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Posts
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Yes! Yes I do!
Luckily I've been so emotionally crippled by religion and society that I've self-censored myself by staying away from buying guns.
Then again, I was one of those people after Columbine going "Yep. That was me, back when."
Then again, I was in the Army and got the chance to play with some of the biggest, nastiest, FUNNEST ordnance on the planet. So you could argue that I may or may not have had a moment of catharsis already...
Then again, I still occasionally do helldesk assistance for my company when we're swamped.
RRRRRRRRRAAAAAAAAAAAAGGGGGGGGGGGGGGGEEEEEEEEEEEEEE EEEEE!!!!!! -
Quote:Exactly.This I actually see nothing wrong with since you're replacing IOs that are already acquired in game. I'm assuming you'll be taking them off and then putting them on other characters or posting them on the market which will help drive the market on the auctionhouse.
Maybe yes. Maybe no. Unlike Inf, real money isn't normally available in infinite quantities. Yeah, you can run down the street and beat up a guy for the contents of his wallet, but that's usually not THAT renumerative.Quote:It's when people avoid trying to earn these things in game entirely and make the paragon market their one stop shop that I think it'll be bad for the game.
If someone with more money than time wants to goin and cash-buy everything for a toon's setup? Let him!
When he burns out in 6-12 months after having "done everything", he's gone, but Paragon still got his money! -
Quote:And, to paraphrase and expand on something someone a while back said.These two bear repeating and being marked indelibly into everyone's minds regarding CoH2. It isn't going to happen. And I'm ok with that, absolutely.
One of the strengths of actively developed MMOs is their iterative nature. It's ability to grow and change.
The game, as it stands now, is almost a completely different animal from what it originally launched as.
So, in effect, we already HAVE CoH2. It's CoH.
I look forward to CoH 3, CoH 4, etc, etc as the game continues to develop. -
Actually yeah, yeah it WOULD be a while till the game was at the level of content CoH is now.
The content is actually some of the hardest, most time-intensive stuff to put in.
Why do you think we're getting so many trials now instead if new contacts and long story arcs?
Why are the SSA runs 3 missions long?
Right now, if they launched CoH2, CoH development would grind to a halt unless one or the other was given to a completely new team and given the finances to actually build the title properly. Because of that, in the end, it'd probably be nearly unrecognizable as CoH after a time. -
Quote:While I agree the profit potential is huge, I'm currently at the "so much Inf it's unwieldy" stage. I have more Inf than I can conveniently pack into one character, including maxed market slots and e-mail.What really confuses me is why almost no one else is doing what I'm doing. The profit potential is HUGE!!! I may become a trillionaire. I have seen other bids here and there. For a while I was in a bidding war with someone bidding X,090,000 or something like that, but then those stopped. According to Arcanna I pushed her out of the market because I drove up prices too high. Too high?
While yeah, I could stand to make lots more real quick, the problem of managing all that spare Inf would be the proverbial straw and I'd be vaguely camel-like. -
Quote:Though they have said that if a player wants to shell out tons of development money, they're at least open to listen.Yep. If the company was willing to compromise their principles to make a quick buck they wouldn't be refusing to add any of a dozen of features players have been begging for for years, like Power Set respecs, re-releasing Power Slide, customizable vehicles, auto leveling, selling influence, etc, etc, etc.
*Reaches into back pocket for a few spare million* -
Quote:Pretty much all of this s correct.So, basically, unless I'm of the Leader or Super Leader rank, I can't change those permissions at all? Is there no way for the Super Leader (yes he's one of my good friends) to grant me the ability to change those things, I mean short of promoting me to Leader rank?
((What? The base construction methodology has flaws in it? Noooooo..))
--Nighty -
Quote:If your machine can handle dual-boxing for even short periods, I'd say create a secondary account and take it Premium.I think there should be a token that can be bought in the store (or perhaps earned), that allows me to email a Super Group invite to my offline friends or my own alts.
I really hate making a new toon and then having to wait for someone else to log on and invite him to the Super Group that I created. An Invite Token that can be purchased and emailed would solve this nicely. It's also a repeat purchase, which I am sure is looked at favorably by TPTB.
Create an alt on the account and invite it to your SG. Use that one to perform your SG invites. -
Quote:Honestly, having them available on the Paragon Market should help crash the price down to more reasonable levels.I'm of two minds when it comes to buying IOs on the market.
On the one hand, I definitely agree with the above statement about convenience.
On the other, I wonder if having them available in the store makes the in-game prices higher which leads to people buying them in the store because they can't afford them in game.
With that said, I have purchased IOs in the Paragon Market when they've been on sale. Not so much because I can't afford them in game. I mean, I can easily afford them but paying 250m inf for a level 35 IO just "feels" wrong.
At least this type of IO anyways.
For something like a Luck of the Gambler 7.5% Recharge or a Numina Recov/Regen, things like that are always on, global boosts, etc and I can justify the cost to myself.
Bottom line for me - let people play/pay as they want. Personally, I think I'm more on the side of IOs being in the Paragon Market are bad but hey, it's your dime. You spend it how you want it.
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Quote:Gotta disagree with this wholeheartedly. I don't RMT. I don't buy enhancements off the market, and I have multiple fully IOed toons complete with incarnate enhancements as well and I play pretty casually. I don't play the market game either. Perhaps there are people on this game that can't figure out how to do it but, that doesn't mean they should just make it a situation where money wins over all. What'd be the point of even playing then? Might as well hand NCSoft a blank check and not even log on since that kinda removes any challenge at all of playing. If you or other players haven't figured out how to pull it off then why not ask your friends that have to show you how to go about earning IOs quickly. It's what I've been doing for my friends.
Okay, in-game I'm a multi-billionaire (see 12-digit sums). I already HAD most of really "Want NAO!" IOs and could pretty much buy anything my black little marketeering heart desired.
Additionally I have a hefty stockpile of Alignment Merits and Reward Merits.
So the ONLY thing I can't get in-game on a moment's are certain VERY rare high-level Hami-Os that happen to be out of stock in the market.
I still bought the SBIOs for KinCombat and LOTG.
Why?
Because it made things easier for me and made several of my builds MUCH more flexible with regards to exemping.
I want to make this clear. The builds I put these on were ALREADY sporting Kin Combats and LOTGs. I simply unslotted and replaced.
So this isn't about "avoiding" gameplay. Or not "earning" it through gameplay. It's about convenience. Nothing more. -
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Quote:Okay, I have three villains in those level ranges and went to get the Mayhems for them this morning.I've been working through my badge addiction by trying to get as many as I can on M I. He's already up to 156, but there are a few that I can't get on my own. Specifically, I'm looking for help with the last four Mayhem Mission Explore Badges. If anyone out there has a villain/rogue/vigilante character in the following ranges, and is willing to lend a hand, it would be appreciated.
The missing badges:
Road Raged/Skyway City/16-20
Steel Worker/Steel Canyon/20-25
Tyrannical/Independence Port/25-30
Talon of Talos/Talos Island/30-35
Ommega: IP Mayhem (L26): Parked in Sharkhead BM
Coronal Agony: Steel Canyon Mayhem (L24): Parked in Sharkhead BM
Lady Deathscream: Talos Island Mayhem: (L32): St. Martial BM
You can hit me up at @Hyperstrike1 or via PM on the board.
I'll probably respond faster on the board until the end of the business day (Central Time, 5PM) today.
I should be on this evening after about 6PM Central.
I should be on tomorrow (Saturday) around 10 AM Central. -
LOL!
Now I know what I'm going to see one of the nights I'm at Origins. -
Okay, got back from this a while ago (I mostly tend to hit midnight showings when I can).
It was actually pretty good. The basic plotline is fairly simple told effectively.
And yeah, it's shaky-cam. Not my most favorite cinematic convention, but it wasn't horrific either.
And while a lot of the CGI in the flying scenes was fairly obvious, it wasn't "break you out of the moment" bad or anything. And some of the flying scenes were breathtaking.
If I didn't hate the 3D format so much, and if it didn't break the movie's "found footage" convention, I'd have said it screamed for a 3D treatment.
About the only fault I found was near the end. One of the protagonists' portrayals dropped quite badly into cheesy narm territory. Yeah, I get it. Teenager. Whatever. But it was still just...cliche.
*SPOILER*
Sorry if you're viewing this with the villain background, if using Hero, just highlight below the ***
***
Essentially one of the trio who's a victim of domestic abuse has cracked, decided he's an "apex predator", so he uses it as an excuse to hover menacingly in the air growling and posing in a hostile manner in front of a bunch of people in the Seattle Space Needle.
You know the pose, legs in a somewhat crouched position, arms down at his sides, hands turned in and clawed up with a menacing grimace on his face. It was about the only thing that really took me completely out of the film. -
And the band goes
*PBBBBBBBBT!*
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Quote:Salvage racks start off, by default with permissions only for Leader and Super Leader.So I just edited the SG base, put in a salvage rack, and went back later to try and change the permissions on the rack (as to who could put stuff in and take stuff out) and it wouldn't let me alter those.
Now, I thought being able to edit the base would include being able to change the permission levels on the thing you just added to the base, but, apparantly not.
So which Member Permission is this ability covered under, does anyone know? Or is there some trick to being able to change the permission levels of the salvage racks that I'm just not seeing?
Any help would be appreciated, thanks.
-Nighty
Even if you have base edit permissions at a rank below that, you can't change them. -
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It's not a big deal. I have billions spread out among my toons on all servers.
I try to keep it off-market when possible (getting harder) and whatever I do I keep it out of e-mail save for the short time it takes to alt and pick it up. This keeps me from losing it if the mail or market systems glitch.
I wouldn't miss a couple billion that terribly. But I'd rather just not lose it and have to hassle over it in the first place. -
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Quote:Yep.Thanks Hyperstrike for the heads-up on the defence cap.
I assume the CMA guide you are referring to is http://boards.cityofheroes.com/showthread.php?t=126983 by Call Me Awesome, which in turn, refers to this guide http://boards.cityofheroes.com/showthread.php?t=121258 by Arcanaville.
This post by CMA also helps http://boards.cityofheroes.com/showthread.php?t=133483
Yes, it holds for scrappers too. Your defense mods are a bit lower, so you can't cap quite as high as a tanker can. But you can still increase your survivability by a not-insignificant amount by bumping your defenses.Quote:I must admit that I am probably among a vast majority who neither understand what a soft cap is, or the effect it has on our build sadly not everyone is into the numbers behind the words or meanings, and the above guides helped me in understanding the point you were making. It should be noted that the forum post is Invulnerability tankers and the Defence soft cap, but Im guessing the theory holds good for scrappers too.
The main "gist" of the softcap is "Keep the enemy's chance to hit you floored at 5% and you've effectively kept the amount of damage most enemy groups can inflict on you "manageable".
Okay, the guide was written pre-Incarnates. So, for normal content the cap is 45%. For Incarnates, the cap is 59% due to heightened enemy accuracy/ToHit.Quote:At the risk of being proven wrong, you and Call Me Awesome are making the point that once our defence totals hit the 45% soft cap (per damage type), further slotting or placement of powers/slots with defence sets of a specific damage type is superfluous (unless you plan to slot non-defence enhancements), and we would be better off taking other more useful powers, or placing slots where they can be better used?
As for "more" over and above the cap being "superfluous". A small amount CAN be useful. Think about the monster stacking defense debuffs in Cimerora. You get hit, and your defense gets debuffed. So you get hit more, so you get debuffed more. So you get hit LOTS, and you're bug splat.
Cascading defense failure is a very real danger there. If you can take a couple hits and still stay capped, it provides you with a modicum of protection against cascading defense failure.
S/L is your most important for most of the game.Quote:Secondly, not ALL damage types need to hit the magical 45% soft cap, as we are unlikely to encounter all the damage types throughout levels 1 to 50 Smashing/Lethal damage accounts for most (about 70%) of the damage we will ever encounter and these are the types we should aim to reach the soft cap on?
E/N is very prevalent in Incarnates content.
F/C is less prevalent.
So "going for cap" should be done roughly in those orders.
If you can get S/L to cap, and get the other two into the 32+ (1 Luck from cap) range, you're usually golden.
My main tank is capped to all simply because I'm anal about self sufficiency (which is why I overbuild for EndRedux as well).
On my build, if you're not as worried about the EndRedux in your active defenses, you can go with LOTGs in place of most of those Cytos (recommend Defense and Def/+Rech) for a big regen boost.Quote:My posted build was a culmination of the builds given in this post, and provided better psi protection and regeneration.
Also you're not really getting all that much out of Psi defense. You're actually being better protected by your ranged and AoE defense.
Your general level of defense is higher, granted. But you're using Maneuvers. While, yes, it works, it's generally considered a sign of bad build planning on an Invuln.
Sure, we could rip out Spring Attack on my build, go with Maneuvers, and realize a marginally higher level of defense, but S/L is already soft-capped, E/N would barely budge upward (because it's taking away a set bonus), and F/C is already in the "good enough" range.
But then you've just bumped endurance consumption by 28% and removed an opening attack that includes KD as a form of damage mitigation.
Lemme know how that build works out for you.Quote:I have used Hyperstrikes build (as my 3rd build) to see how it compares to my normal build, and will report back in the future. With the uniques, I have spent over 2 billion influence (I had some of the uniques in storage) so you are looking at medium priced build (by my spending budget!!).
Thanks once again to Hyperstrike for the info on soft capping. I hope Paragons Light, myself and others can now go forth and slap knowing that they have finely tuned toons!
In normal combat you should be able to button-mash like a Brute and have everything dead before you worry about endurance. In protracted combat, you can go to Conserve Power.
I always love coming through a ridiculously tough fight with a full green bar, most of my blue bar, and incredulous "How the **** did you DO that?" looks from my teammates. -
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Quote:If I wasn't already going I'd be very VERY peeved with you guys about now.Very true! While everyone gets to guide development of this set by voting on the individual pieces, our Player Summit Costume Workshop is the place to go if you want to help choose the high-level theme and begin the process of parting it out. Last I heard, we're definitely planning to do this again at the next Player Summit, so if you want to really get your hands dirty with costume design, you might consider coming out.
Looking forward to seeing you guys there!
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Quote:That's assuming the GMOTD works.Out of curiosity, are you announcing this in the Gmotd? Because you really should. To get more than the forum going populace.
Most of the time I never see GMOTD updates. Every once in a while, a couple days late, I'll occasionally have one pop up if I'm alting. But never EVER on first logon. -

