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The main thing is. They've already spoken up about this. The "servers" are running in a virtualized manner now. So it doesn't really cost them any extra to have 20 servers than it does to have 10 servers.
And, as hardware capability increases, this is just going to get easier and cheaper for them. -
Quote:The basic gist of it is, that they'd have to devote some full time staffing to forum moderation. Think about it. You're allowing people to log into a forum in a completely ungated manner.Well, my point is that 5-odd years of continuous subscription got me a bunch of meaningful in-game performance enhancements & neat costume stuff. The devs clearly see the value in rewarding longtime supporters of the game with a superior 'premium' game experience.
What's the point of excluding forum access from that list?
Especially given that players with a long history of subscription are likely to be valuable community assets.
If the forum restriction is an arbitrary one (and other than possible technical limitations I haven't seen a compelling argument otherwise), the community inside the gate suffers more from it than those being excluded.
Me either.
The internet is full of places to post, as many longtime regulars discovered following the silly ban on game chat in the culture forum.
But "this is how it is, so it shouldn't be changed" isn't a compelling defense, and forums rarely benefit from excluding informed, motivated contributors.
Yes, it's all dreadfully manual and probably would be a ***** to script auto-signups for. But would YOU want to have to comb through 60-70 individual forums looking to root out malicious spammers, in addition to having to do your REAL job during the day? -
[QUOTE=Nethergoat;4188434]Quote:UBB? Ewww. Think about migrating it to something that doesn't eat between 5 and 10 times the bandwidth and CPU it needs to just to server pages.
I admin another forum for a commercial site, running a modified version of UBB that in tech terms is positively ancient. We have Root, Admin, Mod, VIP, User & Probation usergroups with their own levels of forum access.
Quote:Of course if they can't automate it, or if automating it takes a lot of work I'm hosed. This is a game, after all, with a plethora of 7 year old in-game typos...
=P
It's probably not that they're totally incompetent. It's just that, compared to some of NCSoft's Triple A games, CoH is small potatoes, and gets blocks of work time allotted as such. -
Quote:On the forum end, they'd just have to create another user group.Part of the problem is that the forum software recognizes only two types of accounts. VIP and non-VIP. Just as on the Account pages it either shows the account as being VIP or Free. Since the forum login is tied to the game account login, there isn't really a way to make more types of accounts without having to rewrite much of the Account parts of the website. Then the web team would possibly have to change how the login scripts tie to the account servers to allow multiple levels of access.
On the back-end in the customer database they'd probably have to change the data type that indicates paid/VIP status to something non-boolean.
Instead of
VIP_Status: True/False
They'd have to have something like:
1=VIP
2=Free/Premium
3=Paid-Premium
The first part, adding another group to VBulletin is relatively easy.
The second? Dunno. -
As others have said. "YeahNO!"
If the server you're on isn't "busy" enough to suit your tastes, move to another server. -
Right now there's a patch for it in the i23 Beta. So we may actually see the fix pushed pre-ish.
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Here's another build for comparison.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Jab -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), Aegis-ResDam:50(36), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(46), ResDam-I:50(46)
Level 2: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(11), T'Death-Dam%:40(11)
Level 4: Battle Agility -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(19), RedFtn-EndRdx/Rchg:50(19), RedFtn-Def/EndRdx/Rchg:50(21), RedFtn-Def:50(21), RedFtn-EndRdx:50(23)
Level 6: True Grit -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(25), Aegis-EndRdx/Rchg:50(25), Aegis-ResDam/EndRdx/Rchg:50(27), Aegis-ResDam:50(27)
Level 8: Knockout Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(17)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 20: Phalanx Fighting -- LkGmblr-Def:50(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(23)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
Level 26: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36)
Level 28: Grant Cover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36)
Level 30: Super Jump -- Winter-ResSlow:50(A)
Level 32: Foot Stomp -- SBrutesF-Acc/Dmg:30(A), SBrutesF-Dmg/Rchg:30(37), SBrutesF-Acc/Dmg/Rchg:30(37), SBrutesF-Acc/EndRdx/Rchg:30(37), SBrutesF-Acc/Dmg/EndRdx/Rchg:30(39), SBrutesF-Rech/Fury:30(39)
Level 35: Shield Charge -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(42)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 41: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-%Dam:30(43), M'Strk-Acc/EndRdx:50(43), M'Strk-Acc/Dmg/EndRdx:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(45)
Level 44: Superior Conditioning -- P'Shift-End%:50(A)
Level 47: Laser Beam Eyes -- Achilles-DefDeb:20(A), Achilles-DefDeb/Rchg:20(48), Achilles-ResDeb%:20(48), Thundr-Acc/Dmg:50(48)
Level 49: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(45), Mrcl-Rcvry+:40(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42), EndMod-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;656;1312;HEX;| |78DA6594DB4E13511486F7EE4C819E28B594022D4251283D585BE0DE4401A3A1094| |9A3179E9A0A9BE9402D4D3B3572E92B78E3958907F070E32BA8B79E7D0F41DF605C| |9DF5538D3369F3CDFED7ACF5AF597B66CA0F56826F2F3FBC2064E052A3D6E9542FB| |6BB96F2966B86B9A9093A06E93FE988D5B26A2855A8745BAA5DAD586DD534AC7A92| |432B6A5B353B14AC9BAAB175B214A18DBDBD4661CD34EA96D93482CE6A5DD55AB4F| |03B8B4A4BA9AD88737AA579DFEC9877CD8669ED4FACB6CCCDC26A53B58DFD6AB9D6| |B1547B9F3B1BA776E6E89F920287ED153708695D786E82B798FA6DF00E73A0CAFC1| |8243AF9B62E627452D2C59965E6B9517004CC0B8E4BA4909F84DF00FC86E037043F| |3FFCFCF0FB447E1AFB79353FD73D150083CCD11038CC1C0B333F53AE17BD7A8BAC8| |D97C045E6E412887B9893BC6D3DBFC16DEE3F688075E6B009EE304776995FC8CFC7| |B9D297430C9CA7BA01D40DD43D8E9634C11DE6E95DB001DE634A6A28C4B92264D32| |1BE9253584A4709A7D8214DCB883367DB1B39E0CC9943F025F88A997A0DBE617EA3| |7A519E9488621735728DB12663713A99A2C92E6A4E4CA7581CB1389E8214F2C6283| |681D8C4C91382D877F2492096F82F16A7BC29DCE554827D32149AC6EE4F3FD59C1E| |CE3E039F832F98F307E021F30779CD62E2B33F3D1C3B62A68F410BB3EB323336CF6| |37690DF945E9F73D8C10C28C7845840DD05D4CDA26E1675B31DBE368FFA79D4F545| |84C861CEB9C7AC05482B703DADF08EB4A82ECEBF073F804FF004D2B545CCAF88FCD| |223E6919FDE32D496CE53F2EBAFE291D778CAF9EBCCD255E9BC5FC7AEACDFFF66C1| |23038FD20CF791D4FB5F10FAF5B2B22EA5E8524A2E65C9A52CBB9435BDFFC5B1D75| |DD10DBDFF6D41FFBE11FA62B062FF018A63E13F| |-------------------------------------------------------------------|
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Quote:Yeah, given my history with the SSAs, that is news worthy.
I really didn't want to try SSA7, to be honest. After the train wreck of a story the first six told, I was DREADING this one. And, yeah, the story hasn't really captivated me so far. It's actually pretty basic. And the writing is probably some of the WORST I've seen in the whole game from a technical standpoint. It's clear no-one proof-read this. Indeed it's pretty clear no-one actually read this after it was written. It's just rife with the kind of simple, obvious mistakes and basic bad grammar that would have been obvious even at a cursory glance. Gems like "I mean, all these mix of people here going to fight Darrin Wade!" are so bad it's actually starting to get funny in an ironic sense.
But I made this thread to say something POSITIVE about the SSAs, and I have to confess... I really like the gameplay in these. This is more or less exactly what I wanted out of the game, at least so far. I'm given a mission, told where I'm going and why, and I have to beat the teeth out of a legion of enemies between me and there. That's all City of Heroes ever needed to be. That's all I ever wanted - combat with context. So far, I've not run into any pesky endless cutscenes and the flow of my gameplay hasn't been interrupted by any "fancy" mechanics. These are just basic missions, populated by an enemy faction which makes sense to be there, with a reason given why I'm running them to begin with. And they all tie together into the same overarching story of the arc. This is EXACTLY what I wanted all along, and it's exactly where City of Heroes excels.
See, this is what I'm saying. When the mission designers stop trying to shock me and blow the back of my skull open with excitement and actually let the game do what the game does best, it's a pleasant experience. Even if the story isn't great and... Yeah, it isn't... But even if the story isn't great, I can still enjoy the game when I'm not constantly interrupted by incessant "theatrics." Not everything has to be a scripted sequence, and SSA7 proves this actually quite beautifully. Whether I like the story or not doesn't change the fact that... Yeah, I'm enjoying running the missions so far. Rularuu Overseers are pain in the ***, sure, but that's neither the mission's fault nor the story's. The point remains that when the game doesn't actively work to ruin my fun, it can be quite enjoyable.
I actually kinda liked the "Where are they now?" finale cut scene.
Kinda like "Animal House".
With Darrin getting a cross between Mark Marmalard and a dark/wrong/bad version of the Bluto ending. -
He's asking if there's a character build planner for the Android.
I don't think you want to get THAT involved. -
Quote:That's not NCSoft. That's the brick and mortar's markup.Okay back after a short hiatus.
Quick question- ran across one of those 'gift card' kiosks at the grocery store today and lo, it had CoH timecards. But the card promised 30 days of VIP access for.....$19.95?
Last time I checked CoH was $14.99?
I picked up a Hulu Plus card a while back and it was exactly one cent less than the online sub price.
What makes NC think they can get away with a five buck convenience fee? -
PS might have something to say about the first name.
Dunno about the second.
The third would bring the wrath of DC down on you.
CHECHUMA?
Maybe call it "Mastermind" or if that's taken "CoH Mastermind". -
If you're tossing 5 slots at DP go with Doctored Wounds. More recharge.
I have to point out that you're going to get MURDERED by anything in the late game that does Energy damage (a good chunk of the Incarnates enemies toss Energy/NE).
Maybe trade out the Numinas for Theft of Essence Acc/End/Heal and Heal/Rech. It'll bring your Regen down 2% and the overall heal will be less, but you'll hit more reliably.
Honestly, I'd yank the slots from Boxing. You'll still be above softcap for S/L and your other defenses/resists could use some beefing up. -
Quote:Maybe we can come back to this when you can comport yourself a bit more maturely on this subject.NOOOO!
That would be an easier interface! He can't do that!
It would be sacrilege to the religion of the multi-tasker with 2 of everything!
/sarcasm
Every knew technology replaces something else.
You're advocating replacing the necessity for 2 keyboards and 2 mice and 2 monitors while arguing against the eliminating of the necessity of a single keyboard and mouse.
Oh the irony. -
Quote:As much as I appreciate you taking the time to find that guide, and even more for the person who put the guide together, that all is foreign language to me. I may as well be reading greek. No disrespect intended at all, but there has GOT to be simpler way. I'm glad there are avenues like this for people out there to use, but I wouldn't be able to follow that if I tried. (Literally.)
What I'd like to do is set up my new computer as my main computer and keep my alienware right next to it on the same desk so I can have 2 complete systems side by side. Obviously, everything is already installed and running fine on my Alienware, but when the new one arrives is there any other way to get things up and running on it?
Again, I appreciate your patience and understanding with all this. Wish I had your technological gifts!!
Well, if you don't want to deal with 2 monitors, 2 keyboards, and 2 mice you could get yourself a small KVM (Keyboard, Video, Mouse) switch.
Then you simply have a keyboard macro/hotkey combo that's used to switch back and forth between the old computer and the new.
Or you could set up Remote Desktop for your old computer and access it that way. -
Quote:Wandering Aries guide to moving CoHThanks Hyper. I appreciate your input very much. My computer should be arriving shortly. Was just going to plug in my monitor, keyboard, mouse, speakers, etc from my current computer and replace the CPU with my new one. That said, I began thinking about what has to be done after that point. The new computer obviously won't have COH/V installed, so do I just go to the website and download the game just like I did when I returned from my 3 year absence a month or so ago? I realize this may sound basic, but I want to make sure there's nothing stopping me from being ready to go.
In addition, you mentioned the video card drivers. I know literally NOTHING about these...how can I make sure I have what I need?
Thanks again....i'm very much looking forward to my new machine!
MUCH faster than completely reinstalling the game from scratch.
And: -
Quote:We've got Titan Weapons...
We've got wolves...
Now we've got Ligers and Lions...
And soon we'll have Staves...
And panthers...
Could it be that we'll soon have...
Wouldn't this be awesome?
Michelle
aka
Samuraiko/Dark_Respite
PS - I apologize to anyone who thinks this is a belated April Fools prank. It's not. This is just an idea I think would be tres spiffy based on existing stuff in the game.
Or they could be opening us up for something truly horrific.
Like this. -
Quote:I disagree. It's actually quite organized. And someone can deliver you a direct menu matrix (Click Tools, Options, Blah Blah Blah, etc) quite easily.1) Many nested menus under one button is not "better" or "simpler". That's a whole mess of "where the hell is this program now?" and "now how do I get rid of every last bit of this program?".
Quote:It's a mess.
It was designed from the perspective that every user was going to be somewhat experienced and advanced, not "simple to learn, difficult to master" as it really should be.
Quote:2) We have had the "non-helpful, non-labeled button" for a long time in the "start button".
Quote:You know how I know something does something? I see the picture it shows and I see that "one of these things is not like the other" with regards to it sticking out like a sore thumb from the background.
Quote:3) You are a much more advanced user than I am. I am more advanced than many other people as well.
We are not the ones operating systems should be designed for as you could maybe even code your own operating system.
Quote:It is "dumber" because "simple" IS "dumber" when you consider "your own level of intelligence" as "normal" and anything below your intelligence as "dumber".
Quote:4) It is not "dumber" if it is more concise and obvious, while keeping the fine details that are mostly unused in a back portion. That's called being "smarter".
Quote:It's like a higher level programming language. The better and higher level programming languages let us use more of our language rather than learning how to translate our language into a bunch of 1s and 0s.
Quote:Honestly, the dumber system is the old way that requires you to have more knowledge.
It may require you to be smarter, but the computer is dumber.
The new interfaces are hiding anything more than bare functionality and making it a ***** to get to the rest because they're programming for the lowest common denominator.
Quote:There is this one rule that designers and people in general tend to forget....
K.I.S.S.: Keep It Simple Stupid
If you want a simple interface, howsabout we give you a nice, easy DOS PROMPT. We can shortcut to "Browser" and have everything else run off a web platform somewhere "out on the cloud".
Yeah. NO.
Quote:The ONLY reason you think it is "not simpler" and "dumber" is because you are used to knowing exactly where to look and how to do things with the user interface standard you have had for 15+ years.
You don't want to learn a new way, so you don't care if the new way is better.
I fail to see why others can't learn to do the same.
The current interface is incredibly forgiving and pretty much allows you exacting control within the limits of your familiarity.
If you don't want to learn "the whole shebang", you can get by with a limited, easily learnable subset of just the stuff you need.
Quote:I'm willing to learn and recognize the flaws in the current "status quo". I am happy to see new experiments and improvements.
Quote:If they fail, they will likely either be "completely worse than before"(unlikely since the new is intended to improve upon the old it is based on) or will inspire improvements in the next generation or competition.
Quote:I very much doubt that windows 8 is as bad as you say it is, and it certainly is not worse than the 15+ year old standard. We're just used to the old standard. -
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Quote:I'm not. I'm not a huge fan of ditching a comprehensive, deep menuing system in favor of "What the hell does THIS non-helpfully non-labelled button do?"That could be a symptom of "stuck in my ways, so I want it to work the same way as always".
I'm actually hoping to get away from the standard desktop look that started way back with...Windows 95(?).
Quote:Essentially, I want what I want in every game which isa better user interface. That can and does apply to operating systems as well.
It has to perform well and be a simpler elegant interface.
They're "good enough" for anyone who doesn't know how to use a computer in the first place.
But for people trying to be productive on a computer?
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Quote:Release one at a time.I'd tell you to leave the BSing to marketing, but then I remember you ARE marketing. (-:
I agree that Staff Fighting shouldn't go on the same day that Beast Mastery is on sale, as a point of business. But the notion that doing so would overload the poor pea-brained minds of the players to the point that they can't make time for them both? That's a load of crap.
Players: "AUUUGH!!! WHY U NO 2 SETS!"
Release both at the same time.
Players: "AUUUGH!!! CASH GRAB!"
Damned if you do. Damned if you don't.