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Posts
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Joined
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I'd fully support 1 free token for each unlocked costume piece, though. Seems kind of bizarre that you'd have to pay for what is implied to be a found or given item.
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Sounds like it might be a problem with connectivity to the whole west coast server block. I've been getting similar problems with Virtue for the past week.
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The only one that would be nice is Ten Times the Victor for villains so they could get the witch hat, although the magic booster pack has filled that hole.
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Only for females. :/ -
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They're specifically hiring more people to handle the graphical update.
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Have I missed this somewhere? Because up til now we have been discussing a hypothetical graphics update and the results it may or may not bring. I can't recall seeing anything like that mentioned in the GR press release. Correct me if I'm wrong.
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http://www.massively.com/2009/04/28/...-paragon-devs/
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We've heard rumors of a graphical update running around for years. Are there any plans to update the graphics in future issues?
We've hired some "Type-R" programmers (inside joke) to investigate and deliver this very thing. Stay tuned for details.
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I just don't see the point of making this an entirely new system, rather than improving the bare-bones one we currently have in place with the same features.
I actually like the idea(s), I just don't think it needs to be its own hullabaloo. Maybe I'm being overly pedantic. -
I don't disagree. Kill alls are overused hero-side.
I'd say one of my biggest annoyances is with unmarked kill alls. They need to be fixed. -
I'd rather there be too many AE buildings than too few.
(Though we really don't need 30 bazillion merit vendors. Goodness.) -
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They would NOT be handled by the same people.
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Oh yeah they would. Hue shifting involves both a lot of artwork...work (art work?) and some engine work on top of that.
Why not do both at once? 'cause it'd take a helluva lot of extra work.
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They're specifically hiring more people to handle the graphical update. -
Not to mention it would probably require a complete overhaul of the face textures and sliders.
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Then saying something like this makes me wonder if you spend most of your time in and forums instead of playing the game?
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Yes, you caught me, I pay $15 a month to troll the forums. My plan has been unraveled.
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That aside, I was actually talking about when the spawns end up standing on the ceiling girders in some warehouses.
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And so once I again I question the usefulness of the original suggestion.
What I've been trying to say is that on the rare occasions that I have trouble with kill alls, this wouldn't actually help me. And there are far too many edge cases that also wouldn't be improved. When enemies don't spawn on the map at all (or on a vertical axis) this would do zilch.
Really, if you have such a huge problem with bugged spawns, why not suggest they...fix bugged spawns? I myself haven't seen any girder lurkers in ages, but then maybe I've been too busy posting on the forums instead of playing... -
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It is moreso about finding mobs that spawned in stupid places
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And like I said, as I understand the suggestion, it wouldn't really help with that at all.
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like say the ceiling.
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So you now know the mob spawned in the ceiling. How do you plan to kill them?
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Plenty of players have had this very issue whether you believe it or not.
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I'm not trying to trivialize anyone's experience. Plus, it's a little hard to strain out legitimate problems from the usual "KILL ALL MISSIONS RAN OVER MY DOG" hatred. -
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If I'm already on top of the enemies, why do I need to know where they are?
If I'm understanding this a bit more clearly now, I don't even see how this would be particularly useful for finding entire missing groups.
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Map dots showing up when the fog of war is explored away makes it easier to find the wanderers and sneaky chits.
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I've never had that problem, honestly. Usually if there's a runner or something they'll default back to their original starting position, at which point a simple backwards run through the map will find them.
When I can't find the last enemy it's usually in places I hadn't actually looked yet or annoying, fragmented spawn points (cave maps, especially). -
If I'm already on top of the enemies, why do I need to know where they are?
If I'm understanding this a bit more clearly now, I don't even see how this would be particularly useful for finding entire missing groups. -
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Your suggestion would be nice but I'd like an improvement to the existing system to use the OS better. I'm rather irritated that the system doesn't already allow us to use additional folders and consider that a fairly bad design flaw.
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Pretty much this.
Create an entirely new system that has the same basic functionality as another? No.
Improve the one we already have? Yes.
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The only thing that makes this like the Save feature in the Tailor is that it is a Save feature. Otherwise it is not like the Save feature in the Tailor at all.
This would give individual characters the ability to save extra costumes that they could change to quickly at various locations, not just at the Tailor.
Since theses costume are all for the same character there would be no scrolling through dozens of saved costumes to find the right one.
This would incur no charge for changing into a costume that you already bought.
This would allow players to have a collection of outfits for their heroes larger than the amount of costume slots we receive or can possibly ever receive. The demand for extra costume slots would be lessened greatly by adding such a feature.
Like I said above, adding folders to the Tailor Save feature is a fine idea, but it is not the same idea as this one and it does not cover the same wants and needs as this one does.
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Yes, thank you, I read the OP.
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"But Vanden," you say, "won't putting the enemy's locations on the map take some of the challenge out of missions?" No, of course not!
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Yes, of course it will. Enemy spawns are not 100% static, and some map tiles are designed to allow enemies to get the drop on the player. It would take some of the challenge out.
And besides, this seems like an extreme step to take just to make kill-alls a little more friendly. (Also why are all my characters psychic now?) -
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Giving veterans many Story Arc slots over non-veteran peers may create a divide between new players and older ones, especially if the amount given out is non-trivial. The MA has a large appeal to new players, given that it's a system not found in most major MMOs and therefore unique to CoX. Therefore, giving veteran players an advantage in creating story arcs lessens that impact of attracting new blood.
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Arc slots would be one of the most intangible, invisible, and least invasive of any vet reward. How exactly is a new player even going to know that I have more arc slots than they do (outside of me going "Nyah nyah, I'm better than you!")?
Moreover, how do they impart any actual advantage in creating arcs?
All in all, I'd think the Dev's Choice system does worse to demoralize MA enthusiasts than free arc slots would. -
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Your suggestion would be nice but I'd like an improvement to the existing system to use the OS better. I'm rather irritated that the system doesn't already allow us to use additional folders and consider that a fairly bad design flaw.
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Pretty much this.
Create an entirely new system that has the same basic functionality as another? No.
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I think it would be pretty nice of them to make it 1 MA slot a year. Means that 5 year vets celebrating the 5 year Anniversary wouldn't have to pay anything.
I don't necessarily think it's going to happen, but it would be nice. -
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I don't know, I can't cite the source at the moment, but at one point, the devs said that they would never give away anything that people paid for, in relation to people asking for stuff like some of the add-on pack perks as veteran rewards.
I don't necessarily agree with that philosophy, but under that rationale, we won't see story slots as veteran rewards.
P.S. The helmets and prestige sprint powers don't count. The rationale provided at the time is that you weren't charged extra for the pre-order, so technically, they're not pay-for items.
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You get 1 character slot for every year of Vet time. Precedent is already set on this. -
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See, but you're assuming 'most' people really want graphics improvements. Personally, I could care less about graphics improvements - the game still looks fine to me. Judging by other posts I've seen, there are quite a few players who not only don't care, but fear that further upgrades to the engine would further degrade their play experience, and in some cases make the game unplayable on their machines.
I don't play this game hoping for it to look like Fallout 3 or Crysis or whatever - I play it because it allows me to engage in a super-hero fantasy world of partially my own creation. And this is where power customization comes in for so many - being able to create a thematic character and see them on the screen as we've imagined them.
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Exactly this. CoH's graphics look fine. I won't deny they might be a tad outdated, but they're not bad by any stretch.
But I have to call into question the point of this thread anyway. Developer statements have either outright revealed (in the case of the upcoming graphical update, which they're bringing in more people exclusively for, from the sound of it) or have heavily implied (power customization) that they're doing both. -
Honestly I'd rather see what they can do with Illusion as a Mastermind set myself.
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You'll get along famously with the folks in the Defender forums, I can tell.
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Which why it's better to stay in the Corruptor forums, where people actually know to use their entire powersets.
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You'd think...
*thinks of the Rad/Rad who had only the healing aura, AM, and rez at 36....*
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I have seen an ungodly number of /Thermal Corruptors who have skipped basically any skippable power in the set. -
Pretty sure the map has always shown the original names of the Hazard zones, since the very first CoH box.
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Unless they have a Nick's Delicious Dogs in in Paragon City somewhere.
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I believe there's exactly one, in Siren's Call.</trivia> -
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A lot of people I know had the old rent free plot and enjoyed their bases.
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Bingo. And like you said, as long as you don't touch storage items, you don't pay any rent anyway.
Of course, like I said, it's not even really rent, it's a tax on luxuries. And not particularly amazing ones at that.
I especially disliked being folded into the "have to pay rent" group without any real warning. I did, in fact, enjoy my rent-free 8x8, especially because it was 100% finished.