IndigoFlux

Recruit
  • Posts

    5
  • Joined

  1. Gang War posse is a targeted summon, which isnt really all that bad, except that they seem to be permanently in defensive mode, and only attack if you or they take damage.

    Having to take one for the team ,so to speak, to get them to attack really hinders the power's effectiveness.


    But on the other hand, it looks really friggin cool having 14 henchmen lol
  2. Ive leveled to 19 almost exclusively on doing paper missions and mayhem, and Ive gotten Rosethorn everytime to end the mayhems.

    Other problems Ive encountered on pet AI mainly.

    Large objects such as trucks and the large shipping crates give pets lots of difficulty targeting. They have to stand right next to it and shoot straight up in the air usually. Naturally this can mean a total pet wipeout if the truck explodes on em during the early levels.

    The npc prisoner gets so distracted chasing pedistrians, and killing itself on trucks and cars that sometimes it is no help at all to rescue them considering Ive never seen a time bonus for the break out. All pets have trouble prioritizing swat officers and parking meters, but being that these arent controllable, it can be quite annoying.

    Cars give 3 minute bonuses, while the much tougher and less common trucks give a 1 minute.
  3. I bet the Paragon PD will have sappers, and everyone of them will use smoke grenade or something lol..
  4. They said they are adding Paragon PD, with trenchcoats to patrol the streets of paragon city.. My bet is they will be the majority of Mayhem mission opposition. I could also see some of the Paragon gangs getting upset at us destroying thier turf.

    Prolly also gonna see random heros, such as the ones in cape missions. Im guessing we will see them after the 'triggered events' that were mentioned to occur in mayhem missions.
  5. Level 34 Ninja/TA here. (my apologies if I ramble, its 4 am lol)

    The TA set functions well enough for me I must admit, whether or not its credited to my archetype is up for debate. I can't, however, keep from feeling that many of the powers (yes i've taken all that are available) are half finished or were just cut and pasted on from other sets in an attempt to ship the set out in time for whatever issue it was that they debuted (5?). I love the set from a conceptual standpoint like many others, but several powers leave me saying saying 'huh?'. Perhaps the set would actually benefit from having 4 or 5 Location AoEs, it would certainly make it unique and maybe even alter public opinion on the set. Glue, Disruption, PGA, Oil slick, and EMF(later in my post) littering the field of battle would actually be quite interesting and fun not only to see, but to play IMO. Am I the only one that would like to try TA as a Location AoE set?

    Power Questions, Ideas, and Opinions:

    If Glue arrow used to be a Location AoE as the description says, and it was changed to Targeted AoE to make the set easier to play, does that mean that the Recharge should have been adjusted as well to reflect the decrease in effectiveness in the power, perhaps another oversight like in PGA. The power is basically just as effective as Lingering radiation in 90% of all fights, only exceeds LR when adds jump in (assuming the psuedo-anchor is still alive)

    Another annoyance for me. Acid Arrow vs. Acid Mortar. From general observation, Acid arrow just seems the same as a single shot from the Traps: Acid Mortar. I admit I'm not at all into number crunching, but I'd guess they have similiar recharge times however acid mortar gets 10 shots if I remember and its quite effective at tanking of all things. I'm not calling for a nerf of Acid Mortar though, seeing that it doesnt really seem overpowered in any way. I do however call for additional secondary effects for Acid Arrow. A lot of effects could thematically fit into this power: Fear, Confusion, -secondary effects, -accuracy, -dmg, choke, -recovery,-regen, and -end. Naturally I'm not suggesting all of them be added, but atleast 2 or 3 should.

    Entangling Arrow is just the worst power i've ever been forced to take lol, it should be replaced by a boxing glove/beanbag arrow IMO. Not that it would be much more effective, I'd just rather not look at the awkward net grafic everytime a longbow eagle takes flight.

    EMP Arrow: Why the rippoff of the final Radiation power?
    Just a suggestion, but how about modification,and make it an EMF arrow, creating a location aoe endurance draining field with a lingering
    -recovery debuff. Perhaps a 'rain of fire' type energy dot on robots, ghosts(ghostbusters anyone? lol) and oil slicks only. Grafically speaking, it could just be an arrow sticking out of the ground with a large version of the lightning aura effect around it.