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Posts
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Joined
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I'm all for buffing nukes with crashes to some extent, but I dislike the idea of making them scale to become more endurance efficient the closer to 50 you get.
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Quote:If that's their justification, then it's an absurd one. For one, villains don't get much wiggle room to skip Newspaper/Mayhem missions. Plus Flashbacked Safeguard/Mayhem missions would not give out contacts and would presumably not have repeatable temp powers, meaning there would still be a reason to do them at-level.I get the feeling that they're reluctant to add the Safeguard/Mayhem missions to Ouroboros because people they feel people would just skip the paper missions and wait to do the SG/Mayhem missions until they could one-off them.
This puts everyone, both inside and outside Ouroboros, on equal footing.
In other words, I'm not seeing what is so special about Safeguard/Mayhem missions that requires them to be gated in such a way, after the fact. Keep in mind that Ouroboros allows you to skip a contacts "filler" missions and go straight to the story arcs and badge missions, both of which offer comparable rewards.
(Also yes, I agree, reducing the newspaper grind somehow would be nice. Let's start by lowering the threshold to 3 missions at all levels. Changing to 5 just because you're high level was a bad idea.) -
Quote:I'm sorry you feel that way.Game needs to keep updating visually.
Lag and performace are things the devs need to take care of.
Quote:Furthermore, would a few extra pseudo-characters on the screen really contribute to the lag that much?
Adding such pieces to mannequins that nobody pays attention to in the first place for the sake of advertising or prettying things up at the expense of performance is foolish. -
The weird thing is that there is, but it was only shown on that G4 Cinematech City of Heroes special. I'm not sure why it was never added to the website. I don't think it actually showed much of Sonic or Archery though.
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The first part yes, the second part ew, please, no. Newspaper/Scanner missions are so horribly boring that I try and avoid doing them even when required to. I don't see the need to bog down the process with throwaway missions.
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Quote:The point is that most of the booster pack costumes have a higher graphical cost than generic pieces, especially the ones that include cape elements. When the choice is between keeping something old or adding potential lag to Icon, I'll stick with the status quo, yes. I'm not sure why that pegs me as being "stuck in the past" though.The current mannequin costumes are older than straight walking.
I want a static mannequin, but with newer costume sets, to promote different booster packs.
I think is a great idea.
I never get why some players want to be stuck in the past. The game needs to keep updating things to have a fresh feeling.
If I were in the art team... -
We're getting I20.5 before we get I21. Edit: Dangit, beaten.
After that is the Praetorian Underground where we'll finally be confronting some Devouring Earth. Confirmed from PAX East info. -
Not sure if that's a great idea. They did something similar by putting animal-themed NPCs in Pocket D when the booster came out, but I don't think we should increase the graphical load in an area where people will be swapping between costumes/auras/capes/etc. with regularity.
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Considering my Shield/Axe Tanker is a buff alien warrior cop, I love the tarzan yell on her.
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Quote:90 seconds, actually. But yes, it's quite annoying. Not sure which is more annoying - resummoning Gun Drone or Voltaic Sentinel.I misspoke. It's hard to kill, but it TIMES OUT too fast. The pet only has a 60-second life span, which means I can only ever really use it for one fight, two if I hurry. I simply have to spend that absurd amount of endurance very often if I want to get any mileage out of the power.
Quote:You're offering solutions to make the power more awesome while keeping much of its current cost, that's what I'm referring to. At the opportunity cost that Gun Drone has right now, I'd expect it to be WICKED AWESOME! The problem is that if it were that, then it would simply become too awesome to use, and I'm not a fan of that. Again - I'd rather have a mediocre power at a mediocre cost than a huge power at a huge cost.
Again, I wouldn't be opposed to making Gun Drone not suck, but I want to focus on making it less costly to use first and foremost.
That's pretty close to what I suggested for Gun Drone, excepting the recharge/duration, which I suggested as I did to slightly restrict slotting options. I wouldn't be opposed to bumping the duration up a bit, however.
(Your first example comes close to Too Awesome To Use, but as long as Gun Drone is perma-able and the costs are tolerable, it still really doesn't apply...) -
Quote:APPs were Issue 3 as well. Yes, for the first couple of issues of the game you didn't actually get anything new from levels 40-50.Issue 1 - APP's (granted some of these aren't new but it did add new things to the existing AT's)
Issue 3 -Kheldians
Quote:and lets not forget Dual Blades,Shield Defense,Earth Assault, Pain Domination and the various proliferations that sometimes required new powers to be made, done throughout the lifespan though I forget specific issues. -
Quote:I'm undecided if Regen is a bad example to use or a great one.More than anything, though, look at something like Regen's T9 power. Moment of Glory is a very strong buff, but it only lasts 20 seconds. "Defence Build Up," they call it. If the power had a 1000 second recharge, cost 50 points to activate and needed 7 seconds of interruptible animation, that power would be complete garbage. Instead, it costs 2.6 points of endurance and recharges in just 240 seconds. It's not something that will make you an unstoppable god capable of outlasting an AV, but its cost is low enough to where it doesn't matter, and you can still use it anyway.
Or look at your typical Blaster conundrum between proper nukes and mini-nukes. You have fans for both sides, but there's no denying that mini-nukes are popular and that they see a LOT more use. People don't feel cheated because they got Full Auto or Rain of Arrows or Hail of Bullets, because those are solid powers at not too great a cost. Gun Drone could be that kind of power - not very amazing, but pretty cheap, too.
Keep in mind that Regen has been through so many revisions that it simply doesn't follow traditional set design anymore. Instant Healing became the set's true god-mode along the way and Moment of Glory used to be the Tier 9 that actually reduced your survivability, and simply had to be changed into something that wasn't absurd and broken.
On the other hand, if you convinced me that Time Bomb was Device's true Tier 9 (and after examining the numbers on it, I'm not really clear why it's quite so loathed), I might change my tune.
Quote:I tend to see Gun Drone as a damage aura that doesn't require the Blaster to actually be in melee range. It adds a not insignificant amount of damage, and it's a pretty tough bugger, too. Yeah, it can't really serve as a tank, but it can help out. Quote:How this applies to Gun Drone is that, at the current stats of the actual gun drone, it's a pretty solid power. You have a strong pet with consistent damage. Hell, if I could, I'd keep one out all the time. But I can't. I can't because the Drone costs a hell of a lot more to summon than it's actually worth, I can't because the thing dies way too fast, I can't because I'm afraid of being interrupted and wasting my endurance, as for some strange reason the game drains endurance BEFORE the power activates. Making the Gun Drone have an opportunity cost of 0, or at the very least having a much lower opportunity cost altogether, would make it a very solid power that I don't have a laundry list of reasons for not using.
There's also the tangle that "Too Awesome To Use" is more about expectations and lack of fore-knowledge of the game ahead. It's about holding onto your I Win Button as you weather fight after fight, because surely you'll really need it later on down the line and yet that situation never comes. Have you ever actually said to yourself "I better not summon Gun Drone right now, I'll need it later."?
I don't disagree with your points really at all, just the misuse of a trope.
Quote:With all of that said, I'm not against improving the drone. Far from it. However, I'd be much happier with a decrease in the power's cost, rather than an increase in the power's performance. -
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Techbot pretty much covered it, but I'll also point out that Clear Mind is not meant to be an active buff, but a reactive buff.
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Quote:I would normally agree, but Gun Drone is the Tier 9 of the set. Even if they made it not suck, it would still just randomly spam Chain Gun around and not really get a lot done. In fact, I'm pretty sure even if you improved the end/recharge/cast time, Voltaic Sentinel would potentially be the better power of the two. In other words, Gun Drone still wouldn't be worth using for me.I'm a firm believer that powers don't have to AMAZING in order for them to be my favourites. What they have to be is "worth" using. Excessively situational powers, excessively cumbersome ones or excessively penalised one are not fun regardless of what they actually do. "Too awesome to use" is rarely good game design.
Also, Too Awesome To Use really mostly applies to things that have some sort of finite use (such as Inspirations, to an extent). I'm not clear how that applies to any version of Gun Drone, theoretical or not. -
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No other traditional pet can have more than one copy of itself out at once. Why would they break that rule for Gun Drone?
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...And also worth some of its flaws.
Right now, what you get in return for spending 39 endurance and a 7 second activation time (which is interruptable) is...lacking. It feels like Gun Drone (and formerly Auto Turret) was balanced around the idea that it could possibly draw aggro away from the Blaster who summoned it, which in the old balance metrics was probably not just a bad thing, it was cause for Defcon 1. (This is also likely why Voltaic Sentinel is untargetable and defers all aggro the Blaster.)
Nowadays, Blasters get access to far more powerful pets from the Incarnate system, not to mention the veteran buff pets with their amazing taunt aura. Plus the likelihood of Auto Turret actually out-aggroing a Blaster was always pretty low to begin with.
I think instead of turning it into some kind of offensive juggernaut, they should turn Gun Drone into the Dark Servant of Devices. What do I mean? Give Gun Drone the ability to fire: Web Grenades, Smoke Grenades, and use Taser. Possibly even let it deploy Caltrops and use Cloaking Device, but that may be overdoing it. Point is, if you make it into a mini-Devices user, I'd be chomping at the bit to keep it active.
As part of this, also reduce its activation time slightly (5~ seconds), reduce its endurance cost slightly (25-30 end), reduce its recharge time slightly (enough so that two SOs make it perma, perhaps?), and reduce its Defiance bonus significantly.
What do you think, Sirs? -
Quote:This is mostly what I meant. I wasn't saying that a raid leader always needs to do a total info dump before the trial begins, I was saying that a good raid leader needs to make sure everyone has the basics down. Bonus points if they clarify what strategy they're using. Giving contextual instruction during the raid isn't a bad thing, either.Yep, bad leaders. A good leader would first ask if anyone is unfamiliar with the trials. At that point it's on you to speak up, but if you do, a good leader will explain.
But I've been on a lot of raids where they announce courts/helipad/keep 'em separated five seconds before that phase starts, which leads to confusion. And I've been on quite a few Lambdas where people immediately throw the whole league into a panic by going down the elevators during the prep time, hence why some kind of explanation before the raid can be advantageous.
Of course, "if you get confused, stick with your team" = "at the first inkling of confusion, run blindly into danger!!". -
Smashing too. Nothing like critting Marauder for 0 + 0 damage.
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Quote:To be perfectly honest, if your raid teams are giving instructions *after* the raid starts, you're joining bad raid teams.While I am sure all of these cute little comments are accurate, I think it also bears discussing the obscene amount of assumption that goes on during your average trial run. I have run the trials maybe a dozen times so far... about 9 of those have been BAFs and I have DCed out of a decent amount of that total as well. That means there are parts of Lambda I have never seen occur... it means that I wasn't around for the "instruction phase" on a vast majority of the first BAFs I was on because I DCed after the cutscene.
Quote:Asking for assistance and guidance was usually met with little to none of either. It seems to me, that because a lot of league leaders have run each trial 835,109 times each that they think everyone knows where the adds come from (and what that means) and that of course you know where the door to the Acids is... despite the fact that that area isn't called anything like that, nor are the containers that house them. -
It looks like they kept the Speed Boost-style animation on Enforced Morale (at least while flying). Perhaps the original point was to make EM look a bit more aggressive but since it used the same animation as CM it got overwritten/shared somehow.
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Does Disembowel not count? It can look a bit off depending on the enemy/angle, but it is kind of meant to be you thrusting into their guts..
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Ah, I misremembered slightly where the info came from.
First is this mission from Doctor Creed, which ties the cesspool runoff to Dr. Geist's Arachnoid experiments, and from there the Arachnoids themselves tie into Project: Fury, which you learn about from the various mad scientists in Grandville. -