Iggy_Kamakaze

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  1. Yeah no wonder the slotting looked familiar
    The build looks out of date though, maybe back before they fixed the +reg unique and the BotZ. Haven't really messed around with mine for i19

    If this is really from one of my older build...
    Then you gonna want to run....
    Quote:
    Originally Posted by Werner View Post
    You want this:
    Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut
  2. Iggy_Kamakaze

    Willpower / Mace

    Here's what I'm working on for mine.
    Though the Tactics thing might be a better choice for a constant accuracy and I'd probably go with that.

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  3. Iggy_Kamakaze

    Super Strength

    Quote:
    Originally Posted by Smersh View Post
    Hurl with a shield equals a big boulder-sized one-handed fastball.

    That was reason enough for me to take it.
    That and the punching the floor thing
  4. Quote:
    Originally Posted by Breog View Post
    Defense:
    Smash/Lethal: 41.96%
    Energy/Neg: 22.52%
    Cold/Fire: 16.92%
    Psi: 16.92%

    *Need my gladiator still to soft cap S/L defense and push others up*

    Global Recharge: 87.5% (No Hasten)

    No powers were gimped in anyway to reach these numbers.
    *Mids hates my computer or I would jsut post link*


    I think Elec is still getting a bad rap from when it didn't have a heal. It seems to get looked over as a Tanker set compared to other sets. Of course personaly preference plays a huge part. If your not having fun with a set then dont play it.


    Ele/DM Tank sounds scary,
    Fairly close to what I have....
    But mine is a Claws/ElA Scrapper with 97.5% global recharge prior to hasten.
    OK you got me bit on resists by a wide margin but I do have Shadow Meld every 28 seconds to cap defense to all when i need to
  5. Yeah, something I've been toying with on my own Fire/Shield. Trying to get the most out of OwtS. Getting HP cap and maybe even s/l resists to cap with the proper alpha.
  6. Iggy_Kamakaze

    MA/WP Build Help

    Here's a quicky

    S/L defense softcap, 33% f/c/e/n
    740% regen with 1 foe
    Something to start from I guess

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  7. Here's a bit of a different approach on this combo...

    • 46.1%/46.4%/45.4 – m/r/a defense
    • 37.8% s/l res - 72.5% with OwtS
    • 23.4% f/c res - 40.8% with OwtS
    • 17.1% e/n/t res - 34.5 with OwtS
    • 1986 HP with all the accolades - cap with OwtS
    • DDR a bit low at 90% with 2x AD
    • Accuracy a bit low against +4 but shouldn't be problem with SD
    • Endurance should be fine with DC and CP
    • Runs Smite-MG-Smite-SL chain
    • Should be just that much better with rech/HP alpha

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  8. Iggy_Kamakaze

    The Defence Myth

    I call cheat on both of you....

    45.6% melee
    45.3% range
    45.6% aoe
    51.2% s/l res
    39.4% f/c res
    26.6% energy res
    50.3% neg res
    DM/DA Scrapper!!!

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  9. Iggy_Kamakaze

    SR Brute...WTF?

    Yeah those hurt....
    Pulling might be the way to go here
  10. Iggy_Kamakaze

    The Defence Myth

    Quote:
    Originally Posted by Quatermain View Post
    Ships raids/rikti in general have a fair amount of pure energy damage, in their ranged attacks.
    Riktis does hurt on my S/L softcap DB/DA, but I can pull off the RWZ challenge though. DR is nice.
  11. Not sure how it is at leveling though as it was made with level 50 in mind. Glad to see someone is enjoying it as much as I have though.
  12. Yeah good point. That 2.5% rec totally slip my mind. So I guess it wouldn't be a bad idea if you have the influence for those.
  13. Just for kicks... I got S/L resists to the cap
    Defense is a bit below the softcap but SL is slotted up nicely
    And those PvP IOs on MG is really not any better than Mako's, could save you some dough there

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  14. Iggy_Kamakaze

    The Defence Myth

    Quote:
    Originally Posted by Hai Jinx View Post
    I think the problem with softcapping /SR is you can not add competitive amounts of Regen or Resist to the build.
    hmmmmm
    400%+ regen, 1950+ HP on top of 38% Aid Self every 7 seconds with 20% S/L Resists seems pretty good to me
  15. The only advantage Swipe got over Slash is .... you are force to take it .... yeah well not really an advantage but .... ahhh whatever
    Swipe does look better
  16. Yeah most of mine will have Maneuvers and Tactics, some will also have Assault
  17. Iggy_Kamakaze

    The Defence Myth

    2% sucks..... I like whole better
  18. I'll echo the yes it can be done.
    Softcap S/L with a good amount of recharge should be possible and you have the aura to help with damage.


    Working on a Claws/ElA build myself...
  19. Quote:
    Originally Posted by bAss_ackwards View Post
    Now I want to know why Iggy doesn't like Shield Defense.
    Not really sure... just not fun for me I guess

    Quote:
    Originally Posted by GavinRuneblade View Post
    Can you post your final build long-form for those of us on Macs who can't look at it in mids?
    Here's the build with the changes

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Guin (i19): Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Invulnerability
    Power Pool: Medicine
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (3) Mako's Bite - Accuracy/Damage
    • (3) Mako's Bite - Damage/Recharge
    • (5) Crushing Impact - Damage/Endurance/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 1: Resist Physical Damage
    • (A) Aegis - Resistance
    • (46) Aegis - Resistance/Endurance
    • (46) Aegis - Resistance/Recharge
    Level 2: Temp Invulnerability
    • (A) Aegis - Resistance
    • (42) Aegis - Resistance/Endurance
    • (43) Aegis - Resistance/Endurance/Recharge
    Level 4: Dull Pain
    • (A) Numina's Convalescence - Endurance/Recharge
    • (7) Numina's Convalescence - Heal/Recharge
    • (40) Numina's Convalescence - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    Level 6: Aid Other
    • (A) Numina's Convalescence - Endurance/Recharge
    • (45) Numina's Convalescence - Heal/Recharge
    Level 8: Parry
    • (A) Pounding Slugfest - Damage/Recharge
    • (9) Pounding Slugfest - Damage/Endurance
    • (9) Pounding Slugfest - Accuracy/Damage
    • (37) HamiO:Lysosome Exposure
    • (37) HamiO:Nucleolus Exposure
    • (39) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Kismet - Accuracy +6%
    Level 12: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    Level 14: Aid Self
    • (A) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (48) Interrupt Reduction IO
    Level 16: Unyielding
    • (A) Aegis - Resistance
    • (17) Aegis - Resistance/Endurance
    • (17) Aegis - Resistance/Endurance/Recharge
    Level 18: Whirling Sword
    • (A) Eradication - Damage/Recharge
    • (19) Eradication - Accuracy/Damage/Endurance/Recharge
    • (19) Eradication - Damage
    • (25) Eradication - Accuracy/Damage/Recharge
    • (43) Multi Strike - Accuracy/Damage/Endurance
    Level 20: Resist Elements
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 22: Slice
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (23) Eradication - Damage/Recharge
    • (23) Eradication - Damage
    • (43) Eradication - Accuracy/Damage/Recharge
    • (48) Multi Strike - Accuracy/Damage/Endurance
    Level 24: Boxing
    • (A) Empty
    Level 26: Disembowel
    • (A) Pounding Slugfest - Damage/Recharge
    • (27) Pounding Slugfest - Damage/Endurance
    • (27) Pounding Slugfest - Accuracy/Damage
    • (31) Mako's Bite - Chance of Damage(Lethal)
    • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (31) Mako's Bite - Accuracy/Damage
    Level 28: Invincibility
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 30: Tough
    • (A) Aegis - Resistance
    • (45) Aegis - Resistance/Endurance
    • (45) Aegis - Resistance/Endurance/Recharge
    Level 32: Head Splitter
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Eradication - Chance for Energy Damage
    • (33) Eradication - Damage
    • (33) Eradication - Accuracy/Damage/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Scirocco's Dervish - Accuracy/Damage
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Recharge
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    Level 47: Physical Perfection
    • (A) Numina's Convalescence - Heal/Endurance
    • (48) Numina's Convalescence - Heal
    Level 49: Resist Energies
    • (A) Reactive Armor - Resistance
    • (50) Reactive Armor - Resistance/Endurance
    • (50) Reactive Armor - Resistance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (11) Miracle - +Recovery
    • (13) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - Heal/Endurance
    • (21) Miracle - Heal
    • (40) Regenerative Tissue - +Regeneration
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Recharge
  20. - 3414 HP
    - 684% Regen
    - s/l/f/c/e/n/ cap
    - no PvP IOs

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    Now let's see what we could do if we add some PvP IOs

    Edit:
    Well not much really...
    - 3519 HP
    - 741% regen
    - s/l/f/c/e/n still cap
    - A lot more expensive!!!

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  21. Lightning Clap you might wanna avoid.
    It was hilarious using Hand Clap on my Stone/SS tanker, but I suspect your team won't enjoy it as much.
  22. Recon wasn't charging fast enough for me
  23. Well did the respec last night. Didn't know I had 3 of them just waiting to be used. Probably due to how old the character is. And now I still have 3 to mess around with

    Quote:
    Originally Posted by mauk2 View Post
    That said, I'm unlikely to ever roll one, because bs/sd has...SO much more damage. And it gets that damage for very very little loss in durability.
    Nothing against Shields ....... I just don't like it

    Quote:
    Originally Posted by DSorrow View Post
    Are you building this with the alpha slot in mind, by the way? If you are, you only need about 45% global rech, 95% slotted in DP, 95% in Hasten and the uncommon recharge boost to have perma DP.
    Yeah been trying to mess around with hasten on the build. Since I want to try aidself on him, the only other option is to drop Maneuvers and doing so would then kill off my defense. I don't think I can take anything less than 40 defense on e/n/f/c and 25HP/sec. Would love to hit 40+ HP/sec with DP up, but that's probably a bit too much. Was looking at your Kat/Inv build... yeah don't think gonna put any more influence on this. The only reason he's getting some IOs is because he is my very first character


    Quote:
    Originally Posted by esseff1 View Post
    While set bonuses are a nice thing, there is such thing as too much of a good thing. For instance, Headsplitter doesn't really need all of that. My build has it slotted with just three HOs (don't know if you're against those or not) and three recharges. That offers better accuracy and recharge than what you have currently, and you're only losing minimal set bonuses there from dropping that set.
    HOs are fine. I got a few saved up, but I don't think I would go with that slotting. No endurance reduction, and losing out on 3.125% e/n defense and 1.8 end from erads. The chain really don't require that much recharge on HS either.

    Quote:
    Here's my build, I use Slash where you use Slice, also I have Hasten and Unstoppable. And I took LBE as well from the APP. I tank occasionally with my scrapper, so LBE is nice to have for a pull.
    I prefer Slice better. Hits more guys. Unstoppable I could live without and LBE is just a big no for me.

    Quote:
    I suggest reducing the three slots in CJ to one (leave the Kismet in there), and use those two slots in Whirling Sword instead. WS is a great attack, should be six slotted. Also, I have Parry 4 slotted (no need to slot for acc if you've got some global acc). Defense wise, the build is good, however you achieved so at a detriment to potential damage.
    hmmm. Could pull out the defense LoTG from CJ and leave off the Kismet and the +recharge while still keeping my defense 40+. Could use that slot for WR. I could then replace the Multi Strike on HS with an acc/dam Scirocco's Dervish to get the 10% regen back.

    Thanks for the help guys!!!
  24. Bringing my Claws/SR next time.... that way I wouldn't have to worry about my HP till I am dead