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Skyway City Troll Raves
This one is a tricky event to tackle, because it's very, very light on function to begin with, which I think is a problem unto itself. But here are some ideas to at least spruce up the event, if not revamp it entirely.
- Replace the stock PPD/SWAT. Instead of cowering behind a makeshift defensive line, the PPD should be helping shut down the party. Replace these NPCs (outside of the one that gives instructions on the event, naturally) with modern PPD SWAT officers that are combat capable. Perhaps even have waves of additional PPD throughout the event, much like the Trolls already do to periodically reinforce their numbers.
- This is supposed to be a rave? Yeah, yeah, I know the rave proper is supposed to be inside the warehouse, but add some speakers or boomboxes on the outside that pump out some beats.
- This is supposed to be a rave? Part 2. The conceit of "well, the real rave is inside, and that's where they turn into Supa Trolls" is silly, especially when we've had honest to goodness transforming NPCs since launch in the form of 5th Column Werewolves. While some trolls can still make the change by pulling a Superman (in order to ensure that at least some Supa Trolls spawn during the event), add in some bubbling vats or barrels of hastily mixed Superadine around the party outside. If a Raver Troll reaches it, he turns into a Supa Troll.
- Give the Supa Trolls a gimmick. Right now, Supa Trolls are basically reskinned Calibans, which is dull. I'm not sure exactly what they should have, but some ideas: Moment of Glory (a nice reference to their description), Fury, and/or something akin to Praetorian Faultline's shockwave attack. If they're really getting crazy hopped up on Superadine, that sense of invulnerability or strength could be better communicated.
- Have the Supa Trolls DO something. It's been a while since I've seen them congregate around the Hollows gate or otherwise wander around, but I think they still do. While having them running "amok" adds to the flavor of the event, all they do is run or walk around. They don't threaten anything or anyone. So, give them a new goal: Skyway City mayhem mission! Yup, basically turn the second part of the event (if you can even call it that at this point) into a mini-Safeguard mission, where you have to subdue Supa Trolls before they make a real mess of Skyway's cars, parking meters, and so forth.
- Since we're beefing up Supa Trolls, give them a weakness. Have someone on hand at the event to grant you a serum which helps break down Superadine. This serum would reduce the drug in the Supa Trolls' bloodstream to an extent where their strength begins failing, making it hard for them to lug their increased muscle mass around. In other words, a -Speed, -Recharge debuff.
- Improve the rewards. You're probably going to be seeing this suggestion a lot.Just like the fires, add either the reward table or 1 Reward Merit. It would also be nice to perhaps see the...Music Note chest emblem unlocked with the Dee Jay badge? That, or some nice big, bulky headphones. And something appropriately Raver-y for Raver, too... Ooh, a t-shirt that uses the special glow effects, mimicking the glow produced by objects under a blacklight or the Superdine-fueled Trolls.
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Something that I started mulling over the other day was how current zone events wildly vary in quality. We still have the old basic Giant Monster spawns alongside more detailed encounters like the fire fighting event alongside the much more complex Praetorian ones.
So I decided to break down every zone event encounter in the game and come up with ways to improve them, especially with existing mechanics if I can.
Steel Canyon Fires
This has been stuck in my craw for some time. Despite being a very, very solid superhero-y concept, the actual mechanics of the event are pretty bad. So here's my many, many revisions.
- Replace Hellions with Fire-based Outcasts. Steel Canyon is Outcast turf and is meant to be opposite Skyway, which has its Trolls event. Hellions feel out of place since the zone itself is a good way out of their level range and a bit out of their territory. The advantage here is that Outcasts are not wildly different from Hellions, and I like the idea of Lead Scorchers summoning Fire Imps that can heal the fire, adding some light strategy to the event beyond the Hellions' ability to spam molotov cocktails.
- Spread out the potential arson locations and add new ones. I dislike the strangeness of all five or six of the arson spots being more or less in a row down the east side of Steel Canyon. And why is it always a small apartment block? I'd like to see them torch small office blocks or stores every once in a while.
- Reduce the tedium of fighting fires, in two steps. Right now, actually fighting the fires is tedious and boring, thanks to four factors: 1) the extinguisher can miss, 2) the extinguisher has a long animation time, 3) the extinguisher has a long recharge time, and 4) the extinguisher runs out at inconvenient times.
Step one, change the fires to use the same tiered minion-lieutenant-boss system as normal enemies. Instead of just "Fire" you'll now fight Flames, Blazes, and Infernos, and each has an increasing level of health. This adds some player choice into the event - do you work quickly to extinguish lots of small fires, or do you try to force an Inferno under control? Obviously the tougher the fire, the more "credit" it should provide in winning the event, and towards badges.
Step two, improve the extinguisher temps. The biggest change here is adding in a third tier extinguisher, so that you start with the basic one, then get a slightly better one for Firefighter, then get the best one with Fire Chief. As they get better, they should have better damage, animation time, and capacity, and all of them should have a relatively short cooldown.
- Possibly add a small indoor area. In this small map, which would be shared amongst all of the arson buildings, you'd have to make your way through the map and rescue trapped civilians. Fire would block your way as a hazard, and it would also act as the enemies holding each civilian "captive". This adds some more hero flavor in a nice simple way.
- Remove the megadeath explosion. Considering we're talking about a zone event meant for levels 10-20 or so, I find it strangely punitive to have the arson buildings explode with the most powerful attack in the game (as I understand it) and one-shot all participants. Failure in this event should be a bit more somber and low key. As I recall, citizens gather around and cheer if you're successful. Those same citizens should become visibly upset if you fail.
- Improve the rewards. Considering the time intensity of the event now, and the new event possibly moreso, the rewards should be brought in line with similar encounters. Either offer the reward table like the Praetorian zone events (NOTE: you would still earn the badges automatically, as well as another reward about to be described) or 1 Reward Merit. Additionally, Volunteer Firefighter unlocks the Firefighter Helmet in the costume creator, and each badge after that adds an additional pattern or rank insignia option to that helmet.
I think that about does it. Up next, Skyway City's Troll Rave event. -
Quote:Those are what I would go with. There simply are no mansions in the Paragon City area, and anonymity is key with the Carnies since their parties tend to get good and raucous, even before the soul stealing starts.1) There are a lot more warehouses than there are mansions. If one warehouse is discovered, they can abandon it and move to another. If a mansion is discovered, it's harder to abandon. It'll likely be ceased by the police and any assets linked to it will be frozen.
2) There are, in fact, so many more warehouses than mansions that it would take a very long time to search all the warehouses. It's harder to find a specific warehouse. Mansions are much easier to find and search.
3) Warehouses are open spaces that you can do just about anything with. An area can be a dance floor or you can put up some cubicle walls and have a bed room (as long as you're mind controlled and you don't care about the lack of real privacy).
Not that I'm opposed to a mansion map, but I don't think it's as applicable in many situations. I suppose a Penthouse could be used as a place to encounter Countess Crey, if they create a mission in which she isn't on the run. People trying to avoid arrest tend not to live in the obvious places. -
Quote:If the devs find it to be sufficiently detrimental to the game, they will bring the hammer down on AE farms, just like the last time.I am not a fan of AE farming from 1-50 by any means, BUT I only pay my subscription fee, not any one else's. That being the case I don't feel right trying to dictate how anyone chooses to play the game.
I know people say AE isn't being used as the devs intended, and that may be true, but the tools to create and play farms were provided by the devs, and people choose to use them. I don't see the benefit in incentivizing Portal Corp farms over AE farms. What's the difference? Farming is farming, and the devs actions have shown countless times that they are okay with it.
If you want to spend your game time mindlessly killing the exact same enemy thousands upon thousands of times, it's your 15 bucks, knock yourself out.
Quote:Seeing as the AE has been advertised for allowing people to go from 1 to 50, this seems very counter to that developer intent. Oh, I know, as long as you get more coins, you can still level up there, but it's asking people to go run content they obviously chose NOT TO DO. -
Quote:Inner power...including biologically. Considering it's taken directly from a certain high-profile Canadian.Which really makes little sense, given that regeneration is normally presented as a biological ability. Even in anime-land where ridiculousness abounds, regeneration is NOT something a martial artist does, at least not the level regeneration normally presents. (and normally, it's done after a fight and on someone else.)
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Quote:To be fair, Shield is a far sillier set due to all Stalker secondary sets requiring Hide as the first power.What are the odds on Stalkers getting these?
I am of two minds about it:
it sounds silly
but
why limit stalkers to one concept? (as was done with shields)
Stalker primaries on the other hand can pretty much be anything you want. -
EATs are unlocked by reaching level 20 now. So I'd assume it's a combination of 1 and that.
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Quote:Intriguing. I wonder how the damage type is going to work.It's not going to be sword-based, they specifically said that. There are sword models, but there'll be all sorts of blunt instruments and other stuff too.
Basically, if you can hit someone with it, this is it.
And shovels aren't battle axes. The way it's presented in the concept art makes me think of it being used to deliver sharp downward force using the crossed part of it rather than as a blunt object. -
Quote:Notably, at least one version of Robin. It doesn't get more superhero-y than that, for me anyway.Well I don't know about unpopular exactly. Off hand it seems a little more video-game/manga ish to me than comic book exactly, but in any case it sounds like the mechanic will be a lot of fun. I have to say, the railroad crossing sign is fantastic.
Also I'm admittedly not as 'up' on comic books as I was ages back, but I really seem to recall more characters who fought with a staff than ones who fought with giant swords.
Depending on how its animated, I could still see staves working. But it's honestly a bit disappointing to see another sword-based weapon set. I thought we had pretty much nailed those down by now. -
Quote:Suddenly their decision to have the Alpha slot work with its own separate currency makes a lot more sense; I suspect that this already the case.If I had my suggestion, I would think that they should give access to the Alpha slot to premium players (with GR), but not slots and trials beyond that (except through subscription or piecemeal for paragon points). The alpha slot uses primarily recycled content, but is engaging enough to get players active with their old characters.
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Let us be able to rename all pets, period.
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Quote:I want to say the question asked on the stream was actually "What if your character was an MM and you go Premium?" and it still got the response of "You'd have to re-buy access."Now see, what if the MM or Troller was in your available slots? I think once you have access to them, you should beable to continue playing them.
As you can imagine, that got a negative reaction in the chat. -
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All dev posts on the subject have said it depends on your veteran status, while during one of the streams it was stated you'd have to re-purchase Controller and MM access from the Paragon Store even as a Premium player.
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Same exact issue with Controllers and MMs. If I previously put down money on the CoH or CoV box(es), why is it possible for me to lose access to those ATs?
I'm not really sure why these reasonable questions concerning lack of consistency with the new system as described keep being met with mystifying (player) responses that begin with "Well, if you quit today you'd lose access to everything...". -
Quote:None of the contacts you mention hand out strict orders and pretty much operate like any other contact...the closest might Levantera, I guess, but considering Vanguard is a military organization...Contacts like Maxwell Christopher, Crimson, Harvey Maylor... Even Willy Wheeler on the villain side, those contacts I enjoy. They're sources of information, I go to them, learn what I need and go act on it. Contacts like Levantera, Montague Castanella, the Menders and so forth... Not so much. I don't want to be part of a "super group." I don't want to be part of an organisation, agency or whatever else you want to call it. I don't want to be acting on anybody's orders. Not by the time I'm shooting for Incarnate powers. Not by the time I'm arm-wrestling giant robots. Not by the time I'm saving "a thousand worlds."
I don't actually disagree concerning Prometheus. He's a weird fit into the story they're building and he reeks of the old "I'm an important character because I say so" style of writing. But since it's doubtful he'll be leaving any time soon, and since we need some kind of hook for solo Incarnate content, I don't mind the idea as presented in the OP. My characters, living gods or not, certainly aren't familiar enough with Praetoria to know where and what to strike outside of the obvious threats, and since Prometheus is already leading the charge in the trials, it seems a good match.
Would I like separate Incarnate arcs about investigating less Praetoria-focused threats as well? Oh hell yes. -
Quote:Dark Miasma is Dark Control. Seriously.This just screams Dark Miasma to me. Oh well, my hopes for Time Control can go and hang out with Dark Control and Dark Assault in the "unlikely to ever happen" room.
Though now I'm suddenly worried this will go down like Trick Arrow and they'll forget Slow counts as a mez, thereby making the set better for Controllers... -
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Quote:Incentive...what?Incentive, probably.
Also, the argument about "putting money down" for a box doesn't really hold any weight. The box was bought under the assumption that access to it's features were dependent on paying a sub fee. Today, without paying the sub fee, you get none of those features. In the future, you will get most of them.
And that very same argument can be applied to booster packs...so basically I'm forced to repeat myself: Why the inconsistency? -
Quote:I haven't gotten that feeling from the game at all.The same doesn't seem to have filtered over to heroes, however, nor Praetorians, for that matter. Their entire gameplay revolves around finding someone stronger than you, serving him or her until you're strong enough to find someone even stronger to serve. If it's not the Praetorian Guard and the Midnight Club and Vanguard and Ourobors it's the Well and the Letter Writer and Prometheus and such.
An enormous amount of hero content has always been written as your hero working alongside your contact, ala Batman and Jim Gordon, and that's only gotten stronger with arcs like Ray Coolings'.
Praetorians actually get a number of arcs that make you feel like you're part of something bigger, making Powers Division actually operate like a supergroup, and so forth. Plus the Power storyline tends to be more about you beating the system. I haven't done Resistance content in some time, but I don't recall any instances where your character is somehow treated as lower than the NPCs.
To be perfectly honest, I've never understood this kind of hostility towards contacts. Outside of a few notable, badly written ones, I simply have never felt like my character was serving or otherwise beneath a contact. -
What I don't understand is that with everything else sticking around if you've previously purchased it (slots, booster pack items, etc.) why would Controller and MM access vanish if I previously put down money on the CoH or CoV box(es)? That seems strangely inconsistent.
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