Ice_Ember

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  1. so, put the set in a fast single target or in a pbaoe?
  2. Ice_Ember

    Ice/Ice Brutes?

    Quote:
    Originally Posted by Tater Todd View Post
    Whoops. Sorry about that. I slipped a little.
    Ice melee is still terrible. Really. Frozen Aura is now great, dont get me wrong, but the set is still terrible.
  3. Quote:
    Originally Posted by Arcanaville View Post
    Energy Aura should be higher than SR against endurance drain.
    I think the new energy aura should be higher as well but not just against energy drain. My kin/energy is better than my ss/wp and ss/sd brutes. All 3 are IO'd out with the sd and energy at and above soft caps.

    Without running "tests" in the AE on identical missions and such, I think my kin/energy performs better. Though, this is probably because of the IO's.
  4. I am still underwhelmed by Poison. Storm is a better debuffing set and more fun to play. Even with a pet that doesnt move and a pet that is insane. I find storm more useful on teams and solo. Poison is more fun than Dark Miasma to me though, so maybe my opinion is skewed.
  5. Ice_Ember

    Ice Brutes

    Quote:
    Originally Posted by Death_Adder View Post
    Single target, yes. But Ice Melee does have quite high aoe damage. Frost and frozen aura are really good aoe powers. Really the only change needed for ice melee is to fix the hideous DPA in GIS, which is currently the most skippable power in the set.
    GIS and Frozen Fists are weak.

    Frost would be nice as a PBAoE instead of a cone.
  6. Quote:
    Originally Posted by May Flowers View Post
    Can't get enough of Stryker, look for his return....... in the new Star Wars game, you can get that same good time feeling? SOON
    I didnt know they had gungans.
  7. Ice_Ember

    Ice Brutes

    Quote:
    Originally Posted by UnicyclePeon View Post
    I have a character name camped just ready for the day I can make a Super Strength/Ice Armor brute.

    I also want Ice Melee/Super Reflexes, tho for that I am not sure if I will be a brute or a scrapper.

    The funny thing is that I can make the above as Tankers. I have tanker placeholders for them. But conceptually they need to be higher damage types.

    And so the waiting continues ....

    Lewis

    high damage and Ice melee do not go in the same sentence.
  8. Ice_Ember

    Ice Brutes

    Quote:
    Originally Posted by Test_Rat View Post
    Ice armor for brutes just isn't a thematic fit.
    Ice Armor is just fine for a brute now. Though I do REALLY like the new Energy Armor.

    Ice melee is still LOL'z.
  9. Quote:
    Originally Posted by Acemace View Post
    Stryker was a Republican?
    I always took him for more of a Jim Jones & the Peoples Temple slant.
    He was clearly a communist. Everyone had to be in SG mode with a minimum quota. Only he benefited from the hard work of others. He thought leading large numbers would overcome regardless of how terrible the battle plan was. He was in total control of every SG and booted everybody when he saw fit.
    He had a permanent "banned" list (which I am still shocked I was never on)

    Clearly, he was a communist.
  10. I have a kin/energy brute IO'd at 50. It is awesome to play. I think the scrapper version would be better though because of Power Siphon. (I hate the power and the mechanics of it.)

    I enjoy my kin/ea more than my ss/sd brute.
  11. Ice_Ember

    WM/???

    Quote:
    Originally Posted by the_larker View Post
    /ea because it is both pretty and strong.
    qft
  12. Destiny Barrier is the best tier 9 power there is.
  13. Quote:
    Originally Posted by Dark_Impact View Post
    At the risk of sounding bitter...

    MM's have the set for years and ask for attention and get zilch.

    The set is proliferated and now all of a sudden there are rumors of attention.

    Go figure. At any rate, hopefully there is change in the not too distant future now that archetypes that get attention have access to it.
    I deleted my thugs/poison MM years ago. I will probably delete my sonic/poison corruptor too.
  14. Title says it all.

    I think Energy Armor Kinetic Shield needs to be available for heroic epic powers. This way you dont have to become a villain to get Scorpion Shield to have a defense armor for heroic archetypes. (Ice armor is not available to all and some folks dont want to look like an icicle.)
  15. This is my build on live currently. the Alpha slot, Cardiac Core, makes a huge difference with the end drain, as does the destiny slot. I went with the endurance and recharge and I am at a mind blank now.

    I crossed to the dark side to get the good armor... and have capped S/L/E defense. It works great.

    Freezing Rain followed by Rain of Fire is incredible damage. Available every spawn is great too.

    This is my preferred toon for any trials.


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Storm Summoning
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
    Level 1: Gale -- Acc-I:50(A)
    Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dam%:50(11), RechRdx-I:50(11)
    Level 4: O2 Boost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
    Level 6: Super Jump -- Jump-I:50(A)
    Level 8: Hover -- Flight-I:50(A), Flight-I:50(17)
    Level 10: Rain of Fire -- Posi-Dmg/Rchg:50(A), Posi-Dmg/EndRdx:50(17), Det'tn-Dmg/EndRdx:50(19), Det'tn-Dmg/Rchg:50(19), EndRdx-I:50(21), RechRdx-I:50(21)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 14: Steamy Mist -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(27), RedFtn-Def/EndRdx/Rchg:50(34), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam:50(36), Aegis-ResDam/EndRdx/Rchg:50(36)
    Level 16: Freezing Rain -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(23), LdyGrey-Rchg/EndRdx:50(23), UndDef-DefDeb/Rchg:50(25)
    Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(37), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(39), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48)
    Level 20: Acrobatics -- EndRdx-I:50(A)
    Level 22: Hurricane -- EndRdx-I:50(A), EndRdx-I:50(37), EndRdx-I:50(37)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), KntkC'bat-Knock%:35(50)
    Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 28: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(29), RedFtn-EndRdx/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(31), RedFtn-EndRdx:50(31)
    Level 30: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(33), RedFtn-EndRdx/Rchg:50(33), RedFtn-Def/EndRdx/Rchg:50(33), RedFtn-Def:50(34), RedFtn-EndRdx:50(34)
    Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46), Oblit-%Dam:50(48)
    Level 35: Tornado -- ExRmnt-Dmg/EndRdx:50(A), ExRmnt-Acc/Dmg/Rchg:50(43), ExRmnt-EndRdx/Dmg/Rchg:50(45), ExRmnt-Acc/Dmg:50(45)
    Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/EndRdx/Rchg:50(43)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-Def:50(42), RedFtn-EndRdx:50(43)
    Level 44: Snow Storm -- EndRdx-I:50(A)
    Level 47: Aim -- RechRdx-I:50(A)
    Level 49: Fly -- Flight-I:50(A)
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(25), EndMod-I:50(27)



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  16. I created a sonic/poison with high hopes... that have been crushed by poor performance. If it ever hits 50 it will not be played again. I created it as an AV killer... and it is sub par at a minimum.

    Storm is a better set by far and it is is a love or hate set. I love it to be honest.
  17. Ice_Ember

    Good. Bad.

    Quote:
    Originally Posted by Infernal_Jester View Post
    Now I just need to remember how to play my toons . . . .
    As long as your wife is back... all is good.
  18. Quote:
    Originally Posted by Nihilii View Post
    Kinetic Melee on brutes is lacking. The problem is that it was balanced as a scrapper powerset first and foremost, with brutes getting it as an afterthought: it relies heavily on self damage buffing to deal optimal damage.

    As brutes already get Fury, the bonus is proportionally lower than for scrappers and final damage ends much lower. Even worse still, brutes inherently get lower mods on damage buffs.

    Is this to say the set is unplayable on brutes and will melt your computer the second you try it? No, of course not, you can get through the whole game just fine. To give you an actual figure on the difference I'm talking about, using an identical attack chain of CS SB BB QS SB BB, with identical procs and everything, the brute will do 175 DPS and the scrapper 200 DPS. So, 1/8 damage loss, or 12.5%.

    If anything, the psychological effect is more noticeable. The scrapper is going to buff himself to +150-160% from time to time and throw 800 damage concentrated strikes all over the place. The brute is going to have a hard time reaching 700 damage.

    So I'm kind of dodging the question here, but that is to say that if you don't care about ludicrous survivability, going KM/Inv scrapper can make sense - as Inv is very sturdy regardless of which AT you pick, and the damage increase you'd get from that specific swap would be significant.

    How does KM compare to other damage powersets? Well, it has a hard-hitting T9, a slightly better than standard damage PBAoE with a long animation, a cone that KBs, a so-so ranged attack, and 3 decent ST attacks. It's fairly good while leveling for ST DPS, as you get your aforementioned 3 ST attacks by level 4 and that's all you need to have a decent chain going. It's poor on AoE as realistically, you only get Burst to play with, with its 3 second animation and 8' radius. Super Strength, Claws, Stone Melee, War Mace, Axe, Dual Blades, Fiery Melee, Elec Melee all have you beat on that front ; or, to put it another way, the only worse sets for AoE output are Dark Melee and Street Justice.

    On the bright side, Kinetic Melee doesn't force redraw, and coupled with Power Siphon, even though it does less on a brute that it would on a scrapper, that means any potential epic AoE you might add will work a bit better than it would on most other brutes. If you're willing to lock yourself in the specific pools with a 15 feet radius TAoE (soul, pyre, mu), your AoE output can be fairly decent by the time you're level 41 or so.

    For the same reason, it can make sense to tie KM to a secondary with damaging powers, as you get more out of it thanks to Power Siphon and it helps mitigate the lack of AoE output from the primary.

    That said, there's nothing wrong with Invul and KM/Inv can work just fine if you enjoy the animations. Just don't expect to keep up with SS/Fire or something.
    QFT

    I have a kin/energy brute which is great. It would be better as a scrapper.

    I hate power siphon. hate, hate, hate. I hate the mechanic and that on brutes it doesnt get an auto recharge like on scrappers.

    For kinetic melee, I would go scrapper first. I will not make another brute with it.
  19. Quote:
    Originally Posted by Zyphoid View Post
    Mine were close to that. KM is a beast. What isn't taken into account (because it is a hard variable to account for) is a series of lucky numbers with Power Siphon. I did one run where it was up and active for most of the run because of CS crits. I didn't even do the math on mine, I just posted my run time, and others did it for me. Shoot, even after my initial run I changed my build a bit and got even more DPS.
    I have a kin/EnA brute which is awesome now with the changes to Energy Aura. I absolutely hate Power Siphon. Soloing it is OK, but in steam roll teams... it just cant keep up. Maybe it would be different on a scrapper, but I find it lacking on a brute.
  20. Ice_Ember

    /Poison

    I am enjoying my sonic poison so far. Sonic adds extra -resist and stacks nicely. It should melt AV's later on. Currently at 25 and doing very nice.
  21. caps at ten, and only limited by your recharge.

    The new EA is great.
  22. Ice_Ember

    FYI - Break

    Gratz. It's all over now man... Does sound like one heck of a honeymoon.
  23. Cant wait for the new pc to get here to begin playing again. Parts delay on the order... but should be within the week. Then I will figure out what you are talking about...
  24. Quote:
    Originally Posted by Myrmydon View Post
    And so it begins.

    I bet we'll have a pretty good influx of old players that will at least take a look when its FtP. I can't wait.

    As soon as the new PC is here, the Mrs and I will be back.
  25. Because of PC issues, the Mrs. and I have been away. That will be fixed soon.

    I have too much time and effort invested here to move to a different server. I will probably move one or two toons to the new server, but not a primary toon.

    I do want to know more about the new power set though...