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Posts
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Quote:Just unlocked my Hybrid last night on my Inv/SS tank and dropped in a T4 Melee Core (got some lucky drops).I have a couple of toons that I feel are nearly unkillable. Of course, sometimes the RNG happens and they die, but what can you do? So I am thinking of unlocking hybrid slot on them and goin for the melee tree. Is the added regen and resistance really noticable?
In a crowd of 10? Incarnate-capped defense, capped S/L resist, and most of my other resists in the 60's while rocking 600+% regen?
OH HELL YEAH! -
Probably a player asking for it.
Because bases are a shared resource. -
AFAIK, at least in the last 4 years they haven't said any such thing.
In fact, I think they've gone out of their way to say "no" to it. -
Quote:You forgot the last two phases.Every time that is said, the level of gun-ness goes up a notch (with all previous tiers included).
For example:
Standard sidearms and semi-autos->Phrase->Full autos + Desert Eagles + Ferret Launchers->Phrase->RPGs + Flamers + .50cals + Badgers on Sticks->Phrase->Rail Guns->Phrase->Mini Nukes->Phrase->Cyclonic Torpedos + Orbital Bombardment
If they say it more than five times, well...that's gonna be a lot of hardware.
+ Portable Star Generator + Portable Black Hole Generator -
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Quote:Actually, you could see what was in Prometheus as very early, nascent stages of the xenomorph bioweapon. Once it evolved into the more familiar facehugger, chest burster, acid-blooded xenomorph phase, it didn't really need to go back.Just saw it, so SPOILERS AHOY!
This made no sense to me until I read the Wikipedia entry on the writing of the film. In a nutshell, blame Damon Lindelof:
So instead of having the familiar Alien life cycle we get a hodge-podge of different weird parasites that might:
- Just kill you outright
- Infect you with a degenerative disease that will also cause your sperm to create parasitic babies (which eventually mutate into Kraken-sized facehuggers)
- Turn you into an enraged super-strong killing machine
It sounds like Lindelof liked the idea of body horror parasites, but didn't want to rely on what had gone before. I can understand that, but he went too far in the other direction. The black goo seems to do whatever the story demands, instead of having set rules.
Kinda like how, once the Engineers had humans, they could reproduce in a naturalistic way, rather than needing to constantly be "made" by their creators. -
Going to see it now. Putting hand over monitor to block spoilers.
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Had two more successes tonight. The second one was just plain old ***-kickery.
The first one, neither the team captain nor I are totally sure just WHY we won it. We were having massive troubles bringing Tyrant's damage down and keeping it down.
Then, all of the sudden we just whacked him from 31 down to threshold. Damndest thing I ever saw. No friggin clue what happened. -
Quote:Actually, Unstoppable is almost completely obviated by the Melee Hybrid nowadays and completely unnecessary in normal content.Hyperstrike's suggestion to take Recall Friend instead of Maneuvers is a good one, but there are a number of one-slot powers that would work. For instance, you could take Super Speed or Unstop--Unstop isn't needed as much for a soft-cap build but you might use it on occasion.
Here's a high-recharge build I was playing with for Inv/SS.
Let me know what you think.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- SMotTanker-Acc/Dmg:35(A), SMotTanker-Dmg/Rchg:35(7), SMotTanker-Acc/Dmg/Rchg:35(7), SMotTanker-Dmg/EndRdx/Rchg:35(9), SMotTanker-Acc/Dmg/EndRdx/Rchg:35(9), SMotTanker-Rchg/Res%:35(11)
Level 2: Dull Pain -- Numna-Heal:50(A), Numna-Heal/Rchg:50(11), Numna-Heal/EndRdx/Rchg:50(13)
Level 4: Haymaker -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(17), C'ngImp-Dmg/Rchg:35(19), C'ngImp-Acc/Dmg/Rchg:35(19), C'ngImp-Acc/Dmg/EndRdx:35(21)
Level 6: Boxing -- Empty(A)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), GA-3defTpProc:50(25)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(29), Mocking-Rchg:50(29)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Rchg+:50(31)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 16: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 18: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Rchg+:50(36), Rec'dRet-Pcptn:20(36)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(37), Hectmb-Acc/Rchg:50(37), Hectmb-Dmg/EndRdx:50(37)
Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(39), SW-ResDam/Re TP:50(39), LkGmblr-Rchg+:50(39)
Level 24: Super Jump -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(40)
Level 28: Rage -- HO:Membr(A), HO:Membr(40)
Level 30: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(42), Erad-Dmg/Rchg:30(42), M'Strk-Acc/Dmg/EndRdx:30(42), M'Strk-Dmg/EndRdx/Rchg:30(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/Rchg:50(45)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(45)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(46), Armgdn-Acc/Dmg/Rchg:50(46), Armgdn-Acc/Rchg:50(46), Armgdn-Dmg/EndRdx:50(48)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
Level 44: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Rchg+:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A), Efficacy-EndMod:50(50)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Mrcl-Rcvry+:40(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), Efficacy-EndMod:50(15), Efficacy-EndMod/EndRdx:50(17)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 50: Melee Core Embodiment
Level 50: Spiritual Radial Paragon
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Quote:While it's annoying as hell, I couldn't be too pissed about it.This has got to stop. Its not like there aren't people farming this mission...Most the leaders I see are pretty specific about whether its a FULL run or FARM. I mean really, the amount of this behavior has been surprising me, for the COH community. Its not what I expect.
We also had someone that was +0 getting pissed off the league wanted people at least +2. I find it hard to imagine you have Lore and Destiny unlocked but aren't +1 yet?
I think someone needs to play the game and stop trying to PL Incarnate content. Its not like its all that hard or takes all that long to get T3 powers I don't play much but I have T3 on my incarnate characters that I've put any effort (1 week a few hours a night) into.
I picked up a Rare on a Keyes earlier, and picked up two VRs on two of the runs for Magi. So I'm sitting at 89% Hybrid XP and have a T4 Melee Core waiting to slot in. I was also able to T4 my Barrier Destiny with my Clarion and Rebirth both still at T3.
With a couple more good runs, I'll probably craft up an Assault for soloing. Since doublehit on an Inv/SS tank should be fricking awesome. -
No offense, but the way you've got your AoEs slotted up...well...sucks.
You've got great Acc, decent EndRedux and Recharge, but your damage enhancement...33%? Weekly Task Force man? Weekly Task Force?
You're setting them up as Proc havens.
For click-attacks, that's basically assuming that they're not going to fire off most of the time.
And, once in a blue moon, they'll be cool and do a little bit of extra damage.
You'll see better, more consistent damage output in the long run by slotting these two powers up properly for attribute enhancement. Right now it's like trying to chip rocks with a sewing needle in the hopes that you'll mostly hit lots of faults in the rock and break out more.
Addendum:
I know you're going for set bonuses and all. But your use of -KB IOs is somewhat nonsensical on a tank.
You'll get better mileage out of a Winter's Gift Slow Resist in SJ.
Using Stealth as additional defense is somewhat terrible. First off, the defense granted is HALVED the minute you attack.
Here's a slightly different option with better unstealthed defense, better regeneration (both percentage-wise and overall HP/Sec-wise), better Resistance numbers, and better Recovery and EndUse numbers.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7)
Level 1: Scorch -- SMotTanker-Rchg/Res%:35(A), SMotTanker-Acc/Dmg:35(7), SMotTanker-Dmg/Rchg:35(9), SMotTanker-Acc/Dmg/Rchg:35(9), SMotTanker-Dmg/EndRdx/Rchg:35(11)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), HO:Nucle(15)
Level 4: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(17), RctvArm-EndRdx/Rchg:40(17), S'fstPrt-ResDam/Def+:30(19)
Level 6: Combustion -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(19), Erad-Dmg/Rchg:30(21), M'Strk-Acc/Dmg/EndRdx:50(21), M'Strk-Dmg/EndRdx/Rchg:50(23)
Level 8: Fast Healing -- Heal-I:50(A), Heal-I:50(23)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(29)
Level 12: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), LkGmblr-Def/EndRdx:50(50)
Level 14: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(31), HO:Golgi(31)
Level 16: Quick Recovery -- P'Shift-End%:50(A), Efficacy-EndMod:50(31), Efficacy-EndMod/EndRdx:50(37)
Level 18: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(34), LkGmblr-Def/EndRdx:50(39)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(36), GA-3defTpProc:50(36)
Level 24: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36), LkGmblr-Def/EndRdx:50(50)
Level 26: Build Up -- HO:Membr(A), HO:Membr(37), HO:Membr(37)
Level 28: Resurgence -- RechRdx-I:50(A)
Level 30: Fire Sword Circle -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Dmg/Rchg:30(40), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 32: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(42), LkGmblr-Def/EndRdx:50(46)
Level 35: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(42), LkGmblr-Def/EndRdx:50(48)
Level 38: Super Jump -- Winter-ResSlow:50(A)
Level 41: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43), HO:Nucle(43)
Level 44: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 47: Physical Perfection -- P'Shift-End%:50(A), Efficacy-EndMod:50(48), Efficacy-EndMod/EndRdx:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(33), Mrcl-Rcvry+:40(33)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), Efficacy-EndMod:50(33), Efficacy-EndMod/EndRdx:50(39)
Level 50: Vigor Core Paragon
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Old age and treachery will beat youth and enthusiasm every time.
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Run #4 was a bust last night.
We had a bunch of people who hadn't run it before. So we were slow popping wells.
I wound up in the lead by default, and I simply don't have the stuff to lead raids.
Worse, we had several people bail after the first phase, leaving us to fight a Tyrant set for 24.
Even so, we'd gotten him down to 19% at lowest ebb. -
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First run on Monday night. A failure. Mainly because it was an inexperienced PUG with wrong notions about how the trial worked.
Had three (so far, gearing up for #4 now) tonight and all three were unqualified successes. -
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Quote:In the super-high-performance category, the 670 is the best bang for the buck right now.Hi, everybody,
I have the chance to invest some money into my machine. Would you say the GeForce GTX 670 is worth its price (not just for CoH, but in general)?
Thanks for your time!
Your 970 should run it just fine. -
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Quote:STURGEON'S REVELATION
A couple of things have been pointed out that probably did get their start from here, though out of the sheer volume of threads created to what was implemented is this really a better place to get a large audience and possibly someone official to come upon your idea then the General (where all those dev links are posted) or the various Archetype sections?
You really think so? -
Quote:Agreed.
Maybe agreed. They could do that or set aside a window for testing the gate after which they basically bypass the gate. Sure, some (most?) people will just wait for the bypass, but some impatient ones will join the folks who actually want to test the gate content.
Honestly, for new powers like this, they need testing to avoid fustercluck situations like this. It's more important than making sure everyone runs through a mandatory piece of content just so that they know how "hard" it is. If you seldom or never run that content, no biggie. An occasional break of that content does little to or for you. But a power that's broken and misbehaving can affect you full-time. -
Quote:This is part of why participating in Beta can be so damn irritating at times.As far as I can tell, all the Hybrid versions have variations on these bugs. It sometimes won't turn off, sometimes won't stack, and sometimes you lose the passive. Folks I play with were reporting getting multiple passives going on after slotting different Hybrids.
It's all kinds of broke.
They put in a new feature that requires specific content to unlock with no alternate paths (like the Astral/Emp vendors). As such, screwy behavior like this gets missed. Simply because you can't find enough people to do the content enough to unlock you.
In the future, they need to put in unlock methods immediately and worry about gating it LATER. -
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