-
Posts
743 -
Joined
-
Quote:For you studying pleasure:I recently had a character hit Level 50 and I'm trying to learn about IO's and slotting them. The character is a level 50 Katana\WP. I'm not sure what to slot and how the universal componants of the IO's work. I will be greatful for any explantions on how it all works and suggestions as to what kind to slot and why. Thank you!!!!
http://wiki.cohtitan.com/wiki/Inventions.
Also highly suggest picking up Mids Hero Builder if you don't have it already. You can pick it up here:
http://www.cohtitan.com/forum/index....c&topic=4049.0
IOs aren't terribly difficult to get the hang of, nor is using Mids once you get the hang of it. For your particular character, you want to strive for hitting the softcap for defense to Smash/Lethal/Energy/N. Energy. You then want to work on global recharge (recharge that affects all of your powers) in order to achieve an optimal attack chain.
Building with IOs can become quite expensive, so your budget will make a large impact on what you can build now and what you can build down the road. If you have a more limited build (say a few hundred million influence) I would recommend frankenslotting at least your attacks. This entails mixing IOs from different sets and common IOs in order to get optimal enhancement in your powers - mainly your attacks.
This method doesn't focus on acquiring set bonuses - the buffs you get from slotting multiple IOs from the same set into the same power. Preferably you want to start with getting multi-aspect IOs (those that enhance acc/dmg/end/rech or some combo like this) and then fill in gaps with commons for damage or recharge, for instance.
If you do have the budget to slot sets for bonuses, keep in mind that while they are stackable, you can only stack 5 of the same bonus. For example, you slot multiple sets that give a 5% recharge bonus (Crushing Impact, Obliteration, Doctored Wounds, etc.). You will only receive the benefits of 5 of those 5% bonuses. If you go over that, you won't get the bonus.
If I missed anything else I'm sure other forumites will chime in to fill in the blanks.
Good Luck! -
Quote:Membranes will be quite lovely in the new Energy Drain. I'd probably do LotG proc, 2 Membranes, Efficacy: end/end, end/rech and Shifter: end/rech. However, with Entropy giving more +rech you most likely could do without the last end/rech.Your wasting a lot of slots and slotting for a lot of crap in that first build. Second build is a little better, but not by much...
If I had a WM/EA I would do this build.... Pop 5 Doctored Wounds in Conserve Power and the LotG Proc, Def, Def/Rech, Efficacy Adapter End Mod/Rech in Energy Drain.
My em/ea brute still hasn't been deleted, yet. I think I shall keep him long enough to check out the numbers in game when the changes are made live. Quite excited. -
Quote:In time I'm sure EM will get some love. I'm personally betting on it getting the Titan Weapon's mechanic, Momentum, if that turns out well. At least I'm wishing for it, lol.I'm going to suggest the opposite. Play what you feel! Even if it's mediocre or bad, it's all about the experience. And if/when the set is changed, you'll suddenly have greater appreciation for the set along with a better grasp on its usage as a whole.
For instance, I have several Energy Aura characters. People constantly say how bad EA (currently) is but it's not really bad at all. But when the new changes come about? I don't know how anything is suppose to ever kill me. Can't say I'm a fan of having a taunt aura, but a buff aura? Eh, my Claws/ brute was fast enough...but my KM/ stalker will suddenly have a faster Concentrated Strike and faster Placate (since I usually never slot that power for extra recharge anyway). -
This. Either way, I would aim for 45% s/l/e/n defense and leave it at that. I'm hoping the devs are simply making ED a clone of Energy Absorption from Ice Armor, which will cover your defense needs in the iTrials. After softcapping you want +hp/regen/rech.
-
-
I had an EM/NIN stalker and an EM/EA brute (both are getting replaced). I wouldn't recommend EM to anyone right now. Just too slow. Just use KM or wait to see what happens down the road with EM.
It used to be a decent and fun single target set, but now it's just meh. -
-
The benefits have been discussed already. To expand on acquiring permadom you only need 80-85% global recharge with 3 slotted hasten. I prefer to tell folks to shoot for 90% as it makes maintaining it much easier.
It also largely depends on what your endgame plans are for your build. It is possible to make Drain Psyche perma (I have done so on my mind/psi), which requires a lot more recharge. You can also shoot for some s/l defense to make yourself more survivable.
If you have the budget for it, you could also get perma DP and defense.
All that said, any dominator should first and foremost attain perma dom as the mez protection alone increases your survivability and the +mez to your powers increases your effectiveness. -
Quote:You need 125% global recharge to have permadom without Hasten. If you're going to be using Hasten, you really only need about ~90% global recharge and 3 slotted hasten to comfortably maintain it.Im getting into making my first real dom (first to get above level 10 anyway). Im not even sure specifically what Im asking here. Doms seem to do a little of everything (controls, ranged, melee, debuffing), is it better to slot everything a little or pick a specialty and focus on it?
I read somewhere here that I need ~125% recharge for permadom, how exactly does attacking/teaming effect domination recharge?
I tend to play melee characters, even when Im a blasterMy dom is plant/psi, so any guidance given (I dont want a build, just general concepts) would be awesome.
-
I'm also feeling elec/poison. Keep wanting to make an elec/ troller, too. Hopefully they won't nerf the numbers of the revamped noxious gas (venomous gas).
-
I feel like if the momentum mechanic with the upcoming titan weapons works out well, it will get applied to EM. Reducing the animation times of TF and ET by constantly attacking would revive the set, in my eyes.
-
Actually, Energy Drain is now going to be similar to Energy Absorption from Ice Armor (to be honest, it should have been this way from the get go). So if the stats are the same, you're looking at 60s recharge and 45s duration. Forget perma - it's going to be stackable.
-
Quote:You actualy want to strive for a balance of recharge, defense, and endmod for EA. More endmod helps when fighting single hard targets as Ice/ can be end hungry depeding on additional toggles like tough, weave, or DN. Extra endmod also, potentially, adds another layer of mitigation in the form of sapping (depends on recharge, too).Side note: Do the same with Earth Mastery: Salt Crystals for double the fun.
My only contributions (with zero Ice Melee experience) is... Energy Absorption needs more recharge, less End Mod slotting. The LotG's are perfectly justified without Hasten for Ice Armor. You want EA up absolutely as much as possible. My method is... Play an Ice tank like it's a Brute (or Warshade). NEED MOAR BODIES!!! BRING THE AGGRO WITH!!! MOAR BODIEEESSS!!! If you're not over the aggro cap trying to get more EA, you're doing something wrong.
But that's just me.
I strongly believe Ice Armor was made for herding. So yes moar bodies! -
Doh. I feel silly. Hopefully they would get rid of GIS, then. Although I suspect that the set would be some sort of hybrid of ice melee for tanks and icy assault for dominators.
-
Quote:But if stalkers get Ice Melee, then you'll lose Icicles and be stuck with GIS...I may try to wait until I can see Ice Melee to go with it. I've been waiting since day 1 of CoV, I can probably wait a bit longer.
Then again, Dark/Ice would probably similarly fit the original concept, so maybe I'll give in...
What would it's AS be called, anyway? -
It does seem like this thread didn't fall on deaf ears. Thanks, Jayboh, for starting it up. Also, thanks to everyone who participated.
I am curious about the splash in envenom/weaken. Wonder if the splash will stack with the primary effect. For instance, two targets (A and B) standing near each other. You hit A first and B gets splash, but then you hit B and A gets splashed. -
Alright I remembered. Just finished this up for you. It uses Soul Mastery and has no purples or pvp sets.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(33)
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(17), Acc-I(40)
Level 2: Chilling Embrace -- EndRdx-I(A)
Level 4: Gash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(17), C'ngImp-Dmg/EndRdx(40)
Level 6: Wet Ice -- EndRdx-I(A)
Level 8: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Rchg(9), Dct'dW-Heal(23), Dct'dW-Heal/EndRdx(34)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(46)
Level 12: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Acc/EndRdx(50)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Boxing -- Acc-I(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(33)
Level 20: Swoop -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/EndRdx(37)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(34), RctvArm-EndRdx(42)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(33)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), Efficacy-EndMod/EndRdx(34), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(43)
Level 28: Whirling Axe -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(29), Erad-Acc/Dmg/Rchg(29), Erad-Dmg(31), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(48)
Level 30: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(43)
Level 32: Hibernate -- Heal-I(A)
Level 35: Cleave -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg(36), Oblit-Dmg/Rchg(37)
Level 38: Pendulum -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg(39), Oblit-Dmg/Rchg(40), FrcFbk-Rechg%(46)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Decim-Dmg/EndRdx(48), Decim-Build%(50)
Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(45), DampS-ToHitDeb/EndRdx(45)
Level 47: Taunt -- Range-I(A)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Mrcl-Rcvry+(46), Mrcl-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(50)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1431;711;1422;HEX;| |78DA6593CB52134114867B92099010245C134082098140808194AEDC58225A85266| |5107567C531B4903226A9C950A22B373E805A2596BA555FC085FA06DEF5095C6B89| |E26DA518CFFCA709A13295C9D7F3F73FE7749FE9935E9BF30B71FD90D0FC470A66A| |5923D6D162F49AB25BD6A9B76BE5414CD4288108BD9397951162BD298CFC9EC61EB| |72C90AAA89B42C4869CC9AB65DA09935D9315F5C91962CDAC6F6C09F29950A464A9| |AE57C71D98787C5B2944B6D181ECB2FAFD834D1BEED5A925665255F0E1E2DE773C6| |ACB56ACBEC6269B5904D9B155B5A5743B4A849BA5F78E94FA35B54DDA2870649E10| |A007A17B0AF9B10171B8E0F575517194254B81680A65340601188F70BE7AD5764D7| |38ACD02290BE91E45611DCE721E939A069090848206E02AFC9EE51113C1CE12549C| |D2A42730AAB6B49333240EF492072829FC8EBE5089A97B736B5454F83E22D056A55| |9B6EBD86D8FE2B0C1B485680284568639FAB6D02D29E5DD0C8D0CE2B12EDBCF3771| |4BB43C5EEE0AC9D5CD0CEBA8226C50FF275A9CD747139BAB91CDD5C8E5E2E478CCB| |E1A64C3D2A6C4F189F241C012251607C18D0C91754BE20A70F71FAD0AEF4EF297D1| |F3E7CD5D3C7BEFE83F4A4BB6B8CDC7439F2F82D20711BF849EF0DF0B23D031B2EA7| |9A7B3F33BE00E14F40AC0AFBF40DE0BBD7D1B890830F21851F71D8C7C007320CA94| |20EC5B0E35F5EE73C7181A21C6DF82FE31FE30F10DB027E937D442D6C84EDA36C1F| |65FB28DBE36C9FE285E5E8448EA92463EB0285BC0724EE03D37781E403E02375FA8| |4AAEEC47344987CCA78C678026CD2620CB51D2381EDBC2169469DE719E70B51C5F4| |5A4FD18F2E31AED7BAB19A68989D6950920DCAFE06E54083926A5032BA4AEBB42B1| |46FA0D6ADD50D5F5D334F7133EF486EED2C8E8FEF0CB7D8719CC3E979E06BFDAB63| |787573477269EB2897EF0E90E49396F1391DCBA9CFD58DCDBAF185BAF1CEB5400D9| |554EA7FFAF6FE4E| |-------------------------------------------------------------------|
-
Aha! Well it is similar to Follow Up from Claws or Night Widows, if you're familiar with them. It is the replacement for BU in the set and is used for the Empower combo, I believe. I can see taking it or skipping it to be viable.
-
Those sets with DP or Hoarfrost can save those powers to use as a heal. Sure the +HP is a waste, but the ~50% heal could be that tank's life saver. This may not even be necessary if FW is already capping their hp as their regen will be increased, too.
-
You could drop your defense down to the 32.5% threshold in order to get some more recharge into Energize or maybe get a little E/N defense. There are plenty of places to trim some slots down and move things around. Also, why no Blinding Feint?
I've been toying around with various ElA/ builds as I want a new tank and I think I've ended up with ElA/BA. The build has 32.5-33% defense to all 3 positions. However, it is a bit of an end hog, but energize, power sink, and cardiac alpha should cover it.
You can find the build and similar ones here http://boards.cityofheroes.com/showthread.php?t=264866. It is a thread I started earlier this week inquiring on capping s/l resists with ElA/.
The first build posted by Auroxis is super expensive but ridiculously cool and it is what got me going on getting positional defense, which you should be able to get or close to it since both /BA and /DB have similar attack types. -
I don't have a problem with the animation. It's the animation TIME that made me quit using EM/. Original ET was far quicker and that is what I enjoyed about the set. It was like a sucker punch hopped up on drugs with a loud BOOM. Also fun in PvP because it was extremely hard to react (heal) when getting hit with 75% Fury+BU>TF>ET. Pretty much everyone just died. Now you have all the time in the world to pop a heal of some sort in between those attacks.
-
Quote:Guassians is a great set for adding positional defense, but it only grants 1.25% to the types. Recitfied Reticle gives 1.875% s/l defense from 2 slots. I only altered Tactics to add in 2 RRs and 2 Cytos. The extra two slots in Tactics I moved to Boxing and change the slotting to Kinetic Combat. I know it seems like a waste since Boxing isn't a power you'll probably ever use, but the defense it gives puts your a little over 32.5%, which means you can softcap that defense with a Luck. The biggest loss is the BU proc, but I would actually add that to BF, instead of that Mako proc. I've been using the BU proc in Follow Up on my night widow and it fires off more often than I've ever seen with it slotted in Tactics.
Big thanks to Infini!
With that I did some minor modifications to keep my character with his dmg in comparable range, and added back the 2 -res debuffs for AV's. What do y'all think?
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1438;696;1392;HEX;| |78DA6D935B6F524110C777E1202DBD504A0B6DB9944B2F5CCA29447DB0569B28B4B| |68252A8BE19726C57C09E1C4E8026D61853BF822F3E183F8C9FC6272F8FBE189C33| |B350082590DF30FB9FD9FDEFA5F42E3FCDD8D51EE3B38F75ADD3A9554FDB9A698AB| |6EB449C368C96DEAA5F3227636CA53F502B095D08357FA1E9B547BA76263AA1C150| |5EBC114647A815511786686BDD66CBF01C1A0DD1164657ED07AE72ABA5AB555388B| |3190CF79BF546B769D4DDF8AF28A069BBD3689AD3FDFF260C2E17CCE6A95AED6AFA| |39CC546D5DE8B592D6E98AF6E5122C2F05BFF7D63AF1D3B3B33220C66CC708A582F| |05511794BC7A52E6A672CC7662388B52020C4920FB9850F4E29633D074FD92C816D| |13A12410BE24622D8DC87C07785901AAECD4DD667FC6AD115709315D46C440E0900| |2479A59A95B23F8080227CEDC7338C9C704F998201F0BE4636317A080F7732C3B80| |B249EAAB4C166F9838FA1CB1F9141107F914B9635351ECB00FA919EAC067BEA0A9D| |C67C4131871D388C37D8CF5732F0855EA5D416CBCA4294E105750E5911BE82123F3| |64647EC448FC2D4E9F211F8750E5A5B998D78F27C121B5284F76911A25A9518A1A6| |5A8911D747E79B2FE30049B6C294A8821C271C427D02DCB852D3F40872BBB847B88| |F00E227E1FB1B587B7E308AA0254A504688383B4C1C19B36580179482E26B488A9F| |01C22E2456C2F203CA05B95BA55D2456ED279411793BAD837BC6BF1AF88B5BBD645| |B0B394641194EBB450BE4E776A83F0038C24E4A1275630F517DE7F9A52B6344DBFB| |5437DFAF4413F55DE589524DBFF987530B900EECC0208B2B26D96044165F018E10B| |1F561CCB9495C103631C33ABCAE069F6CA2E5462FC6A28D686E2D743F1E41C3C3C1| |9FF843C97778867D0E7AFE1540253BFAF53367E843763F610912C20FE5C0B381F79| |10D93133A9B14C6E2C73672C737B2C73ECB5FA938DFFF958DFD2| |-------------------------------------------------------------------|
-
Quote:To elaborate a bit more on this. If a set bonus is for 3.75% Range defense, it will get half the value for E/N defense (1.875%). This also works the other way if you're getting 3.75% S/L defense, you'll get 1.875% Melee defense. AoE is also F/C defense (to match them all up).Depending on how long you've been gone, set bonuses used to be for a single type of defense. Now each covers two types of defense plus bleeds into positional defense. That makes slotting for typed defense practical.
Depending on which kind of defense you want, you still want to focus on those sets that give the primary bonus to that defense. After you've exhausted those you can grab some of the other kind if you still need more. -
Quote:While positional defense is better, it is quite difficult and slot intensive to acquire enough to be worth it - especially because you need at least melee and ranged to make it worthwhile on a melee character. Typed defense is much, much easier to acquire, particularly s/l. S/L defense will cover a vast majority of attacks in the game. Smash covers lots of melee and lethal covers lots of range (of course there is some intermingling, as well). If possible, getting energy defense is also quite beneficial because of the increased amount of energy attacks in the end game (iTrials).Why Typed? I thought that postional was always what people wanted for defense (*I have been gone awhile). I remeber people used to say how carpy Energy was for a defense set b/c it was all typed. Did something change?
The only things that should be hitting you will be pure exotic attacks, which mostly come from range. There are melee attacks that are pure exotic, too (Incinerate and Mind Probe, for example). Being protected against the majority should be sufficient as /Regen should be able to handle the rest of the damage that makes it through.
Basically, on sets that offer no inherent defense, typed defense is the way to go. -
Quote:If ED is going to become a clone of EA, then you'll be able to hit the iSoftcap (59%) from 45% with a couple applications of the power. If you use Nerve for your alpha you can go over 59% with 1 application of the power. This assumes saturation of 10 targets per use, of course.Mine's already soft-capped to all but Psi. Now I have to figure out if I want to take some of that out (since Energy Drain will make up for it) and add in some recharge bonuses to stack on the aura, or just leave as is and make it iTrial sturdy...
Damn... I started foaming...
Oh, and added the link to the OP... oops.
I would like to keep my /ea brute now, but it's em/ea so it's already doomed for deletion. :\