IanTheM1

Forum Cartel
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  1. [ QUOTE ]
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    The only Vanguard pieces that are unavailable are the hip armor, and the backplate.

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    The hip armor you are talking about is the Vanguard Belt. The only part that is not accessible is the Back Plate you mentioned.



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    I meant the thigh plates, as seen on the third model here:
    http://paragonwiki.com/wiki/File:Vanguard_Male.jpg
  2. [ QUOTE ]
    The Forum Cartel would like to take this opportunity to remind you that there is no Forum Cartel.

    Please see the man in the black suit and sunglasses on your way out, and don't forget to visit the concessions stand. Thank you for your cooperation.

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    Fnord.
  3. [ QUOTE ]
    Really the question is not IF can be done but WHY would someone want it done?

    Personally I have no desire to change my orientation and can not believe anyone would. Sure maybe for RP reasons but umm why. I do not see this ever being done; now more body slider addition I want but this no.

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    You're missing the point. It's not about changing the gender of a character, it's about changing the model.

    As mentioned above: Little girl with a massive suit of power armor.

    Other uses:

    - Shapeshifters. Can already be done, but not effectively.

    - "Legacy" heroes. Heroes chosen by a macguffin passed down from generation to generation. Can already be done, but not effectively.

    - Family of heroes. Hard to make a family (out of one character slot) when you can't have a mother, sister, or requisite hulking brute character.

    - Speaking of hulking brutes, remember a fellow by the name of Bruce Banner?


    As for what I assume you're talking about, transgender characters can already be made, and already exist.
  4. The only Vanguard pieces that are unavailable are the hip armor, and the backplate.
  5. IanTheM1

    Revitalizing CoH

    Synapse has you pick up the Clockwork Immobilizers from Positron.
  6. [ QUOTE ]
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    100 ... Paragon Protectors?

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    200.

    And while we're at it: 500 Summoned Illusionists?

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    Jebus. I really ground out that many PPs?

    That's depressing.

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    What's all the more frustrating is that Viridian requires both Infiltrator AND 200 of any Crey. If they'd fix the redundancy, everything would be peachy keen.
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    I hope the Dom buffs are included.

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    They aren't.

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    Any hint as to when we will see the Dom buffs? Cuz my mind/psi is waiting patiently for them so he can finally help his brother to defeat the enemys.

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    Fixed.
  8. Must have patch notes. O_O

    (Though I'm not making the same mistake I made with I10. I'm waiting for launch to see the awesome that is the TF and SF.)
  9. And they already did the same thing with the VEATs.
  10. [ QUOTE ]
    100 ... Paragon Protectors?

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    200.

    And while we're at it: 500 Summoned Illusionists?
  11. [ QUOTE ]
    I highly suspect that IF model changes end up happening, they'll be a total conversion, meaning you can't have one slot be Huge, another Male and another Female. You just do a full switch. At least, that's how I see it.

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    Would be kind of a waste to do, then.
  12. [ QUOTE ]
    -A stage and an NPC band to go with them, either one for each side or one in the center and we'd get different bands made up of different enemy groups or sometimes just an original band.

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    Already exists in the Tiki Lounge.

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    -While not exactly a Pocket D change, more dance emotes, please? Preferably ones that don't make us look like retards.

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    Not exactly the best way to convey your opinion, there.
  13. I'm talking about the skeletons that determine the animations used. Presumably any problems from switching skeletons would show up there, though I don't really think there'd be any anyway.

    I just don't think the engine is so silly that it wouldn't dynamically determine animations based on height/model. It's not like it's referencing a separate library for every character or something.
  14. I could be dead wrong, but I don't think animation concerns are the big problem. The animation system doesn't blow up when you use the various Halloween costumes. While they are static skeletons (as per an old thread of mine), I'm fairly sure they're based on (or extremely similar to) the basic player models.

    I think it just has to do with the fact that they're character stats that have always been static.
  15. [ QUOTE ]
    Not to mention all the limitations on zone preloading and how that interacts with speed of travel and so on.

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    This. Other games can get away with non-instanced worlds because player characters in those games don't have Super Speed.
  16. [ QUOTE ]
    I remember there was one time I ran that map w/ a cauldron on it, it was placed near a tree. At first I couldn't attack it at all, but when I came back later it suddenly became attackable.

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    Pretty much all destructable objects are broken like that, at least on most if not all outdoor maps.
  17. [ QUOTE ]
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    Another question: Who gives the high-level villain arc where you have to kidnap the rogue Fortunata who then "volunteers" to be turned into a Tarantula Mistress?

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    Who else, but Westin Phipps.

    [/ QUOTE ]Its sad when he is the only contact that actually gives "Evil" missions. My hope is that going forward the devs have a more darkerside for villain content.

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    Must...resist...urge...to argue...

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    I just hate how he is such cliche evil most of the time, especially his abuse of "you have outlived your purpose". Someone should write an arc where he tries to pull that stunt on you and have it backfire on him horrifically.

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    My problem is using Phipps as some sort of standard. He may be evil, but he's not villainous. Or, at least, he falls way too far on the petty "puppy kicking" side of the villainy scale to be used as such.

    Themari lands a bit closer to where I'd like things. At least he picks on heroes instead of children.
  18. [ QUOTE ]
    because they obviously didn't test every aspect of this issue and every worst case scenario.

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    Um, duh?
  19. Hrm. Possibly interested. Gilded Warrior is right along these lines.
  20. I've been wanting /e readscroll for a looooong time.
  21. [ QUOTE ]
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    Another question: Who gives the high-level villain arc where you have to kidnap the rogue Fortunata who then "volunteers" to be turned into a Tarantula Mistress?

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    Who else, but Westin Phipps.

    [/ QUOTE ]Its sad when he is the only contact that actually gives "Evil" missions. My hope is that going forward the devs have a more darkerside for villain content.

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    Must...resist...urge...to argue...
  22. [ QUOTE ]
    Another question: Who gives the high-level villain arc where you have to kidnap the rogue Fortunata who then "volunteers" to be turned into a Tarantula Mistress?

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    Who else, but Westin Phipps.
  23. [ QUOTE ]
    No, Doc Delialah level 20-24 gives it.

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    Both do, I think.

    Edit: It's for Doc Delilah and Agent G's arcs. There we go.
  24. [ QUOTE ]
    The only Blood Widow attacks that deploy the flat blades are Strike, Spin and Lunge. All the Night Widow attacks deploy them with the exception of the psionic ones.

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    I /bugged Swipe the other day, since there's really no reason why it doesn't.
  25. What makes me sad is that people are missing the most obvious thing to stack with Cloaking Device: Smoke Grenade.