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Posts
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Joined
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As I was collecting exploration badges today, I grabbed "Broken Mind" which said I was underneath MoM, but trying to fit the underground map to the topside one didn't really help in tracking it down.
Where exactly is MoM? The closest thing I could find was a particularly tall and prominent building in Four Gables, but that didn't seem right. Is it even on a map somewhere?
Edit: Context clues indicate that it's not on the map. Strange though that the badge pegs it as somewhere around Tiberian Bluff or the Four Gables. -
There's a highway leading out of Imperial City at the south end of the zone that got me the badge. Though I may have been helped by lag.
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Any slotting tips then? I was planning on some combination of accuracy, end mod, and healing, but I'm not sure how much I'd get out of upping the regen in particular.
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I'm cool with this idea, though I'm also one of the folks who feels that the storage banks are a pointless timesink to begin with.
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Professor is available for logging out in the CDEC in Imperial City.
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Quote:I dunno. A decent chunk of the Praetorian content fits pretty well into what they've defined as Vigilante or Rogue. I'll admit, I'm not sure how dark the Crusaders get since I haven't done Resistance yet, but they certainly sound like a good fit as Vigilantes.You'll have a hard time painting Resistance Crusaders as becoming legit heroes, specifically since the rep right at the end tells you the only reason they have a portal to the Rogue Isles is "for those Crusader types." The way the fiction is written, Wardens are the good guys and Crusaders are the bad guys, both within the Resistance. I assume it's the same between Power and Responsibility within the Loyalists, but I haven't done that yet.
Though really, I could see you justifying pretty much any of the four factions on either side in Praetoria. The missions are explicitly written to allow for that wiggle room. -
Does anyone know if they play nice together, or will the proc stun me as well as/instead of enemies?
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My general guideline is that the character should usually be the opposite faction-wise than they are in Earth Prime (so villains become Resistance, heroes to Loyalists), but everything else is open-ended.
In short, Praetoria is not "opposite world" it's "what if the heroes were villains and vice versa?" world. It's rather fun seeing exactly how you can twist your characters towards the other side.
Plus, if you want to really strive for authenticity, you have to keep in mind that Praetoria's backstory is massively different from Earth Prime's. Lots of things that happened in Paragon didn't in Praetoria, as well as the reverse. This could lead a character to being incredibly different or incredibly similar. -
I think the real revolution here is that you don't need to unlock said NPC costume parts via a badge, or a TF, or a broken merit system.
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There was a semicolon in there. The point being made wasn't that pink = psychic, the point was that the animations work pretty well for what one might expect psionic melee to look like, and it helps that the set looks good in pink.
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Quote:Oh. Ouch. I thought they had changed more significantly..But the problem is that the retcons are still more or less the same storyline - the new arcs aren't different enough from the old ones to be seriously considered as different stories - the mission sequence, situations and quite a bit of the text is almost identical.
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Quote:To be fair, that's less "borderless zoning" and more "make the harzard zone gates work like the travel tunnels". But I agree.I was thinking, instead of having to find juuuuust the right spot on the security guards that you have to click to get into most hazard zones, wouldn't it be cool if the devs put that new borderless zoning tech from Praetoria into those gates? Just stroll through that giant door in the war wall in Atlas Park and end up in the Hollows.
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They took place in the past. At the very least, the current relationship between Neuron, Anti-Matter, and Tyrant is more or less based on the old Praetorian War arc.
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Quick update. Tonight I turned off dynamic shadows, going back to normal stencil ones. Played a good number of hours with no lock-ups.
Whether they're the direct cause, or if they just help memory usage to balloon out quicker I don't know. -
GTX 260 w/ latest drivers.
Win7 32bit
Same exact symptoms. Flickering graphics, lots of crashes. Best I can tell on the crash front, it's a memory leak, and once you try and do something that draws a new screen (entering missions, entering or exiting buildings, enhancements, training up) it'll crash.
I mitigated the leak by turning dynamic shadows all the way down to lowest quality, but it'll still eventually happen. Kind of annoying when Virtue constantly has a queue.. -
Is anyone else getting constant crash issues with the game post-GR?
Seems like if I try to do anything related to the screen blanking and redrawing (entering missions, entering or exiting buildings like the CTA, entering the ID screen, or entering the powers screen from a trainer) it has a decent chance of locking up the game. Worse, while I could occasionally get the crash prompt before, now the game won't even give me that so I can't directly report it.
For the record, this is happening even outside of Praetoria. And I'm running the latest nvidia drivers.
Edit: Best I can tell, it's a memory leak. Just had to force close the process again and it was using over 1,000,000 K memory. -
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Hopefully they show up once the online store comes back online. But yeah, throwing in another "free slots never appeared".
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When I wasn't crashing for no reason, it worked fine.
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Quote:Phasing through walls can't happen, because there's nothing there behind them for the player to walk on. And really, it would look janky no matter what.How about phase shift allowing you to walk through walls? That would be a great comic book staple. As for TP, it would be cool if you could activate it and click on the map to teleport to that location. It seems consistent with most comics that you'd only be able to teleport in line of sight or to a place that you've been before. (ie, if the map isn't clear yet you can't tp there)
Map-based teleportation is tricky because of the vertical axis. With such varied terrain in the city, and potential obstacles in mission-maps (desks, chairs, trees, railings), it'd be a rather tough thing to accomplish. -
Except most of the problems with the older TFs is that their mission structure is lame. Making the Clockwork King more interesting to fight will not entice me to put up with the tedium of Synapse's TF.
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Quote:Essentially this. Any more than one power on auto-fire, and you start toeing the line of "botting".Or is the reason his feature isn't in the game because you think people would just ctrl-click all their attacks?
They would also probably have to program something to help detangle potential priority conflicts too, but I could be wrong on that. -
Quote:Hrm. Should Blasters really get access to Night Fall and to a lesser extent Soul Tentacles? Those are just going to cause headaches when Blasters finally get Dark Blast.
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It's art they had lying around. Those were originally the art for the mysterious "Spectral" and "Corsair" event badges that have gone unused for a very long time.
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Quote:Srsly.I'd also like female minion models, but I know that's not going to happen, because, for some reason, they think that females can be used offensively while males can't
which is somewhat offensive in and of itself
I'd be interested in seeing Barbarians, but the rest sound too similar to what we already have. What I think is truly criminal is the lack of Pirate MMs. And the fact that Ninjas have been essentially broken since CoV launch.