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Posts
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Quote:Too bad. It IS legitimate. This is why it's a MARKET and not a STORE.And don't you market-flippers start in about how what you do is legitimate.
Correction, you CANNOT make such a case. Not without destroying the ability to buy and sell on the market completely. That's all that's going on here. Buying and selling.Quote:It's grey-area only because a strong enough case cannot be made to prove your directly prohibiting of others' abilities to experience game content.
See "The Market Is Optional"Quote:Profiteering, however, is still lending validity and sustainability to a market that is, itself, prohibitive of the involvement of the 'average' players.
See "If you're going after purples, PVP IOs, and specific sets for bonuses you are no longer a CASUAL player"
See "The mythical "average" player is just that. A myth.
Only because you have no grasp of how the system works and are simply someone who's greedy enough to want it remade into yet another store in game.Quote:I personally think that caps on posting prices would be a grand thing.
Capping pricing will simply lead to the item eventually bumping up against the price cap and the proceeding off-market to gray-market trading.Quote:No salvage postable for more than 2 mil, no recipe postable for more than 100 mil. With an inf cap of 2 billion and a sustainable demand that doesn't appear to be going anywhere but up, it would still take very little to repeatedly hit the inf cap by selling things on the market while, at the same time, ensuring that no single item's possible price was so outlandish and absurd that the average player couldn't possibly acquire it.
See "Ultra-Rare"Quote:Current cost for a full set of Armageddon IO's at the time of this posting: Estimated 1.83 billion influence in total per the averaging of all current available sales data as per the WW listings.
See "No longer a casual player"
See "Supply outstripping demand"
Look at some of the PVP IOs. Off-market they're going for 3-5 billion.Quote:That's one set of IO's. Just one. The cheapest one last sold for 225 million. The most expensive one last sold for 550 million.
No. I can afford multiple purple sets.Quote:Those are ridiculous and absurd prices only an inf-buyer could sustainably afford, and cosequently, only the inf-buyers (or a couple people I know that massively abuse the henchmen speedrun farms for about 12 hours a day) could ever actually afford.
How? I play a lot. I market constructively to help multiply my earnings. I bid low and I sell high. I also watch pricing on the market to see when it's more economical to just sell a recipe or on occasion craft it when the sale price outstrips the component cost plus crafting. I also craft and store items that may be of use to me later on.
I don't buy Inf. I don't HAVE to.
Again, defining something you don't like as an "exploit" doesn't mean it is.Quote:Neither of those are reasonable options. And, currently, to participate in that market, you have to do one of two things; abuse the crap out of something that's a technical exploit, or out-and-out violate the EULA and buy inf. -
Quote:Three things:
- Issue 9, not Issue 8. There are plenty of loopholes older than this one.
- An obvious exploit, when closed, shouldn't profit those that used the exploit. It doesn't matter how much effort was put into it.
- The length of time that has past is completely irrelevant. As guessed above, it likely hasn't been dealt with due to the small amount of players that are actively using this. The priority is likely less than fixing some of the base bugs.
- Simply because a player decides to define something they don't like or that is inconvenient for them as an "exploit" doesn't mean that it, indeed, IS an exploit.
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Quote:Working As Intended.Does anyone here really believe that players exploiting a loophole to break the game design of the 2 billion influence limit has no adverse effect on the market? Can anyone provide any good reason for leaving this loophole in?
Plain, simple, straightforward.
And yeah, being able to STORE more than 2 billion has exactly ZERO effect in the pricing that people are willing to PAY for an item.
Neither can I. Unfortunately for you, you're not talking about an exploit. Merely defining functionality that enables something YOU personally don't like as an "exploit".Quote:I can't think of one good reason to allow players to exploit the game. -
Quote:1: The market is not the game. It is one OPTIONAL aspect of it.Generally speaking, people don't want to have to be economic majors to play a game or even have to take an economics course.
2: You don't need an economics major to play the game.
3: The market itself doesn't require an economics major (or even a course in economics) to use.
4: If you want to build wealth on the market, at least a basic understanding of economic principle is usually a Good Thing to have. But again, not required.
Okay, I've built up billions on the market. My formal schooling only roughly touched on economics (being more an IS/CS curriculum).
Random means random.Quote:I think I see that as a missed opportunity by the developers to balance the sets values. Seriously how many snipe, immobilization, and sleep sets need to be dropped or made? Why do they drop more than other sets in certain pools? The drop rates and the merit costs are out of step with what people are actually using or can use.
Again, a way of maximizing positive effects while trying to minimize negative repercussions.Quote:From what I've seen since Issue 9 is that unless an idea attempts to address every single point (impossible as no one can agree on what is "essential"), any idea gets rejected.
And trying to come up with a holistic approach is a lot better than some half-***** measure that winds up creating more issues than it solves.
(Example: Let's solve the energy crisis by reverting to a completely agrarian society.)
"Everyone" is a bit broad. If people simply wish to purchase more common commodities on the market they don't need to. If they wish to deal in the rarefied areas of purples, PVP IOs, etc, yes, sorry to say, but they NEED to learn. But, at that point, if they're looking at purples and PVP IOs, they're no longer, by definition, casual players.Quote:Please note that "everyone needs to learn the market system" isn't really a feasible suggestion.
Again, this is NOT a binary solution here. The issue is extremely multifaceted. RMT is one facet of it through. Dismissing it merely shows that you've got blinders on about the breadth and scope of the issue.Quote:The problem isn't even the RMTs selling Inf for money.
This is why it's a MARKET and not a STORE.Quote:The problem, as I see it, is that there are really no controls on the system.
Bull.Quote:Actually, I'm speaking purely as myself. People are currently using a bug to exploit a loophole on the amount of Inf that can be held per character. Make no mistake, it isn't "working as intended" by allowing bidding on recipes that don't exist as drops.
Sure. Because such a change would drive most of the marketers away from the game and further damage the market.Quote:It doesn't matter one bit if people are using a black market that bypasses the auction houses. Without that exploit, the ability to ask for multiple times the Inf cap would be lessened. It wouldn't be eliminated, but it would be lessened.
My problem with your reasoning is that a single "anything" that gets done will have a positive impact on the situation.Quote:The market now exists as a meta-game and until something (anything, really) gets changed, the problem will only intensify. -
Quote:Can I get a "well DUH"?I find it somewhat amusing and sad that the people that are arguing against the idea are long time market people with an obvious bias for keeping the status quo.
Did you seriously think they were going to go "Yeah! Good idea! Run with it!"
C'mon Snow. The guy's basic thesis of how the market works is WRONG. And is "solution" wouldn't fix the issue (indeed, it'd just make it worse and add a whole bunch of new hoops to jump through).
He's not really proposing a change to the market (other than to make it more store-like). He's really proposing changes in the underlying structure of the economy and how it functions. Yet he doesn't understand the forces at play in that environment.Quote:Every single idea that has been proposed for changing the market since its inception gets shot down.
Who's whining? People acknowledge the fact that there's massive inflation. The inflation is a result of increased demand and increased generation of inf. Not "greedy ebil marketeers". If you want prices to go down, people need to stop being willing to blow 2+ billion on a single purchase.Quote:Every single one. You all whine that there is hyper-inflation, but whenever any method of trying to control the situation gets asked for, you don't like it.
Ever hear the phrase "A fool and his money are soon parted"?Quote:Face it: Players have no self control when it comes to the market. Because of that lack of self-control, penalties should be put in place.
If you want nice, controlled pricing, BUY FROM A STORE.
If you want luxury items, place conservative bids on the market and wait. Then go try to generate them yourself and save the inf.
No, their data mining will bear it out though.Quote:You're not likely to convince the developers to increase the drop rate to what would be needed to lower the prices. -
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You can't get drops of base salvage either. Yet they still remain on the market interface.
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If this were really a bug or an exploit it would have been dealt with long ago. People have been exceeding the 2B inf cap for YEARS. Sorry, but it's Working As Intended.
We're not arguing your opinions here. The presence of L53 recipes has been dealt with previously.Quote:Level 53 recipes do not exist. Those entries in the market are a bug. Using that bug to bypass the inf/inf limit is an exploit, IMO. -
Actually, things started going screwy with the advent of the Merit system. Now, instead of a steady stream of randomly generated recipes, you are given an award that is (in most cases) insufficient to actually purchase an identical recipe and can be hoarded for spec-bought purchasing at specific levels. Further reducing the spread of recipes generated.
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[QUOTE=Steele_Magnolia;2616553]Prices of flipped items are driven higher and higher beyond the ability of the average player to purchase because of the ability of players abusing this exploit.[./quote]
Fail. Please review Economics 101. Prices are driven higher because of increased demand. If nobody buys at the "unacceptably high" price, the seller will eventually lower his asking price. The way the market is set up, the buyer and seller BOTH have control over the pricing of a transaction.
Quote:Do "casual" players NEED purples? No. They're a luxury item with commensurate luxury pricing. What you're seeing on the market right now is the result of too many too-impatient people paying a "buy it NAO" luxury tax.However the average player simply cannot compete with those abusing this exploit to leverage more currency.
And would also lose a LOT of accounts for NCSoft as these players cancel their accounts after having the company steal from them. Or, if worse comes to worst, they'd move into distributing their earnings amongst their alts and you'd see a lot more items priced close or at the inf cap.Quote:Additionally, cancelling these exploitative bids on nonexistent items would suck a lot of currency out of the game, doing something to balance the game economy.
Sure they would. They'd continue to inflate towards inf cap and then stabilize someplace around there. You'd also see more hoarding of such valuable items, further removing them from the market because it's no longer so profitable to put them up. Or, as mentioned, you'd see more grey-marketing.Quote:I believe that prices would begin to stabilize.
I call shenanigans.Quote:Rare and highly prized items would still command a high price, but not the prices they do today. -
Quote:Why? Simply because the majority of people don't desire to accumulate that much?The 2 billion limit as designed really should be the limit.
No, you'll just drive more transactions above that limit off-market into the grey-market trade arena. All this will do is make attempts to use the market more cumbersome.Quote:If the devs choose to raise it, then that's the new limit and should be enforced by the game design and not be possible to exploit around.
Sorry, no. The current system is WAI.Quote:Storing "safe" bids is an exploit. -
Quote:It's called "debt". Or you can turn off XP.1. Reduce Influence - No, I would still like to be able to afford SOs and costume changes during a character's natural progression to 50 without having to resort to the market.
It IS optional. Which is why this thread is somewhat confusing.Quote:The market is supposed to be optional.
I think what you're trying to do is turn the market into another store. Sorry, but the market is not, cannot, and should not be treated in this way.
This is always a possibility.Quote:2. Raise Drop Rates - I'm convinced drop rates have been borked since the last issue.
It is not an exploit. An exploit means that the devs don't want you using the market in this way.Quote:It still wouldn't adress the root problem of people being able to exploit the inf limit, which in turn drives up demanded prices from market flippers.
Also, being able to store more than 2B does NOT drive up prices. Sorry, but you're misinformed. Increased demand of a scarce commodity does this all on it's own. And were a player unable to store more than 2B on a single character, they'd simply split high-value items out amongst several alts. -
Quote:Why? Simply because the majority of people don't desire to accumulate that much?The 2 billion limit as designed really should be the limit.
No, you'll just drive more transactions above that limit off-market into the grey-market trade arena. All this will do is make attempts to use the market more cumbersome.Quote:If the devs choose to raise it, then that's the new limit and should be enforced by the game design and not be possible to exploit around.
Sorry, no. The current system is WAI.Quote:Storing "safe" bids is an exploit. -
Sorry, nothing like this is EVER simple. That you THINK it is shows a lack of understanding for the problem.
So, essentially tell these people who've worked to build this level of Inf reserves that you're simply taking it from them with no recompense.Quote:1. Remove all the nonexistent level 53 recipes from the listing. They shouldn't be in there anyway. The ability to store 2 billion inf at a time, safely, will be gone.
2. Invalidate all bids for those nonexistent level 53 recipes.
The people doing marketeering aren't the ones driving it "out of control".Quote:3. Perhaps raise the inf limit to 5 billion, no more, to molify the "but we want to be able to have more inf" crowd. People will still be able to play the market minigame and flip, but won't be able to abuse it and drive prices out of control the way they have now.
Also, this will not solve the problem. The problem is that demand is outstripping supply. This is what's causing inflation. Indeed, there's now a grey market outside of WW/BM for various PVP IOs selling above the 2B max. Your solution would not help. Prices would still work up to the maximum at 5B and people would go off-market and simply divide the inf out amongst their alts. -
Grav
Starts out a bit...disappointing. But you grow into it. Once you hit Singy, it's all easy-street.
Grav/Kin? Non-stop fun-fun-fun. Lock 'em, drain 'em, crush 'em. -
Yeah. I sometimes LOVE to hear the "uh, okay *CLICK!*" after telling them we're billing.
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The mysterious "they" are wrong.
I've found at least one class of question that fulfills the requirements for stupidity.
A question that was just answered.
I've dealt with people where you'd explain something to them and they'd ask the same question over, and over (and over) again as if hoping for an answer more to their liking. -
Quote:The next time you bring up the updater, let it scan the files. Occasionally it'll find something wrong with one or more files and attempt to fix it.
Ran into the same problem last night . When I move the mouse around it might land on a tab but most of the time it doesn't , rendering gameplay useless . Yet when I shut hte game down , the cursor works fine (?) . I did go to the NVidia website to download a free update , but not sure if this will work . I have sent a email to support for an answer or solution but any suggestions would be appreciated as well . Thanks -
Quote:Almost did it myself in my first post. Then actually, y'know, re-read the post CAREFULLY. I hate the taste of toes. So I've been trying to go out of my way to keep my foot out of my mouth.Ah, so he did. I missed that.
I was wondering why no one else mentioned the omission.
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Quote:Ah. Sorry. Misunderstood what you were asking.I know which Packs I have, and I know which powers/items come from each one, but that doesn't necessarily mean I bought a specific Retail copy or not. I wanted to buy AE Retail to get a discounted pack, but I didn't know if I already bought it or not.. but since it turns out I already have both eligible items anyway, it wouldn't make much sense to bother with it anyway now.
Because of the non-detail in the Account Details, I can only assume I bought the packs separately, or that one of the Retail codes I bought is incorrectly showing as a Perk instead. This is why it would be nice to have the item names updated. -
Quote:Check your inherents/temp powers.That's the thing... the Valkyrie stuff is available separately too. Basically, I was going to buy the AE edition to get the extra pack for lower overall cost, but I don't remember if I already did. lol
Cyborg : Self Destruct
Valkyrie Pack: Mission Transporter
Magic: Mystic Fortune
Science: Was access to the Super-Tailor
Martial Arts: Ninja Run
The Mission Architect Edition gave you access to either Cyborg or Magic. -
Quote:The AE edition actually gives you the option of Cyborg or Magic IIRC, otherwise that's pretty much it. I have all of the above (save GR of course).Since my local distributor has decided that they are not going to sell Going Rogue (and they don't sell the super boosters or have sold any version of COH since Good vs. Evil, really) I'm making a list of everything I missed to see if I can Western-Union someone in the US to "complete" my account. I'd rather do it all in one go when the GR complete version preorder becomes available in two weeks, so here's what I'm looking at:
I have:
* COH DVD Edition (VIP badge)
* COV Collectors Edition
* Good vs. Evil Edition (Pocket D porter)
* Wedding Pack
I need:
* Going Rogue Complete Edition - $40 (includes free month?)
* Architect Edition - $20 (includes free month and Cyborg pack)
* Mac Edition - $20 (includes free month and Valkyrie pack)
* Super Booster: Magic - $10
* Super Booster: Science - $10
* Super Booster: Martial Arts - $10
So that's $110 total and it includes 3 months. Am I right? Anything I missed?
Note: You don't NEED it. But if you WANT to have absolutely everything in the game...
Note: I don't know that you can buy the boosters off a shelf anywhere. AFAIK they're only available from the online store which immediately applies them to your NCSoft account. -
Quote:Ok....
Maybe I'm an old foggy...
Maybe I don't get it...
(Or maybe I'm just living up to my new avatar...)
But when I hear about stocking up on food and coffee, and planning to play 36-48 hours straight...
Well, that reminds me of what William Shatner was saying...

Most of the people here have their tongue planted firmly in their cheek.
I've done the 2-3 days straight thing with no sleep. By the time you're hitting 36 hours, playing the game is the LAST thing on your mind. Passing 48 and you usually can't really be said to HAVE a mind left. -
And on the GR expansion pack.
Quote:W00T!and The Shadowy Presence invisibility power.
Welcome to City of DP Stalker-blasters!
Player 1: Stealth or fight this mission?
*Team goes invisible*
Player 1: I guess that means Stealth... -
