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Posts
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Joined
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Quote:Oh, believe me, I hate unlocking costume parts too.I'm all for having multiple ways to unlock this hypothetical armor (that I really, really hope sees the light of day), though I'd like even more if I didn't have to unlock it at all.
But if it must be unlocked, I don't think the trials should be the way to. At least, not the current trials we have. They have nothing to do with Rularuu, and shouldn't be gated behind it.
My point about the iTrials is that at least they're approachable, that's the one flimsy 2x4 propping up the unlocks gated behind those. The CoP on the flipside, while related to Rularuu, is a much bigger pain to even attempt to run. -
I'm fine with it being unlocked, I guess, but please, please don't attach it to the CoP.
At least with the iTrials there's the excuse that they're supposed to be easy to join/do. From how I understand the way the CoP works...it's much, much more obnoxious to get going. Not to mention the cost of actually unlocking/buying the base components necessary.
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Honestly most of the super inspiration names are underwhelming. The only one I like is Sight Beyond Sight.
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Quote:Because knockback magnitude is not standardized between all powers. You can't bring all knockback powers under the 0.75 threshold because knockback powers range from below that to several magnitudes above.If they can make a power that makes knock powers stronger like powerbuild up and powerboost I don't see why they can't make another power that does the opposite and weakens them. You pick the option and null puts a debuff on you that lowers knock mag.
Melee powers with knockdown come in at 0.67 magnitude, which prevents them from causing knockback on even con and -1 enemies.
In comparison, Force Bolt has a magnitude of 18.694.
There's simply no way to equally reduce numbers that far apart with a single catch-all global power or flag. -
Examples, please?
I'm not even against the idea, really (I actually quite like the buff to oranges that CBeet suggests), but what enemies have end drain now? Outside of Super Stunners and Seers with Drain Psyche (which is -Recovery, rather than End Drain, but whatever), I haven't seen anything new. -
Quote:This keeps being bandied about a lot and I just don't get it. What if...I like City of Heroes' gameplay? There really aren't that many good superhero games out there, let alone ones where I can play a psychic werewolf cyborg ninja alien that shoots yellow fire out of her eyes.Otherwise they'd just be playing any of the huge number of single player games that are out there.
Yeah, most singleplayer games don't come with a monthly fee, but soon enough anyone can play most flavors of CoH for completely free, so...
This strawman keeps being bandied about despite being chewed up, soaked in gasoline, set ablaze, and chopped in half. Then buried, spit upon, nested on top of by wild geese, then dug up again, slapped around, tossed in a swamp, sunken, hauled out by a rusty winch, then stepped on with stilettos, followed by one last kick from a South American football player. -
It didn't seem like that when I raided on my Empath, but I'll admit it's been a while. I know for a fact that team buffs like Mind Link are definitely not league-wide though.
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Quote:To be fair, attacks and controls have target caps, and heals (outside of Rebirth, obviously) do not affect the entire league (AFAIK).Heals are not scaled in cost per target. Attacks are not scaled in cost per target. Controls are not scaled in cost per target. Buffs should be no different. The developers finally, just realized that increasing the endurance costs of the Mastermind upgrades was a mistake. You're really barking up the wrong tree.
I do think altering Power Boost (and Power Build Up) and/or its interaction with shields is a much more efficient way of dealing with the problem, however. -
Due to the way knockback works, there is no feasible way of doing a global anti-knockback flag. Edit: Or rather, a variable setting. It's probably possible to do a full "this character is incapable of ever doing any kind of knock* effect" flag.
There are also potential balance ramifications. -
Yes to the Cold Resistance, I guess, but no to the Slow Resistance. Slow Resistance is a counter-mez effect, much like the knockback protection in ID, which did not get the AoE treatment.
Poison's Antidote has similar resistances as well, IIRC, and could stand to be changed if necessary. -
"Storyline." Like I said, not even bothering.
Quote:plus, we still haven't confronted Mother Mayhem yet, although her asylum in First Ward looks like another Trial map waiting to happen
Quote:The Praetorian war is the first cosmic level storyline we've had, and it's been told entirely through team content, with the bulk of it being Trials.
Quote:The next cosmic storyline appears to be the Coming Storm - a threat even greater than Tyrant and the loyalists - and if the Praetorian threat was so great that it forced heroes and villains to join together to deal with it in multi-team Trials, then the even more dangerous Coming Storm will do the same. ".
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Quote:If this were true, it would easily be one of the bigger DOOOOOOOOM posts on the forums to date.Sort of like the dev attitude to the emands of Incarnate soloers?
Thankfully it's just a GG post though.
Edit: Actually, the "I'm glad people that don't agree with me are leaving" post is pretty doom-ish too, though it probably doesn't seem that way to her. -
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...As long as you take the right ancillary pool. That's not sound balance.
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Quote:I could get into semantics about how her original post said that trials would be one of the main story elements and whether or not I'd consider the trials we have now to be telling much of a story, but I really don't feel like going down that road.Not exactly baseless as Prometheus basically tells us that we need to defeat Cole then we'll get to handle the Coming Storm. Whether that basis is sufficient proof for you I cannot say, but it's incorrect to say it's baseless.
Either way, my real point was that GG has a history of posting speculation as fact, if not here, then elsewhere. -
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Stepping out into the wrecked Skyway City in Admiral Sutter's TF, on a character that was just coming to grips with being a hero no less.
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Oof. I hope I'm not alone in thinking that being able to Power Boost the AoE shields is a massive imbalance. That seems like a huge, huge oversight on the devs' part.
Edit: Is there even a good reason why Power Boost buffs defense buffs in the first place? -
Quote:Except that 50s don't get rewards from level 40 mobs.No - I'd prefer them to do what they're going to do - add tougher and tougher Trials, until we're challenged even with 10 slots open
Incarnates leave the current 50 content behind, just like 50s leave the level 40 stuff behind.
Quote:Sure, but please understand where that leads. We already have that to a degree where if you exemplar below 45 you lose your incarnate abilities. This gives the developers breathing room to make content for all playstyles. Also, the Incarnate shifts are specifically gated to the trials.
The devs have taken the wise view to allow people who have went down the Incarnate path be overpowered in non-Incarnate content. If you take away the abilities, then folks will demand that ALL content be scaled to the power level of incarnates. Which creates, in fact, the very treadmill that people are imposing on themselves now.
Right now you really don't have to do the Incarnate trials. Incarnate power is fun, but certainly not necessary. I've seen what happens when the point you make is taken to its logical conclusion. I suspect many others here have as well, because many have expressed fears that the Incarnate powers would be necessary to "keep up" with new content. I have seen no significant evidence that the devs intend for that to happen. But it will happen should Incarnate powers be locked away as you suggest. Only it will be the players demanding it.
As I see it, either post-Alpha powers need to restricted to raids only, thereby wrenching balance a little closer towards sanity and making what seems designed to be a closed system actually closed, or a more solo-friendly option is required if you're going to allow any level 50 AT to trivialize content. Right now that privilege is only open to those who raid.
In short, what I'm asking is, why are you allowed to break the game, and rather quickly and easily at that, as long as you raid? Either shut it down entirely or open it up to the remaining few. -