Imaheroe

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  1. Quote:
    Originally Posted by Neogumbercules View Post
    . You'll probably get a few KB protections that'll sell for a few million while you're at it.
    The one I got I crafted and sold the enhancement for 18 million. That funded the rest of my IOs except a few ToDs. I am still missing the miracle and Numina for my health.
  2. Ok pull out my Claw attacks and insert the ones you like. But its usually these: Gamblers, BU, Divine Aval, Soaring and Golden

    With Kat you can increase your Def with Divine Avalanche, this helps you reach your cap.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lyclownthrope: Level 50 Science Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fighting

    Hero Profile:
    Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(39)
    Level 1: Focused Fighting -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(5), S'dpty-Def/EndRdx(11), DefBuff-I(25)
    Level 2: Slash -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(3), F'dSmite-Dmg/Rchg(7), F'dSmite-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(34)
    Level 4: Focused Senses -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(7), S'dpty-Def/EndRdx(29), DefBuff-I(31)
    Level 6: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(37), Sciroc-Acc/Rchg(39)
    Level 8: Swift -- Run-I(A)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Follow Up -- F'dSmite-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(13), F'dSmite-Dmg/Rchg(15), S'ngH'mkr-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(23), F'dSmite-Acc/EndRdx/Rchg(46)
    Level 14: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(42), Numna-Heal(48)
    Level 16: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(27)
    Level 18: Focus -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(19), Ruin-Dmg/Rchg(23), Ruin-Acc/EndRdx/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Mael'Fry-Dmg/EndRdx/Rchg(40)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
    Level 22: Quickness -- Run-I(A)
    Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
    Level 26: Agile -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(31)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(33)
    Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39), Range-I(43)
    Level 35: Evasion -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(36), S'dpty-Def/EndRdx(36), DefBuff-I(36)
    Level 38: Aid Other -- Heal-I(A)
    Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(43), IntRdx-I(48)
    Level 44: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Immob%(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 49: Weave -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(50), S'dpty-Def/EndRdx(50), GftotA-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  3. You posted in a recent thread a Kat/Regen build. I haven't been able to find it again. Found lots of your others but not that one lol.

    Can you point me to that link or repost it please?

    Thanks
  4. Take the silly ticket cap off AE and we will see the market in better shape. When AE first hit everyone was freaking out because of hitting 50 in a day, but a nice side benefit was all the great recipes we were able to get for cheap.
  5. Quote:
    Originally Posted by Werner View Post
    Yeah, all the travel for the contacts can be quite annoying, particularly before you get a travel power. But if you've mostly been running police scanner missions, you probably have two temporary travel powers already. Speaking of which, I generally just use those until I'm in the thirties as well. A real travel power is better, but not so much better that I delay any yummy powers that are available in my primary, secondary and pools.
    This.

    Imagine how we felt when the game was first released and our contact giving us our first mission assigns us a door on the complete other side of Atlas Park by +6 mobs. Tell you what, that was interesting.
  6. Do you have the Jump pack? That should provide you with enough vertical. Also you can regain the temp travel powers in Ourobus, from what I am told. Look up Umbral's kat/Regen. it looks killer.
  7. Here is mine, so I am not left out. This was done on a budget because I have only been 3 months back after a 4 year leave. I don't have tons of inf but I did roll a steadfast +4 KB recipe and it pretty much funded my IOs. I am only missing one ToD, the miracle and Numina's.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lyclownthrope: Level 50 Science Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fighting

    Hero Profile:
    Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(39)
    Level 1: Focused Fighting -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(5), S'dpty-Def/EndRdx(11), DefBuff-I(25)
    Level 2: Slash -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(3), F'dSmite-Dmg/Rchg(7), F'dSmite-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(34)
    Level 4: Focused Senses -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(7), S'dpty-Def/EndRdx(29), DefBuff-I(31)
    Level 6: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(37), Sciroc-Acc/Rchg(39)
    Level 8: Swift -- Run-I(A)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Follow Up -- F'dSmite-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(13), F'dSmite-Dmg/Rchg(15), S'ngH'mkr-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(23), F'dSmite-Acc/EndRdx/Rchg(46)
    Level 14: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(42), Numna-Heal(48)
    Level 16: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(27)
    Level 18: Focus -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(19), Ruin-Dmg/Rchg(23), Ruin-Acc/EndRdx/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Mael'Fry-Dmg/EndRdx/Rchg(40)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
    Level 22: Quickness -- Run-I(A)
    Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
    Level 26: Agile -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(31)
    Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(33)
    Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
    Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39), Range-I(43)
    Level 35: Evasion -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(36), S'dpty-Def/EndRdx(36), DefBuff-I(36)
    Level 38: Aid Other -- Heal-I(A)
    Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(43), IntRdx-I(48)
    Level 44: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Immob%(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 49: Weave -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(50), S'dpty-Def/EndRdx(50), GftotA-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  8. I am going to wait for I16 to hit to try out a DM/Elec. Seems like a good fit and I am still busy with my Claw/SR anyway.
  9. DM Fire sounds like a great combo. team with a good tank and you wont even get hit while outputting tons of damage.

    Just remember, Dark has a great secondary effect, -acc, make sure have all the mobs covered.

    Maybe Umbral will come along and post a couple of builds. He does some good stuff. Don't worry about endgame stuff right now. enjoy the game as it was originally intended. Then you can explore IOs. Basically you will want to get level 25 or 35 generic IOs to get you through. sets can come later.

    What server are you on? I wouldn't mind crafting you some IOs to get you going.
  10. Is there a way to make the client output your total numbers in game? Basically what Mid's does for us.

    I'd like to see what the actual game says my def is etc.
  11. Imaheroe

    Questions

    Umbral has posted some very nice templates in a wide mix of powersets. look through the first page and you should be able to find them.

    Personally, I'd stick to your blasters a little longer until I16 and then see if you want to look into the new powersets.
  12. Quote:
    Originally Posted by MsMisery View Post
    it wasn't meant as a flame it was sincere I hope the scrapper ends up better, I love my elec/regen she just fell short in the pvp arena and I make all my stalks for pvp

    if your a pve'r you will freaking love it!!!!!

    oh one thing I can say is getting nukes is silly easy

    Lightning Rod FTW!
    I wasn't offended one bit.
  13. Imaheroe

    Claws/WP

    Thats wierd. my Claws/SR has just as many toggles but I am doing fine with just Stamina.
  14. Quote:
    Originally Posted by MsMisery View Post
    lolz your in for a huge let down

    Desiree Grey - lvl 50 elec/regen stalker

    fun to play .... not good for pvp

    I hope your scrapper experience proves me wrong
    Thats the difference between us. I don't PvP so the operative phrase is "Fun to play"

    DAoC ruined pvp for any other game and WoW's broken pvp system and development put the nail in the coffin. I don't pvp.
  15. Ok you guys talked me into it.

    My place holder for my Elec/Shield scrapper is named....

    Shielded Wire
  16. You are a scrapper, not a tank. Let the blaster take care of his own agro issues, or the tank should be.

    If you like being mezz'd, held, knocked back or generally taken out of commission then you can push back practiced brawler. But you should have 2 recharges and have PB your auto target.
  17. Quote:
    Originally Posted by Amy_Amp View Post


    ya, that works. thanks
  18. Here is my plant/storm build, Name of Root Bound. lots of fun to play.


    Great name, glad it was available for you.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Root Bound: Level 50 Natural Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Storm Summoning
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Strangler -- Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(3), Lock-Acc/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(13), Thundr-Acc/Dmg(15), Thundr-Dmg/EndRdx/Rchg(29)
    Level 1: Gale -- Acc-I(A)
    Level 2: Roots -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(3), TotHntr-Acc/Immob/Rchg(7), TotHntr-EndRdx/Immob(15)
    Level 4: Entangle -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/EndRdx(29)
    Level 6: Swift -- Run-I(A)
    Level 8: Seeds of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(9), Mlais-Acc/EndRdx(9), Mlais-Conf/Rng(11), Mlais-Acc/Conf/Rchg(11)
    Level 10: Combat Jumping -- Krma-ResKB(A)
    Level 12: Steamy Mist -- LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(40), LkGmblr-EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(46)
    Level 14: Health -- Heal-I(A)
    Level 16: Freezing Rain -- EndRdx-I(A), LdyGrey-Rchg/EndRdx(17), Posi-Dam%(17), ImpSwft-Dam%(23), LdyGrey-%Dam(25), RechRdx-I(43)
    Level 18: Vines -- Lock-Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-Acc/Hold(23), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(37)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Hurricane -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(25)
    Level 24: Super Jump -- ULeap-Jump(A), ULeap-Stlth(50)
    Level 26: Carrion Creepers -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27), Dmg-I(31), Dmg-I(31), Acc-I(34)
    Level 28: O2 Boost -- Empty(A), Empty(43), Empty(46)
    Level 30: Spirit Tree -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(45)
    Level 32: Fly Trap -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(33), BldM'dt-Acc(33), Dmg-I(33), SvgnRt-PetResDam(34), LdyGrey-%Dam(34)
    Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Acc/Rchg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-EndRdx/Dmg/Rchg(37), Dmg-I(37)
    Level 38: Lightning Storm -- T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(39), T'pst-Dmg/Rchg(39), T'pst-EndDrn%(39), Entrpc-Dmg/Rchg(40), Entrpc-Dmg/EndRdx(40)
    Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43)
    Level 44: Hibernate -- RechRdx-I(A), EndMod-I(46)
    Level 47: Ice Storm -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dam%(50), RechRdx-I(50)
    Level 49: Snow Storm -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
  19. I usually get into IOs at 15, 25, 35. then I will work on sets. Any one that stops at 30 will usually be the first I collect, then 35, then 40 then 50 etc.

    If I am needing a proc or a unique any level will do (although I don't buy too many of these. hard to find cheap, although it can be done) Most of my specials I won on bronze rolls.
  20. I am 6 slotting Boxing with Razzle Dazzle. The set bonus helps me soft cap Defense.


    Looking at 5 slotting Amazment:

    # Two enhancements increases Recovery by 4%.
    # Three enhancements increases Fire and Cold Resistance by 2.52%.
    # Four enhancements improves the Accuracy of all your powers by 15%.
    # Five enhancements improves the Recharge of all your powers by 10%.

    So your getting +15% to acc and +10% to rech
  21. Is there a graph that breaks down the IO sets by bonuses?

    Something that will list every set that gives +melee def then ranged, then AoE, then by individual type etc.

    A lot of work but would be a great reference for those who are searching for a specific set bonus.
  22. Quote:
    Originally Posted by Speed_Force View Post
    I've already set a placeholder character to hold the name..

    Joules Burn

    ...for my Elec/Fire toon.

    If I decide to go Dark/Elec Arm, my place holder is Stygian Volt
    If I go with Kat/Elec my place holder is Miyamecha Musashi
  23. I like the idea of Katana and never built one. Trying to figure out what to pair with when elec armor is released, katana or Dark Melee.