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Posts
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Joined
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You have the choice of either earning double Inf or normal XP and Inf while exemplared now. (This is changed via the options menu, with the latter being the default.)
When exemplared, you have access to +5 levels of powers. So, if a level 50 is exemplared down to 15 for Positron's TF, they will have any powers they have selected up to level 20. This works regardless of how you're exemplared - plain old teaming, TFs, Ouroboros, or PVP. -
Quote:FOR THE EMPEROR!!!now we simply need the devs to consider adding a chain sawd:
http://www.pso-world.com/images/item...d-action-1.jpg
Edit: Haha, what? The forums actually automatically un-capitalize all-caps posts? -
Clicking the starburst on the nav window (or More... on the mission list) will pop up the full mission briefing. The only place text goes missing is player-specific global text and mission debriefings, which it would be nice if they found a way to fix.
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Quote:And yet still incredibly fun learning to get around.There's a portal to Firebase Zulu on PI -it's in the Portal Corp building, and it's marked on your map.
From Firebase Zule you can access the Chantry, the Storm Palace, and the Cascade Archipelago - all of which are very big zones, but also very empty right now -
I'd still love transparency effects. I'd roll up a ghost character in an instant.
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Quote:Whereas I ran through ALL of the RWZ arcs on my Brute, on Malicious (as it was back in the day), and got maybe something in the realm of 250-300.I recently ran the first two arcs in RWZ and got close to 200 Merits because of the enhanced settings. I wasn't even maxed out, just -1/x3 That was enough for the Shield I wanted, and something else. If I had focused on repeatable missions against Rikti for the same amount of time, I'm sure I would have gotten more.
Anyway, time to repost my wonderful list!
Things they need to do with/for Vanguard Merits:
1) Up the drop rate. Not everyone wants to or can ship raid.
2) Give merit bonuses for the RWZ story arcs.
3) Give a merit bonus to the Lady Grey TF.
4) Severely reduce the price of the Vanguard costume parts. (IT COSTS 200 FOR PANTS PEOPLE, 100 FOR A GUN)
5) Allow characters of any level to earn merits.
6) Find some way to allow players to use unlockable costume parts at creation. Account-wide unlocks, redeemable tokens (sort of like Vet rewards), or make the unlocks recipe-based. -
Microtransactions or Vet rewards. Or both, please.
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Quote:See, that's the weird thing. Cimerora is damned pretty, but without doing anything elaborate that I'm aware of. Just a good view, some high-res texture work, and so on.The devs have said the engine in more powerful than they realized - so that might give a bigger scope for the kind of upgrades they can do.Even updating some of the older mobs would be good - like compare the Cimerorans with the Outcasts, for example.
Bringing the graphical quality of the rest of the zones up to the level of Cimerora would be time-consuming, but presumably not nearly as taxing on GPUs. -
Quote:That has always added another level of confusion and intrigue to the whole story. My only possible guess is that originally Rularuu tried ruling over the pocket dimension, and picked folks from the populous as advisers. Then for whatever reason he consumed them, thereby gaining their knowledge and personalities. This could've been the catalyst for his breakdown, when either they drove him mad and shattered his mind, or willfully escaped from him. It's quite feasible that his Aspects don't actually want to be reunited.We do know that the aspects of Rularuu were once mortals like us. This is quoted during one of the task forces. That would suggest that the worlds he consumes survive in some form.
If what you suggest is true it brings up an interesting thought. The actions of the midnight squad have driven Rularuu mad. The shard, if that is a form of his mind, was originally intact and had order. It could be that his entrapment was the catalyst that shattered his mind, and therefore the shard.
It will not be a good day when he wakes up....
If it's anywhere near the truth, it makes Rularuu an interesting blend of Galactus (with mortals gaining cosmic power) mixed with shades of Brainiac (we've never pinned down why Rularuu eats dimensions - could it be for knowledge?)... -
Power Customization was never "impossible" it was "bloody difficult" since they would've had to convert a massive number of FX doodads manually. What made PC, according to BAB some time ago, was one of the crew coming up with an automatic script.
As for me, I'm not really looking for much. Update a few low-res costume textures, spruce up a few zones, fix a few more bugs (Snake Caves were never rejiggered - they still have the polygonal landscapes), and that's about it. -
And because it's listed under the character's name, all feedback comments get sent through the email system rather then as a global tell.
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Tina McIntyre, stop the Lab Raid or something like that. Not Malta, Anti-Matter Clockwork. That's the only mission in the entire game that's meant to be failed. FWIW, you get an SO for completing it, as I recall.
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My problem with that mission has always been Silver Mantis more than anything else, but I wouldn't be surprised to learn it's buggy.
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It works the same way in that you're meant to do Safeguards for it.
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Quote:Ugh. I was having a bizarre problem with changes not saving properly (not to mention the arc publishing under my character name and not my global). Morben should be Murray. The dialogue is a holdover from an earlier version of the mission where you're just supposed to pick up Murray without any RIPs. But making Murray stand by himself refused to work for some reason, he still spawned with a group of Infected. I'll change it to Murray being guarded by Infected.Replacing this post with my comments on Ian's arc...
Mission 2: Murray is saying some strange things. It sounds like he's talking to a couple of Infected when he is in fact being arrested by Rippers. And who is Morben? He is mentioned in the navbar but never seen in the mission.
Mission 4: Glowie computer has no clue or other text, and is not required to complete the mission.
With some work this is a potential 5 star arc. It seems a bit sparse. The mission briefings are REALLY brief, if you know what I mean. I liked it well enough though. Because of the problems noted above I gave it a 3 instead of a 4. With even more polish and added details it is pushing for a 5.
As for the computer, it's all global text, since it's just a little bonus detail.
I just played your arc, and I liked it, especially the last mission. Funnily enough, that was the original idea for my arc. I was going to start with a mission where you have to bail some pathetic Destined Ones out from the Snakes, echoing the mission where you have to save the Arachnos operatives. But the clocktower map was unavailable, so I went with Dewey. Poor Dewey.
Edit: There we go. I've gone in and fixed everything, even if I had to unpublish it first. (Apparently when you fix published versions of arcs, it doesn't actually update the local file, only the uploaded version on the server. I understand why that probably is, but damn if it isn't obnoxious to some degree. Basically I wiped all my fixes when I tried to figure out why it was publishing under my character name.)
Well, fixed everything except the briefings, aside from cleaning up a little text. Since it's a 1-5 arc I decided to not bog it down with too much exposition, especially since Oliver is just sending you out on grunt work. I'm contemplating making Commander Weddock an old guy who just never shuts up to balance it out.
I also remembered the one criticism I had, which was that I didn't like the fact that the first mission of your arc was just a simple glowie collect and nothing else. I would've preferred something with some combat, perhaps making it so that you can't plant the data without taking out the witnesses. As it stands, it feels a little silly to walk right past Burch as you do it. -
That wasn't what he was getting at, Sam.
Admittedly, I was thinking less the actual mechanic of OAS, and instead the literal function of it/Phase. I probably would've just said phase if we hadn't been talking about Detention Field. -
Quote:Suddenly I'm reminded of a particular Assault set...Fulcram Shift is the defining power of Kinetics pretty much the only reason people take the set, if it was nerfed what would be the point?
You need to play in melee to get the majority of the benefits at high risk with a set that offers little mitigation.
Also, to the thread in general: What of the fact that FS basically replaces Siphon Power once you get to 32/38? -
I know the thread is about Defenders, but Controllers get FS too, and it's ludicrously easy to set up for them.
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I seem to recall that the reason given for why they can't be changed to toggles is that it's just plain impossible to do. Capture or phase sets the enemy to "Only Affecting Self"...which means they can't be affected by the toggle after the initial effect duration passes.
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Back in the old days, my group would have to hunt down a particular mission or arc in order to provide the proper backdrop for a storyline (and god forbid if you needed more than one, or it was the end map to a particular story arc). Nowadays, we can just make an MA arc and go on with it.
Back in the old days, unless it was a big storyline, most of the RP boiled down to standing around talking or doing the usual mission lines, without much overlap. Nowadays, I can take a spur of the moment idea and have it built into a workable MA mission in about an hour, with the complete expectation of both combat and RP. That's incredibly powerful.
Suffice to say, it's awesome. The restrictions on Custom Critters are extremely minor. Sure it means I still can't customize them exactly how I want them due to not wanting to lose all XP rewards, but most of my gripes have been minor from the start. Not to mention the underrated fun of making good use of existing enemies. -
Quote:I absolutely love the theory, but I believe the introductory mission for Kora states they're fed by the red waters of the Cascade Archipelago.Note that the Kora, although it appears to be a plant, apparently grows only in caves--dry, rocky caves, at that. Such a situation is not conducive to plant growth; there's little or no water, no sunlight, and very limited nutrients. Yet somehow they produce fruit so nutritious that it sustains the natives and noticeably increases the effectiveness of superpowers. Where does it get the means to do that?
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Let's also not forget that Akarist muses that the Shadow Shard seems like "the dream of a sleeping god".
I always saw the Shadow Shard as less of a "oops, the Midnight Squad sucked half of downtown in with Rularuu" and more "the Midnight Squad outright created a shadow copy of Paragon City to lure Rularuu in".
I mean, if you've ever played Riven, you trap the villain by offering him a way off his own crummy little world and back home by giving him a device made to look like it points home...except it instead leads to a dead-end prison world.
While it would add some intrigue for the Midnight Squad to have blood on their hands, there's never been any mention of a great disaster/disappearance back in the 60s. -
Well, my original idea didn't pan out since the map I wanted was missing, but I think it all turned out for the better!
Come try out my first VEAT arc:
Name: Making Your Name
Arc ID: 338871
Levels: 1-5
Missions: 5