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Quote:Oh I dunno.It seems highly unlikely, since Clark Kent and Lois Lane are DC characters.
The Avengers are Marvel characters. I REALLY don't think they'd put in a cameo of their strongest competitor's characters in their own studio's movie. It'd be kind of like trying to have Statesman showing up as a cameo in Champions Online...not gonna happen.
I'm betting that as long as they didn't get TOO explicit, they could get away with a sight gag.
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Essentially he's leveling right now. So we need to take into account the fact that we can't hand him an L50 "finished" build and expect him to level up with it. I've had people try this with finished builds and it always made the leveling process horrific.
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Exalted is the newest of the servers. It hasn't really had years to build up a community or identity.
In addition, just about everyone who WAS playing at the time Exalted came online already had a server or group of servers they considered "home".
Moreover, it isn't universally accessible to all playerds. It's the VIP-only server. That right there cuts down on potential player base. -
Quote:Okay, quote isn't working right for some reason..Ah I see the problem. I thought what she said was spelled "Bravo-Alpha-India-Sierra-Echo moi" which when used as slang has a completely different meaning. Thanks for the correction in spelling.
The movie example is Russian.
The term you're thinking of if French. -
Okay, using your ladder and your comments about being decent at L27.
An SO build that should be sustainable (with an ungodly number of holds for a troller at that level).
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Captain Eeep!: Level 49 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Hero Profile:
------------
Level 1: Crush Acc(A), Immob(3), Dmg(3), EndRdx(5)
Level 1: Time Crawl Acc(A), RechRdx(5)
Level 2: Lift Acc(A), Dmg(7), Dmg(7), EndRdx(9)
Level 4: Gravity Distortion Acc(A), Dmg(9), Hold(11), EndRdx(11)
Level 6: Propel Acc(A), Dmg(13), RechRdx(15)
Level 8: Crushing Field Acc(A), Immob(15), Dmg(17), EndRdx(17)
Level 10: Temporal Mending RechRdx(A), Heal(19)
Level 12: Combat Jumping EndRdx(A), DefBuff(19)
Level 14: Super Jump Jump(A)
Level 16: Temporal Selection RechRdx(A), Heal(21)
Level 18: Distortion Field Hold(A), Hold(21), RechRdx(23), RechRdx(23)
Level 20: Gravity Distortion Field Acc(A), Hold(25), Hold(25), EndRdx(27)
Level 22: Dimension Shift Immob(A)
Level 24: Time Stop Acc(A), Hold(27)
Level 26: Wormhole Acc(A)
Level 28: Farsight EndRdx(A)
Level 30: Jump Kick Empty(A)
Level 32: Singularity Empty(A)
Level 35: Slowed Response Empty(A)
Level 38: Chrono Shift Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 4: Swift Run(A)
Level 4: Health Heal(A)
Level 4: Hurdle Jump(A)
Level 4: Stamina EndMod(A), EndMod(13)
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And an IO build that should keep you quite a bit more survivable when soloing.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Captain Eeep!: Level 49 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Hero Profile:
------------
Level 1: Crush TotHntr-Immob/Acc:30(A), TotHntr-Acc/Immob/Rchg:30(3), TotHntr-EndRdx/Immob:30(3), TotHntr-Acc/Rchg:30(5)
Level 1: Time Crawl P'ngTtl-Acc/Slow:30(A), P'ngTtl-EndRdx/Rchg/Slow:30(5)
Level 2: Lift Thundr-Acc/Dmg/Rchg:30(A), Thundr-Acc/Dmg/EndRdx:30(7), Thundr-Dmg/EndRdx/Rchg:30(7), Thundr-Dmg/EndRdx:30(9)
Level 4: Gravity Distortion BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(9), BasGaze-EndRdx/Rchg/Hold:30(11), BasGaze-Acc/EndRdx/Rchg/Hold:30(11)
Level 6: Propel Thundr-Acc/Dmg/Rchg:30(A), Thundr-Acc/Dmg/EndRdx:30(13), Thundr-Dmg/EndRdx/Rchg:30(15)
Level 8: Crushing Field TotHntr-Immob/Acc:30(A), TotHntr-Acc/Immob/Rchg:30(15), TotHntr-EndRdx/Immob:30(17), TotHntr-Acc/Rchg:30(17)
Level 10: Temporal Mending RechRdx-I:30(A), Heal-I:30(19)
Level 12: Combat Jumping EndRdx-I:30(A), DefBuff-I:30(19)
Level 14: Super Jump Jump-I:30(A)
Level 16: Temporal Selection RechRdx-I:30(A), Heal-I:30(21)
Level 18: Distortion Field BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(21), BasGaze-EndRdx/Rchg/Hold:30(23), BasGaze-Acc/EndRdx/Rchg/Hold:30(23)
Level 20: Gravity Distortion Field BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(25), BasGaze-EndRdx/Rchg/Hold:30(25), BasGaze-Acc/EndRdx/Rchg/Hold:30(27)
Level 22: Dimension Shift Immob-I:30(A)
Level 24: Time Stop BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(27)
Level 26: Wormhole Acc-I:30(A)
Level 28: Farsight EndRdx-I:30(A)
Level 30: Jump Kick Empty(A)
Level 32: Singularity Empty(A)
Level 35: Slowed Response Empty(A)
Level 38: Chrono Shift Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 4: Swift Run-I:30(A)
Level 4: Health Heal-I:30(A)
Level 4: Hurdle Jump-I:30(A)
Level 4: Stamina EndMod-I:30(A), EndMod-I:30(13)
------------
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Quote:In other words, you were running out of memory.I contacted support about this and finally got it sorted out, did the msconfig and turned off everything except windows required processes and now i'm not having any trouble.
here is their instructions for other people to try, might help others with ati cards
I would like to rule out the possibility that there is another program interfering with the game connection. Please disable all startup items to make sure that no background programs or processes are causing a conflict. To do this, please perform the following:
1. Press and hold the Windows key and then hit the R key. This should bring up the Run dialog box.
2. Type "MSCONFIG" without the quotes, and click "OK." This should open the System Configuration Utility.
3. Go to the "Startup" tab and click the "Disable All" button.
4. Next go to "Services" tab and check the "Hide All Microsoft Services" check box, then click the "Disable All" button.
5. Once these items are all disabled, click the "OK" button and you will get a prompt to restart your computer. Please restart your computer.
Also, be careful, simply wholesale turning off of services like that can do nasty things, like turning off your AV, 3rd party software firewalls, etc. -
Quote:If I'm not mistaken, the support site has a different login from your NCSoft account.I found a bug in the game and took a screen shot and went to https://support.cityofheroes.com/
as I always do so I could report it. The problem is, when I click My Stuff then log in after typing my username and password, it immediately takes me to a blank white page with text that reads "There has been an error with your request.". That is all it says. I go back to the support site and now every time I click My Stuff to log in it doesn't even take me to the log in page. It just goes to that blank page with that error message.
I clear out my browser cookies and can once again get to the log in page but it happens again. Takes me to that error page. Clear cookies, click log in, error page, go back, click My Stuff, error page no log in.
OK after typing this up I tried again and noticed after clicking back once I click to log in, I am actually logged in. But, I am not able to see my history and when I click My Stuff I get the error message. I can click log out then click My Stuff, log in, get the error, go back and I'm logged in.
Anybody else having weird issues with the support site? -
First: Honestly. Do a bit of time and get yourself the PVP 3% defense IO.
Some people are going to bleat about how "EXPENSIVE" it is.
It's a goal to be worked for. A bit of time with Hero Merits (or building up emps by trial-ing) and you've got it.
Second: All the "Resist" auto-resists? Do yourself a favor and just three-slot them with Aegis.
Third: Musculature, on a Tank, is mostly wasted potential. You're better off going with something like Cardiac or Agility to boost you. On a build like yours, Agility is probably the way to go. You've traded some defense slotting for recharge. It'll tack on some recharge, bump recovery AND help bump defense.
Fourth: You already saw that sticking Obliteration in an AoE attack was a Bad Idea due to the craptastic Endurance reduction. Take a look at my slotting for your AoEs. You'll probably like them better. They're not MAXED damage. But with sufficient recharge and endurance reduction that you can actually use them very regularly without sucking your blue bar dry. If you happen to not like the reliance on Procs, simply swap in the Damage/Recharge Eradication IO instead.
This build, while more expensive, is better for general tanking duties. And with 6+ enemies in range you're at Incarnate Soft-Cap for everything BUT S/L (because you opted for Recharge > Defense).
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Jennifer Knight: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Defensive Sweep -- LkGmblr-Rchg+:50(A), HO:Nucle(7)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(7), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11)
Level 4: Resist Physical Damage -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(15), Aegis-ResDam/Rchg:40(17), GA-3defTpProc:40(17)
Level 6: Titan Sweep -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(19), Erad-%Dam:30(19), M'Strk-Acc/Dmg/EndRdx:50(21), M'Strk-Dmg/EndRdx/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(23)
Level 8: Super Jump -- Winter-ResSlow:50(A)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(29), Mocking-Taunt/Rng:50(29), Mocking-Rchg:50(31)
Level 14: Dull Pain -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Rchg:50(31), Dct'dW-Heal:50(33), Dct'dW-EndRdx/Rchg:50(33)
Level 16: Follow Through -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(33), C'ngImp-Acc/Dmg:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Dmg/EndRdx:50(34)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 20: Resist Energies -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(36), Aegis-ResDam/Rchg:40(37)
Level 22: Resist Elements -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(37), Aegis-ResDam/Rchg:40(37)
Level 24: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 28: Rend Armor -- C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(42)
Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(42)
Level 32: Kick -- Empty(A)
Level 35: Whirling Smash -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-%Dam:30(43), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(45)
Level 38: Arc of Destruction -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-%Dam:30(46), M'Strk-Acc/Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(48)
Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(11), Mrcl-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(13), P'Shift-EndMod:50(15)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 1: Momentum
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
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I'd put Hyperstrike in there.
I'd just try to avoid pissing the Hulk off.
As Loki showed. Being "mostly" invulnerable can sucketh MIGHTILY sometimes. -
Quote:Nice. Not QUITE perma-hasten though (relying on the FF proc).I believe this is the tank you are looking for.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Fossilize -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(3), Lock-Rchg/Hold:31(3), Lock-EndRdx/Rchg/Hold:31(5), Lock-Acc/EndRdx/Rchg/Hold:31(5), Lock-%Hold:31(7)
Level 1: Gale -- Empty(A)
Level 2: Stone Cages -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:31(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:31(7), SWotController-EndRdx/Rchg:31(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:31(9), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:31(13), SWotController-Rchg/Dmg%:31(15)
Level 4: O2 Boost -- Mrcl-Heal/EndRdx:31(A), Mrcl-EndRdx/Rchg:31(25), Mrcl-Heal/Rchg:31(48), Mrcl-Heal/EndRdx/Rchg:31(48), Mrcl-Heal:31(48)
Level 6: Quicksand -- RechRdx-I:50(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 10: Steamy Mist -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(11), HO:Cyto(11), S'fstPrt-ResDam/Def+:30(13), ResDam-I:50(21), HO:Ribo(25)
Level 12: Stalagmites -- Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(40), Amaze-Acc/Rchg:50(40), Amaze-EndRdx/Stun:50(43), Amaze-ToHitDeb%:50(46)
Level 14: Super Speed -- Zephyr-Travel:31(A), Zephyr-Travel/EndRdx:31(15), Zephyr-ResKB:31(17)
Level 16: Freezing Rain -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(17), Ragnrk-Acc/Dmg/Rchg:50(19), Ragnrk-Acc/Rchg:50(19), Ragnrk-Dmg/EndRdx:50(21)
Level 18: Earthquake -- RechRdx-I:50(A)
Level 20: Hurricane -- EndRdx-I:50(A)
Level 22: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(23), HO:Cyto(23)
Level 24: Boxing -- Empty(A)
Level 26: Volcanic Gasses -- Lock-Acc/Hold:31(A), Lock-Acc/Rchg:31(27), Lock-Rchg/Hold:31(27), Lock-EndRdx/Rchg/Hold:31(34), Lock-Acc/EndRdx/Rchg/Hold:31(34), Lock-%Hold:31(34)
Level 28: Tough -- GA-3defTpProc:31(A), Aegis-ResDam/EndRdx:31(29), Aegis-ResDam/Rchg:31(29), Aegis-ResDam/EndRdx/Rchg:31(31), Aegis-ResDam:31(33), Aegis-Psi/Status:31(33)
Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(31), HO:Cyto(31)
Level 32: Animate Stone -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(33), C'Arms-Dmg/EndRdx:30(36), C'Arms-Acc/Dmg/Rchg:30(37), C'Arms-EndRdx/Dmg/Rchg:30(37), C'Arms-+Def(Pets):30(37)
Level 35: Fissure -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(36), Posi-Dmg/Rchg:31(36), Posi-Dmg/Rng:31(42), Posi-Acc/Dmg/EndRdx:31(43), FrcFbk-Rechg%:31(43)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:31(A), Thundr-Dmg/EndRdx:31(39), Thundr-Dmg/Rchg:31(39), Thundr-Acc/Dmg/Rchg:31(39), Thundr-Acc/Dmg/EndRdx:31(40), Thundr-Dmg/EndRdx/Rchg:31(50)
Level 41: Rock Armor -- LkGmblr-Rchg+:31(A), HO:Cyto(42)
Level 44: Tornado -- BldM'dt-Acc/Dmg:31(A), BldM'dt-Dmg/EndRdx:31(45), BldM'dt-Acc/EndRdx:31(45), BldM'dt-Acc/Dmg/EndRdx:31(45), BldM'dt-Acc:31(46), BldM'dt-Dmg:31(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Earth's Embrace -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Mrcl-Rcvry+:20(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- EndMod-I:50(A), P'Shift-End%:31(42), EndMod-I:50(46)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1522;693;1386;HEX;| |78DA6594596F125114C7EF3083088516BAD00D28506B77640AF8A889B5AD4BD1263| |C9B3AB653206981004D345163357E069F5C1F5C135FDCBE8A51EBF6A82DF5C5AD2F| |F5CC9C7F0B71264C7EF7FEEF39F79E73CF19D2178FBB9FCFAC1D1592777259AB54E| |6278B856AB9B8BCAC97ED692D9B5F10C6E3A0375C5FD9358A4D69E56A6E77D6D760| |706C75692996A916CB2BF399D5959562215FC80AF75C917C6675AD44339739C9947| |47DB165575FD4CB955CBEE431E7D3F96CAE4A86AD53A5FC82B157419F4F6B95AA5E| |BED445E18CD17B59127876ECE2A74D8890226CBFC0DF4CE50FF897B96F9B79BEEE4| |B3F7AC4155224EC263D94D9FA1173FF63F009D3FD94D9FC8CA991A3CCBE8A3C2599| |5AD734F3D00C78023CC9BC4AB02302FB2841750A3FDDB44362CDD161D839C502C1C| |99ADD09CDD50EA68CEAC8C2DD49F3A022DA8D6B511DA2EB085191C535929B1057D3| |69CA5C55C4E02C98668E9C618E9F65F6530C1EF6B179DEF16D35BF677A3F301769D| |F16ECDB32C17EDE04B33509A698ED87996BE4E343BE3EE4AB93D606AD2DC29A8FCE| |EFE07C6D1DC8D78F7CFDC857229B4EF8759AD5BB4E06DDA85E377AA107BDD0835E8| |8A01722E885087A41A6DD7A71C3BD135CD1409CAB145099A104339C04534C857C83| |8836886843883694E22ADCA0691F62EB5BB799950A7F64F67F621EF80C7E01BF323| |7289C287CA32F847966FF4BF01573F83573E40D7893F3CAD1B903F01DB8CD6B07EF| |8077C17BCCC1FB4CF5017393CE1DE2BCA421E4358CDBCFD27414FB8E7E63FBB1EFE| |006B8C91CAF61DF2D6694EE2B867D63E80215ACD19971747F1C5A40F9FF3B0DD695| |9D11CB6ADCA2A816256151921665D6A2CC297BFF0F423215A777EFABDFD974D118B| |1CBE6EA56A372CA687445D42C563FEA8A4D0E73CEC3B7B87EE398CFB98CDBE273CE| |358CB586F18586F1B69FDC30369FB76D75E11FDA7906F6| |-------------------------------------------------------------------|
Actually, if you swap out the Lockdown set in Volcanic Gasses for Unbreakable Constraint, and just keep the Lockdown Proc, you get perma-hasten and are still soft-capped for Ranged/AoE. Then the FF proc becomes gravy over and above.
Also, again. If you're 2-3 slotting Stamina and dropping in a PerfShifter proc, do yourself a favor and drop in the PerfShifter: EndMod too. It's a SMALL thing, but it's EASY, low-hanging fruit.
And with control, anything that makes you more mobile is a good thing. -
Quote:Well if talking about just defense, it depends on which sorts of defense you're trying to cap out.I got a Earth/Storm can i make any build i want then just get barrier and cap my def / res? or is there some type of loop hole
Smashing/Lethal?
Ranged?
It helps to have an idea of what build you're already running so people can show you what to do in a more familiar vein.
Here's a jury-rigged build that shows it is possible to get absolutely STUPID levels of defense AND high recharge.
Now whether this build would be something a decent Earth/Storm player could actually make WORK? That's something else entirely.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Stone Prison -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(3), SWotController-EndRdx/Rchg:50(3), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(5), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(5), SWotController-Rchg/Dmg%:50(7)
Level 1: Gale -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(11)
Level 2: Fossilize -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(11), BasGaze-EndRdx/Rchg/Hold:30(13), BasGaze-Acc/EndRdx/Rchg/Hold:30(13)
Level 4: O2 Boost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(17)
Level 6: Snow Storm -- Empty(A)
Level 8: Stone Cages -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(23), TotHntr-Acc/EndRdx:50(23), TotHntr-Immob/Acc:50(25), TotHntr-Acc/Immob/Rchg:50(25), TotHntr-Dam%:50(27)
Level 10: Quicksand -- Empty(A)
Level 12: Salt Crystals -- LgcRps-Acc/Rchg:50(A), LgcRps-EndRdx/Sleep:50(27), LgcRps-Acc/EndRdx:50(29), LgcRps-Sleep/Rng:50(29), LgcRps-Acc/Sleep/Rchg:50(31)
Level 14: Steamy Mist -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 16: Stalagmites -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Acc/Dmg/EndRdx:50(34)
Level 18: Freezing Rain -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(34), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(36)
Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39)
Level 22: Hurricane -- Empty(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(36)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
Level 30: Thunder Clap -- Empty(A)
Level 32: Volcanic Gasses -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(37), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/EndRdx/Rchg/Hold:30(39)
Level 35: Tornado -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(40), BldM'dt-Acc/EndRdx:50(40), BldM'dt-Acc/Dmg/EndRdx:50(40), BldM'dt-Acc:50(42), BldM'dt-Dmg:50(42)
Level 38: Animate Stone -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(42), ExRmnt-Dmg/EndRdx:50(43), ExRmnt-Acc/Dmg/Rchg:50(43), ExRmnt-EndRdx/Dmg/Rchg:50(43), ExRmnt-+Res(Pets):50(45)
Level 41: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 44: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Rchg+:50(48)
Level 47: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Mrcl-Rcvry+:40(19)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
Level 50: Agility Core Paragon
------------
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-
First off. Do NOT slot the Force Feedback proc when calculating your recharge. Mids doesn't handle it properly and just ladles on 100% recharge.
Additionally, you're depending on spamming Siphon speed, which will slow your attack chain down considerably.
This means you're not permahasten.
Also, get your hands on the PVP TP/3% defense IO.
Use those slots from Kick someplace USEFUL. Like slotting a Basilisk's Gaze quartet into Char.
Also you goofed on your Weave slotting. You put a Defense/Recharge in there instead of the Defense/Global Recharge.
I'm also REALLY iffy about slotting Oblit in Hot Feet. The endredux in Obliteration is horrific.
In Stamina. If you're going for Perf Shifter: +End, you may as well slot the other one Perf Shifter: End Mod for the movement set bonus.
Here's a slightly different look at your build.
It's a bit more end heavy (I took out Smoke and used Maneuvers instead, as debuffs get resisted, defense doesn't).
This build:
- Keeps capped S/L defense
- Gets you to perma-hasten OUTSIDE of Siphon Speed and the FF proc.
- Drastically ramps up your Ranged defense. This way, if you happen to attract an Alpha at range, you have better chances of surviving (should also help for ranged/psi attacks).
With the changes to procs and PPM mechanics, a better place for the +2 Mag proc in Char MAY be in Cinders. Right now, I have a Store-Bought Lockdown proc in Cinders and it fires VERY (VERY) dependably.
But that's for future consideration.
This build is more end-heavy than your original one. And the increased recharge (combined with the Siphon and FF proc won't do it any favors), but Transference should be up every 7-10 seconds.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Godrick: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Lock-%Hold:50(A), BasGaze-Acc/Hold:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5), BasGaze-Acc/EndRdx/Rchg/Hold:30(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9)
Level 2: Fire Cages -- WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), WotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(11), WotController-Rchg/Dam%:50(11), WotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), WotController-EndRdx/Rchg:50(13), GravAnch-Hold%:50(15)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17), RechRdx-I:50(39)
Level 6: Siphon Power -- RechRdx-I:50(A)
Level 8: Hot Feet -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(21), Oblit-%Dam:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Sciroc-Dam%:50(23)
Level 10: Siphon Speed -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 12: Flashfire -- Stpfy-Acc/Rchg:30(A), Stpfy-EndRdx/Stun:30(25), Stpfy-Acc/EndRdx:30(27), Stpfy-Stun/Rng:30(27), Stpfy-Acc/Stun/Rchg:30(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(31), Krma-ResKB:30(31), Ksmt-ToHit+:30(31)
Level 16: Increase Density -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 18: Cinders -- UbrkCons-EndRdx/Hold:50(A), UbrkCons-Hold:50(34), UbrkCons-Hold/Rchg:50(34), UbrkCons-Acc/Rchg:50(34), UbrkCons-Acc/Hold/Rchg:50(36)
Level 20: Speed Boost -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
Level 22: Kick -- T'Death-Dam%:35(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(36)
Level 26: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Rchg+:50(37)
Level 28: Ring of Fire -- Dev'n-Hold%:50(A), Decim-Build%:40(37)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(39)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(39), BldM'dt-Acc/EndRdx:50(40), BldM'dt-Acc:50(40), BldM'dt-Dmg:50(40), BldM'dt-Acc/Dmg/EndRdx:50(42)
Level 35: Transference -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc:50(42)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(42)
Level 41: Fissure -- FrcFbk-Rechg%:50(A), Posi-Acc/Dmg:50(43), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45)
Level 44: Rock Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(45), RedFtn-Def:50(46), RedFtn-EndRdx:50(46), RedFtn-Def/EndRdx/Rchg:50(46), RedFtn-EndRdx/Rchg:50(48)
Level 47: Seismic Smash -- Lock-%Hold:50(A), Lock-Acc/Hold:50(48), Lock-Rchg/Hold:50(48), Lock-Acc/Rchg:50(50), Lock-Acc/EndRdx/Rchg/Hold:50(50), Lock-EndRdx/Rchg/Hold:50(50)
Level 49: Earth's Embrace -- Heal-I:50(A)
Level 1: Brawl -- T'Death-Dam%:35(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(19)
Level 50: Agility Core Paragon
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
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Honestly, that close to the cap is usually good enough for most things. Usually anything above 32.5% is enough to cover your butt while you lay down initial holds/stuns and schlorp up fulcrum shift. It's not really worth losing permahasten over.
One thing, unless you're spamming Siphon Speed, you're not Permahasten.
This small rework would fix that:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/Rchg:50(5)
Level 1: Transfusion -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal/EndRdx:50(9)
Level 2: Fire Cages -- HO:Nucle(A), Ragnrk-Dmg:50(13), GravAnch-Hold%:50(15), Posi-Dam%:50(15), SWotController-Rchg/Dmg%:50(17), TotHntr-Dam%:50(17)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hover -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19)
Level 8: Hot Feet -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(21), Armgdn-Acc/Rchg:50(21), Armgdn-Acc/Dmg/Rchg:50(23), Armgdn-Dmg/Rchg:50(23)
Level 10: Siphon Speed -- Acc-I:50(A)
Level 12: Flashfire -- Amaze-ToHitDeb%:50(A), Amaze-EndRdx/Stun:50(25), Amaze-Acc/Rchg:50(25), Amaze-Acc/Stun/Rchg:50(27), Amaze-Stun/Rchg:50(27)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
Level 16: Tough -- GA-3defTpProc:50(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-EndRdx:40(33)
Level 18: Cinders -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Acc/Rchg:50(34), UbrkCons-Acc/Hold/Rchg:50(34), UbrkCons-Hold/Rchg:50(34)
Level 20: Speed Boost -- EndMod-I:50(A)
Level 22: Weave -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 24: Maneuvers -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37)
Level 26: Air Superiority -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Acc/Dmg:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(39)
Level 28: Increase Density -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(40)
Level 30: Ring of Fire -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Acc/Immob/Rchg:50(40), Enf'dOp-Immob/Rng:50(40), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/Rchg:50(42)
Level 32: Fire Imps -- SvgnRt-PetResDam:50(A), SvgnRt-Acc:50(43), SvgnRt-Acc/Dmg:50(43), SvgnRt-Dmg/EndRdx:50(43), SvgnRt-Acc/EndRdx:50(45), SvgnRt-Acc/Dmg/EndRdx:50(45)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-EndMod/Rchg:50(45), P'Shift-EndMod/Rchg:50(46)
Level 38: Fulcrum Shift -- Acc-I:50(A)
Level 41: Fire Blast -- HO:Nucle(A)
Level 44: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48)
Level 47: Fire Shield -- ResDam-I:40(A), S'fstPrt-ResDam/Def+:30(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50), RechRdx-I:50(50)
Level 1: Brawl -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(11), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I:50(A)
Level 4: Health -- Mrcl-Rcvry+:40(A)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- EndMod-I:50(A)
Level 50: Agility Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Polar Lights Core Superior Ally
Level 50: Clarion Core Epiphany
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Quote:As one critic put it "Acknowledgement that exercising one's rage with their fists can be at least a LITTLE fun".That moment was amazing. And it was pretty obvious that Banner was in control by the smirk on his face.
I said it in my initial summary. Stark got some of the best lines in the film, but the Hulk got all of the best scenes.
And the flying monkey reference:
Cap: I understood that one! -
Basically what's going through his mind, but unuttered (mostly because he had the wind knocked out of him) was "EEP!"
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To one of the guys who's been helping people fight for their right (to party) for over a quarter century now (even if the original WAS a goof on that sort of mentality).
Upstairs just got a little louder and a lot cooler, and it's nice to know the party will keep going. -
You forgot the Incarnate branch "All your base are belong to us"
Quote:Hello friendly forum faces, do you know what an internet meme is? Chances are, if you play a MMO like City of Heroes, and browse the forum... YOU PROBABLY DO. Wait, who said they don't? WAS IT YOU?!? Fine google it and I will wait until you return.
...
...
Alright, now that we all know what a meme is, here's my new powerset. It will be based around 9 selected popular memes, out of a huge pool of contenders. These are rickrolled-oops sorry, I mean rolled into one powerset. I won't explain the jokes, because as any decently read professor of humorology will tell you: "If you have to explain the joke, it isn't funny anymore."
1: Rick Roll
Buff. Target Player and 15ft AoE around them.
When you activate Rick Roll the targets on your team will have their CoH interface covered up by a video of Rick Astley performing his song "Never gonna give you up" on infinite loop. This video can be manually closed by the player at any time, but the memory of the event will be burned into their brain for all time. When you activate this power there is a chance for the targets to be unaffected and instead YOU will see the video. Yes, this power can fail and it can Rick Roll you.
Recharge: 300 seconds (this was calculated as the maximum length of time you can click on related videos on youtube before inevitably finding a Rick Roll.)
2: Arrow to the Knee
Debuff. Single Target.
I used to think this powerset was a good idea, but then I took an arrow to the knee. You fire an arrow from a bow withdrawn from "Hammerspace" with NO weapon redraw. You take careful aim and fire an arrow into the target's knee. This applies a 10,000,000 magnitude immobilize (unresistable) for exactly 5 seconds (unaffected by buffs and enhancements, unresistable) and during this time the target will describe one of their past desires, which they can no longer perform since taking an arrow to the knee. This dialogue could be repeated thousands of times throughout your adventure, due to lack of NPC text diversity. You killed their dream.
Recharge: 25 seconds.
3: lolcat can haz cheezburger
Debuff and minor damage: Targeted AoE 15ft (10 second duration).
Barrage the targeted foes with random cheezburgers and images of cats and poorly speeled capshuns. It is hilarious. The foes will have their movement and attack speeds debuffed by 40% and may become disoriented, while taking minor unresistable stupidity damage over time for 10 seconds.
Recharge: 30 seconds.
4: Rule 34
Debuff. Targets everything, allies, enemies, its effects are inescapable not unlike a black hole.
Nobody benefits, something, somewhere, somehow, something you loved dearly as a child and deeply respect... there is porn of it. Rule 34 can and will show you these images. The effects on the targets can range from mild disgust, to major disgust w/ nausea, to even pleasure if they are sick little monkies! Using this is a gambit to hope that your foes will be more adversely affected than your allies. May accidentally transmit computer viruses to affected targets.
Recharge: none, this power can be invoked as often as possible... hell it invokes itself pretty much all the time anyways. May cause permanent blindness.
5: The cake is a lie.
Lie. This power will grant you a tasty chocolate cake, it's so delicious and moist.
This was a triumph. I'm making a note here: Huge Success. It's hard to overstate my satisfaction. If you finish activating this power, there will be cake. Don't worry, any perceived danger is merely an illusion to "enhance" your testing experience. What does that mean? I can't tell you as part of a required test protocol. Now hurry and use this power to claim your cake.
Recharge: You're dead, but I'm still alive.
6: U mad bro?
Debuff: Targeted AoE 25ft radius 30 second duration.
Targets in the affected area get mad bro. Yes, this just happened, cry about it. NPCs will gain +100% damage buff but -50% tohit, 75%defense, and 75%resistance, with a chance to become confused and start yelling profanities at eachother. If used in PvP the targeted players will be forced to smash their heads into their keyboards in real life. Use of this power increases the likelihood of being "reported" by other players, but don't worry, they were just being little b*tches.
Recharge: 200 seconds.
7: Yo dawg I heard you...
Buff: Single target.
Yo dawg, I heard you like buffs, so I put a buff in your buff, so you can be OP while you are being OP. When activated, this buff will take common examples of what the target already has (for example: SR Scrapper, this will be positional defense) and buffs their buffs with more of the same. As another example, for any Blaster, simply put the word DAMAGE into the sentence like 5 times, and make all their attacks have 50% more base damage. This might help those Blasters stop complaining about being underpowered, but don't hold your breath. Special mention goes to any Melee AT pairing War Mace with Energy Aura. This buff will only make them Stronger and Prettier.
Recharge: 60 seconds.
8 O RLY?
Buff: Single Target, lasts 240 seconds.
You tell your teammate a fascinating fact, which they seem arbitrarily skeptical about...
"O RLY?" They ask.
"YA RLY" You reply.
The target receives a buff based on the knowledge exchanged, and uses it in their righteous quest to defeat anyone whom they deem as "an enemy". During this time, they may pass this buff on to others using a similar ORLY YARLY exchange, but the buff must be identical since they are passing on the same information you gave them. Hell they are probably just cntrl-C and cntrl-V'ing it. You may however, recharge permitting, tell the same person some other cool stuff. This will give them multiple different versions of the buff. The internet is a big place after all, lots of facts to learn guys.
Recharge: 240 seconds.
9(Thousand): It's Over 9000!
Buff: Self and allies PBAoE 25ft radius. Lasts over 9000 seconds.
Hey Arcanaville, what does your data say about this build's power level? "IT'S OVER NINE THOUSAAAAAAND!" What 9000! Activating this power makes you and your allies so strong, that the foes can't even comprehend your power and will destroy their scouters in fits of rage. Unfortunately, you need over 9000 endurance to activate this power. Only a few (Goku) people can do that, and sadly you are not one of them. You can't use this power. But damn dude if you could it would make you guys so strong, you could like blow up a planet with just one finger or something... I dunno.
Recharge: close to 9000 seconds but not quite over 9000.
That's pretty much it, I sincerely hope the Devs will consider this powerset and add it in a coming issue. I tried to mix Buffs and Debuffs because that seems to be what most people enjoy the most on their characters. Tell me what you think! -
Quote:Because the game is playing in the Hardware Overlay. This is a virtual "screen" in front of the main screen interface. Videos and the like play on the Overlay. You can't directly record this with built in Windows tools.If you play in a window, print screen works, not in fullscreen. Not sure why.
The game can dump REGULAR screenshots because it's producing them itself by dumping content from memory. But the interface screens like the costume creator appear to be special case screens that aren't included in the screenshot functionality of the game.
So you need something like the Snipping tool or other dedicated screen capture software (like FRAPS) to capture these screens. -
Haven't had a good chance to look at it yet. But here's an initial stab at it.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(50), Mrcl-Rcvry+:40(50)
Level 2: Fire Cages -- SWotController-Rchg/Dmg%:50(A), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(13), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(13), SWotController-EndRdx/Rchg:50(15), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(15), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(17)
Level 4: Siphon Power -- Acc-I:50(A)
Level 6: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
Level 8: Hot Feet -- Armgdn-Dam%:50(A), Armgdn-Dmg:50(23), Armgdn-Dmg/Rchg:50(23), Armgdn-Acc/Rchg:50(25), Armgdn-Acc/Dmg/Rchg:50(25), EndRdx-I:50(27)
Level 10: Siphon Speed -- Acc-I:30(A), RechRdx-I:50(27)
Level 12: Flashfire -- Amaze-ToHitDeb%:50(A), Amaze-EndRdx/Stun:50(29), Amaze-Acc/Rchg:50(29), Amaze-Acc/Stun/Rchg:50(31), Amaze-Stun/Rchg:50(31)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(31)
Level 18: Cinders -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Acc/Rchg:50(33), UbrkCons-Acc/Hold/Rchg:50(33), UbrkCons-Hold/Rchg:50(34)
Level 20: Speed Boost -- Zephyr-ResKB:50(A)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 26: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
Level 28: Ring of Fire -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx:50(37), Thundr-Acc/Dmg:50(37), Thundr-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39)
Level 30: Afterburner -- LkGmblr-Rchg+:50(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-Acc/Dmg:50(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(42)
Level 35: Transference -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-EndMod/Rchg:50(42)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(43)
Level 41: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:30(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/Rchg:50(45), Thundr-Dmg/EndRdx:50(45), Thundr-Acc/Dmg:30(45)
Level 44: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Acc/Dmg/Rchg:50(46), Ragnrk-Dmg/Rchg:50(48)
Level 47: Fire Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I:50(A)
Level 4: Health -- Numna-Heal/EndRdx:40(A), Numna-EndRdx/Rchg:40(11), Numna-Heal/Rchg:40(11), Numna-Heal/EndRdx/Rchg:40(17), Numna-Heal:40(19), Numna-Regen/Rcvry+:50(19)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- EndMod-I:50(A)
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