Ignitorch

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  1. I was playing my stone/stone tanker over the weekend and I've also experienced this on the first 3 melee attacks available in the stone melee powerset. No hit or miss, just recycled the power and wasted the endurance. The only way I could stop a runner was to hit them with brawl first... this makes them stop to hit you.

    I didn't notice this happening with my fire/fire tanker though. I'll run some tests on that later tonight to make sure.