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Posts
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Joined
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Quote:I suppose that does make more sense. I still disagree though, since it's the only Tsoo badge available.I think they meant Tracer
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I should start saving this list:
Things they need to do with/for Vanguard Merits:
1) Up the drop rate. Not everyone ship raids.
2) Give merit bonuses for the RWZ story arcs.
3) Give a merit bonus to the Lady Grey TF.
4) Severely reduce the price of the Vanguard costume parts. (IT COSTS 200 FOR PANTS PEOPLE, 100 FOR A GUN)
5) Allow characters of any level to earn merits.
6) Find some way to allow players to use unlockable costume parts at creation. Account-wide unlocks, redeemable tokens (sort of like Vet rewards), or make the unlocks recipe-based. -
I suggested this in open beta and alas it didn't make it in.
/signed. -
I have a trio of characters that would be great for this!
...Too bad they won't exist until I get my hands on Dual Pistols. -
No thanks to either. Raising requirements = bad. I'm not sure why Porters or any Rikti would count towards a badge for killing Lost bosses.
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Traps isn't about defending, it's about disruption. If you're having trouble laying your traps, I'd suggest investing in stealth abilities (Stealth pool, Super Speed, IOs) or wait for aggro to be controlled before toe-bombing.
The alternative is using your traps like....traps, which admittedly is hard to convince a team to let you do, but it's not like you didn't know what you were getting into. -
Anyone else noticing really bad rubberband lag on Virtue? My netgraph has lots of nasty yellow bars filling it up every couple of seconds, only to go back to normal just long enough to make me think it's fixed.
I've been getting it since last night or the night before, even.
I'm in New Jersey, if that helps.
Five-seconds-later-Edit: Weird. Still the occasional lag, no yellow bars this time though. Aaaaand now they're back. -
Whataya know, both Radar Room 1 and Radar Room 2 give a map invalid error when you try to use them in the MA. (And in fact, their mini-maps don't display either.)
Sounds like the map files themselves got corrupted or lost somehow. -
Presumably the fly pose thing will be in Power Pool customization.
But yeah, I agree, it should save your CCE preference. -
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I like all of these ideas, but I cannot agree with them unless they're in tandem with a boost to merit drops and/or a more reliable way of earning them for casual players. Not everyone ship raids.
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Guns + classmates/teachers = school shooting sim.
Perfect Dark was supposed to have this feature, and they removed it before release because of that. -
Quote:Yes, thank you, and did you bother to check /whereami for what maps you were actually on? Did you check if anything changed with the radar maps in the MA?... (← Hyperlink)
And there's still no information about this nebulous "meaner mobs" thing.
I did in fact see your post the first time, but there's still several unanswered questions. -
Quote:Clearly you weren't on the same page to begin with. We were discussing a theoretical cause for the bug. It was a hypothetical example and nothing more. I'm well aware that it's not the entirety of the real issue.You keep talking about changes to glowies or bugs with the glowies and it really impacts the potential usefulness/value of the discussion. THE MAPS CHANGED! Just like any other item, glowies are positioned with a coordinate system in 3 dimensions. The maps were changed, intentionally or not, and the glowie coordinates caused them to be inaccessible. This is not a glowie issue. Multiple missions (FOUR) in the TF now have different maps. Are we all on the same page now?
(Of course, even having read the other thread cited, I'm still plenty shaky as to the extent of the bug, since it's about as vague as this one.) -
Gangbuster should be reduced from 200 to 100. Additionally, hook up the Tommy Gun costume piece unlock to it as well as Untouchable.
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Quote:So, to repeat, do you honestly expect them or us, to chew through every single mission in the game with a glowie in it?Were a dev to run through three example missions, as dictated in your example, and consider it tested, they should be fired for gross incompetence and the persons responsible for hiring said developer lose points on their annual review.
Anything less than that would've potentially let the bug go live anyway, and this thread would've been created either way. -
Quote:No. Due to time pressures they should not ask people to test things which have been confirmed as working or are assumed to be properly working. This is an extension of my example a few posts back.So due to time pressures they should not ask people to test things because they might not have time to fix uncovered problems before deadlines arrive.
Given the choice, do you tell people to smash up Power Customization to iron out all the bugs and oversights in your new system, or do you send them on a wild goose chase because "glowies might've changed maybe even though we don't think they did"? -
Quote:Arguably, very. Considering pressures to finalize issues and close out code branches, and the need to keep testers focused on issues they know need testing for sure, at least.
How taxing is it to ask testers to try a variety of missions/tfs and report back unexpected behavior from the system you altered?
I'm not saying that a proactive approach to bug finding/fixing would be a bad thing, but I also think it would be naive to assume it wouldn't have its own flaws. -
Quote:And again, if it was an under-the-hood change, not meant to display any outward alteration, why disseminate that information to the beta testers at all? Especially since, as I stressed in my example, there was no flaw or bug to be seen?I don't discount it as a possibility. I do think that if it were the case, it would be negligent on the part of either the individual programmer and/or their supervisor to not pass that on to the public relations devs or community reps so they could pass it on to we, the beta testers. Failing that, it's a failure of leadership to allow such information flow to exist.
This methodology is flawed, because you're asking the devs to say "hey, we changed glowies" and let the populace test for bugs. Whether they test internally or with our help, it matters little since there's a lot of freakin' glowies in the game. Finding a needle in a haystack that large just isn't feasible. -
Quote:Both of the ones I highlighted were mentioned by BABs as being things that were fixed. Likely, they didn't make it into the patch notes due to lack of relevance or because of their scope. The former affected terrain game-wide, the latter was a part of a laundry list of animation bugs fixed by BABs.Do you think all the following are unintentional?
- "Chance for Build Up" procs now have a status icon in your buff tray.
- Terrain that was for a long time very angular is now in many instances smooth again.
- Taunt when wielding a weapon and a shield now has a new animation.
- Arctic Air now leaves a visual indicator on foes when it confuses them.
- Characters no longer appear to have spasms while playing teleport animations.
- Using the difficulty NPCs no longer costs inf.
Moreover, and perhaps I'm simply being pedantic, I consider changelogs and patch notes to be two separate, if similar, beasts. I'll fully agree that we could use a better listing of changes, but I could also understand well why some things don't always end up on them.
Not to mention that there are many different links in the chain that could cause exclusions from the notes. I recall the occasional note being in dispute because QA couldn't replicate it. - "Chance for Build Up" procs now have a status icon in your buff tray.
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Quote:That's whereabouts where I stand as well, actually, though I'm leaning more towards "someone accidentally saved one map file over another".My position, which appears contrary to yours (please tell me if I'm wrong), is that someone in all likelihood made a deliberate, intentional change to a system that impacts say, glowie placement.
The bulk of my criticisms have been aimed squarely at the reactions seen in this thread, many of which appear to be ready to vilify the devs over a simple bug. Or at least demand a new level of refinement in the beta testing process that just isn't feasible, or some cases literally impossible.
Let's keep in mind that the game is five years old, and the folks working on it aren't necessarily the same ones who designed the original code. If you've read any of BABs' posts, you've seen how quirks and glitches can spiderweb outward unexpectedly in a system.
Quote:In a way, it's a no-win for the devs. Either they admit that they made a change that negatively impacts us without warning (which in effect is what the forearmed bit I referred to above means - we know, it isn't a surprise, thus we shrug our shoulders and move on) or they honestly didn't think that that system was impacted, which implies incompetence.
The expectation wraps back around to the two impossible ideals expressed earlier in the thread that either the devs should check every single iteration of anything ever to ensure bugs don't crop up when they make a change, or that they should meticulously map out a delicate spiderweb of systems and code and simply just know what will affect what, always, at all times. -
Quote:Come back to me when you've got word that the change was intentional. Also thanks for overlooking the fact that I'm well-willing to criticize them for changes that don't make it into the patch notes, I just don't assign motives for why they happen.You mean like the afore-mentioned change to the last map of the Numina TF?
To reiterate, it's regrettable that undocumented changes occasionally slip through, and it's something to be avoided for sure, but it's not something the devs are purposefully doing. Why is it so difficult to assume that the reason why it wasn't documented was because the devs were never aware of it? -
Quote:Do you understand what a bug is?When you ask people to test changes you made to a system, it is common procedure to at least clue your testors in as to the nature of the changes and while it is often counter-productive to detail specifics, you still tell them the areas affected.
And as I've previously said, them telling you anything about what they changed is pointless, since the root cause of a problem could easily be unrelated (or at least merely tangentially related) to what was actually changed. -
Quote:Then I'd have to wonder what the purpose of raising that objection was in the first place, since as mentioned previously in this thread, the devs are well aware that undocumented yet intentional changes are foolish and would amount to nothing. Not to mention that it ignores the probability of a bug being a bug (or perhaps even an honest mistake), rather than a clandestine attempt to destroy the Hess TF as we know it.I find it difficult to accept that you find this so hard to understand.
The objection is to undocumented, intentional changes.
What I'm saying is, objecting to undocumented/intentional changes is much like me coming out to object to the devs threatening to blow up the world - pointless, because there was no intention to in the first place. If you'd like to criticize their patch notes process, I can get behind that, since there have been clear failures of it in the past. -
Quote:I would love to know how you got that from what I posted. On the contrary, it sounds like that's what you expect of the devs.You seem to expect more of the devs and us than we, i.e. omniscience.
Quote:The point is very simple - make us aware of the changes, even vaguely in the case of AI and somewhat more specifically in the case of Hess.
How can we intelligently test changes without being informed they've been made?
What are you looking for? Are you asking the devs to publish a complete and thorough changelog to the game with each patch sent to the Test Server? Do you understand how time consuming, and in many cases redundant or confusing, that would be?
Also
Quote:I have a hard time believing that since people were noting the drop rate differential in i16 and went as far as to analyze what the difference was before launch.
Quote:People will test the things they are invested and interested in. If you haven't told them it was changed they will assume it works the same. If you tell them there is a change, they may test it or they may not.