Infernus_Hades

Legend
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  1. He replied on that - it was not political correctness it was normal story progression for Paragon. So they need to move the game along and some groups will get changed or phased out.
  2. Exactly.

    We fought to have our tankers recognized.

    They were and in the doing so Statesman and this staff have created a better atmosphere of a caring community. Yes harsh and strong statement were made by passionate and hard working Tanks. Would you want any other kind on your team?
  3. Statesman :
    Tanker changes, at the moment, have a greater priority than Expansion 4's material. I made a mistake by not addressing these concerns earlier; I'm not going to compound it by simply saying "it'll happen sometime...."

    Statesman :
    I'll address those "unaddressed" issues above....

    1. Untyped damage - There shouldn't be such a thing in the game. In other words, every damage has a "type", but the text in the chat windows does occaisonally say "Untyped." This is because we didn't want things like, say, the Vahzilok vomit, to be described as "fire". We'd eventually like it to be "toxic", but we haven't added that yet (and resistances to it in powers). I've asked Geko to recheck this to make sure he hasn't made any errors.

    2. Ice Tankers WILL get Status Protection.

    3. Mob hit point increase and the Endurance problems. Right now, we've seen that most players take Fitness and in the levels where the mob difficulty comes into play, they've slotted up Stamina to some degree. But we're monitoring things right now to see what effect is on those who don't have Stamina....

    4. The US/Rooted problem. Yes, people hate being immobilized; it's on the list of things to look at it. But if we change them, there will be some nerfing of the power to compensate.

    5. The Archetype description in character creation should be changed to say that they are the third best melee damage type in the game.


    Statesman :
    Dark Armor is being worked on currrently. I've seen some new stuff with my own eyes. Same with Stone Armor. We'd like to get that up some time after Update 3 goes live...but I can't make any promises.

    Statesman :
    1. We'll be changing Burn soon back to it's former version.


    I am happy that we the tankers who I believe are the heart and soul of this game and who love to stand toe to toe in the trenches were others fear to tread - are finally getting some attention.

    Some may say you got the fixes IN SPITE of your efforts. I say our passion and love of our Characters will make Cryptic a lot of money for a long time. These are the words we wanted to hear for a VERY long time. For those who fought for tanks and DA scrappers, Thank you.

    Now Blizzard.
  4. This is an easy fix.

    Temporary Travel power that last while you are in zone.

    You get to chose what you want - TP, Flight, Jump, Speed

    I would also open this zone up to much higher lvl creatures make it a hazard. You chase that running lvl 19 CoT spirit and he runs right past a lvl 30 Behemoth Master.

    That is a Hazard.
  5. Hunt Hydra - wrong. I do not ever kill them until the Abandoned Sewers at 36.

    I kill in Perez 7 - 11 then go to Steel or Boomtown.

    Take and put all of the Brickstown mobs into Faultline. Raise the level up much higher and watch the fun.
  6. Please do not nerf blasters or any AT. If people are made to feel less powerful and a superhero they will not have fun.

    No fun = No play = No money.

    I hate to see ANY group nerfed. Buff some tanks and DA and leave the rest alone.
  7. I helped 3 members of our SG do their first Respec on Saturday.

    They listened to my comments on strategy and how to do the mission and in the Reactor they were all saying is this all there is? I said yup.

    They said people think this is hard? Seriously read my little guide just before you do it.
  8. I will tell you if you send a tell to the zones people at your lvl usually play in and say,

    "Please help I have failed respec 5 times and have a gimped character."

    I will guarantee you will get help. I took my lvl 41 tank EX to 27 to help someone that said exactly this. I had no debt so did it for free. He did get thru and with zero deaths. So it is possible to get quality help.

    Here is a guide I made to this mission:

    I have done both of the first 2 TF's multiple times.

    I will try and help people to understand the "What do I do?" and "How do I do it?" parts of this TF.


    Team design

    I have done this with MANY different team makeups and I will start with a team designed to thru for the Respec Goal.

    Respec Team - will usually have 2 members that are weak designs. So you MUST KEEP THE TEAM SMALL.

    No more than 5 in a Respec Team. Follow this basic team blueprint:
    1) 2 Damage Doers - Scrapper or blaster types
    2) Tank with Provoke
    3) Controller or Defender

    Have all within 1 lvl by SK at least. Highest level should have 2 or more of same level. Everything you fight will normally be 2+.

    *note - you can use 2 tankers or controllers with imps. But in the final Core you must kill FAST. With 6 or more you will face MANY more Skiffs or Freak Tanks, so take this to heart.

    The Missions

    Lvl 24-33
    1) Get mission from Contact on Valor Bridge
    2) Talk to Jason in Terra Volta (TV) - self explainitory.
    3) Defeat 25 Sky Captains - over the edge of the TV door and to the right are easily this many Skys. I have seen team have deaths on this step as they scatter all over TV.

    4) Defeat Clayton and his men - this is defeating ONLY Clayton and his men. You DO NOT need to fight everyone. In fact Invis go to Clayton, TP group beat Clayton and his immediate followers and Mission Complete.

    * note - Incinerators and Assault Bots EXPLODE as they die. They will kill a blaster, def, controller if they are beside you.

    5) Go to Contact at Valor Bridge

    6) Terra Volta Reactor

    There are 3 parts to the Reactor - Entry and Main Room - Hallway - Reactor Core

    Entry and Main Room

    Introduction to Skiffs
    Entry - Will have as small as 1 bad guy to as large as 10-12. DO NOT OPEN THE DOOR until all mobs are dead. A scientist will give you a key.

    *note Skiffs will EXPLODE as they die. Also killing a blaster,def,controller.

    KILL THE MINIONS FIRST, less damage to absorb.

    Open the door- and a mob of about 15-20 will be there - Do not go to them. Open 1 door only and Provoke the mob to the door with a tank blocking it and blasters target ON THE TANK. This will lessen Sky TPers getting in behind you. The Skiffs normally won't won't stay in range and must be defeated after the minions.

    * Note DO NOT GO NEAR THE OTHER DOORS YET. Sometimes Sky TPers will come thru the closed doors.

    Do the same thing here open 1 door at a time and Provoke them to you and defeat each room.

    *note - I have seen this work where all you need is the keys and you can Invis to the Reactor and win. I have seen where you have to defeat all mobs. I would defeat all mobs in all of the rooms.

    At the front door is a Prox Bomb. if you are near it without stealth it will explode. Invis the tank send him to the front stand by bomb and Provoke as many minions as you can. Then attack the bomb and kill most of the minions.


    Hallway

    You will find more Prox bombs and I have seen most of the deaths come in this hallway or in the very first door in the main room. Careless movement will kill all but the Tank by Prox bombs.

    Slowly defeat these mobs and try not to aggro more than 1 group. If you do run back into the main hall and regroup. They we seperate again into 2 mobs usually.


    The Core
    You will open the door to see about 10-15 mobs fighting. You will see a rack with belts and a chamber with red light. defeat the mobs and have the defenders and tanks get a belt. If any are left have all get one. Tanks are vital here to have a belt because I have heard tales where only the tank was left healing the core while the rest of the team went to the hospital.

    Then use the red light chamber to get a protective radiation bubble. This bubble must be renewed as it lasts about 2-3 minutes.

    A Force field Defender/Controller can bubble the Core. Then this is an easy mission. There will be 8 -10 waves coming.

    The room is a big circle with 8 doors. I stand between doors 2 and 3 and I can see all 8 doors. Have your Tank/scrappers attack the first 6 or 7 waves from up on top at the doors. KILL THE MINIONS FIRST. Then drop down and help heal the Reactor and finish the other mobs.
    Keep Blasters, Controllers and Defenders away from the Center of the core area. AoE is terrific at the center. Skiffs will stay back and lob cannon fire into the middle.

    Near the end I found it is easiest to let them attack the Reactor and kill them from behind. They do not easily lose Aggro on the core and unless I laid a burn patch on them they would not stop attacking the Core.

    To heal the core you must be close and click on the white X on your Temp power and then the Reactor. The last wave has a 1-2 minute delay. I quickly get a buble recharge at this point aswell so my bubble makes it thru the last wave.

    Once successful!

    Option #1 will be RESPEC - OPTION #1

    The other Options will be for an SO and experince. The Experience is VERY GOOD. At lvl 34 I got 9600 XP and 6400 INF.

    That is about it any questions?
  9. I have done this trial 22 times now.

    I have even ex'd 3 times for my sg. If you want it to be easy get a Fire/Fire Tank. I am dead serious. I was immune to Skiffs and Incinerators or to Freaks. I haven't tried the Rikti one yet.

    You need a hired gun - someone that does the Trial for fun. I really like the Trial and the way you have to work together. Really it is NOT hard. You must pay attention.

    Sky Raiders must be fought EARLY on the top rails. Keep blasters, controllers, defenders AWAY FROM THE CENTER. AoE will kill them FAST. Stay at the edges and target with your tank.

    If you are on Champion send me a tell and I will help anyone get thru.

    Michael AuCluin lvl 41 Fire/Fire tank
    Infernus Hades lvl 27 Fire/Ice tank
    Que lvl 31 Emp/Rad def
  10. Infernus_Hades

    Villain Emotes

    Have the villian do the mock - Oh I am so scared look and say, "My Grandmother hits harder than you do."

    Cigar crushed on someones chest.
  11. Sin

    Leaders:
    Zorz (lvl 36 Controller)
    Infernus Hades (lvl 35 Blaster)
    Addie (lvl 32 blaster)

    We cater to all levels and have many alts as well. I personally have 4 characters:
    Infernus Hades 35
    Que 27
    Michal AuCluin 15
    Ant Soldier 6
  12. I play Infernus Hades (Burn in hell in latin). Infernus greets new teams with the words "Whom do we burn human?"

    I try not to be over the top during actual fighting. Keep it simple and occasionally throw in a different slant on a subject. In one case I pulled 3 hydras in Perez Park and suddenly the entire herd rushed us! Someone must have lured them on us and so I was killed but no others were. After I awoke to hear them all saying, "Holy cow how did all of those Protiens get pulled on us!" I replied, "What does it matter no Humans died?" They all said very true lets go get more!

    I don't consider debt with this character, he is a fire demon granted life out of hell by the sword of Ironwolf. So being an intelligent demon he realizes that killing innocents gets you an endless stream of heroes trying to send you back to hell, or kill bad guys and have heroes welcome you.

    Some choice huh?
  13. I recently purchased a sword from a collector in Asia. At first it was unremarkable apart from being exquisitely made. By chance I cut myself on the blade and as my blood ran onto the blade I was infused with incredible well-being and power. I found I could call armor to my body that was tougher than anything I have ever seen and also I am finding new powers that the sword has given to me on nearly a daily basis.