Hyperstrike

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  1. Quote:
    Originally Posted by Warfarin88 View Post
    Negative ghost rider.

    Just drop the Reactive triples and the only set bonuses you lose are the 1.25% S/L, times two is 2.5%, which subtracted from the build you posted leaves 45.1% S/L defense.

    Total loss: 2.5% S/L defense and 0.7% S/L resistance (net S/L defense 45.1%).

    Total gain if you slot the third numina in HPT and FH: 17% regen and 6% hit points (3.69 hp/sec total regen).

    There might be better places to put them, that's just an example.

    Code:
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    Okay, convinced...I...am.
  2. Quote:
    Originally Posted by Warfarin88 View Post
    On that last build you posted, you can go only three deep on the Reactive Armor sets and still be at S/L softcap. The extra slot in High Pain tolerance I would go with another Numina, but the extra one in Mind over Body could go anywhere. Another Numina in fast healing would net you 17% regen + the HP bonus. Total loss on the S/L resist would be less than 1%.

    Energy defense starts to suffer then. And I'd like to be able to run the TFs without going "ZAP!-splat" lots.
  3. Quote:
    Originally Posted by Bonehead View Post
    Hyperstrike, TexasJustice, thanks for the info on OEMs. I was looking to purchase Windows 7 in the near future and you've assuaged my concerns about going OEM. Thanks!

    PS: Hyperstrike, is there going to be a GenCon M&G this year?
    Why yes. Yes there is!
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    I didn't change the slotting.

    I turned accolades on, and switched the Alpha from Nerve to Agility. That's where the extra end recovery came from.

    And thanks.
    Yeah. Need to work on my accolades.

    But I want my Incarnate stuff too.

    And want to play my other incarnates.

    And some of my lowbies.

    And maybe sleep once in a while...

    And eat on occasion.

    Crap, I need to either clone myself or find out a practical method of time travel DAMMIT!

    On the flip side. Did a bit more thinking about my slotting for Spring Attack. I've got it slotted well for a damage aura for a more frequent AoE like Dragon's Tail. But, since it's a VERY long recharge AoE, I really don't give a damn about End consumption on it. It's a tiny drop in the bucket in the long haul.
  5. Okay here's a stab at a possible rebuild.
    Minimally invasive. The Alpha isn't created yet, but I can fix that pretty fast.
    The thing that REALLY hurts soloing the Incarnate content are the massive defense debuffs flying around. A group of Sorrows bosses look at 17% DDR, laugh, and then bust me down to "Even if it was standing still on the other side of the universe you've been hit by it."

    Granted, I probably shouldn't run at x8 if I don't want to take those chances....

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The Mighty Pi (Rebuild 2): Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(50)
    Level 1: High Pain Tolerance -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), Numna-Heal:50(9), Numna-Heal/EndRdx:50(11)
    Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(48)
    Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15), RgnTis-Regen+:30(17)
    Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(19), S'fstPrt-ResDam/Def+:30(21)
    Level 8: Crane Kick -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(21), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/EndRdx:50(25)
    Level 10: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(25)
    Level 12: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29)
    Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(29), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31), GA-3defTpProc:50(31)
    Level 16: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(33), HO:Golgi(33)
    Level 18: Crippling Axe Kick -- SScrappersS-Acc/Dmg:50(A), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(33), SScrappersS-Rchg/+Crit:50(34), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(36)
    Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(36), EndMod-I:50(36)
    Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(37)
    Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37)
    Level 26: Dragon's Tail -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-%Dam:30(39), SScrappersS-Dmg/Rchg:50(39), SScrappersS-Acc/Dmg/Rchg:50(39), SScrappersS-Dmg/EndRdx/Rchg:50(40)
    Level 28: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40)
    Level 30: Super Jump -- Winter-ResSlow:50(A)
    Level 32: Eagles Claw -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(40), Hectmb-Acc/Dmg/Rchg:50(42), Hectmb-Acc/Rchg:50(42), Hectmb-Dmg/EndRdx:50(42)
    Level 35: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-%Dam:30(43), C'ngBlow-Acc/Dmg:50(43), C'ngBlow-Dmg/EndRdx:50(45), C'ngBlow-Dmg/Rchg:50(45)
    Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(50)
    Level 41: Assault -- EndRdx-I:50(A), EndRdx-I:50(48)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- P'Shift-End%:50(A)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I:50(A)
    Level 4: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(46), Mrcl-Rcvry+:40(46)
    Level 4: Hurdle -- Jump-I:50(A)
    Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(46), EndMod-I:50(48)
    Level 50: Agility Radial Boost
    ------------



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  6. Quote:
    Originally Posted by ClawsandEffect View Post
    Gotta give you props, man. Your build was damn solid before. I didn't have to do much at all to it.

    It was mostly tweaks here and there, I didn't change a single power, and only had to move 1 slot. (From Tough to Heightened Senses)

    The nice thing is, every time I tweak someone else's build, I learn new things I can use on my own. I'm going to take some of what you did with yours and apply it to my Electric/WP brute.
    Cool. Glad that my little experiment in "How to burn lots of Inf FAST" wound up being educational for someone else besides me.
  7. Well, the talk about soloing pylons lit a fire under my ***. I just completed my first solo. Took a bit. But I did it. And yeah, the T1 attack can probably go away with the set muled into Boxing.
  8. With 4+ End/Sec recovery, I'm not really having end issues now. And yeah, I may go with FA.

    Additionally, I don't want to come to rely on a Destiny power for buffs since they're not up all the time (bad enough I'm relying on Hasten).

    The reason I ask is because of the way PPM procs work (and all procs are going to work in the future). I'm trying to find which power would maximize my chances.

    Greedy little min-maxer that I am.
  9. D'oh!

    Opening mouth.
    Inserting foot.
    Pushing till I taste hip.
  10. Here's a possible build with some of the suggestions and using Nerve.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The Mighty Pi (Build 2): Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Thunder Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
    Level 1: High Pain Tolerance -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), Numna-Heal:50(9), Numna-Heal/EndRdx:50(11)
    Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Acc/Dmg:50(15)
    Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), RgnTis-Regen+:30(17)
    Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25), S'fstPrt-ResDam/Def+:30(25)
    Level 8: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(27), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(29), Mako-Acc/Dmg:50(31)
    Level 10: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(31)
    Level 12: Crane Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(34)
    Level 14: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(34)
    Level 16: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(34), HO:Golgi(36)
    Level 18: Crippling Axe Kick -- SScrappersS-Acc/Dmg:35(A), SScrappersS-Dmg/Rchg:35(36), SScrappersS-Acc/Dmg/Rchg:35(36), SScrappersS-Dmg/EndRdx/Rchg:35(37), SScrappersS-Acc/Dmg/EndRdx/Rchg:35(37), SScrappersS-Rchg/+Crit:35(37)
    Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(39), EndMod-I:50(39)
    Level 22: Super Jump -- Winter-ResSlow:50(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Dragon's Tail -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(42)
    Level 28: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(43), GA-3defTpProc:50(43)
    Level 30: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43)
    Level 32: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(45)
    Level 35: Eagles Claw -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(46)
    Level 38: Conserve Power -- RechRdx-I:50(A)
    Level 41: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(46)
    Level 44: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(48), Erad-%Dam:30(48), M'Strk-Acc/Dmg/EndRdx:50(48), M'Strk-Dmg/EndRdx/Rchg:50(50), Oblit-Acc/Dmg/EndRdx/Rchg:50(50)
    Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 49: Physical Perfection -- P'Shift-End%:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I:50(A)
    Level 4: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Mrcl-Rcvry+:40(19)
    Level 4: Hurdle -- Jump-I:50(A)
    Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), EndMod-I:50(21)
    Level 50: Nerve Radial Boost
    ------------



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  11. Quote:
    Originally Posted by Warfarin88 View Post
    EDIT THREE: LOL. I just noticed who the original poster is. Hyperstrike, I am now embarrassed. You have significantly more experience than I thought when I wrote this post. Please take any parts this post that might raise an eyebrow with a grain of salt. I made several references to play style and game mechanics that I'm sure you are well aware of. I'll leave the post up in its entirety, in hopes it might help someone else down the line.

    Heh.

    No problem. It always helps when people explain it as well. This way, if I miss something (especially something obvious), they can jog my memory.

    I ran into that when putting the build together last night. Swapped off his first build into his second (which was all out-leveled SOs). Then was wondering why I couldn't respec past level 44.

    Went round and round on it for like 20 minutes.

    Then someone finally noticed "You're level 45".

    Me: HUH?!?!?!?!?

    Oh yeah. Some dumb*** forgot that he'd swapped off that build at level 45 and never went back and leveled it to 50. Dur hur hur!

    *Facepalm*

    Also, I'm looking at replacing the Musculature with Nerve.

    I'm also looking at following the suggestion of yanking the ToHit debuffs out of RTTC and using them to prop accuracy on some of my other attacks.

    I'll take a serious look at splitting the Scrapper's Strike setup as well. Not sure if I will. Any suggestions for BEST power choice for the proc?
  12. Shutting up, wrong advice.

    What I deserve for posting at 1AM.
  13. Here's a slight mod of Find's build. More like how I normally build an Inv.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dessente: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Electrical Melee
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(7)
    Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
    Level 2: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Rchg:50(33), Dct'dW-EndRdx/Rchg:50(33)
    Level 4: Jacobs Ladder -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(9), Erad-Acc/Dmg/Rchg:30(11), Sciroc-Dmg/EndRdx:50(11), Sciroc-Acc/Dmg/EndRdx:50(15)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 8: Super Speed -- Winter-ResSlow:50(A)
    Level 10: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(27)
    Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(29), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
    Level 14: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(39), Aegis-ResDam:50(48)
    Level 16: Thunder Strike -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(21), Erad-Acc/Dmg/Rchg:30(23), M'Strk-Dmg/EndRdx/Rchg:50(23), M'Strk-Acc/Dmg/EndRdx:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(50)
    Level 18: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:50(19), LkGmblr-Def/EndRdx/Rchg:50(21)
    Level 20: Boxing -- Empty(A)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), Ksmt-ToHit+:30(42)
    Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(37)
    Level 26: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def/Rchg:50(37)
    Level 28: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/Rchg:50(40)
    Level 30: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(33), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 32: Resist Energies -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(34), Aegis-ResDam/Rchg:40(34)
    Level 35: Build Up -- RechRdx-I:50(A), RechRdx-I:20(39), Rec'dRet-Pcptn:20(40)
    Level 38: Lightning Rod -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-%Dam:30(45), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Dmg/EndRdx/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(46), P'Shift-End%:50(46)
    Level 47: Resist Elements -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(48), Aegis-ResDam/Rchg:40(48)
    Level 49: Unstoppable -- RechRdx-I:50(A), S'fstPrt-ResDam/Def+:30(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Empty(A)
    Level 4: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(9), Numna-Regen/Rcvry+:50(50)
    Level 4: Hurdle -- Empty(A)
    Level 4: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(34), P'Shift-End%:50(42)
    Level 50: Nerve Core Paragon
    Level 50: Ageless Core Epiphany
    ------------



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    Note that I removed the stealth proc from Sprint.

    Honestly, the only way it's normally going to be useful is if you shut off Invincibility. Of course, doing that ALSO takes your Mez protection with it. My tank is tough, but I'm NOT running around with mez protection off at +4x8.

    Not nobody! Not nohow!
  14. Okay, my scrapper's original build, while somewhat tough, was ridiculously squishy (frankenslotted AND pre-Inherent Fitness).

    I've rebuilt him now and am looking for feedback. Not promising to tear my build apart again. But I figure it can't hurt.

    So here he is. The Mighty Pi.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The Mighty Pi (Build 2): Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Thunder Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
    Level 1: High Pain Tolerance -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), Numna-Heal:50(9), Numna-Heal/EndRdx:50(11)
    Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15), RgnTis-Regen+:30(17)
    Level 6: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), S'fstPrt-ResDam/Def+:30(25)
    Level 8: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(27), Mako-Acc/Dmg/EndRdx/Rchg:50(29)
    Level 10: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29)
    Level 12: Crane Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 14: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(33)
    Level 16: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(33), HO:Golgi(34), DarkWD-ToHitDeb:50(34), DarkWD-ToHitDeb/Rchg:50(34), DarkWD-Slow%:50(36)
    Level 18: Crippling Axe Kick -- SScrappersS-Acc/Dmg:35(A), SScrappersS-Dmg/Rchg:35(36), SScrappersS-Acc/Dmg/Rchg:35(36), SScrappersS-Dmg/EndRdx/Rchg:35(37), SScrappersS-Acc/Dmg/EndRdx/Rchg:35(37), SScrappersS-Rchg/+Crit:35(50)
    Level 20: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(37), EndMod-I:50(39)
    Level 22: Super Jump -- Winter-ResSlow:50(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Dragon's Tail -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-%Dam:30(42), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 28: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(39), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam/EndRdx/Rchg:40(40), GA-3defTpProc:50(40)
    Level 30: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(45)
    Level 32: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(42)
    Level 35: Eagles Claw -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(48), C'ngImp-Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/EndRdx:50(50)
    Level 38: Conserve Power -- RechRdx-I:50(A)
    Level 41: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(42)
    Level 44: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(45), Erad-%Dam:30(45), M'Strk-Acc/Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 49: Physical Perfection -- P'Shift-End%:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I:50(A)
    Level 4: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), Mrcl-Rcvry+:40(19)
    Level 4: Hurdle -- Jump-I:50(A)
    Level 4: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(19), EndMod-I:50(21)
    Level 50: Musculature Boost
    ------------



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    Oh, and because someone will probably ask.

    Here's his original build.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mighty Pi (Build 1): Level 50 Natural Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Thunder Kick -- F'dSmite-Acc/Dmg:30(A), S'ngH'mkr-Acc/Dmg:32(3), B'ngBlow-Dmg/Rchg:30(3), F'dSmite-Dmg/EndRdx:40(5), F'dSmite-Acc/EndRdx/Rchg:40(5)
    Level 1: High Pain Tolerance -- Heal-I:40(A), Heal-I:40(7), Heal-I:40(7), ResDam-I:45(9), ResDam-I:45(9), ResDam-I:50(11)
    Level 2: Cobra Strike -- F'dSmite-Acc/Dmg:30(A), S'ngH'mkr-Acc/Dmg:33(11), F'dSmite-Dmg/Rchg:33(13), F'dSmite-Dmg/EndRdx:40(13), F'dSmite-Acc/EndRdx/Rchg:40(15)
    Level 4: Fast Healing -- Heal-I:40(A), Heal-I:40(15), Heal-I:40(17)
    Level 6: Mind Over Body -- ResDam-I:40(A), ResDam-I:40(17), ResDam-I:40(19)
    Level 8: Storm Kick -- F'dSmite-Acc/Dmg:30(A), KntkC'bat-Acc/Dmg:30(19), F'dSmite-Dmg/Rchg:30(21), S'ngH'mkr-Dmg/Rchg:31(21), F'dSmite-Acc/EndRdx/Rchg:40(23)
    Level 10: Indomitable Will -- DefBuff-I:40(A), DefBuff-I:40(23)
    Level 12: Swift -- Run-I:40(A)
    Level 14: Health -- Heal-I:40(A), Heal-I:40(25), Heal-I:40(25)
    Level 16: Rise to the Challenge -- ToHitDeb-I:40(A), ToHitDeb-I:40(27), ToHitDeb-I:40(27), HO:Golgi(29), HO:Golgi(29), HO:Golgi(31)
    Level 18: Crane Kick -- F'dSmite-Acc/Dmg:30(A), F'dSmite-Dmg/EndRdx:33(31), F'dSmite-Dmg/Rchg:30(31), S'ngH'mkr-Dmg/Rchg:30(33), T'Death-Acc/Dmg:38(33)
    Level 20: Quick Recovery -- EndMod-I:35(A), EndMod-I:35(33), EndMod-I:35(34), P'Shift-End%:47(34)
    Level 22: Stamina -- EndMod-I:35(A), EndMod-I:35(34), EndMod-I:35(36), P'Shift-End%:47(36)
    Level 24: Combat Jumping -- DefBuff-I:40(A), DefBuff-I:40(36)
    Level 26: Super Jump -- Jump-I:40(A), Jump-I:40(37)
    Level 28: Crippling Axe Kick -- F'dSmite-Acc/Dmg:33(A), F'dSmite-Dmg/EndRdx:30(37), F'dSmite-Dmg/Rchg:30(37), S'ngH'mkr-Dmg/Rchg:30(39), Mako-Acc/Dmg:41(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39)
    Level 30: Dragon's Tail -- M'Strk-Acc/Dmg/EndRdx:41(A), Oblit-Acc/Dmg/Rchg:41(40), M'Strk-Acc/Dmg:41(40), C'ngBlow-Dmg/EndRdx:41(40), M'Strk-Dmg/Rchg:41(42), FotG-Acc/End/Rech:50(42)
    Level 32: Hasten -- RechRdx-I:35(A), RechRdx-I:35(42), RechRdx-I:35(43)
    Level 35: Resurgence -- RechRdx-I:35(A), RechRdx-I:35(43), RechRdx-I:35(43)
    Level 38: Eagles Claw -- Mako-Acc/Dmg/EndRdx/Rchg:41(A), Mako-Acc/EndRdx/Rchg:41(45), Mako-Dmg/EndRdx:41(45), C'ngImp-Acc/Dmg/EndRdx:43(45), C'ngImp-Acc/Dmg:42(46), Mako-Acc/Dmg:50(46)
    Level 41: Strength of Will -- S'fstPrt-ResDam/Def+:29(A), ResDam-I:45(46), ResDam-I:45(48)
    Level 44: Heightened Senses -- DefBuff-I:45(A), DefBuff-I:45(48), DefBuff-I:45(48)
    Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    Level 49: Physical Perfection -- P'Shift-End%:50(A), HO:Golgi(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Sprint -- Run-I:40(A)
    Level 2: Rest -- RechRdx-I:35(A)
    Level 12: LEGACY BUILD
    Level 12: Critical Hit
    Level 12: Ninja Run
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  15. Quote:
    Originally Posted by EU_Damz View Post
    Team 1 with a tank - Damz gets bored quickly as usually too easy then.

    Team 2 without a tank but with a brute - Damz enjoys trying to out-brute a brute on my scrapper.

    Team 3 without a tank or a brute - Oh its scrapper time! scrappy scrappy doooooo!

    I like having tanks/brutes on a team for the safety blanket they usually give, however i have a lot more fun without them. Does that make me tankerist?
    You just gotta play with the right tanks boss.
  16. Quote:
    Originally Posted by Arcanaville View Post
    Tangent: I haven't used the 2012 edition, but Acronis has given me some unexplainable fits over the years and sometimes it just plain sucks up too much resources while its backing up for some reason, so I moved to ShadowProtect. Acronis' interface is a lot better, but I've found ShadowProtect to be much more bulletproof. That's important in any continuous incremental backup system and periodic verify is nice. A combination of the two would probably be the perfect backup solution.

    Although, part of my opinion of both is due to the fact that I have to use these things in enterprise environments as well, and in enterprise environments I think SP is significantly more solid than Acronis.
    I'm not actually using Acronis as an installed backup tool.

    I'm booting off the Acronis disk, and just making an image of the entire drive.

    And yes, I don't care for Acronis' enterprise offerings. But for imaging a single system, the regular True Image works just fine.
  17. Quote:
    Originally Posted by Flea_Mark_Evil View Post
    Long story short -computer died a few weeks back. Waiting on Plan B. Have to get new computer but this will take time. Miss you guys. Tempted to kickstart for a new computer. Hope to see you soon!

    Buying or building?
  18. Quote:
    Originally Posted by Arcanaville View Post
    It looks like it might have The Dark Knight's legs, or maybe even a bit better than that, which would imply Avengers eventually coasts to a $650million-ish domestic tally like six months from now.

    The international appeal of Avengers seems to be much higher though, which means that could translate into about $1.5, $1.6 billion worldwide. That would project Avengers to be the third highest grossing movie worldwide after Titanic and Avatar.

    I think it would be difficult to surpass Titanic and take the #2 spot in this original release of the movie.

    The other thing. Both the top two had extended releases and a re-release before going to home video. That helped pad the numbers a bit...
  19. Quote:
    Originally Posted by Nericus View Post
    Well Heath's performance and death definitely gave the Dark Knight a lift. However as with many trilogies, I expect the upcoming Dark Knight to be good and entertaining but also showing signs of the franchise running out of steam as it were.

    Superman 3 and 4
    Star Trek 5, 9 and 10
    Highlander anything claiming to be a sequel
    Xmen 3
    Any Friday the 13th movie after number 2

    Fixed that for you.
  20. Quote:
    Originally Posted by PRAF68_EU View Post
    Also in Granite, so you don't need Granite and Rooted at the same time.
    For straight out mez protection? No.
    For Endurance drain and recovery debuff resistance?
    For KB and Repel resistance?

    YEAH.
  21. Quote:
    Originally Posted by PoisonHeart View Post
    you simply can not enjoy this game without putting some cash into it. and therefore no reason to try and hype up F2P if you barely get any freedom.
    Some money. A couple bucks here and there.

    As opposed to 4-8 year vets. Some of whom have spent $700-$1400 in sub fees over the past few years.
  22. I really wanna see what the fall-off this week was like.
  23. Quote:
    Originally Posted by Dark One View Post
    Sorry but no. I'm not wasting time calling anyone.
    *facepalm*

    If it reactivates a system for you, and you can be browsing, watching a movie, or whatever while you're doing it, how exactly is it a waste of time? You're talking 5-10 minutes depending on whether or not you need to talk to a real person.

    And so we're clear.

    You'd have to do the same thing WITH A RETAIL COPY if enough hardware IDs change.

    Quote:
    And I've also seen bad things on NewEgg about the OEM/System Builder versions (which are technically for those building systems for resale, not personal use).
    Can we come to the REAL reason you're so averse to this, rather than a bunch of lame excuses.


    Quote:
    Not willing to risk it. Nor am I willing to risk being told, "No.".
    Whatever. It's your money, time and effort to waste.

    Quote:
    I won't be replying to this thread again. Again, thanks for the info and all. Even though it diverged from what I was originally asking. Cheers.

    *SIGH*
  24. Who said anything about sleep?
  25. Okay, you took Fighting, but didn't take Weave?
    And you took Unstoppable?
    NO! NONONONO! BAD TANK! NO AGGRO!

    Also, using Oblits in your AoEs like that. You get a small boost in your S/L defense (they're meant for Positional defenses, not typed), but those attacks just HOOVER your endurance.

    Here's a rebuild that caps S/L/E/N and is a hair off on F/C. With one enemy in range. WITHOUT Defensive Sweep. Basically, with this build you won't NEED Unstoppable. EVER.

    And now, your AoE attacks are something worth actually using on a frequent basis (with over twice the endurance discount). Damage and recharge take a slight hit. But the toon remains useful even when exemping below the point where your Alpha works.

    Resting endurance consumption is higher. But, in general, your overall combat consumption will go down.

    On the subject of exemping. I just redid your build as you have it laid out. Subbing Weave for Unstoppable. A slightly better power order can be achieved by taking Hasten, Resist Energies and Resist Elements later and taking your Fighting pool earlier. This allows your tank to retain greater defensive effectiveness down into the low 30's to high 20's level range. No, you won't be doing phenomenal damage. So what? You'll be able to tank like a god at lowbie levels.




    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    7th Fantasy: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Titan Weapons
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3), S'fstPrt-ResDam/Def+:30(5)
    Level 1: Defensive Sweep -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(7), Erad-%Dam:30(7), M'Strk-Acc/Dmg/EndRdx:50(9), M'Strk-Dmg/EndRdx/Rchg:50(9), LkGmblr-Rchg+:50(50)
    Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), GA-3defTpProc:50(13)
    Level 4: Crushing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:35(17)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(46), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Rchg:50(48)
    Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(19)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(21), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(23), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(25)
    Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(25)
    Level 14: Super Jump -- Winter-ResSlow:50(A)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
    Level 18: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
    Level 20: Build Momentum -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
    Level 22: Follow Through -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(31), C'ngImp-Dmg/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:35(33), C'ngImp-Acc/Dmg/EndRdx:35(33)
    Level 24: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(34)
    Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(34)
    Level 28: Rend Armor -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
    Level 30: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
    Level 32: Kick -- Empty(A)
    Level 35: Whirling Smash -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 38: Arc of Destruction -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-%Dam:30(45), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Dmg/EndRdx/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 41: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42)
    Level 44: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(45)
    Level 47: Focused Accuracy -- GSFC-ToHit/Rchg/EndRdx:50(A), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
    Level 49: Physical Perfection -- P'Shift-End%:50(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(37), Mrcl-Rcvry+:40(39)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(39), EndMod-I:50(39)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Momentum
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Cardiac Total Radial Revamp
    Level 50: Paralytic Total Core Conversion
    Level 50: Ageless Partial Core Invocation
    ------------



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