IanTheM1

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  1. Quote:
    Originally Posted by Basilisk View Post
    My feeling about the entirety of redside is that it's a marvelous example of the devs' reach exceeding their grasp. It feels very much like in the planning stages, there was some intent to get a whole lot of lore in there with all these new villain groups and special arcs to make it much different from blueside. Unfortunately, as things progressed they realized they didn't have nearly enough time to get all the new mobs and stories put together, so they threw in what they had, focused on a few key groups to give a complete level range to (Longbow and Arachnos) and smoothed things over to fit.

    As a result, you see a lot of the "new" groups at the lower levels — Goldbrickers, Luddites, Legacy Chain, etc. but once the created mobs for these are outlevelled in the 30s, nothing is there to replace them. As a result, the majority of the high 30s is filled with Longbow, Arachnos and CoT and sprinkled with a few holdovers from CoH.
    Except for Port Oakes, which except for Bocor and the Radio is largely "Well, I hope you played City of Heroes, or most of this won't make much sen-OH SNAP A VAMPYRE!"

    Quote:
    Originally Posted by Vanden View Post
    Now the Contaminated, I think there might be a story to tell there. Just what is in that water that's apparently turning humans into Shivans or some equivalent?
    It's already been told. Either Dr. Forrester or Operative Grillo fill you in.
  2. *reads over the first page* Cripes, remember when the creed of Suggestions and Ideas was to attack the idea and not the poster?

    Also, I just checked on my Mind/ Dominator, and yes, Levitate's damage tick comes in about a half-second to a second too late, consistently, and against even con/+1 enemies.

    That said, I think the ideal solution would be to just tweak the damage timing and not shove it to the beginning of the animation. I agree that it would look bleh to do so.

    And since we're on the subject, I wouldn't mind a consistency pass on all powersets for this sort of thing. I seem to recall Dark Blast having a number of hit delay issues, which only makes the set feel even wimpier than it already is.
  3. Quote:
    Originally Posted by Eva Destruction View Post
    Another translation: "Trial forming, PST" = "Trial forming, spam global channels or broadcast for invite." The leader didn't invite the people who did that. Interestingly, that was the trial where all the temps were miraculously found. It was an interesting tactic to weed out people who lack reading comprehension, I think I will use it in the future.
    I've never quite understood why so many League leaders outright ignore broadcast, whether they ask for tells or not. Not necessarily applicable in your case, but it's an odd thing that I see a lot.
  4. Quote:
    Originally Posted by Vanden View Post
    See what you should be saying is that encountering the mirror versions of these characters won't mean anything when you don't know anything about the normal versions.
    Except that Atlas and Galaxy Girl have been pretty extensively profiled in some form or another.

    If anything, encountering Praetorian versions could offer more glimpses into what those characters were like, seeing as how in Primal Earth they're both quite dead.
  5. Alignment merits are a big headache caused by the need to "balance" Hero and Villain moralities versus Vigilante and Rogue moralities. Except that it's an empty choice: You can either get premium rewards easier than normal, or you can...team up...on the opposite side, something largely pointless thanks to the prevalence of co-op zones and the fact that you always have the option of going all the way from hero to villain and villain to hero.

    It doesn't help that the original purpose of Fort Trident and the Crucible were lost along the way. The original idea as advertised was to reward characters who never strayed from their chosen path, whereas in implementation anyone who attains Hero/Villain alignment is granted access. The result is that there's really not a whole lot of purpose in maintaining Vigilante or Rogue morality.

    I'd also like to know whose idea it was to sell individual costume piece recipes for 1 Alignment merit, because come on.
  6. Quote:
    Originally Posted by Tubbius View Post
    So where'd the Copyright List posted a few posts up come from?
    Oink, oink. I was half-ready to post the list myself to show how dumb some of the filtered names are.

    Like the one that brought this mess to my attention: A friend's arc was invalidated due to a character with "Victor" in the name.

    Yes, that's right, now they're even banning common names used by Marvel characters.
  7. I think the big problem with Chemical ammo versus Cryo ammo is that they both essentially do the same thing: decrease incoming damage. I'm not sure what effect you could give Chemical to make it more different, but I do like chance for hold idea.
  8. Quote:
    Originally Posted by Hercules View Post
    Actually, back in beta, that was they way it was originally designed. You could click on the tram door at anytime - they never explained why they took that ability away.
    At some point there was a bug where the detection on it broke to the point where it was a very slim margin of time where you could click the tram doors. They fixed it, and the patch notes claimed you could now click at any time, but either that was only true for about a week before breaking/changing again or it never worked as advertised.

    I'd say the elevators in Lambda are one of the big (as big as this issue really is) examples of this problem at the moment.
  9. To be fair, Sam, I'm under the impression that most door bugginess is caused by dropped packets; something's going wrong with the connection between the server and your client and therefore can't really be fixed in any meaningful way.
  10. I was never quite clear as to why Pistols (the Tier 1 power of the set) did not get debuffs. That alone would give the set's debuff ability a small bump.
  11. IanTheM1

    New zone?!

    Quote:
    Originally Posted by Memphis_Bill View Post
    Not sure why you think I'd cringe.
    I was under the impression you had a strong dislike for Incarnate content. But perhaps I've misinterpreted something or mixed you up with Sam.

    Quote:
    Originally Posted by Safeguard View Post
    Interesting you should mention this because I think that is another one of those bugs that could actually be turned into a cool game mechanic.

    For example, a player runs through the story arc of Dark Astoria and successfully completes the final mission - what happens? The fog and gloom is removed from Dark Astoria and the sun shines once again. I think it would be a great way for a player to feel heroic and like they actually changed something in game. Of course, this all resets back to the fog so others can complete it as well but I think the effect would still be there. Much like Recluses' Victory and how the zone changes. I think they missed the boat with not implementing more of that mechanic throughout the game.

    Remidi beat me to the punch
    Precisely. My point was that making Dark Astoria look new and interesting simply requires them to turn off the fog (and add a few bits and bobs), compared to have to entirely rebuild whole sections of Faultline or hypothetically Boomtown.
  12. The best would be if we could power customize Warshades. That would probably look the inkiest out of anything.
  13. IanTheM1

    New zone?!

    Quote:
    Originally Posted by SilverAgeFan View Post
    So I says, yeah, loosen up a bit and throw in a smaller self contained one issue revamp here and there in the dead zones that expands a villain group or two. Faultline had no new enemy types (other than AV's). And with the tip missions you've got tons of supporting characters. What if someone like Overdrive (not actually my first choice, but just pulling a name out) featured prominently in two of three 8 mission arcs in DA for example?
    I think they should budget for an experiment. Instead of completely revamping Dark Astoria all in one issue, for example, start by just adding a contact with a story arc or two. Throw in a small number of tweaks to the zone to add unique locations for the missions. Nothing gets completely resolved in these arcs, obviously, but perhaps the second arc ends with you figuring out/stopping what the Tsoo are trying to do in DA. Then the next issue comes and they build right on top of that - two more arcs, a few more zone tweaks or a new zone event.

    Start small and build into a complete package. That way they can fit it inbetween the big, big stuff and also affect change on a much more tactile level. Players have a problem with gimmick X or plot thread Y? Dump them next issue and move on, instead of having to untangle or rip out or just go on ignoring massive problems. This also allows for a more naturalistic expansion of these zones. Remember when the Arenas were under construction and we got to see it? Much cooler, frankly, than Vanguard just suddenly teleporting their entire base in from nowhere.

    Dark Astoria is actually a unique case since what the zone actually looks like is largely meaningless. And should something take away the darkness and fog, the zone would still look cool and interesting. (Having flown around a bit on test when a patch borked the fog, the zone is built unlike any other in the game.)
  14. IanTheM1

    New zone?!

    Quote:
    Originally Posted by Samuel_Tow View Post
    I'm also of the opinion that I'd rather see City of Heroes zones revamped than see new zones added to that side of the game. On the flip side, I fully believe that City of Villains should get at least one new zone at some point. I'd slate it for 15-25, myself, as that's the primary level range where you only have single options: 15-20 in Cap, 20-25 in Sharkhead.
    I was just talking to a friend earlier today and what we agreed on is that a single issue with one heroside zone revamp and one new zone for villainside would be the best possible solution.

    Personally the level range I hate in CoV is 25-30. Your options are a few scraps of Sharkhead along with Nerva, which easily has the weakest launch content of CoV. It's also about the point where you have to do 5 newspaper missions instead of 3 to get a Mayhem/new contact. Coincidence?

    I'm still holding out hope for Crocodile Isle...
  15. IanTheM1

    New zone?!

    Quote:
    Originally Posted by Scythus View Post
    Hequat's a dark god and we fight her in one of Scirocco's arcs. It's not exactly difficult for non-Incarnates to fight a deity.
    My thought was that the Sleeper could very easily be empowered by a fresh mass sacrifice or some other justification. But I see your point.
  16. IanTheM1

    New zone?!

    Quote:
    Originally Posted by Samuel_Tow View Post
    Also, it's worth remembering that we're not going out of our way to poo-poo the official response thread (that I haven't seen but I'm sure they've created). That WOULD be in bad taste.
    But you're essentially admitting to poo-pooing my thread instead? I'm a touch hurt, Sam.

    My opinion has been pretty static on the matter: I like new zones and revamps equally. I want to know more about Dark Astoria. I also want to know more about Praetoria.

    There's a handful of references of something going on in Dark Astoria in Tip missions. The upcoming conflict also seems to hinge on the very fabric of our dimensions. It would not be hard in the slightest to slip in a DA-centered arc or two.

    Heck, while I know Bill will cringe at this, beating back a dark god sounds just like Incarnate work to me...
  17. IanTheM1

    New zone?!

    Quote:
    Originally Posted by Eva Destruction View Post
    It's going to be a level 20-30 Praetorian zone because the devs are in love with Praetoria and seem to feel that level 20-30 desperately needs more content for people to do once, outlevel, and then go on to run the RWZ and Tina and Maria again to get to 50.
    To be fair, if it acted as an alternative to the current terrible "Oh, congrats on level 20, now get out." arcs in Praetoria, I would be very, very happy. My Praetorians will not abandon their home, for better or for worse.
  18. Keep in mind that the actual purpose of the respec trials is to be run by someone who needs a respec. There needs to be a difficulty buffer in case your build is seriously screwed up.

    I'd much rather see them tweak the villain respec trials and make the Thorn Tree slightly less frustrating. (The gimmick isn't too bad, but the AV is obnoxious.)
  19. IanTheM1

    New zone?!

    Quote:
    Originally Posted by Golden Girl View Post
    I don't think it's the moon - they use the world "world" in the description, which makes it sound like a non-Primal Earth location.
    While I'm not betting on a space zone of any kind, all it says is that it ties into the storyline of the "world". That could easily mean anything - Primal Earth, Praetoria, or both.
  20. Quote:
    Originally Posted by InfamousBrad View Post
    Why courtyard before turrets? Isn't it easier to do it in the other order?
    If someone falls off the wall and into the courtyard, there's a possibility they'll aggro and die. Not to mention the traditional route places you on the raised platform closest to the turrets, making for an easy starting point.

    Also I really wish they'd do something about the elevators. Every single post-launch day failed Lambda I've been on has been due to somebody going through the elevators and starting the timer early, causing everyone to scramble in confusion.

    I'd really like it if the leader and only the leader had to click a glowie or something in order to activate the elevators. Barring that, a message indicating who activated the timer, so they can be swiftly kicked.
  21. I know it will never happen, but damn would I love to play Stone Armor with Harden. Not only would it be a great utility power in a set that is a bit lacking in non-Granite mitigation, but it's a creative solution that also removes the non-penalizing penalties that Granite currently has.
  22. The only real problem I've had with the final fight in Sutter is the sudden, without warning airstrikes that were one-shotting my Defender through Temp Invuln. I love the strafing runs, but the bombs suck and I still don't know how they work. Also, bizarrely, I don't think either time I've run it I've ever seen Praetorian Duray summon clones...

    I also strongly dislike how hyped the floating fortress was considering we don't really DO anything on it. And similarly, I strongly dislike the pointless optional objectives. I assume they can change the dialogue to some degree (the Admiral certainly can't remark that he's never lost a ship in the fleet yet if you don't save the one in danger), but that's largely meaningless when that dialogue is never seen by the whole team.
  23. I was under the impression they might have also been guarding against the possibility of people getting into the (invisible) Ski Chalet during the off-season.
  24. /signed.

    Bad arc writers abusing a feature has never been a compelling reason to not add it.