IanTheM1

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  1. Quote:
    Originally Posted by Fury Flechette View Post
    And unlockables do exist hero side too. Katie Hanon, Hess to just name two requires unlocks.
    Also, they don't require badges, technically.
  2. Quote:
    Originally Posted by Lothic View Post
    I'm more for just making both sides as equivalent as possible. If CoV represents the "newer thinking" as far as being an evolution from the older CoH then it would seem at some point the Devs decided that having more badge unlocks was a good thing. I favor the idea because it gives us more goals to play for.
    Newer thinking like ancilliary pools you can't respec out of?

    All I'd ditch is the LRSF requirement, though.
  3. Give VS a second attack that has a small chain lightning effect. Problem solved?
  4. IanTheM1

    Dual Pistols...

    As a fan of both So Damn Awesome Man and Revolver Ocelot, I say yes.
  5. I originally thought that Veteran's Reveal was going to be a permanent Power Analyzer.
  6. Quote:
    Originally Posted by NightshadeLegree View Post
    especially since the AE farmers seem to be getting a lot more picky about who they'll take on their teams (over 35, /Kin only, Dom or Brute only etc etc etc...)
    Whenever someone sends out an overly-specific request, I send a tell asking to join on the most opposite to their wanted character I can come up with. Too bad most of them never bother to play along past a simple "sry no".
  7. Quote:
    Originally Posted by ToySoldierZolgar View Post
    I ... didn't find the prices that absurd. *shrug*
    Like I said, a single texture piece (we're not even talking a cool armored bit, literally JUST pants) costs twice as much as a weapon with an aura effect. Even conservative scale-backs would appease me, just to clean up some of the outliers. I used to have a suggested list, but I'm not sure I still have it.

    Quote:
    I'm guessing that running through the RWZ arcs, you probably spent most of it solo? On a good team, you still net a good sum of merits, nowehere near what a Mothership raid will net you, of course.
    And mind, that was on Malicious, so theoretically I was getting even more chances for merits. Ultimately, I'm trying to approach this from the casual player side.

    Quote:
    I think that the solution here is not to lower the price of the items, but to increase the rate at which you gain merits inside RWZ missions. Because if they lower the price of the costume items, then people will still complain about the price of the Heavy, or the salvage bag.
    Both of those buys are gameplay perks, and therefore are perfectly deserving of their higher prices. In fact, one of the reasons why I feel the costume pieces are overpriced is because they're over twice the cost of the salvage bag.

    Quote:
    If they lower the price of everything, a couple of good Mothership raids will net you -everything-, leaving nothing for you to do with your merits, other than buy the temp powers when they run out again.
    People have already complained about this, so I'd hardly call it a concern. If it means opening up some rather nice costume bits to more players, good.
  8. Quote:
    Originally Posted by _Akry_ View Post
    Yes, I tried that OTHER game over yonder, and while I have no plans for switching over, I have to admit, I was impressed with their version of Flight. What impressed me the most was how right it felt. When you go down or up, your entire character faces up and down too without having to rely on the mouse. In contrast, in CoV, our characters stay in the same plane while going up and down (i.e., they don't dive or turn up accordingly).
    Characters will dive/rise, but it's controlled by the mouse/camera and not jump/descend.
  9. Quote:
    Originally Posted by Shred_Monkey View Post
    After finishing a bank mission, the detective will introduce you to contacts. It may not have the contact you want, but its another way to get an active contact in your level range.
    Also just getting another contact in the same range up to the first level of trust will usually get them to give up any contacts you don't already have.

    Though it definitely sounds like Buck is the answer here.
  10. Quote:
    Originally Posted by ToySoldierZolgar View Post
    As for Vanguard costume items.. I don't feel they cost that much, my illusion controller had every piece she needed by around 45, without even really trying. I went on a few Mothership raids, mostly because I enjoy them.. *shrug*
    And that's why. The merit gain you get from Ship Raids is massive compared to what you get normally. I ran through all of the RWZ arcs and got about 200 merits total. You can get that many in one ship raid, if not more.

    Also keep in mind that we still have absurd things like the Vanguard pants, that cost 200 merits - a simple hip texture piece and at double the cost of any of the Talsorian weapons!
  11. Banking unlocks...I like that idea.

    Though, being the originator of the thread mentioned in the OP, I'll repeat that Vanguard costume piece costs need to be significantly reduced either way.
  12. Quote:
    Originally Posted by MaestroMavius View Post
    This game has always been solo friendly, after i16 it'll be even more so.
    Especially since the new difficulty slider does in fact include the option to spawn your missions as -1.
  13. Quote:
    Originally Posted by Cynical_Gamer View Post
    I'd argue that the second damage tick should have an equal radius to the first tick.
    Yes, this please. Lightning Rod should be brought in line with Shield Charge.
  14. Doesn't Guild Wars allow you to re-do your powers/stats whenever you're in a town?

    Of course why this turned into an argument of precedent I'm not quite sure.
  15. The only two things that are invisible to the entire team (at least, as much as I can recall) are the text displayed upon returning to the contact and global messages such as Boss Defeated Text.

    Clicking the "!" starburst in the nav window (or the More button on the mission list) will give you the full contact dialogue for the start of the mission.

    That said, I would like them to find a way to make the return dialogue visible and the global messages both more noticeable and team-wide.
  16. I will admit, I actually like that solution a lot. On the other hand, I also still don't think it's necessary.
  17. Go take a look, guys. The official list is up on the Test boards.
  18. IanTheM1

    Sleep question

    I know for a fact that Spore Burst draws aggro.
  19. Quote:
    Originally Posted by Arctic Man View Post
    Yes, but perhaps the rest wasn't finished yet then and/or they want to save some surprises for articles such as this one and open beta. I'm still cautiously optimistic.
    How they would reconcile Patron Pools is what prevents me from believing it's a possibility.

    Also, Re: No Bosses option - I read that to mean "Bosses spawn as Lieutenants" similar to the option to spawn AVs as EBs, but I could very well be wrong. I also wouldn't at all be surprised if it was nullified by the team size slider.
  20. Quote:
    Originally Posted by Arctic Man View Post
    I hope that what that means is that scrappers wont be the only AT with a new epic pool. Cold Mastery for defenders (as well as dark mastery for tankers etc) would be nice.
    Don't get too excited. Until otherwise clarified, it was most likely a flub by the writer of the article, since the previous article by Castle only mentioned Pyre Mastery for Scrappers.
  21. Quote:
    Originally Posted by GuyPerfect View Post
    I'd go for some other patrons that touch on aspects of Arachnos not included by teh_fore. Kalinda's Fortune Mastery would be a good one. Or Dr. Aeon's Time Mastery would be fun... Viridian's Extortion Mastery?
    Spy Mastery.

    And actually, those are all great ideas. Just need a fourth to round them out.
  22. You're not meant to be able to pick all five powers. This game needs more choices like that, not fewer.
  23. More ways to plan and test your build without having to consult Mids or the Test Server is a good thing, and it's one of the few nice ideas I've actually heard about that mysterious game.
  24. Quote:
    Originally Posted by DarkGob View Post
    It does seem like this is a misunderstanding, although it would be awesome to see more Patrons. Silver Mantis and Barracuda are already contacts, so they could just add another arc to them (although I don't know if the game differentiates from TF contacts and regular contacts, would be a shame if that were a limiting factor). If they couldn't add content to the SF contacts, they could just add it to that character's Patron (Black Scorpion and Mako, respectively); in this way, the villain Patrons could have branching pools, allowing you to do Black Scorpion's arc and choose either Mace Mastery or Crazy Kinky Spike Mastery.
    While I do like the core idea, it has the unfortunate potential for a lot of overlap. Leviathan Mastery would apply to both Mako and Barracuda, so I'm not sure what you could really do there. And Ice Mistral's pool would overlap slightly with Leviathan due to its handful of ice powers.
  25. While I'm not entirely sure if it's proven canon, it's not a big stretch to assume the Zig utilizes power-dampening technology.