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Posts
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Joined
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Quote:yeah S&l def capped is easy ,but i prefer aoe/melee/ranged bcuz for s& l ill be awsome but if i get hit with fire im screwed
Most attacks have S/L in them. Soft capping S/L on invuln also caps you to everything that has a S/L component...
SS/SD is great... I have one. SS/WP is great... I have one. On teams, i prefer the /WP. The /wp is not even capped, though S/L is 38%. I like my fire/wp better than both... and it is a scrapper. (I refuse to remake it as a brute...) -
Mine is now 46. Was great until a crappy ITF. I dont like power siphon. I used ninja Run till 35. Aid Self is a must. (I might remake mine as a Dark/EA...)
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Quick Strike -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(13), S'ngH'mkr-Dmg/EndRdx/Rchg:35(45), F'dSmite-Acc/Dmg:40(46)
Level 1: Kinetic Shield -- GftotA-Def/Rchg:35(A), GftotA-Def/EndRdx:35(15), GftotA-Def/EndRdx/Rchg:35(17), GftotA-Run+:35(43), LkGmblr-Rchg+:25(48)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(9), KntkC'bat-Knock%:35(9), P'ngS'Fest-Acc/Dmg:30(11), P'ngS'Fest-Dmg/Rchg:30(46)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Knock%:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), P'ngS'Fest-Acc/Dmg:30(7), P'ngS'Fest-Dmg/Rchg:30(46)
Level 6: Power Siphon -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(11), GSFC-ToHit/Rchg:50(13), GSFC-ToHit/Rchg/EndRdx:50(50)
Level 8: Power Shield -- GftotA-Def/Rchg:35(A), GftotA-Def/EndRdx:35(15), GftotA-Def/EndRdx/Rchg:35(17), GftotA-Run+:35(43), LkGmblr-Rchg+:25(50)
Level 10: Entropy Shield -- EndRdx-I:50(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:35(A)
Level 14: Boxing -- Acc-I:35(A)
Level 16: Tough -- Aegis-ResDam:35(A), Aegis-ResDam/EndRdx:35(39), Aegis-ResDam/EndRdx/Rchg:35(39), S'fstPrt-ResDam/Def+:30(39)
Level 18: Burst -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(19), Oblit-Dmg/Rchg:35(19), Oblit-Acc/Dmg/Rchg:35(37), Oblit-Acc/Dmg/EndRdx/Rchg:35(37), Oblit-%Dam:35(37)
Level 20: Energy Cloak -- GftotA-Def/Rchg:35(A), GftotA-Def/EndRdx:35(23), GftotA-Def/EndRdx/Rchg:35(25), GftotA-Run+:35(43), LkGmblr-Rchg+:25(48)
Level 22: Weave -- GftotA-Def/Rchg:35(A), GftotA-Def/EndRdx:35(23), GftotA-Def/EndRdx/Rchg:35(25), GftotA-Run+:35(36), LkGmblr-Rchg+:25(50)
Level 24: Stimulant -- EndRdx-I:35(A)
Level 26: Focused Burst -- Thundr-Acc/Dmg:35(A), Thundr-Dmg/EndRdx:35(27), Thundr-Dmg/Rchg:35(27), Thundr-Acc/Dmg/Rchg:35(29), Thundr-Acc/Dmg/EndRdx:35(29), Thundr-Dmg/EndRdx/Rchg:35(36)
Level 28: Energy Drain -- P'Shift-EndMod/Rchg:35(A), P'Shift-EndMod/Acc/Rchg:35(31), P'Shift-EndMod:35(31), Numna-Heal:35(31), Numna-Heal/EndRdx/Rchg:35(34), Numna-Heal/Rchg:35(36)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-Heal/Rchg:35(40), Dct'dW-Heal/EndRdx/Rchg:35(40), Dct'dW-Heal:35(40), Dct'dW-Rchg:35(42)
Level 32: Concentrated Strike -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(33), S'ngH'mkr-Dmg/Rchg:35(33), S'ngH'mkr-Dmg/EndRdx/Rchg:35(33), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/Rchg:30(34)
Level 35: Super Jump -- Jump-I:35(A)
Level 38: Dampening Field -- Aegis-ResDam:35(A), Aegis-ResDam/EndRdx:35(42), Aegis-ResDam/Rchg:35(45)
Level 41: Superior Conditioning -- EndMod-I:50(A), EndMod-I:50(42)
Level 44: Physical Perfection -- Heal-I:50(A)
Level 47: Resuscitate -- EndRdx-I:35(A)
Level 49: Teleport -- EndRdx-I:35(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:35(A)
Level 2: Rest -- EndMod-I:35(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I:35(A)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Health -- Numna-Regen/Rcvry+:35(A), Numna-Heal:35(45), RgnTis-Regen+:30(48)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
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stealth, grant invis, aid other, aid self? why?
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change energy cloak for a tank to not be a stealth. Make it the taunt aura and still a defense power as well.
I have a kinetic melee/energy brute which sometimes is great... sometimes go splat... and on a terrible terrible ITF, went splat more times than the toon ever has since I made it. (compared to two great ones where it never was defeated but only because of extra buffs which it HAD to have.)
My dislike for the toon is more because of kinetic melee and my real dislike of power siphon. I would rather have a "fulcrum shift" which is similar to soul drain I think.
Energy Armor would not be as durable as Ice Armor. Since I leveled up my stone/fire... I have not played my ice/stone...
The passives would need to be much stronger, which I think they need to be anyways.
Conserve Power... what to make it become? I would go for Energize, to keep with the theme of lowering endurance cost. The added regeneration I think would be very important and needed. (I know I want it now on my brute...)
I still want Radiation Armor. -
Quote:I removed GIS and have not looked back./seconding the dropping of GIS. It's DPA is pretty bad. Ice Sword is better all around. /Ice Melee isn't going to be about putting up large numbers every once in a while, it's about putting up smaller numbers all the time. Between Frozen Fists (for bruising), Ice Sword, and Frozen Touch, you've got your single-target attacks fairly set. Then frost and Frozen Aura for your AoE. GIS is skippable.
BU + Frost + Frozen Aura + Burn + Frost in one BU bonus is nice.
I rarely ever use Ice Patch anymore.
And LOL at Ice melee in PVP... watching paint dry would be more fun. -
Just wait till you learn the Dev's cruel trick of Chemical Burn.
With a good team your fire tank will shine. With a mediocre team your fire tank will do poorly. (I tanked the ITF on my Kin/Energy Armor brute as the only melee before and it isnt even level 50 yet.) I have a multi billion build on my fire tank and it still gets torn to shreds at times. That is why I created my stone tank. -
Happy birthday, even if you still think I am a n00b...
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Quote:Every once in a while they slum it and invite me along even. (Thanks again for helping me get the MoSTF on my fire tank for those that were there.)There are many players on Champion that enjoy speed runs/TF challenges and they are not all from the same group. This particular 9 man CoP was completed by players from different groups. There are many other players out there that could have easily been included as well.
So in that sense, there's nothing really to 'join'.It's more the fact that many of us have been playing on Champion for years and are aware of folks who are generally interested in these types of challenges.
Congratulations on the run. -
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All of my brutes went to the hero side...
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I am enjoying my KM/EA brute. (more than my EM/EA stalker)
Once I added Weave and some IO sets, I am very near the soft cap (44.76% S/L) and this helped tremendously. I have a few more sets to add, and going for set bonuses at lvl 35, I will be over the soft cap easily to all but negative energy.
I also have aid self, which is rarely used an only has the base slot so far.
I wish the heal in the set was better though. -
Stone is the best tank for survival. Stone melee is a great control and damage set.
You can now get teleport and not have to take a prerequisite. IO's are a stone tanks best friend. -
Quote:I took Tough and Weave and using sets It moves quite well. Each defense armor has a +runspeed and +recharge. Using other sets to boost run speed and recharge it still has positive recharge in Granite and, with Ninja Run, will keep up with those using SS. It moves fast. I took teleport for curbs and stairs when needed. I used fly and Ninja Run until Inherent fitness and I added super jump. (yes, it has fly, SJ, and tp)Kind of going on a tangent here, but how does a non-Granite Stone build fare compared to the Granite? The main reason I haven't tried Stone Armor yet is that being that slow in Granite and not even being able to jump would have driven me bonkers, so is it a viable strategy to just ignore Granite and roll with the other armors?
I did not cap S/L because i slotted for +recharge in attacks, but it is at 39% using rock armor. for small teams, that is plenty. In TF's and such i use granite. (making a stone tank without granite is just dumb. It is not always needed, but not having it makes ______....)
It is by far the best tank I have. -
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Champion BMT if you want to ONLY discuss badges, Monsters, and task Forces. Anything off topic will get you silenced or kicked.
Champions United is where you can discuss anything unless it upsets Bud, who will kick you if he feels like it.
There are others, hit me up with a tell if I am ever in game. -
I think instead of a hold, the toggle should be tohitt debuff and damage debuff, though not as strong as RI or EF. (Chilling Embrace damage debuff with AAO tohitt debuff.)
Mutation, make it a cross of Fallout and self rez.
I will look again later, bed time now. -
Quote:Slots do increase it. One slot will get you about 2 more end [how I currently have mine slotted].
Now the value of that 2 end, I dunno.
Cool, thanks.
Two by itself is not a whole lot, but when added to other endurance gains from IO's and accolades it will add up. My Kin/EnA brutes shows in Mids to have 126 End total at 50. ( I just wasnt for sure about Superior Conditioning adding as much as it shows.) -
does adding more slots to Superior Conditioning actually raise it or is it a static 5 which is non enhanceable? (search fu is weak today)
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Because of NC Soft support issues I and work issues as well I was not able to make it. At around 2 i passed out after being up for 20 something hours.
Gratz to all who received the badges.
Thanks for hosting. Maybe next time. -
I have been wanting a rad armor set for a long time. I will have to look over the posting more to comment, but so far looks nice.
I envisioned a mixed resist/defense set with a -damage aura.