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Posts
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Joined
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First fight was against 2 from vigilance, it was a very very tough match, well 3 matches. Ice rad and fire rad corrs.
The first was in the officemap, where storm powers and imps simply proved too much.
The second match was in the warehouse map. This time they focused on Nightbringer, to get his pets away asap, this proved a very good tactic. After that their spiking of nightbringer was too much for us to handle and they basicly destroyed us.
Third match we were set for revenge and made some tactical decisions. Firstly NB should hold back hasten in case he died too fast to get imps back up. Secondly we would focus spiking the fire rad with holds, basicly trying to drain him of BFs as fast as posible to get as many kills on him as we could. My rad debuffs would then go on the ice rad, to try to minimize the slows from ice. Overall this tactic ended with us having drained the fire rad about 1.30 second before the end, which resulted in our the 2 kills we won with.
Overall extremly well played by the 2 from vigilance, IMO actually better than us.
Looking forward to more fights -
3PM to 11PM, but basicly when the fight is. If you send a tell to @imaginary or drop me a PM on the boards when your ready to fight, or just post it here Im sure we will be able to be online. Just not 7AM - 2-3PM cause of Nightbringers work.
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Level 5, tactical start, no inspirations OK for you?
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Fights are at lvl 50 with inspirations and temp arena powers
EDIT: Cant be bothered leveling 2 stalkers to fight you guys. -
The new PvP method in EU seems to focus on teams of 2 people, so Nightbringer and I are looking for challengers to face us!
Fights are at lvl 50 with inspirations and temp arena powers, we will fight on testserver if anyone from union wants to fights us.
We will be using a fire storm ice controller and an illusion rad primal controller. -
- Cant drop tactics cause of invis and a little bit cause of no aim/bu. IMO its an assault tactics build.
- Drop scramble thoughts, its not needed. Take shield instead.
- Keep TF, but 5 slot it. 1acc 3 dam 1 end, use only with powerbu.
2 jumps in SJ
SS dont need 3 runspeed, you jump away from slows. I normally use your slotting.
Get HOs for a full chain with your 3 main attacks. TK-blast,Will dom and subdue. Else just go with a bit of a crappy chain. The others are practical useless attacks.
3 jumps in CJ and 3 in hurdle please.
Perhaps take 2 slots from assault, cause you arent gonna run assault unless conserve is up.
Nuke isnt needed. Rad psi is about constant damage not burst.
Perhaps slot your heal 3heal2recharge1heal, its quite expensive. Or get a golgi.
Slot LR 2 acc 3 recharge 1 end, its very expensive
And ffs get your armor!!!!! -
Also those normally wanting arena matches are very experienced and I think that frightens most from even trying.
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MoG is pants unless its slotted with 3 defence. And even then I would have prefered the old duration of 1 minut. 3 mins is most likely going to get you killed unless you bugger off when your health is allmost 0 and wait.
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Needed powerpools
Allmost sure you should go speed, leaping, medicine and fitness. The only pool you can really skip is speed, but IMO its better than tactics.
In team situations, you can skip speed medicine and fitness if you're going to get the buffs needed to skip them. And look towards, stealth leadership and to a small degree tough. -
In zone PvP, SR is quite good sometimes even better than regen. But dont take these bad boys to the arena.
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Listen to Valens, noone and I do mean noone has close to the same experience in PvP with that build.
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Use acc mez's in cage, it enhances duration
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My superteam would be
1 ice ss tanker
1 invu ss tanker
2 fire fire blasters
1 kin defender
1 empath
2 fire kin trollers.
This would IMO be the fastest way to lvl 50. Tanks + blasters is by far the fastest way until the fire kins are high enough level. 1 emp and 1 kin fender to keep everything buffed until that happends. And 2 fire kin to PL the last bit. -
PvE
Solo: ice / ff
Team: grav / ff I think, worst aoe control + the worst secondary for team PvE.
PvP
Solo: ice / something other than rad. You cant even if you get containment.
Team: earth / storm I think. When fighting a kin buffed team on a map other than office or cave. -
Regen is better, cause SR needs support.
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Fair game, tbh anything goes. Sure its annoying but hell there are ways to kill him/her if you know the right people. Else just dont stay so close to the base. He cant drone you if you arent in range and if noone is in range for quite a long time I would suspect the person would come out into the zone.
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Who won? And I would still like to challenge him on test.
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The tournament system once worked for me, I got to fight a mind storm controller with freon, was good fun but somewhat tricky since I didnt carry a full tray of BFs. But generally its like the arena so full of bugs its laughable. But it was fun you could end up on a villain map and fight the villains doing missions, wish they kept that bug.
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3 BFs are generally enough to counter knockback, a few things have higher mag. Btw speaking of fun things to do, press rest and pop 10 or 12 bfs to counter the immob mag from rest.
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You need to rework your build.
01) --> Shriek==> Acc(1) Acc(3) EndRdx(17)
put damage in
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(19)
3 heal 2 recharge 1 end or 3 heal 3 recharge
02) --> Scream==> Acc(2) Acc(3) EndRdx(15) Dmg(17) Dmg(19)
again 3 dam
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(9) EndMod(11) EndMod(13) EndMod(13)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Shout==> Acc(8) Acc(9) Range(11) EndRdx(15) Range(31)
skip range, put dam in
10) --> Enervating Field==> EndRdx(10) EndRdx(33) EndRdx(34)
You can live with 2 end
12) --> Recall Friend==> IntRdx(12)
14) --> Swift==> Run(14)
16) --> Health==> Heal(16)
18) --> Hover==> DefBuf(18) DefBuf(37) DefBuf(37)
Dont slot hover with defence, the base value is far to low to slot
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Lingering Radiation==> Acc(22) Acc(23) Rechg(23) Rechg(25) Rechg(25) Slow(34)
Exchange the slow with and end red, slow only affects movement slow so a bit useless.
24) --> Teleport==> EndRdx(24)
26) --> Amplify==> Rechg(26) Rechg(27) Rechg(27)
28) --> Siren's Song==> Acc(28) Acc(29) Sleep(29) Sleep(36) EndRdx(36) Range(36)
Its sleep, you migth wanna skip this power cause if your team uses any kind of AoEs its useless. Might be ok for soloing. And loose the range and get a recharge in instead.
30) --> Radiation Infection==> Rechg(30) Rechg(31) Rechg(31) DefDeBuf(33) DefDeBuf(33) DefDeBuf(34)
I hope you meant to slot it 2 def debuff, 3 tohit debuffs and 1 end
32) --> Dreadful Wail==> Dmg(32) Dmg(37) Dmg(39) DisDur(43) DisDur(43) DisDur(43)
recharge instead of disdur.
35) --> Choking Cloud==> Hold(35) EndRdx(50)
Needs more slotting or dont take it, 3 end 2-3 hold.
38) --> EM Pulse==> Acc(38) Acc(39) Hold(39) Hold(40) Hold(40) Rechg(40)
Normal slotting for this is 2 acc 1 hold 3 recharge.
41) --> Power Sink==> EndRdx(41) EndMod(42) EndMod(42) EndMod(42) EndRdx(46)
Get rid of the endred, might wanna put 2-3 recharge instead.
44) --> Electric Shackles==> Acc(44) Acc(45) Hold(45) Hold(45) Rechg(46) Rechg(46)
47) --> Fallout==> Dmg(47) Dmg(48) Dmg(48) TH_DeBuf(48) TH_DeBuf(50) TH_DeBuf(50)
Its not worth it to slot that much. Pull the TH_Debuffs out its ok base.
49) --> Mutation==> Rechg(49)