IanTheM1

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  1. Don't fake the funk on a nasty dunk.
  2. Quote:
    Originally Posted by Stone Daemon View Post
    But then, they're essentially veteran badges, are they not?
    Presumably you'd still have to log in on at least one character during the anniversary event, so not quite.

    Obviously there's a bit of a snag when it comes to people who have had older anniversary badges but then deleted those characters.

    I guess what I'm saying is that, yeah, letting people who were in no way, shape, or form actually around for the anniversary events get the badges would be defeating their entire purpose.
  3. I'd rather they go back and just make the anniversary badges global.
  4. I also really like this, if only because it directly references the bauxite and/or red coral mining that otherwise goes relatively unmentioned in CoV.
  5. I really don't think the old content needs an overhaul, they just need to hire a "Content Editor" to weed out some of the...weeds...in the mission lists.
  6. Forget silver bullets. I just wish they'd go back and tweak the obnoxious levels of resistance to all damage those things have.
  7. Issue 17, which is currently in Open Beta, is going to include several outdoor Roman maps to go alongside the Cimeroran caves that are already available.
  8. Quote:
    Originally Posted by Another_Fan View Post
    To be completely honest I have no understanding how anyone could ask that as a serious question. You rule out so much and so many options to achieve a mind numbing blandness that isn't even particularly desirable as a goal.

    If you want to go that route, why not just have one set of numbers for each ATs primary and secondary and have everything else be pick the animation.( You would need all the animations to be the same length as well)
    I've heard of slippery slopes, but I think you just plunged off a slippery cliff.

    All I'm looking for is for the crash on Rage to be fair to both resistance and defense-based sets.
  9. Quote:
    Originally Posted by Another_Fan View Post
    Some things will just never go with others. You are never going to see a great craze for Lutefisk with Neapolitan icecream. Instead of trying to fix things so people can't do stupid things, (Like take sets that just don't go together) It would be nice to just have maybe an advisory when you go to roll a character.
    Or how about the developers just (re)design things intelligently instead so that players can't do "stupid things" in the first place?

    And the fact that you can skip over the defense debuff sounds like another design flaw.
  10. Quote:
    Originally Posted by Duncan_Frost View Post
    Really, since when? I don't know if there's a source I've missed or something, but it seems like a very solid power to me
    Well, IIRC, Castle did say back when the crash was changed a rather lengthy time ago that he'd look at it again, mostly to finally get rid of the Defense Debuff so that Rage stopped unfairly penalizing defense builds.
  11. Quote:
    Originally Posted by EvilGeko View Post
    In most games, rewards are given for experiencing the content. Why would a reward be given for refusing to do so?
    Maybe there will be rewards for doing potential Exemplary Hero/Villain content, perhaps?

    Or more obviously - we know there will be "turning point" missions in GR. One path leads to the grey, one obviously must not. Both paths will certainly have rewards at the end.
  12. Except that Vigilantes and Rogues do not get access to what I would call both sides of the game. They can travel to the opposite city, yes, but they can only do additional Vigilante or Rogue missions there, AFAIK.
  13. A number of the statues get history plaques and exploration badges.
  14. IanTheM1

    Drugs in CoH

    Superadine definitely comes in a liquid form according to the lore, and so it's likely injected.
  15. I'd love an RTS in the vein of Company of Heroes focused on the various armies of the CoH universe.

    Controlling battalions of Vanguard units = win.
  16. /signed. I'm not a huge fan of Tier-Nines to begin with, but I didn't even bother taking Power Surge because of the transformation.
  17. IanTheM1

    Origin Powersets

    I think there's some confusion going on here between origin-restricted powersets and origin-slanted powersets.
  18. Quote:
    Originally Posted by Warkupo View Post
    How is becoming progressively worse with each issue supposed to be a point in Fly's favor? You have an odd sense of humor.
    I wasn't stating that in defense of Fly. Just pointing out that all of the travel powers have gotten progressively less useful as time's gone on.
  19. I also seem to recall him mentioning setting something up so that custom colors would default to the closest match to the default colors. Not sure if that's still in the works or not.
  20. Quote:
    Originally Posted by Cyber_naut View Post
    Oooo a dev response, lol. Well you guys said it was 'essentially impossible' to allow us to choose the color of our powers too.
    Except for that part where that was never what was said concerning Power Customization.

    Quote:
    Originally Posted by Warkupo View Post
    I beleive the idea is to balance the endurance cost so that going over the current cap would be alright.
    That still doesn't address possible performance concerns.

    I also find it funny that people still complain that Fly is a bad travel power when all four actual travel powers have been largely marginalized thanks to Ninja Run and the approximately 3000 teleport shortcut powers we now have.

    Quote:
    Originally Posted by Quaver View Post
    My nomination though is Conditioning for VEATs, it seems barely noticable and doesn't even scale like Vigilance does/(did, depending what changes...so excited..!).
    Seems barely noticeable? Once I read that thread where Castle explicitly compared VEAT recovery and regen to base I was shocked to see how little it actually gives. And considering that the number one problem that all three of my VEATs have is endurance troubles, I'd love to see Conditioning get a little buff at some point.
  21. IanTheM1

    New Travel Pools

    How would tunneling work on those little staircases in Steel Canyon? How would tunneling work on fire escapes? How would tunneling not look like crap on any slanted surface for that matter?

    I'd love to see it as a travel power but until those problems get a solution, I don't see it happening.
  22. I honestly get a little angry when I get a generic Intangibility IO recipe.

    I think I'd be even more angry if I got a Intangibility set recipe from a merit roll.
  23. Quote:
    Originally Posted by Ocularis View Post
    Duke Mordregar, Leader of the Hellions! (hope I spelled it correctly)

    *also more hellions in general.
    On that note, the Blood of the Black Stream, dangit.
  24. Quote:
    Originally Posted by Cyber_naut View Post
    Swap this turd out for hyper-flight, a faster fly with very high end cost.
    Pointless, and essentially impossible. Fly itself already caps fly speed easily enough that making a "faster fly" would be redundant. Upping the flight cap won't happen either, due to balance and/or performance concerns.
  25. The Lord of Frosts. (Is it any surprise he cameos in my arc, The Time Bandits?)