IanTheM1

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  1. IanTheM1

    Rularuu Armor

    Quote:
    Originally Posted by Stone Daemon View Post
    I'm all for having multiple ways to unlock this hypothetical armor (that I really, really hope sees the light of day), though I'd like even more if I didn't have to unlock it at all.

    But if it must be unlocked, I don't think the trials should be the way to. At least, not the current trials we have. They have nothing to do with Rularuu, and shouldn't be gated behind it.
    Oh, believe me, I hate unlocking costume parts too.

    My point about the iTrials is that at least they're approachable, that's the one flimsy 2x4 propping up the unlocks gated behind those. The CoP on the flipside, while related to Rularuu, is a much bigger pain to even attempt to run.
  2. IanTheM1

    Rularuu Armor

    I'm fine with it being unlocked, I guess, but please, please don't attach it to the CoP.

    At least with the iTrials there's the excuse that they're supposed to be easy to join/do. From how I understand the way the CoP works...it's much, much more obnoxious to get going. Not to mention the cost of actually unlocking/buying the base components necessary.

    Quote:
    Originally Posted by That_Ninja View Post
    Needs the cracked glowing chest piece like Rularuu himself. Also, shoulder pads with those moving eyes on them.
    Not sure about the cracked chest/arms/head, but I'd love something akin to the robe that all of the aspects and the big guy himself wear.
  3. Honestly most of the super inspiration names are underwhelming. The only one I like is Sight Beyond Sight.
  4. Quote:
    Originally Posted by Noyjitat View Post
    If they can make a power that makes knock powers stronger like powerbuild up and powerboost I don't see why they can't make another power that does the opposite and weakens them. You pick the option and null puts a debuff on you that lowers knock mag.
    Because knockback magnitude is not standardized between all powers. You can't bring all knockback powers under the 0.75 threshold because knockback powers range from below that to several magnitudes above.

    Melee powers with knockdown come in at 0.67 magnitude, which prevents them from causing knockback on even con and -1 enemies.

    In comparison, Force Bolt has a magnitude of 18.694.

    There's simply no way to equally reduce numbers that far apart with a single catch-all global power or flag.
  5. IanTheM1

    Endurance Drain

    Quote:
    Originally Posted by Stealth_Bomber View Post
    End drain has become more prevalent in the PvE game.
    Examples, please?

    I'm not even against the idea, really (I actually quite like the buff to oranges that CBeet suggests), but what enemies have end drain now? Outside of Super Stunners and Seers with Drain Psyche (which is -Recovery, rather than End Drain, but whatever), I haven't seen anything new.
  6. Quote:
    Originally Posted by Panzerwaffen View Post
    Otherwise they'd just be playing any of the huge number of single player games that are out there.
    This keeps being bandied about a lot and I just don't get it. What if...I like City of Heroes' gameplay? There really aren't that many good superhero games out there, let alone ones where I can play a psychic werewolf cyborg ninja alien that shoots yellow fire out of her eyes.

    Yeah, most singleplayer games don't come with a monthly fee, but soon enough anyone can play most flavors of CoH for completely free, so...

    Quote:
    Originally Posted by _SPYDER_ View Post
    Nothing should be handed to you just cuz you feel it should.
    This strawman keeps being bandied about despite being chewed up, soaked in gasoline, set ablaze, and chopped in half. Then buried, spit upon, nested on top of by wild geese, then dug up again, slapped around, tossed in a swamp, sunken, hauled out by a rusty winch, then stepped on with stilettos, followed by one last kick from a South American football player.
  7. Quote:
    Originally Posted by Draeth Darkstar View Post
    All area Heals affect any friendly target in the radius, team status not considered, up to a maximum of 255 units.
    It didn't seem like that when I raided on my Empath, but I'll admit it's been a while. I know for a fact that team buffs like Mind Link are definitely not league-wide though.
  8. Quote:
    Originally Posted by Draeth Darkstar View Post
    Heals are not scaled in cost per target. Attacks are not scaled in cost per target. Controls are not scaled in cost per target. Buffs should be no different. The developers finally, just realized that increasing the endurance costs of the Mastermind upgrades was a mistake. You're really barking up the wrong tree.
    To be fair, attacks and controls have target caps, and heals (outside of Rebirth, obviously) do not affect the entire league (AFAIK).

    I do think altering Power Boost (and Power Build Up) and/or its interaction with shields is a much more efficient way of dealing with the problem, however.
  9. Due to the way knockback works, there is no feasible way of doing a global anti-knockback flag. Edit: Or rather, a variable setting. It's probably possible to do a full "this character is incapable of ever doing any kind of knock* effect" flag.

    There are also potential balance ramifications.
  10. Yes to the Cold Resistance, I guess, but no to the Slow Resistance. Slow Resistance is a counter-mez effect, much like the knockback protection in ID, which did not get the AoE treatment.

    Poison's Antidote has similar resistances as well, IIRC, and could stand to be changed if necessary.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Most of the major points of the Praetorian war storyline
    "Storyline." Like I said, not even bothering.

    Quote:
    plus, we still haven't confronted Mother Mayhem yet, although her asylum in First Ward looks like another Trial map waiting to happen
    Seemed like Diabolique's Tower might do too.

    Quote:
    The Praetorian war is the first cosmic level storyline we've had, and it's been told entirely through team content, with the bulk of it being Trials.
    I disagree - Praetoria is not "team content" yet acts as backstory and a lead in to the conflict. I can't imagine that First Ward, a zone featuring an active piece of Hamidon among other things, is not going to move the story along either.

    Quote:
    The next cosmic storyline appears to be the Coming Storm - a threat even greater than Tyrant and the loyalists - and if the Praetorian threat was so great that it forced heroes and villains to join together to deal with it in multi-team Trials, then the even more dangerous Coming Storm will do the same.
    There's a difference between "there will be more trials" and "sucks to be you if you don't like trials.........! ".
  12. Quote:
    Originally Posted by Golden Girl View Post
    Sort of like the dev attitude to the emands of Incarnate soloers?
    If this were true, it would easily be one of the bigger DOOOOOOOOM posts on the forums to date.

    Thankfully it's just a GG post though.

    Edit: Actually, the "I'm glad people that don't agree with me are leaving" post is pretty doom-ish too, though it probably doesn't seem that way to her.
  13. Quote:
    Originally Posted by Dechs Kaison View Post
    I just want to say this was some masterful backpedaling.
    I have no need to backpedal. My word choice of "baseless" was lacking, I fully admit. I think somebody already called her presumptuous though.
  14. Quote:
    Originally Posted by ketch View Post
    However, as we see with ice shields, it's entirely possible to flag powers to be unaffected by Power Boost. Personally, I'm glad they didn't. People complain that FF is lacking and should be king of defense buffs. Well, now it is.
    ...As long as you take the right ancillary pool. That's not sound balance.
  15. Quote:
    Originally Posted by EvilGeko View Post
    Not exactly baseless as Prometheus basically tells us that we need to defeat Cole then we'll get to handle the Coming Storm. Whether that basis is sufficient proof for you I cannot say, but it's incorrect to say it's baseless.
    I could get into semantics about how her original post said that trials would be one of the main story elements and whether or not I'd consider the trials we have now to be telling much of a story, but I really don't feel like going down that road.

    Either way, my real point was that GG has a history of posting speculation as fact, if not here, then elsewhere.
  16. Quote:
    Originally Posted by Hyperstrike View Post
    She's not. She's basically trolling you for reaction. This is typical Golden Girl behavior. Just ignore it.
    The accumulated dust behind my computer desk is asking why she hasn't been mod-smacked yet.
  17. Stepping out into the wrecked Skyway City in Admiral Sutter's TF, on a character that was just coming to grips with being a hero no less.
  18. Quote:
    Originally Posted by Golden Girl View Post
    It doesn't take much to work out how they plan to tell their cosmic level stories
    It doesn't take much to post baseless speculation.
  19. Quote:
    Originally Posted by Golden Girl View Post
    As you might have noticed, the solo arguer doesn't really make any progress
    As you might have noticed, I regard your opinion less than that of the dust that accumulates behind my computer desk.
  20. Quote:
    Originally Posted by Doughboy View Post
    The arguments stopped long before the vanguard pack existed.

    Anyway, carry on.
    False. I've been arguing against Vanguard Merits off and on since their introduction, including after the Vanguard Pack hit.
  21. Quote:
    Originally Posted by Golden Girl View Post
    You should also be preapred for the Coming Storm to use Trials as one of the main parts of the story, just like the Praetorian invasion.
    So can you hook me up with the lotto numbers for whatever month of 2012 you're apparently living in?
  22. Quote:
    Originally Posted by DMystic View Post
    Because it also buffs defense debuffs.

    and the two are intricately tied together systems wise, so much so that it would be impossible to buff one without buffing the other.
    Ah. I had forgotten.
  23. Oof. I hope I'm not alone in thinking that being able to Power Boost the AoE shields is a massive imbalance. That seems like a huge, huge oversight on the devs' part.

    Edit: Is there even a good reason why Power Boost buffs defense buffs in the first place?
  24. Quote:
    Originally Posted by Golden Girl View Post
    No - I'd prefer them to do what they're going to do - add tougher and tougher Trials, until we're challenged even with 10 slots open

    Incarnates leave the current 50 content behind, just like 50s leave the level 40 stuff behind.
    Except that 50s don't get rewards from level 40 mobs.

    Quote:
    Originally Posted by EvilGeko View Post
    Sure, but please understand where that leads. We already have that to a degree where if you exemplar below 45 you lose your incarnate abilities. This gives the developers breathing room to make content for all playstyles. Also, the Incarnate shifts are specifically gated to the trials.

    The devs have taken the wise view to allow people who have went down the Incarnate path be overpowered in non-Incarnate content. If you take away the abilities, then folks will demand that ALL content be scaled to the power level of incarnates. Which creates, in fact, the very treadmill that people are imposing on themselves now.

    Right now you really don't have to do the Incarnate trials. Incarnate power is fun, but certainly not necessary. I've seen what happens when the point you make is taken to its logical conclusion. I suspect many others here have as well, because many have expressed fears that the Incarnate powers would be necessary to "keep up" with new content. I have seen no significant evidence that the devs intend for that to happen. But it will happen should Incarnate powers be locked away as you suggest. Only it will be the players demanding it.
    My point is that some people in this thread seem to be arguing that it should be hard to get Incarnate powers while solo, or perhaps rather that the Incarnate system is unimportant to soloers in general, because you don't "need" the powers while solo, as they're meant for raiding. This seems disingenuous when those powers provide a clear performance shift, regardless of whether you're on a team or not.

    As I see it, either post-Alpha powers need to restricted to raids only, thereby wrenching balance a little closer towards sanity and making what seems designed to be a closed system actually closed, or a more solo-friendly option is required if you're going to allow any level 50 AT to trivialize content. Right now that privilege is only open to those who raid.

    In short, what I'm asking is, why are you allowed to break the game, and rather quickly and easily at that, as long as you raid? Either shut it down entirely or open it up to the remaining few.
  25. Quote:
    Originally Posted by Golden Girl View Post
    They destroy any challenge in non-Trial content.
    So would you support locking out Incarnate powers beyond Alpha in non-Incarnate content?