Hyperstrike

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  1. Hyperstrike

    OK I lol'd...

    Quote:
    Originally Posted by Megami-Neko View Post
    Also misinterpreted.

    When did they stop teaching about homonyms?
    Feh. Public schooling below the collegiate level (at least in the US) hasn't been anything more than simply daycare/kiddie-jail for the last 25 years, minimum. At best it's craptastic vocational mis-training.

    Command of the language? The teachers are too overburdened by simply reading, verbatim, from the class textbook.
  2. Hyperstrike

    OK I lol'd...

    Quote:
    Originally Posted by Dinah Might View Post
    That's the thing about words, they are interpreted by the reader not the author.
    Yup. The author has no control over what you believe they wrote.

    Of course, some people read the bible and come away "thinking" the world's less than 6,000 years old too.

    Simply because you can interpret something one way doesn't mean your interpretation is correct in context.
  3. Hyperstrike

    OK I lol'd...

    Quote:
    Originally Posted by Dinah Might View Post
    Chinese actually, but you summed it up perfectly Critkat.

    For the record, I realize the OP isn't "that kind of person", thus the request to have the wording changed.
    In short, because you're unduly sensitive to a particular turn of phrase, you were offended.

    The problem, Dinah, resides with YOU, not with the OP.
  4. Hyperstrike

    IO Sets

    Quote:
    Originally Posted by Finduilas View Post
    Yeah, but then the Rikti bomb KB is gonna be a rude awakening...
    How the hell did I wind up in BELIZE?
  5. Hyperstrike

    IO Sets

    Quote:
    Originally Posted by Rajani Isa View Post
    Nothing worse than having your team wonder if you are a clockwork in disguise!
    Shrink: Tell me. Vy do you think your teammate is a clockwork?
    FreakedHero: DUUUUUDE! We crashed a SPACE SHUTTLE into him! AT MACH 10! AND HE DIDN'T BUDGE!
    Shrink: O.^
    Shrink: Tell me more about zis clockwork teammate of yours!
  6. Quote:
    Originally Posted by JKPhage View Post
    I've actually tried this a couple of times now and when I log back in at the door I end up just stuck in the ground instead of falling. Am I potentially doing something wrong? Do you need to be standing in a certain spot beforehand or closer to one of the doors than another?

    EDIT - Gah, nevermind, I was at the wrong door. There is one that looks suspiciously like the area you're supposed to be at, I saw another person trying to use the same one in fact, and I was trying to use it. Just got the right one. As everyone else has said, this room is AWESOME and I'd love to be able to use it in AE for a mission. Would make an awesome map for a straight up showdown with a virtual villain or something.

    No problem. I had a couple wrong doors myself as I don't have much directional sense using the coordinate system.
  7. Quote:
    Originally Posted by Tonality View Post
    Arrgh, Hyperstrike. When you've come to expect a very detailed "no" from you and you do this, well, it really isn't good for the balance of the universe.

    It is an interesting idea, and it would help redside on many things.
    My plots make Nemesis look like the ignorant piker he is.

    Edit: And did you just label me the anti-/jranger?
  8. Quote:
    Originally Posted by Phantom Patriot View Post
    Hey Defiants!

    Well, I have sadly come to the end of my Trial account. I have definately decided I love this game and I'm going to subscribe. Unfortunately that wont be for a few weeks due to financial poo bums!

    So, see you all in a few weeks!

    PP

    As one of your Brothers From Another Mother from across The Pond. Welcome to The City!
  9. Quote:
    Originally Posted by Lieran View Post
    if you do something short (NO POSI)
    I dunno. A 2 hour Posi ain't bad for a team that really hasn't played together before.

    Fire/Rad Superteam from MidLevel Crisis


    No ghosting. Just killing everything we came across on way to the objectives in "kill boss and his mob" missions. The only reason it didn't go faster was because our coordination at first...well...sucked a bit. Bu the end though it was just AMx7/hold/cook/next/hold/cook/next until we were done.
  10. As Je Saist said, your system is pretty much maxed out for it's capabilities now.

    Throwing some hugely expensive video card at it would be a waste of money. And nothing in your $50 price range is going to make any difference (save a negative one).
  11. Quote:
    Originally Posted by Dark_Respite View Post
    After all, we don't want CoH to be seen with the same stigma as, say, 'a certain another annoying game with the most misleading ads on the planet.'
    Play now...milady?



    Quote:
    4) Hit your local gaming stores and mention to the owners that "hey, GOING ROGUE is going live hopefully by June - would you mind if a couple of us brought in our computers and gave a demo?"
    This actually isn't a bad idea. The local chain out here is somewhat amenable to stuff like this.

    Quote:
    8) Local meet-and-greets - we had one recently here in Arizona at Howie's, one of those places where you can rent computer rigs for massive LAN parties. The organizers contacted the mods and we got posters, mini-figures, etc, and with 20 or more of us yelling as we ran through TFs and SFs and the like, we were an event unto ourselves. I lost track of how many people came over to ask, "What are you guys playing? That's CoH? Tell me more."
    I wish there were more places like this here. Unfortunately the "internet cafe" kinda died a slow, horrible death in this area once broadband became more ubiquitous. Even the regularly scheduled LAN party scene ain't much to scream about anymore.
  12. Quote:
    Originally Posted by Perfect_Pain View Post
    And any ****** who thinks chasing people away from the game is a good idea is an idiot.
    Never mind that infantile behavior like this chases people away too.

    Pot: Hey Kettle. Black? Much?

    Quote:
    What does bother me is how much you people only care about what you think is good.
    Are you really any different?

    Sit back, take a chill pill, slurp a Coke and look at it objectively for a minute.
    (Yeah, asking a lot.)
    Can you REALLY say the behavior you're exhibiting here is in any way, shape or form different than what you're accusing people of?

    Quote:
    You all should have come in here and got behind the idea because it is FREE ADVERTSING for this game.
    If the person is being compensated for their advertising, it is not (by definition) free.

    Quote:
    /duh
    Couldn't have said it better myself!
  13. Quote:
    Originally Posted by Dr_HR View Post
    Devs do SOMETHING more yer.
    The devs aren't the ones in charge of marketing and advertisment.
  14. Quote:
    Originally Posted by Ar_Kain View Post
    It would be very easy to increase the number of players;

    Match the subscription rate of WoW.

    That simple.
    I dunno if Paragon wants to give away that many accounts to the gold sellers.

  15. Quote:
    Originally Posted by Perfect_Pain View Post
    I really do love how selfish you people are.
    Okay, YOU are the one advocating in-game rewards for out-of-game interactions. People aren't saying that having a Facebook App or somesuch is a Bad Thing. They're objecting to an in-game reward system (other than maybe the current carrot of free time).

    I know it's tough to watch your precious baby idea get knocked about a bit. But keep telling yourself "tough love".

    Quote:
    Instead of thinking about yourselves...
    Repeat after me. "Tough love". That chip on your shoulder ain't making it easier either.

    Quote:
    Why not think about the 35 million people using sites like Facebook. They are already spending money on those Zynga games. For some, it might be cheaper and more fun to play an unheard of game like CoX.
    Most of those Zynga games don't have a 3 GIGABYTE client download and are played in a more transparent manner than CoH would. They're picked up because they're cheap, easy to learn, and easy set up.

    Quote:
    Ya I said it.
    And you are? Yet another loudmouth on a web board? Welcome to the club! There's an awful lot of us out here! It's almost as crowded as Hell!

    Quote:
    Get your head out of your ***. Seriously people.
    So one person. ONE PERSON, goes "Facebook? NAH!" and you act like a bunch of people are crapping all over it because of Facebook? C'mon. Is your POV so shaky that you start hurling insults the second someone disagrees with it?

    Quote:
    Any way to get more subscribers to this game, is a good idea.
    Getting more subscribers is arguably a good thing. Giving people in-game items for it? Arguably not.

    Quote:
    And YES they should be having links people can post to their pages. Offering 7 days or 14 days of FREE time. No CC required.
    Agreed.

    Quote:
    Word of mouth only went so far. Now it is time to try new and different ways to get people to play.
    Doesn't mean that a cost/benefit analysis shouldn't be done beforehand.

    Quote:
    For the longest I thought it odd that the people @ my local BestBuys didn't even know what CoX is/was. Well Its because word of mouth didnt do it. It didnt ultimately spread the word - enough -.
    Anecdotes are nice and all. But a poor substitute for actual analysis.

    Quote:
    They need new ways to get the word out.
    As a general point, I agree. It's when we get down to the brass tacks that we find several people sitting on them...

    Quote:
    So, instead of knocking this idea...
    This is just a plea for yes-man bandwagoning. If the idea is good, it'll stand on it's own merits regardless of whether or not some forum droll thinks (and I use the term charitably) "it smells like dookie".

    Quote:
    Its time to start posting CHEAP ways to advertise the game.
    No. It's time to start posting ways we think would be EFFECTUAL in bringing new blood into the game.

    Quote:
    And links on POPULAR personal webbys like Facebook and Twitter, could definately get the word out there to more people.
    "Could". You ARE, of course, familiar with why web advertising brings such disgustingly low ROI?

    Sure, we COULD possibly have a slashdot-style flood of new subscribers.
    Then again, we could NOT.


    Quote:
    *disclaimer*
    Yes I know calling people ***** may not be the best thing to do. But, frankly I dont really care.
    And this is why you fail grasshopper.

    Quote:
    This community chases people away with their snobbish attitudes.
    Unlike rage-trolling. That keeps people REALLY close. Right? Right?

    And I'm not going to say "sorry if you're offended". Currently I'm not. If you want civility, you have to BE civil.
  16. Hyperstrike

    IO Sets

    Quote:
    Originally Posted by Finduilas View Post
    (Though I have no idea why you'd want that much KB protection.)
    When you absolutely, positively NEVER want to suffer from KB. EVER!!!
  17. Okay, gears up, sits down, grabs the controls of the *HELL NO!* cannon.

    Quote:
    Originally Posted by Doctor_Zorka View Post
    NOTE TO THE DEVS: The IO system is great - it really adds a fun dimension of planning and tweaking. The Flashback system, together with the rules for IO Set bonuses make it even more interesting.

    The market in most IO set recipes seems quite thin, at least on the villain side. The dilution comes from two sources: (1) the number of IO sets - each offering a different assortment of bonuses, and (2) the availability of each recipe at each combat level. This dilution slows the market down, depriving subscribers of some of the fun to be had playing with this aspect of the game.

    So here's a suggestion to get the market moving a bit faster:

    (a) consolidate the IO set levels into just three - corresponding to the three levels of invention salvage (Low, Mid and High)
    (b) modify the invention Workbench interface to permit the user to choose the combat level of the enhancement to be created at crafting-time, and to pay the influence/infamy price according to that level using the game's current pricing scale (restriction would still apply per the game's current recipe range structure).

    A Low-level recipe could thus be used to craft the underlying enhancement at any level from 10 to 25, Mid-level recipes could craft enhancements from 26 to 40, etc.

    Since the Low, Mid, and High level ranges are 10-25, 26-40, and 41-53, respectively, this change could increase the market's liquidity by a factor of up to thirteen to sixteen-fold.
    Hmm. Interesting concept. I'm betting there'd be a programmatic problem with implementing something like this though...
  18. Quote:
    Originally Posted by Gwydian View Post
    So, for the past four years me and a few others have been together in a sg and to be honest things have started to get very childish so i have decided to walk away from everything and start my own sg.

    So, my question is:
    Is there a way to send invites to my other toons offline so i do not have to inconvience a friend to sit there while i log all my toons in? Or wait for one of them to log in.
    I appologize if this info is listed somewhere, i did look for this for quite awhile.
    Nope. Unfortunately there's no way to offline invite.
    Best you can do is get a friend to help you out. Have them create a throwaway. Recruit it into the SG and bump permissions to just below the SG Leader/Owner/SuperLeader. Then have him recruit your alts in, bump their permissions, and then you can boot him (or he can quit).
  19. Quote:
    Originally Posted by Ice_Wall View Post
    Because it is not at all being used at the moment and it could potentially impact things like loading time and zone geometry since it's one more thing, albeit a small thing, the server and the player's comp have to deal with.
    Your system, even on highest settings, doesn't render the whole zone. Ever. It'd grind to a halt if it did.

    You're only rendering what's in your FOV.

    As for zone loads, if you don't have to unpack the resources for the Matrix room from the PIGG files, it's not affecting your load time in any reasonable manner. Even if it did, you're talking the difference between a 2 second load time and a 2.01 second load time.

    Quote:
    They can keep the data from the object and still not have it be in the game. They can save all that data on another disk or off server without having it in the live game, and still pull it up to be used later.
    That's just what they've done. The data from the object is kept and not seen in the game. You have to utilize a geometry hole to ever be aware of it.

    As to "saving it off to another disk", the game doesn't work that way. The client software you have on your machine has a bunch of PIGG files with all the graphics, geometry data, etc necessary to render everything in the game. The server is not handling rendering of anything. It's merely handling all the positional data and communicating it back to the client.

    Quote:
    Assuming it is sharing resources with something else in the game at all. It was meant to be used with the Arena but the Arena system was built to bypass it completely. If it is sharing resources with something else in the game, all the more reason to pull it out so those resources are more dedicated to what ever else is using them.
    Again, the game doesn't work like that. When I say "sharing resources", I'm talking artwork, graphical effects, etc. Not system resources like RAM, disk space, etc.

    Quote:
    Valid point except they did kill all the possible references and decouple it from anything else in the game it might affect.
    Sorry, but you don't know what you're talking about. By decoupling it, I don't mean making it physically inaccessible. I'm talking about all the basic art, rendering, effects, etc resources that the area utilizes. Additionally, any particular "hooks" in the arena system that may still be referenced to or through this room are preserved. There could be programatic "pointers" buried in the Arena program architecture that would break (possibly badly) if you remove this. Rather than fiddling with a completed system, they hide the stuff that isn't used.

    Quote:
    The room is sitting below the map, the doors don't work, no way to access it and it is so completely removed from the game that many people didn't know, and still don't know it's their.
    Again, you're simply mistaking "physical access" for how the program code that makes it part of the game ties back into everything else. If it were as simple as removing one area seamlessly, it probably would have been removed before the Arena was released, rather than leaving it in 10+ issues along.

    Quote:
    They've decoupled it from the game already, what's the point in having it sit their?
    Again, simply because it's normally physically inaccessible doesn't mean that it's decoupled from the game. You're thinking spatially. I'm talking about programmatic issues.


    Quote:
    I was simply stating I was very curious as to why something like this, so completely un-used in the game has been left to float below Peregrine Island for years through countless updates and issues and never was fully removed. In fact I'm still curious about it. The points you made above are valid, but they aren't the reason.
    And you know this HOW? Have you seen the code for the game? If you're unpacking the PIGGs and hacking the servers, the devs want to have a talk LONG with you.

    In closing, simply because something is not being used in the game doesn't mean that you can simply rip it out willy-nilly.

    Case in point, old storage containers with multiple hundreds of pieces of salvage in them. Were the programming necessary for them to simply "go away", people would lose a lot of salvage items.
  20. As others have already said, welcome to the game!

    Okay, blasters. Glass cannon.

    They put out phenomenal damage. But you need to remember, while they have some melee-range attacks that are hugely powerful, they are NOT melee characters. They simply don't have the defenses or resistances that a melee character (like a scrapper or tank) would.

    So while you're levelling, raw damage output is your friend.
    Also, do NOT forget to invest in some accuracy for your attacks. You could be doing enough damage with an attack to melt your enemy down into slag, but if you miss....

    With a blaster, you need to be aware of the ranges at which your attacks will hit and start assaults on enemies from there (and try to maintain those ranges when possible). The reason why blaster melee attacks are as powerful as they are is because if you have enemies in that range, you're already in deep doo doo.

    One of the standard tricks for survivability is to take Hover from the Flight pool early on. This allows you to get up and out of melee range from opponents and STAY there. This will force enemies back on lower-damage, lower accuracy ranged attacks. Meaning you'll usually survive if a couple of them hit you.

    One other thing to note. The blaster inherent. Defiance.
    Essentially it allows you to continue attacking even when mezzed. Note works only with single-target, non-snipe attacks. So if you get mezzed you aren't ENTIRELY boned.

    If you want to get up in people's faces, I'd suggest either a scrapper or a tank. If you're looking to simply output a lot of damage and beat the living snot out of your opponents, go with the scrapper. Tanks, while hugely survivable, are NOT damage-oriented. Their main function is to draw as much fire from enemies as they can and survive it. Their damage output beyond that is more in the nature of an afterthought.

    Okay, I'd keep going, but right now I have to bail for work. Again, welcome to the game. Now go break your foot off in someone's backside!
  21. Quote:
    Originally Posted by Ice_Wall View Post
    So this room has sat, unused, from the time of it's development through 14 or 15 issues over the space of 5 years or so, and the Devs never bothered to simply Ctrl Delete the room?
    1: Why delete something that doesn't impact your gameplay?
    2: Why delete something that MIGHT have a new use found for it later?
    3: Why delete something that might be sharing resources with something else that IS being used in the game?
    4: Why take the time to delete something, kill all the possible references, decouple it from anything else it might affect, etc when you can just hide it and spend all that time bringing something NEW into the game instead?
  22. Okay, most of us who started last night are currently parked at L10.

    A couple things we need to work on.

    COORDINATING AM drops! This is the main reason we TPK'ed a couple times at the end last night.

    When someone calls an AM check, do NOT drop AM.
    Simply state if your AM is ready to be used or not ready.
    Appoint one person the job of declaring AM drops and checks.
    Do the "gather for AM" group hug and drop them all simultaneously.

    We had some problems with this last night. Probably from people who aren't necessarily accustomed to playing rads in this manner. But give us a bit of time.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Absolutely. I firmly believe that pistol Epics need to exist for at least all melee ATs, and I'd give one to all of them, as well. They don't even have to be all attacks, or indeed all pistol, just as long as it gives a couple of pistol attacks, I'd be fine with it. Be no weirder than Weapon Mastery already is.
    One of the powers. "Just shoot him."

    Your toon just shakes it's head, sighs dramatically, and then pulls out the pistol and fires it from the hip, killing the guy (or at least doing mega-level KD).
  24. Quote:
    Originally Posted by The_Spartan View Post
    There's a quote that we use down south. "Shot dog hollers."

    That means, if I say somethin' and you bark at it, it's because you're probably guilty of it. Just sayin'.
    Ah, an ad hominem and an appeal to ridicule.

    This is just a version of "Damned if you do, damned if you don't".

    I'm sure it's nice and all for those who absolutely HAVE to be "right" on the internet. When you can come up with a real reason why he's wrong (and not just cast aspersions at him), then come back and play.
  25. Way overslotted on RPD.
    You're underslotted on all of your attacks.
    Swift is way overslotted.
    Health is overslotted.
    You don't have enough of what you're trying to put into DP to let me make a decent suggestion. Looks overslotted.
    Stamina is overslotted.
    Fly is overslotted and it's a waste to put a stealth proc in it.
    Conserve Power and Hasten are underslotted.

    The frankenslotting is doing little for you..

    As for your defenses and resists? Cant' tell, not enough info. Looks like too much in some places though.

    What are you trying to go for? Defense cap? Max HP/Regen? What?

    Right now with what you have slotted in there, you're getting very little real benefit from set bonuses, compared to a straight common-IO build.

    Compare to this:

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hyperstrike - Unkillable at 30 - Final: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), P'ngS'Fest-Acc/Dmg(9), P'ngS'Fest-Dmg/EndRdx(11)
    Level 2: Dull Pain -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
    Level 4: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), P'ngS'Fest-Acc/Dmg(19), P'ngS'Fest-Dmg/EndRdx(21)
    Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 10: Swift -- Run-I(A)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25), RgnTis-Regen+(27)
    Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(29)
    Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
    Level 22: Weave -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(34)
    Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(34), Zinger-Acc/Rchg(36), Zinger-Taunt/Rng(36), Zinger-Dam%(36)
    Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37)
    Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37)
    Level 30: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/EndRdx(40)
    Level 32: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 35: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-Psi/Status(43)
    Level 38: Rage -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
    Level 41: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(46)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
    Level 47: Laser Beam Eyes -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet



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