IanTheM1

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  1. Quote:
    Originally Posted by MageX View Post
    Yes they are right. you feel unique and different but not quite heroic. at least i don't. thats the reason my main toons are a fire/kin troller and a mastermind, i get to feel like i own the battlefield ina gamestyle i like.
    Maybe not a remake but definately major improvements.
    The part where I shoot laser beams out of my face is what makes me feel super. The part where I rescue people from supervillains makes me feel heroic.

    But I guess I'm just crazy like that.
  2. Outright removed back around I15 or earlier, due to glowie placement problems. Rather annoying, that.
  3. IanTheM1

    Buff AR

    Some things I want to see:

    1) Tweak secondary effects on AR to be more useful. Slug could have a slightly higher chance to knockdown and Buckshot should be significantly higher. Stopping power is the whole point of a shotgun.

    2) Reduce some of the endurance costs for the set. I have no idea why Flamethrower costs so much, more than freakin' Total Focus! Compare to Incinerate from Fiery Melee, which has a much higher tick rate, but a surprisingly cheap endurance cost (yes I know that's partly because it's single target).

    I'd also reduce Buckshot's cost, because it needs to be more capable as both an single target and AoE power. I'd also consider reducing M30 Grenade's cost as well.

    3) Tweak M30 Grenade's damage type to something more useful. Smashing and Lethal is just brutal, pick one of them and add Fire.

    4) I'd like to see something similar to the OP's suggestion for Ignite, but I'd rather it was just a much larger radius version of itself, otherwise with the same animation. Edit: Actually, I'd really like Ignite's animation to vary from Flamethrower's a bit more (use some of the FX from Melt Armor perhaps), but I'm definitely not a fan of the rocket idea.


    I'd suggest something really crazy, like considering an across-the-board damage buff due to the commonality of Lethal resistance, but I somehow doubt that'll happen, sadly.
  4. Quote:
    Originally Posted by RobertoLyon View Post
    I've just learned that the i15 VidiotMaps overlay release did update the in-game City Map to reflect Train station changes.

    But again, new gamers most likely will NOT have VidiotMaps installed when they're starting out - which is precisely when they're gonna need an accurate map, the most.

    I don't know crap about programming but I would imagine this is a relatively simple, and important update for the Art Dept.

    I mean seriously, can you imagine anything WORSE for a newbie player than providing them with an inaccurate in-game map?

    Seems like NCSoft is shooting themselves in the foot on this one.
    Yes, it sucks, but it honestly sounds like you're overreacting a bit. Most people don't even know there IS a city-wide map, and most players are more likely to figure out where the green line stops are by clicking on the tram.

    I'd also appreciate it if they fixed Founders' map to include the University (icon's there, actual map visual is not).
  5. I believe I have a Brute who only has Ironwoman out of the 7 required badges, and it counts it, but I could be wrong and she has one of the others.
  6. Try talking to her sister by the Atlas Park sewer entrance. As I recall, when the contact switchover happened, the patch notes mentioned being able to turn in old versions of the mission to her.
  7. The space restrictions on the MA are not in place due to limited storage, they're about feasible bandwith usage.

    Positron acknowledged that players want more space at PAX and is investigating possible solutions.
  8. Quote:
    Originally Posted by Vanden View Post
    I'm 99% sure this is impossible, since none of those use player-available skeletons.
    The costume temps swap your entire model out, just like Kheldian forms and Granite armor. I'm fairly certain the Brutes and Whisps are theoretically possible (just messy due to some of their unique properties), but the Overseers are right out due to lacking a full animation library.
  9. Quote:
    Originally Posted by Freem View Post
    3) Mentor (you as the mentor or you as mentee) hospitalises in a fight or goes out of range, and the mentee drops like a rock.
    Similarly, Masterminds who are lackeyed no longer have to wait for their partner to zone into the mission to summon their pets at the correct level. And no more "you've been out of SK range for a minute so we're going to insta-kill your henchmen" either, at least not mid-mission.
  10. Quote:
    Originally Posted by Sigium View Post
    I'd really love horror-themed weapons. A Katana looking something like Soul Calibur, or Broadsword looking like something Lovecraftian.

    I can dream, can't I?
    Have you seen the Rularuu weapons? Because they've seen you.
  11. Dunno about 1, due to animation issues, but soooo /signed for 2.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    I think one of two solutions will mitigate the horror that is acquiring a suit of Vanguard gear.

    Either:

    Make the Vanguard unlocks account-wide, so even if they're a pain to get, at least you're getting some serious return

    or

    Combine all Vanguard pieces into a single pack and make that a single purchase. It may be expensive, but at least you get everything then.
    I don't see how the second option would be particularly useful. At least as it is now, you can pick and choose what you want, so if you don't actually need the helmet (250 flippin' merits), for instance, that's 250 flippin' merits you don't have to farm for.
  13. Lesse...

    1) Assembled Girl comes in three different flavors, but regardless she'd have significant +Lethal Resistance (being a cyborg covered in metal), and also have a small bonus to Psionic damage. Penalty-wise, she'd more susceptible to Fear and Energy damage.

    2) Masked Bolt has a terrible fear of fire, from when his house burned down. (Fire damage gains a chance to Fear.) On the other hand, he has incredible technological prowess and Archery skills, and I could see him getting a reduction to crafting costs and a slight reduction to recharge time.

    3) I have several characters who use either Dark powers or an equivalent opposite in the form of Holy powers (represented by Sonic Blast, Thermal, and Invulnerability). They would all either have a strength or a weakness to their opposite, I'm quite sure which.
  14. Quote:
    Originally Posted by FredrikSvanberg View Post
    Having not read the thread yet, I think a CoH movie (one of many) should be about the first Rikti invasion. All the events that so far has just been described would make for awesome visuals. Thousands of heroes fighting aliens all over the world, Statesman downing the mothership, the Alpha and Omega team's going to their respective dooms... I think that would be the most iconic CoH story, since it sets the background for pretty much everything. Anyone watching the movie would then be prepared to start playing right away.
    Plus the Rikti War has tons of unexplored stories and trivia. I'm still peeved that the novel was canceled.
  15. I think back then it was mostly a matter of lacking anything better to put in those zones, or the non-existence of say, the Crash Site/War Zone, so the Rikti had to show up somewhere pre-I1.

    On that note, it seems terribly strange that Nemesis doesn't show up in Founders'. It would fit his style, I think. Unfortunately I'm not sure what else you'd stick in FF. I could see changing Crey's level range and putting them in the Rikti spawn points and putting Nemesis where Crey once was, but then what to do about the Council? Their presence is equally pointless.
  16. I'm thinking movie focusing on the Rikti War (though strong characterization would be a struggle; the trilogy idea is a good one), followed up by a modern-day, slightly more cartoony TV show focusing on a bunch of newbie heroes.

    CG would be a strong possibility for both.

    Now if you'll excuse me, I'm going to go rewatch all of the CoX trailers and keep on dreaming.
  17. Flamethrowers are probably the worst offenders in terms of Longbow lore, with references to hiding them from the news cameras. Longbow shouldn't get to kvetch about Wyvern's shadiness when they spray napalm at fellow humans on a daily basis.

    It's another sign of CoV's unfocused plot, or maybe just a weak attempt to pump Longbow up as an adversary by making them amoral hypocrites.

    Of their existing units, I do love Eagles, Spec Ops, and Ballistas though.
  18. IanTheM1

    Spectral Terror

    Quote:
    Originally Posted by Master-Blade View Post
    Why isn't Earthquake targetable?
    Why is the Ouroboros Portal targetable for Villains?

    I'm sure there is a way they could change it if they really wanted.

    On a side note.. I suppose we can think of Spectral Terror as just another Decoy.. they are targetable and you can't affect those either.
    Point taken. I'm entirely unsure if there's any actual difference between pet entities and pseudo-pet entities like Earthquake outside of targetability and looks. Stuff like Lightning Storm and Voltaic Sentinel blur the line even more.

    A more thoughtful answer then, is that I would not at all be surprised if during early drafts of Illusion Control, Spectral Terror was a full pet, perhaps even capable of moving. Eventual changes gave it the self immobilize and the invincibility effect.

    Though, it being targetable does at least provide a weak metagame advantage in PVP. The more time your enemy wastes tabbing/mousing through targets means less time he's attacking you. (In before lolpvp.) PVE-wise, it being targetable makes it viewable in the pet window, which means you know exactly when it drops (does ST get the blinking icon?) and its location. I realize these are minor features, though.
  19. IanTheM1

    Spectral Terror

    I'm pretty sure any combat able entity is targetable simply due to the way the engine works.
  20. I have an SR Blaster. (Archery/Devices)
  21. IanTheM1

    Halloween event?

    Quote:
    Originally Posted by Seek_Trouble View Post
    So these were found diggin around in the code or what?
    Indeed. I'm a little perturbed that people get away with posting them here, considering I've been personally warned for just hinting at things.
  22. I'm not a huge fan of pointless invasion events, but the core idea isn't unsound.
  23. One of the big problems with CoV is that it was clearly written in some cases as though you had already played CoH (oh hey, so yeah, Hellions), and in other cases like you haven't (ZOMG A VAMPYRI?!).

    What would go a long way to sprucing up CoV without touching zone design or mission construction would be to extend the level ranges of Wyvern and Legacy Chain, and completely revamp Longbow.

    Why I hate Longbow is because they're basically recolored Council, but with inexplicable and inexcusably high resistance to S/L damage. I'd much prefer to see more superpowered Longbow agents across all ranks, instead of just the poorly balanced bosses, and fewer guys with guns. I'd also tweak their terribly outdated descriptions/names - Nullifiers don't come even close to nullifying anything until at least level 30.
  24. I'm almost certain that buff powers will buff an invisible dummy entity within the customization screen itself. It's probably a little easy to miss, perhaps, but even so.
  25. IanTheM1

    Enemy Variety

    I don't see the point in recycling MM sets for villain groups, since all of them can be fought in some way or another in Scanner missions as it is. Why use generic Ninja if the Tsoo would add personality to a mission? I'd find missions of nothing but plain Mercs boring. I especially don't see where they would have a place in actual story missions.

    The exception to this is that I would love to see the MM sets have equivalent villain groups for use in the MA, to represent an army of henchmen to carry out our player MMs' whims.