Hyperstrike

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  1. Quote:
    Originally Posted by WanderingAries View Post
    Um, just a brief glance and I noticed your Swap File.

    You have 6Gb (6144Mb) of physical ram and yet your swap file is set to a little over half that (3387Mb). Windows probably even suggests it, but you should change the Min/Max swap file setting to something closer to 9Gb (9216Mb) or you risk running into memory related errors.
    If it's Windows-managed it doesn't matter. It'll simply expand the paging file to meet the needs of the system.

    Hard-setting the paging file to 1.5x physical memory is a hold-over from the old days and does little more than waste gigs of disk space.
  2. Hyperstrike

    Tanker Damage

    Quote:
    Originally Posted by JakHammer View Post
    Unless you are constrained by budget, Full Sets, and plenty of them, ALWAYS trump Frankenslotting. There are only a very few specific powers where that is not true, in my experience. If Frankenslotting at least use 2 or 3 form a single set to get some bonuses.
    Other than the fact that you're directly contradicting yourself by saying "always", then saying "but a few instances".

    Medium recharge PBAOE attacks actually benefit from frankenslotting. It's possible to jack up their accuracy, endurance reduction, and recharge while keeping damage above +90% AND tossing a damage proc in there, turning it from something you use once or twice in a fight to a legitimate part of an attack chain with a really nasty bite.
  3. Quote:
    Originally Posted by EU_Damz View Post
    16 - 20 was clearly the best years for me looks wise physically Then discovered takeaways!
    Could be worse. You could have never really had a time where looking into a mirror wasn't a sanity-endangering task.
  4. Hyperstrike

    Tanker Damage

    Quote:
    Originally Posted by thgebull0425 View Post
    Well as it stands now, I am thinking of two combos, both involving SS. One would either be shield, or one would be Invul.

    But SS is going to be the secondary for my tank.
    Inv/SS is a great, super-tough tank.

    Shield is slightly squishier, but it can make up for it in damage output. I'm working on a Shield/SS right now that I'm looking to turn into an AoE beast (Shield Charge, Foot Stomp, Spring Attack).
  5. Quote:
    Originally Posted by OnimusPrime View Post
    Haven't seen Hami's mentioned... Enzymes aren't showing their correct values, though membranes reflect accurately. Noticing no movement to defense values with enzymes when adding to or removing from slots. Unsure about the others since I only deal with this particular hami.
    Enzymes no longer buff defense.
    This was patched in i22. No Hami-O buffs things it is no longer supposed to buff.

    You can throw an Enzyme into a defense power that takes EndRedux, but the Defense Debuff doesn't translate into a Defense Buff anymore.

    This was reported a month or two back and there was a rush to strip them from builds.
  6. Jesus!

    With all those (142!) background svchost processes going, I wouldn't be surprised if one or more of them was destabilizing your system.

    1. AdobeARMservice
    2. AeLookupSvc
    3. ALG
    4. AntiVirSchedulerService
    5. AntiVirService
    6. AppIDSvc
    7. Appinfo
    8. aspnet_state
    9. AudioEndpointBuilder
    10. AudioSrv
    11. AxInstSV
    12. BDESVC
    13. BFE
    14. BITS
    15. Browser
    16. bthserv
    17. CertPropSvc
    18. CryptSvc
    19. DcomLaunch
    20. defragsvc
    21. Dhcp
    22. Dnscache
    23. dot3svc
    24. DPS
    25. EapHost
    26. EFS
    27. ehRecvr
    28. ehSched
    29. eventlog
    30. EventSystem
    31. Fax
    32. fdPHost
    33. FDResPub
    34. FontCache
    35. gpsvc
    36. hidserv
    37. hkmsvc
    38. HomeGroupListener
    39. HomeGroupProvider
    40. IKEEXT
    41. IPBusEnum
    42. iphlpsvc
    43. KeyIso
    44. KtmRm
    45. LanmanServer
    46. LanmanWorkstation
    47. lltdsvc
    48. lmhosts
    49. MMCSS
    50. MpsSvc
    51. MSDTC
    52. MSiSCSI
    53. msiserver
    54. napagent
    55. Netlogon
    56. Netman
    57. netprofm
    58. NlaSvc
    59. nsi
    60. nTuneService
    61. nvsvc
    62. nvUpdatusService
    63. p2pimsvc
    64. p2psvc
    65. PcaSvc
    66. PerfHost
    67. pla
    68. PlugPlay
    69. PNRPAutoReg
    70. PNRPsvc
    71. PolicyAgent
    72. Power
    73. ProfSvc
    74. ProtectedStorage
    75. QWAVE
    76. RasAuto
    77. RasMan
    78. RemoteRegistry
    79. RpcEptMapper
    80. RpcLocator
    81. RpcSs
    82. SamSs
    83. SCardSvr
    84. Schedule
    85. SCPolicySvc
    86. SDRSVC
    87. seclogon
    88. SENS
    89. SensrSvc
    90. SessionEnv
    91. ShellHWDetection
    92. SNMPTRAP
    93. Spooler
    94. sppsvc
    95. sppuinotify
    96. SSDPSRV
    97. SstpSvc
    98. x86
    99. Stereo Service
    100. stisvc
    101. swprv
    102. SysMain
    103. TabletInputService
    104. TapiSrv
    105. TBS
    106. TermService
    107. Themes
    108. THREADORDER
    109. TrkWks
    110. TrustedInstaller
    111. UI0Detect
    112. upnphost
    113. UxSms
    114. VaultSvc
    115. vds
    116. VSS
    117. W32Time
    118. WatAdminSvc
    119. wbengine
    120. WbioSrvc
    121. wcncsvc
    122. WcsPlugInService
    123. WdiServiceHost
    124. WdiSystemHost
    125. WebClient
    126. Wecsvc
    127. wercplsupport
    128. WerSvc
    129. WinDefend
    130. WinHttpAutoProxySvc
    131. Winmgmt
    132. WinRM
    133. Wlansvc
    134. wmiApSrv
    135. WMPNetworkSvc
    136. WPCSvc
    137. WPDBusEnum
    138. wscsvc
    139. WSearch
    140. wuauserv
    141. wudfsvc
    142. WwanSvc
  7. What do you mean the older drivers stopped working?
    Are you saying that you got the "Your drivers are out of date" message?
    Or that they simply didn't work at all and you couldn't get into the game?
  8. Another possibility is that your ISP has a very VERY active crowd of bandwidth hogs who do most of their torr^H^H^H^H^work at night. And that your ISP probably isn't managing their bandwidth as closely as they should to prevent this sort of congestion.
  9. Quote:
    Originally Posted by EU_Damz View Post
    It was quite an old pic of me back when i first joined so thought i should change it/update it . . . . . just not gotten around to actually putting a new one up yet
    Nice way of saying "The years haven't been kind."

  10. Quote:
    Originally Posted by thgebull0425 View Post
    Should I stay away from the energy resistance and can't remember, but the other passive? Not the lethal/smashing one, but the other one.

    What Invulnerability powers should I stay away from period.

    BTW, invulnerability is my fave tanker power and like it on scrappers too.

    Okay, your two biggie sets of defenses/resists should be

    Smashing/Lethal
    Energy/Negative Energy

    You can slack a bit on Fire/Cold, but I wouldn't do it too much.

    And if you build right, you can cap or near-cap all of them.

    As for what to stay away from?

    Unstoppable.

    If you're going the defense-capped route, unstoppable brings you almost nothing but a guaranteed crash. Most of the stuff that's killing you through defense cap and your native resists will continue to kill you (at an only slightly arrested pace) when you pop Unstop. And god forbid you're still fighting when it drops.
  11. Quote:
    Originally Posted by Laevateinn View Post
    Someone paid me 1bn for a 100m item on the market sometime within the last 24 hours.

    If this is you, send me a PM and I'll return you the money. (You'll need to answer a few questions first.)

    @Laevateinn
    For you?



    For the other guy?

  12. Once it hits the forums, OK.

    I trust Paragon and NCSoft (more or less) with the pittance of (possibly real) personal info I've allowed to you.

    Facebook and similar sites can go die in a fire.
  13. Hyperstrike

    Tanker Damage

    Quote:
    Originally Posted by thgebull0425 View Post
    If I want to maximize tanker damage, am I better off Frankenslotting than actually going for sets. So like thinking ACC/DAM, with some RECH and ENDRED thrown in as well for 6 slotting powers.
    Maximizing damage output on a tank is a delicate balance of "enough acc, enough damage, enough recharge, and enough EndMod+EndRed to sustain it all".

    Not enough Accuracy? You don't hit anything. Therefore you're burning endurance for nothing.

    Not enough Damage? You don't kill anything fast enough. Making excessive Acc pointless, and hopefully your Recharge and Endurance numbers will be high enough to offset it.

    Not enough Recharge? You have big attacks. But they don't come up often enough to output a sustained amount of damage and you have long lags between some attacks, during which your opponent is regenerating health uncontested.

    Not enough Endurance support? You run out of Endurance, possibly your armors shut off, you get squishier, and can't attack, bringing your damage output down.

    What the "right" amount?

    How long is a piece of string?

    It's not up to US to define it for you.
    It's up to YOU to define it for yourself. As someone else said "What "feels right" to you?"
  14. Quote:
    Originally Posted by microc View Post
    the problem is right now getting the 670/660 and lower cards out right now is the gpu foundry is having yield issues with there 28mm production. was in the news that they shut down the whole 28mm production due to low yeilds at the plants. there also a good news clip today on why nvidia and ati are not going to go to 22m and 14mm fabs as soon as they did with the 28mm fabs.
    it looks as the fabs get smallers the cost to make the smaller fabs goes up it price so high that there no savings to the companies that switch to smaller fabs.
    Basically they're going to let companies like Intel forge the way ahead with smaller process manufacturing until more of the kinks are worked out and the results are more dependable.
  15. *Comes stalking out of a mushroom cloud (because only pansies need a fridge)*

    NAAAAHHHHH!

    *Stalks back into the mushroom cloud*
  16. Quote:
    Originally Posted by Father Xmas View Post
    ???

    The 680 has triple the number of cores that's found in the 580 and four times the number of cores in the 560TI. There is a trade off however, the individual cores are now clocked at the same speed as the rest of the GPU instead of 2x as found in the 500 series.

    Wait, I know what happened Hyper, you only saw at the diagram for an SMX module. Well there are four of those on the 680.
    The 580 was the GF110 core.
    The 560 was the GF104 core.
    The 680 is the GK104 core.

    The core is a "next-gen" 560.
    As such, I'm wondering what kind of beast the GK110 core is/was and whether it was dropped or if we'll be seeing product based on it. I'm going to be touring nVidia next month when I fly in for the Summit. I'll probably come out and ask then. As I know the person giving me the tour will answer honestly instead of giving me market-speak.
  17. Quote:
    Originally Posted by WanderingAries View Post
    Pinn, we have jello shots ;-)
    Yeah, but Protector has the one and only Jello Shooters.
  18. Best bet is to take this to the Brute forums.

    But here's a rework that gets close to what you had and doesn't leave you with an attack chain with almost no EndRedux.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1458;662;1324;HEX;|
    |78DA6594DB4E1A511486F71EC6526450AC082807413C2B2353B96E13AA3669A4316|
    |97AF25032D15D2599001986A45EF6157AD317E8F1A60FD263DAE7A8B66F4017B37E|
    |B49109E49BBD66ADFDFF7BAF995D7DB1617CBAFBF2B690E13B8EDD6ED72A6EC753C|
    |1FBB6D7716D27208408576CCF7354B1D2741B411AC7FC8C5A55394A998F6DB756B5|
    |0F559A831BEAB96AB495F9E0A4AE9CA3FE5084779A4DC7DC72EAC7275E84EF7BB7F|
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    |E87F25DD00EB6A81B8F4637A024C32BF50CE107286E06D01DED6E0CD2404E121F82|
    |4E0C7AE3F057799C37BE03ED3386016A93684DAD01BCD8F2DBF05DF3157DF338B1F|
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    |A79E42E618E65CCF1CBE06FA9E7776E9DBDCCE3BD9FB778AFE2B4A645AC69117E57|
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    |63DD63D1BA6EF0CF9B2C07EFF5CC6A47CC4F3E61F32CFFFCF5FE4FCBF97314DBE62|
    |CD11684773E8A17E718ED08F2EB13C10290D44AC81C8FA40A43C10D9D22FCE9DEEF|
    |6E5BD1045F6B2A35F9C2D42E27D0C45E9CCE058F71F9409D13A|
    |-------------------------------------------------------------------|
  19. Okay, prior to enhancement converters I'd have jumped in with "don't **** on this guy's thread".

    Now?

    LOL!

    You aren't going to get that price. You just aren't.
    They're going for about 300 mil on the market now.
    The level 10's are still more expensive because it's really tough to generate those in PVP and they're more useful.

    I actually converted and stockpiled of cheap PVP IOs directly to Glad procs. Cost was roughly 10-25 converters apiece.

    The price may go up again, eventually. But with converters being so cheap, I seriously doubt you'll ever see the PVPIOs at that price level again.
  20. Quote:
    Originally Posted by Father Xmas View Post
    Yes, many sites have their reviews today. It's power use is also surprisingly low for an nVidia ubercard. Now the question is how fast can nVidia fill all the price points with variants of this new architecture. Right now there is a huge gap between the GT 520 and the GTX 550Ti that's only filled by 400 series cards that are supposedly at their end of life, manufacturing wise. The one thing you can say that AMD does better than nVidia is having a video card at every $50 tick between $50 and $300.
    Well, technically it's not an actual successor to the 580.
    It's essentially a die-shrunk 560. It just happened to be powerful enough that they rolled it out in the flagship role.

    I wonder what the GK110 product would have looked like...
    Maybe I'll find out next month...