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Posts
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Quote:The thing is, sometimes simple combat positioning is made easier by merely running over to the spot than wasting the entirety of a teleport cycle.1 Teleport. I'm not a fan of building for run speed. It's wasteful and irrelevant if you know how to use teleport.
Additionally, at some camera angles, due to the way the game's teleport code works, TP can simply not work (you get a red ground effect instead of a the white one). Then you're wasting more time
Quote:2 Is it underslotted? It could be. Can a player with a modicum of skill make do with a one slotted taunt? Sure they can.
Quote:3 I have no idea what you are talking about here. 3 slot imp armor is necessary for the psi defense.
- Bump up your HP thereby
- Upping the effectiveness of your existing regen
- Bump up your regen even more due to the set bonus for 2-slotted Numina.
Quote:4 Most attacks have 1 SO's worth of end redux.
Quote:Probably not sustainable long term but DPS doesn't mean AV/GM soloing.
Quote:For mid level exemping being softcapped to all but toxic and having capped resists is overkill, you can turn off a few toggles to conserve end.
I will concede that I had to drop soul mastery. Ranged attacks are absolutely necessary to get significant psi def boost from sets.
Quote:Anyway, put up your own build if you can do better. -
As a sapper? This build would probably rock.
As a farmer? Uh. No.
All your ST damage is unenhanced. COMPLETELY.
While your AoEs are respectable, killing enemies is going to be deadly slow.
Slow because you're chipping away with unenhanced ST and AoE "ticks".
Deadly, because your overall defenses (specifically S/L) aren't high enough to keep you alive by flooring the enemy's chances to hit.
And you took an EndMod set that caps at level 20...and put it in...Stamina?
... I
... you
Uhm. Just...
You get the picture.
Something like this will be more durable in the long run and more effective at "killing stuff".
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Efficacy-EndMod/Acc/Rchg:35(5)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(7), Numna-Heal/EndRdx/Rchg:50(7)
Level 2: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam/Rchg:40(11), S'fstPrt-ResDam/Def+:30(11)
Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(17), Numna-Heal/EndRdx/Rchg:50(17)
Level 6: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(19), GSFC-ToHit/Rchg/EndRdx:50(19), GSFC-Rchg/EndRdx:50(21), GSFC-ToHit/EndRdx:50(21), GSFC-Build%:50(23)
Level 8: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(23), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(25), Erad-Acc/Dmg/EndRdx/Rchg:30(27), Erad-%Dam:30(27)
Level 10: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Heal-I:50(31)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/Acc/Rchg:50(34)
Level 22: Assault -- EndRdx-I:50(A)
Level 24: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 26: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Efficacy-EndMod/Acc/Rchg:40(37), Efficacy-EndMod/Acc:40(37)
Level 28: Heightened Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(37), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
Level 30: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
Level 32: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(42), RctvArm-EndRdx/Rchg:40(46)
Level 35: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42)
Level 38: Lightning Rod -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(42), Sciroc-Dmg/Rchg:50(43), Sciroc-Acc/Rchg:50(43), Sciroc-Acc/Dmg/EndRdx:50(43)
Level 41: Strength of Will -- GA-3defTpProc:40(A)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Static Discharge -- Efficacy-EndMod:21(A), Efficacy-EndMod/Acc/Rchg:21(50), Efficacy-EndMod/Acc:21(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(13), RgnTis-Regen+:30(13), Mrcl-Rcvry+:40(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod:21(15), P'Shift-EndMod/Acc:21(15)
Level 50: Rebirth Radial Epiphany
Level 50: Ion Radial Final Judgement
Level 50: Cognitive Core Flawless Interface
Level 50: Robotic Drones Radial Superior Ally
Level 50: Agility Core Paragon
Level 50: Melee Radial Embodiment
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Code:If you really want to make him more durable you can find a cheap PVP recipe/IO. Use enhancement converters to turn it into a Gladiator's Armor TP Protection/3% defense IO. Stick it in Strength of will.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1507;692;1384;HEX;| |78DA65944953135110C7DF2C11814482D9D8929005C22211D4AB4B29601545AA40B| |43C622A3C61AAA6482A0902DEBC6B2AE2F60554F4E20597839FC4BD3CBA809E3D18| |FB4DFF2155CE5452BF37FFEED7DDD3AF67721B93DE17176F9D155AFB053B5FA92C9| |E2FAF55A527975FB60A86A0AB85FE7D8EB89893B694D9295B16AA65AB90B75988B0| |71525E97AB1599BD6AD976A9B82ECBC23B572CDAD959992F59ABCB6DCECD4249CAA| |58E7D7D49962B2B56C9E7DC4F5BCB2B55720C4D95AC421609D71673F94A559637BB| |A88A51FAFF15FB57C3147384A429F479F012D35C006BBAC377CA5D73F6E8629E161| |3A6387405BCCC7CAF5CD8C7D492B4C898E2700C4C30DBE260841835C507F23610D7| |405C3FE2FA1157E5F570BD1ECF63DDD18E3E019F3283DBE03366F83953D5D382BD2| |DDF742767F83BB3EB07F893D9B30BEE313FD2AE56AE4D6B0D722D7D7E669882B6C3| |D6FE9F2D49361F6C3ED570D26260846C1D5C8FE81862ED13A1D3695C43EFC4B3C7D| |08B589A7D3E13021CD308DCE667EBBF03D699891A7A423942EC2B4209DEDF495A04| |7D8EA0DE04EA4D0498EA1CBAD1AB6ECC450A7391C25CA4301769958BCE315D677E2| |1B917F5F5AA0153369DCF7A10F906914FA75AA29CC78822CF20F2649027833C06F9| |C611378E99CA60A686314B63FD4C937C93E87B12398791D34318C0CC0FDCE09E0CA| |F334736C04DF026F32B6108673574C270725C33F81D523D1AAD73EC6377C12DF01E| |73EC3EF88099A7BD59D490DDE11CC75F82AFC0D7CC8937CC6D9F10E3BC471F57E71| |E245B0DAC33FBCC83F7997E7489119732EE52265CCA499772CAA54C2B455B524A63| |D6659D33F19120457394563FBDDFAC3476DB0EBE0FB0FE6A2A8686C9F762F2BD67F| |80BD13FC3A7BBE7DAFDBBA9E8DA23EEC5912DF021732740C190BF27486BF66F9C8E| |34D7E742CDF59F7073FD36A9D6CE7BD9F8071CE1EC0A| |-------------------------------------------------------------------|
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Here's a build I'm playing currently.
It should be fairly easy to compare against your current setup.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/Rchg:50(7), S'fstPrt-ResDam/Def+:30(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Mako-Acc/Dmg/EndRdx/Rchg:50(13)
Level 4: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(15)
Level 6: Boxing -- Acc-I:50(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/Dmg/EndRdx/Rchg:35(19)
Level 10: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(21), GA-3defTpProc:50(33)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(25), Mocking-Taunt/Rng:50(25), Mocking-Rchg:50(27)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(29), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 20: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(46)
Level 22: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(34)
Level 24: Super Jump -- Winter-ResSlow:50(A)
Level 26: Spring Attack -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-Acc/Dmg/Rchg:30(36), M'Strk-Acc/Dmg/EndRdx:50(36), M'Strk-Dmg/EndRdx/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
Level 28: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(37)
Level 30: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(39)
Level 32: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 38: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam/Rchg:50(43)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 44: Superior Conditioning -- P'Shift-EndMod:50(A), P'Shift-End%:50(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Physical Perfection -- P'Shift-End%:50(A), RgnTis-Regen+:30(50)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Rcvry+:40(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(46), EndMod-I:50(46)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
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Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1455;653;1306;HEX;| |78DA6594DB6E12511486F71E065B0E6DC11668298772865210B4D79A685BA329499| |5E82DC1BA8541A404062397BE82375E797C001FC1B36F63AB6F302E66FD52522621| |1F7B9DFE356BF6DEB5177BDE4FB75FDE10D273ABDB1C0E1B37072353396BCD9671E| |C10F42CD02F6C1B1B35D555AA5C1FF5D5A0513707AAD732DB5176EDA927AA3754E5| |3BBDE7A36E4F0D9A8F8CAE618EC5D2D1C949B77C60B4DAA6D16B79EDD5A16AF669E| |1B617F5BE528FFDF65FCA358606276EECF78DE3F23E556A8D1BB5E6D0548331B7B6| |4EFD64E89794028FA58BA3894117DA3DF03E53AF831D6255179F27E1769EE510BBD| |2B65DAA8055E6628818D5454A2294EA4BD45F447D37EABB51DF8BFA5F090ECED11C| |45B679C16550D2409D1C239C61B66524CF79A2B500AD6568F9A0E583D6E50EF30BC| |1C5EFA2BB26C3C8912FC65C8B8309E6D65587AD93A5A587759C9EB666DB8206D861| |AE3F05BBCCF033A6831A5CC2EC96A017865E047A11E87DA7A815C4AE203686D8186| |26388CD11FCF6A42DCD8F196D5D6090B457B99EB6EAE3EF94586396024C9D62021C| |2303F025E00B912F8499873679163228C40666B171A6D9DF3C71CA4CFD064DD64F8| |D98698B67F193969BD2EE596E422B0DAD1F648DA2D728F6581A7B2C8B3D5620C4A1| |1D877616DA5968E7A09D83760EDABFA67BDFD2929845013D14D0C3B7C919414C063| |D14D0C3367A48D24CF288C963CEDB17E8F20B51C44C8BAF587FE735D343BE32DEA1| |FC86E3AFBC05DF81EF99D50FE0479C09CAADA06E05F5AAD7F9DC9DBAE9DCB14FC81| |2C7FF39B769F221F7BFF300BCCBFBE86C362FCF797F67F3D07F097AA52D8E89E8D3| |7B842E3ABCFFACCDA24754E62CD539CBB539CBEE9CE5409FDE40D6E1AC176F7AA44| |F6F1D21FF7F05DFF456B1FE0177D7C566| |-------------------------------------------------------------------|
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- As noted, you're going to be slower than frozen dog snot (movement-wise)
- With single-slotted Taunt, your ability to control aggro is going to be severely compromised.
- You could have achieved the same thing, and saved a slot out of Granite to put in Health, thereby raising your Max HP, and boosting your regen by abusing Agility instead of Spiritual.
- None of your attacks are particularly well-slotted for EndRedux. This means you're going to have to be more circumspect about abusing the high recharge you have and falling back on "I'm standing here killing you slowly with Mudpots."
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Quote:Insanely rich?I have been with COH for a long time and I am becoming more and more frustrated at the commercialization of COH. Now, only the wealthy and insanely rich can enjoy the game fully. If you are on a limited income you can only use basics and not look as nice or fight with as much style as a rich person. IT sucks and is about to drive me from the game. I am sure most of you do not care but I had to say my piece.
Do you mean REAL money? Or in-game inf?
If the latter, hey, the fact that I'm in the upper tenth (or maybe even hundreth) of a percent of Inf-rich guys in the game helps. But full enjoyment of the game is a completely subjective call.
If the former? If you're talking about the premium/VIP dichotomy, maybe a little. If you're talking about the Free Players/VIP dichotomy? Yeah. I'll agree.
So the FNORD what? Paying $10-15 a month for a sub doesn't make one "rich". And some of these guys have been doing it for YEARS. Through periods of unemployment, etc. Sorry, but for the cash they've contributed (and are still contributing) to the game, they deserve a different play experience than the free player.
If you're griping about the cash shop.
Sure, some of the stuff in there makes life NICER. But IN NO WAY detracts from the enjoyment of the game if you decide not to buy the stuff. Most of the REALLY useful stuff has an analog you can earn/buy in-game for Inf/Merits/etc. What's more, some of the STUPIDLY useful stuff is TEAM ORIENTED! So you're gaining some tangental benefit from a teammate who bought it even if you didn't.
Would it be nice if every player had tons of real-world money and could dump hundreds or thousands of dollars into the game on a weekly/monthly basis?
Yeah!
But we're living in a nasty little place I like to call "reality". The job market sucks (think 50-megawatt Hoover Vacuum), the economy isn't even in the toilet, it got flushed into the sewers long ago, and the difference between "haves" and "have nots" is slowly becoming the difference between the "haves" and "never will haves".
Mainly because most of all these mutually antagonistic governments on the planet are concerned with one thing. Keeping themselves employed so they can bilk their citizens of even MORE while keeping them in fear that if they aren't good little kiddies, Uncle is going to come down on them like a bag of high-explosive sledgehammers.
And best of all, there's no clear-cut way to actually fix the problem.
Ain't life grand?
In short.
There's bigger problems going on than the fact that Little Johnny can't spend thousands of Paragon Points a day. Ergo, some perspective is required here. -
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Hmm. It's a somewhat heavily optimized build already.
But what do you think about this?
Higher base HP.
Higher max HP.
Therefore, higher regeneration.
Resting End use is slightly lower.
As is recovery. But Dark Consumption will recovery the same amount, be more accurate AND go off more often.
You now have a larger buffer for S/L defense against defense debuffs.
Your F/C defense is closer to cap.
Your E/N is identical.
Psi is higher. But Ranged and AoE fractionally higher too. And they'll provide more defense against most of the Psi you'll encounter.
S/L resist is higher.
Fire is lower (due to not going out of my way for a pair of Fire resist set bonuses)
Cold is fractionally better.
E/N is fractionally better.
Toxic is slightly lower.
Your original build has slightly more ToHit from Soul Drain. But with 30% +Acc global and most of the attacks slotted for decent Accuracy enhancement, you'll be hitting things pretty much regardless.
Plus, Soul Drain will be more accurate, do roughly 50% more damage, be up more often and eat less endurance when triggered.
If you're going to do anything else with the build, toss an Agility Alpha onto it.
That'll buff your EndMod , Defense and Recharge.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Darkswift: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), HO:Nucle(5)
Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/Rchg:50(7), S'fstPrt-ResDam/Def+:30(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), GA-3defTpProc:50(13)
Level 4: Shadow Maul -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(13), Armgdn-Acc/Dmg/Rchg:50(15), Armgdn-Acc/Rchg:50(15), Armgdn-Dmg/EndRdx:50(17)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(19)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal/Rchg:50(21), Dct'dW-Heal/EndRdx/Rchg:50(21), Dct'dW-Rchg:50(23)
Level 10: Siphon Life -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), Nictus-Acc/Heal:50(27), Nictus-Heal/HP/Regen/Rchg:50(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 16: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(31), Aegis-ResDam/Rchg:50(33)
Level 18: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(34)
Level 20: Dark Consumption -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(43), P'Shift-EndMod/Acc/Rchg:50(43), Efficacy-EndMod/Acc/Rchg:50(48)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(36)
Level 26: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36)
Level 28: Soul Drain -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Dmg/EndRdx/Rchg:30(46), SScrappersS-Acc/Dmg:50(48), SScrappersS-Dmg/EndRdx/Rchg:50(48), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(50)
Level 30: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(39)
Level 35: Assault -- Empty(A)
Level 38: Midnight Grasp -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(39), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(40), Hectmb-Dmg/EndRdx:50(40)
Level 41: Conserve Power -- Empty(A)
Level 44: Confront -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(45), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Acc/Rchg:50(45), Mocking-Taunt/Rng:50(46), Mocking-Rchg:50(46)
Level 47: Physical Perfection -- Mrcl-Rcvry+:40(A)
Level 49: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(40)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42), P'Shift-EndMod/Acc:50(42)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------
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Try turning off Ambient Occlusion.
Also, start up the Launcher (not the game) and do a Repair (Consistency Check). -
Quote:It still doesn't fix the issue of posts in this forum getting ignored and eventually buried, unanswered.I tried to sort through it, but got too busy. I would suggest that there would have been a better way of doing this, that the idea is not a failure, just the lackluster execution. I would recommend that they should have posted two stickies in each of the AT forums. Build Exemplar thread (for buildbrags) and Build Help thread (for referencing build help threads).
The way it is, I understand why it went under, even though I tried to help it survive. -
Quote:My resolution is set to match my desktop resolution which is the max my monitor supports.
To be honest, for a while before the summer event I had the game settings to advanced ultra mode and had some things turned up a bit and it ran perfectly fine. Shortly after the event started I was getting some graphics lag, especially in Atlas Park 1 with all the players there, so I turned off advanced ultra and just used the slider for ultra mode.
You pointed out some things but didn't offer any suggestions or clarify much, and what you highlighted is a bit confusing and vague. I'm not that computer literate.
And....apparently I'm not the only one having problems with crashes lately.
http://boards.cityofheroes.com/showthread.php?t=292523
Edit: My graphics card is a 512MB.
Edit 2: Forgot to mention, my graphics card is using the default nVida settings. Last month I clicked help in the nVidia control panel to have it check for updates and received an error. So I went to the nVidia website and found there were updated drivers. I uninstalled the control panel and drivers and did a clean install resetting the settings to default with the new updated software/drivers in June. I also just did a check and no new drivers yet.
Sorry. I sometimes get so carried away with my snarkiness I don't always remember to give full advice. Beat my face in about that later.
Thing is, your settings are up too high for that card.
If you want to keep it at 16x9, I'd recommend turning Ambient Occlusion OFF. COMPLETELY.
See what that does for you first. If that doesn't help, try reducing FSAA and Anisotropic Filtering down to 2x. THAT should give your card some breathing room when graphical *blips* in the game whack your framerates down. If it doesn't completely smooth over performance issues, it should at least reduce something that, previously, would have been crash-worthy to something that just lags you for a second. -
Just installed this and tried it out.
Holy frak man! If the window could be resized by pulling it open (running high res, so lots of space for narrow width, tall windows) so I could read more at a glance, this'd be PERFECT.
As it is, it's so close to it that I'm just going to engage my six-slotted STFU power and go silent.
Good job with this! -
Quote:Ok, i think we can really bring back the fire/kin farmers. And i mean BEAST FARMERS. If someone has an amazing OP fire/kin farm build, please post it here. I made one but I'm not sure if it's done right. I'm able to farm 4 x 8 on battle maiden farm, but i want to be able to do it on red's smashing and lethal cave farm or something that provides as much XP.
Please guys, if you have a great build (with purples or not) go ahead and post it here. Also if you know of a good fire/kin farm map that gives as much xp as red's farm do, please post it here as well.
One more thing, if you know how to get the most out of that new KB to KD proc please post here as well.
Thanks all! ^_^
On a budget: 5 Posi Blasts and the Proc.
On a big budget: 5 Ragnarok and the Proc.
Wanna make the KB-KD STUPID: 5 Kinetic Crash (no Rech/End) and the Proc. -
Quote:Please note the highlighted areas in the quote above.Video Device Name: NVIDIA GeForce GT 240
Resolution: 1600x900 A little... high for a 240.
3D Resolution: 1600x900 (Not using renderscale)
Physics Quality: High
Anti-aliasing: 4x Yeah.
Anisotropic Filtering: 4x Seeing the problem.
Texture LOD Bias: Smooth
Water Effects: Ultra quality Now.
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Unknown (4)
Shadow Map Shader: High quality
Environmental Reflections: High quality
Advanced Occlusion Settings: No
Ambient Occlusion: High quality Yep!
Occlusion Strength: Strong
Blur: Trilateral
Ambient Resolution: Quality
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.600
Music Sound Volume: 0.600
Show Advanced Graphics Options: No
Overall Graphics Quality: 1.000
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: Unknown bytes/second
Current Game Version: ?
Installation Directory: C:\Program Files (x86)\NCsoft\City of Heroes
Mod files in the Data directory
No modifications found
I think you're simply overloading the graphics card at your current settings.
Probably not the SOLE reason though.
The summer event can be flaky at times. Even I've been dumped from time to time.
The fact that you're running your card out on the ragged edge of it's performance envelope probably isn't helping though when you come across flaky areas where stronger cards might not hitch and die. -
You can always click on the image in my sig too. It has a master link back to my website. You can follow the links back to the board from there or view the same guides on the site.
Had to do it this way because it was getting ridiculous trying to cram all those buttons (or equivalent text) into the measily sig space. -
Quote:Do you actually play this build?As a tank I believe you should maximize smashing/lethal def this is my build for you, and with it you may even be able to run cave farms.
If so how fast are you eating through your endurance?
How dependent on Consume are you?
You only have two attacks slotted with any kind of significant endurance reduction. One is your T1 Melee, the other is being used as a set mule and not slotted for damage. Neither of which are your damage aura. -
The basic idea of the Build Forum wasn't bad. Maybe in a new game community without the set behaviors of CoH, it might have worked better. But CoH's community has had 7 years of organic growth and several years of time in which it ALREADY had worked out an appropriate posting protocol for mids builds ITSELF. You want help/advice about a build for a given AT? Go to the forum for that AT and post!
Now, if you post for "Help me with my SoA" in the build forum, it gets buried under 10 "Help me with my tank" 8 "help me with my defender" 13 "help me with my troller" 3-4 Warshade discussions and a host of "What about THIS for a farmer?" posts. As such responses are down and response times go way up.
All because a few people griping to Zwillinger were to stupid and lazy to actually ask about an AT build in that AT's particular forum or inquire about current practices for said activity.
Is the build form a failure? Yeah. A truly, utterly and miserably one. And an utter mess to boot. -
Whether it was the just Queen who was boinking Pendragon or if she was being "ridden" by Serene (BOW CHICKA BOW WOW!) at the time isn't clearly stated.
If the first, there's essentially no chronological gap between the First Ward and Night Ward arcs.
If the second, there's probably a fairly significant time lapse between the two (at least if it's going to make any sense). -
Concentrate on S/L, melee will automatically follow (not that you're THAT concerned with it.
Try to work some E/N in too. This way you won't suffer as much from Ranged attacks (as Ranged follows E/N most of the time). Again, take a look-see at the build I posted.
While the defense numbers are *slightly* inferior for S/L, E/N is better, recovery is better and (because I'm now on a different computer and working from memory) I believe your resists and regen are better. Also remember that while they're technically inferior, you're not in Hover. It you turn Hover on
The recharge on my build is also slightly inferior. But not horrendously so. And since you're rocking Agility, most of your attacks are sporting big numbers which translate into small recharge times anyhoo.
If you want to beef up your F/C defenses a bit from my build, you could do something like this:
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If you wanted to just bump accuracy in your ST melee powers:
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Are we there yet?
*Bouncy*Bouncy*Bouncy*
Are we there yet?
*Bouncy*Bouncy*Bouncy*
Are we there yet?
*Bouncy*Bouncy*Bouncy*
Are we there yet?
*Bouncy*Bouncy*Bouncy*
Anyhoo. Good, informative thread so far Organica.
Maybe some people will realize that pulling decent sums of Inf out of the market isn't *hhhhaaaaarrrrrd*. -
Basically she was possessing the Queen.
-
Quote:Pretty much this.There is no 'safe point' per say. Cascading Defense Failure is what really keeps that strategy in check. 56% def is still ratehr impressive. I'm assuming you're doing Incarnate content (if not you only need 45%).
Of course, some would say 'the more the merrier' and I would agree if you're concerned with enemies plummeting your defenses.. but then again, you shouldn't be too concerned. You have your resistances to fall back on. The added defense is just an additional cushion. -
Betting you wound up falling through a hole in the map.
-