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Posts
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On that note, where is Trina Furst? She's the only one out of the five I simply cannot find.
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Quote:To ask the question that I don't think has ever been directly answered (that I saw, anyway), and mostly just for clarification purposes: The Celestial Set will eventually come back, yes? The phrase "rotate out" and references to revolving rewards implies that they will return at some point after some other new group of VIP rewards is rotated out in turn.Silver lining: The costume parts will be available for a decent amount of time before they rotate out. We will be certain to give heads up before we rotate Tier 9 VIP Rewards out for new ones so that players have the opportunity to make any appropriate purchases to reach tier 9, if they so choose to.
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But the part about giving out warnings so that people can scramble to pay their way to the top is a bit disconcerting, since it gives the opposite impression.
Regardless, I'll once again repeat my own personal displeasure at limited time costume sets of any kind. Especially when Celestial is split into three parts. I'd hate to get caught with only 1/3 or 2/3 of the set. -
Quote:Ironically the main reason the Devs introduced the Alignment merit concept to the game was to give the "pure-bloods" some advantage to counter-balance the big advantage of being able to do almost anything red or blue at any time.Quote:Tourists already have enough bones thrown at them. The biggest one being access to all of the game. At some point there have to be drawbacks.
Therefore, I can't support your suggestion.
I guess maybe if you had a dedicated farming scheme you could somehow eke out more Reward Merits from TFs/SFs than you'd be normally able to get? But that's not much solace to an average player who simply gives a hoot about character concept but arbitrarily gets access to fewer rewards.
Quote:Honestly, I'm fine with rewards as they are for "tourists". Instead, I'd rather they just open up the other side's regular content. It's not particularly hard to get on (or just start) a TF regardless of which side you're on, so opening up those on the other side...meh.
Keep the system the way it is in spirit. More rewards for the "dedicated", more content for the "tourists". But actually make good on the "more content" part by letting them run arc contacts for the other side. -
Nukes are a beautiful thing when you work together with a Tank to make the most of it. A fully saturated nuke is actually remarkably efficient.
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I was brainstorming with a friend about what we'd like to see, and this is pretty much what we agreed upon:
- Praetorian Devouring Earth Archetype, which has been oft-describe by others already.
- Either the introduction of Epic Powersets allowing us to play Force Control / Pulse Assault Praetorian Police Dominators, or a VEAT-style PPD AT that allowed you to perhaps branch off into IDF or DUST.
- Praetorian Clockwork Archetype, so we can finally have a mecha-AT with fun moving bits that shoot lasers. -
Hm...maybe a soft, slowly pulsing light effect. Then they'd look a lot like Maintainer's Guild Beacons and that's a-okay with me.</obscure reference>
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Just make them glow slightly, like the bio-luminescent costume parts (yeah, I think it only shows on Ultra Mode, but...*shrug*).
I also wouldn't want to see anything too dramatic or "easy" but I will say that realistically speaking most badges are searched for using ParagonWiki or VidiotMaps. I can't imagine someone honestly figuring out or stumbling across all eight Independence Port badges, for instance. Or the Shadow Shard ones.
While we're on the subject of exploration badges, it's always bugged me slightly that all three sides use the same marker, despite it being the same design as the actual Hero version of the badges.
And on a tangential note, fix the freakin' Camel Snot badge already. Srsly. -
Quote:It should be at worst $10. So in other words, a 1 cent increase in price due to rounding off points.I think it's asinine that they are going away in the first place. The fact that some of them will essentially be doubled, or tripled in price in the new system is well, something I can't print without being modded.
It should be at worst $15.
Quote:I don't see the new prices as a bad deal. People who feel the need to get everything probably already got the packs. Me, I'd rather pay $1-2 for an item I really want for my character than pay $10 to get it with a bunch of others I don't currently envision using.
And it's not like the two sides are incompatible. $10 booster packs alongside micro-payment ala carte would make *everyone* happy. -
Quote:How peculiar. I've definitely seen proper Behemoth Portals recently. The stonework elements are part of the map, so they might've gone "missing" either due to misplaced portals or that bizarre invisible map/objects bug struck again.Also, Did You Know: Behemoth Portals used to have a large Stargate type stone ring around their blue vortex, which was positioned on top of a stone platform with a ramp leading up to the gate. These disappeared a couple of years ago, the actual portal effects began spawning on the floor instead of on their elevated platform and this is why now there is a displaced faint blue ring above the main portal vortex. The upper ring actually traces the inside diameter of the original stone Stargate, and once upon a time the portal vortex would have been inside that.
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I've always felt mini-games are rather cheesy in MMOs...but I guess I wouldn't mind as long as they weren't based on stupid, gameable-in-specific-circumstances-only physics glitches. (Why yes, I'm still bitter about the Ski Slopes.)
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Quote:I'm fairly certain Sally always worked as she does currently.When the issue went live, (or maybe some short time afterwards; it was years ago and my memory is faulty on good days) Sally had been altered. Instead of fighting back, she was revised to take one hit and then dive beneath the waves, "defeated". You still have to attack her to make that one hit and get your badge credit but with some things, game mechanics are game mechanics and you have to just go with the flow.
Sally was "saved" thanks to the efforts of the players who didn't want to have to beat up a mythical creature just to say that they had seen it.
Quote:They were bosses though, right? I don't think we even had Elite Bosses until Issue 3.
But I believe you're right...Heracles was the first EB and the two Hollows ones were updated at the same time, possibly at player suggestion even. -
Quote:The part about the lower damage was already disputed, so I'll point out that this is inaccurate as well.Did You Know? - The Power of the Mind
Psionic Damage is one of the most interesting damage types in the game.
- Psionic Powers can also bypass positional defenses.
Powers from Mind Control and Illusion are non-physical (well, I suppose you could get into some fun arguments about Illusion's largely light-based powers, but...), and so they do not have a Positional component like most attacks do. This means that SR (or any other purely positional-based powers) cannot protect against them.
Psychic Blast on the other hand, does possess the usual Ranged/AoE components that you'd expect.
I'm a bit hazy when it comes to unique powers, though. I'm not 100% on things like the Carnival's mask powers or some of the higher level Arachnos Tarantula attacks (Cloud Senses, I think it's called?). -
Considering we still have a significant (well, significant to lore buffs like myself) Egyptian group, the Blood of the Black Stream, lurking in the shadows somewhere, I'd like to see more Egyptian pieces too.
Heck, I've considered rolling a mummy character a few times only to abandon it due to a lack of proper pieces as well. -
AFAIK, not quite. Older NPCs are not anywhere near as modular as player characters, but they are built using a (smaller) number of defined slots and pieces. A long while back, the Test server bugged out and granted everyone dev-level costume access, and you could use NPC parts and I would assume this is also how the colorization menu in the AE knows what parts go where. Though not all parts exactly fit the system, because older NPCs were never built to strictly follow player character customization conventions.
On that note, I'm personally not concerned about being able to further alter NPC appearances, but rather being able to alter their powers. I'm still not entirely clear on why it's not possible to do that. (I suspect that part of it is them wanting to stop you from giving Dual Blades and other such weapon sets to enemies it would look completely wrong on, like Bladegrasses or something, but I would assume the basic functionality is entirely possible.) -
I wouldn't mind seeing Placate have its recharge lowered slightly as well. Right now you can bring it down to 30 seconds which isn't bad, but I think it would be a much more usable tool if it was something like 15-20 seconds. Hell, I would love to see how interesting Stalkers could get with it as low as 5-10 seconds. (Mind you, the duration of the placate should scale downwards accordingly - you should only ever be able to placate one enemy at a time.)
I've always felt that one of the hallmarks of a Stalker should be their ability to manipulate aggro constantly. Not only in order to place yourself back into Hidden status (which is likely why it has its current recharge time; it's pulling double duty), but also just to get mobs off of you and be able to theoretically dance around an entire group.
But the long-ish recharge time, combined with its re-hide effect's tendency to fail due to bad timing, means I usually end up forgetting about it unless there's a boss (or higher) that I need to double crit. A sad, boring existence for one of the AT's unique powers.
Of course, most of my ideas for how to fix Stalkers unfortunately boil down to "don't design them so badly in the first place" such as not giving them copy and pasted Scrapper secondaries. All Stalker secondaries should've been hybrid defense/active mitigation sets like Ninjitsu to begin with... -
Quote:I was about to essentially make the same post I made in the previous thread, but with it linked I don't have to.On a semi-related note, what ever happened to the CoH RPG? I demoed it at GenCon (or maybe Origins) several years ago. I remember thinking it was not awful.
But in short, keep asking and maybe it'll (eventually *cough*) make a return in some form. -
No, we have not received an official statement about the future availability of booster packs. However, in all recent dev/community references to booster packs, language such as this (from the OP of this very thread) pops up:
Quote:"Take advantage of the current pricing." There's nothing to take advantage of now unless the prices are going up. (Also I sure hope nobody buys those 2-3 packs that are actually getting cheaper.)The good news is that players who wish to take advantage of the current pricing are still able to do so before these items are officially discontinued.
[Edit: Another bit of iffy language is that we've never been told the store will specifically have Booster Packs. Instead they're always referred to as bundles, sets, etc.]
And if I sound bitter and distrustful, it's because I am. Between previously being told from the Producer himself that they "don't want to nickel and dime us" and the loads of hype about how "convenient" ala carte pricing is (which, when combined with an abstracted points system is a nice way of obfuscating real costs), I've become quite concerned with the current state of the Paragon Store. (And that's on top of all the other problems I have with Freedom best kept for other threads.)
I'm not even trying to accuse the devs of intentional ill-will, I'm just saying that they're presenting a questionable image at the moment, and it's largely thanks to a lack of communication on the issue(s). -
Quote:Here is a Redname quote for you to show you why people are saying the prices are not final....
From the Z-Miester himself. Fair enough?Quote:They say that about EVERYTHING that shows up in the Betas. There's a good chance that whatever the prices in Open Beta are, is what they are going to be when it goes Live. I'm not saying they are lying or any of that, but people shouldn't get their hopes up that things will change. -
Not if it means those of us who do like owning entire booster packs worth of items have to pay an absurdly inflated price. (As of right now on beta, you can hit about 85% of the original cost on the Animal Pack with two whole items - Animal Run and Bird Heads/Beaks.)
I'll also throw my two cents in: If I'm unable to buy the precise equivalent of the old booster packs on the Paragon Store for the same price, I will not be spending any additional money on the Paragon Store. I really had my eye on those infinite Architect Slots, but you can't put a positive spin on raising prices no matter how hard you try.
It either feels like a shallow cash grab, a scheme to get people to buy in to the weekly sales, or a penalty against veterans for getting 400 (or 550) free points a month.
Granted, this is assuming the prices remain as-is in beta. But for all the folks claiming I shouldn't be worried as "it's just beta, they can change!" I'm not very reassured, since I don't think I've seen them altered once yet or any developer feedback on the matter, outside of several hints that they're fully aware they're raising the prices. -
Quote:Power mechanics and aesthetics are not handled by the same devs.Agreed. Let's work on the part that makes MM pets mechanically useless against anything with a significant PBAoE attack before we put energy into eye candy.
They already have one. The problem is that it tends to work too well, potentially sending them farther away than necessary. And I think it may still apply to your own Oil Slick Arrow as well. -
Did they break this again?
You're supposed to be able to Rejoin Last Event through the LFG tab. -
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Quote:I could make an amusing comparison to the Incarnate system...and I guess I kind of just did.The more I read of this thread, the more I see people basically wanting to be able to do whatever the hell they want and get the rewards they want instead of what the rewards actually are.
What's next, letting us choose whether that recipe that dropped is a temp power or a Purple?
I'm not really sure why finding inequality in the current reward scheme is apparently the same as wanting to eliminate any kind of reward scheme at all. -
Quote:Doesn't do much solo for MMs...except, y'know, heal your minions.Pain Domination doesn't do much when you're solo, even as a mastermind (the heal is nice, yes.)
Regardless, there's no way to a do a dual ally/enemy power, that we know of. (And a minor -Regen/-Res power is pretty underwhelming to boot.) -
Quote:What I said they said was more or less exactly what they said; not a vague hint at all but a dev in an interview, IIRC. At worst, I had the gall to take what was said at face value, instead of psychically knowing that "never switching away from Hero/Villain" came with an additional "of course, you can switch to either of those, but you can't switch away from them".Sounds more like more of the same old thing that always happens. The devs give out some vague hints and some people let their imaginations get the better of them and then get upset when reality doesn't live up to their fantasies.
It still doesn't make a lot of sense in its current implementation. Granted, I assumed at the time that remaining an exemplary Hero or Villain was only going to be a badge or something, rather than the ability to earn PVP, Purple, and cheap rare IOs.