Hyperstrike

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  1. Quote:
    Originally Posted by Uruare View Post
    I'm accusing those who play the "See no evil, hear no evil, speak no evil" card in support of inf-seller/buyer saturated markets of being reprehensible, yes.
    In short, BITE ME. If you want to avoid the market over something neither you, nor I, nor any other non-dev player can control KNOCK YOURSELF OUT. Stop casting aspersions at me and others who use the market because some impatient jack-hole MIGHT decide to use RMT and the money would flow back to us.

    Quote:
    And yeah, I'm as familiar with RMT sites, practices, methods and market strategies as I can be without actually trafficking in such businesses myself. Amazing what you can learn by talking to people that are/were in such businesses, -use- such businesses, being casually inquisitive of those considering the use of such business, firing off email inquiries to sellers and market reps of such business sites and educating yourself on something before you complain about it.
    Oh yeah. You "talked with them" before coming to your moral decision? Okay...

    Quote:
    I didn't come to this forum on a kneejerk response.
    Hate to say it kiddo, but yeah. Yeah you did.

    Quote:
    I've already stated in a prior post my retraction of /all/ market flipping being reprehensible. It isn't. Poor choice of wording and haste brought me to mis-representing an entirety when, in fact, it is only a specific section of that entirety that contributes to "The Problem".
    Yet you began the post I'm responding to now by DOING THE SAME DAMN THING!

    Quote:
    Ponder that. I'll be over here, being unappologetically ethical and opinionated.
    What you're practicing your "ethics" in the same way the Westboro Baptist Church practices theirs.

    So pardon my blatant disgust.
  2. Quote:
    Originally Posted by Uruare View Post
    There are at least forty nobodies in my talk-to-all-the-time social circle alone then. I'm an RPer that casually PVP's. If I tried, I could prooooobably find about 12x as many casual to full-time PVPers...mmm...on my server alone.

    That's is a LOT OF NOBODIES d00d!
    That works out to about 480 people. The last numbers we got for player population were in the neighborhood of 125,000 players.

    That's about .384%. So for every one person you have producing PVP IOs, you have AT LEAST 260 people who aren't, and a good chunk of those want PVP IOs too.

    Adjust for the fact that not all PVPers are looking to produce IOs at the fastest possible rate.
    Adjust for the stupid-low drop rate of the IOs themselves.
    Adjust for the fact that at least some of the product is being consumed internally (people who generate PVP IOs are using them themselves)
    Adjust for the fact that not all of the PVP IOs are considered "valuable".
    Plus whatever factors I don't have time to think about right now.

    Is it REALLY any wonder that they're as rare and expensive as they are?


    Quote:
    You're oblivious to the pvp set farming cartels.
    Squirtgun in a firestorm.

    Quote:
    I -am- stressing the need to kill the prolific marginalization of the typical player from having a real shot at having that same enjoyment without resorting to A) Grinding like machines for unreal amounts of time, B) playing Wallstreet with the markets or C) buying inf from inf sellers.
    The "typical" player (whatever that supposedly is) isn't being marginalized. That doesn't mean they should be allowed to simply pick up extremely rare recipies/IOs for little more than the price of a piece of common salvage.


    Quote:
    Staggering market prices pushes people to C. The higher those prices go, the further out of an increasing number of peoples' 'grind tolerance' they get, but they still -want- those things.
    No. Nothing "pushes people to RMT" other than greed. The prices on the market are a function of how the market works. What you're trying to claim is something along the lines of "The prices of super-high-end sports cars pushes people to rob banks".

    Obviously not true.
    You work towards your goal or you do without. One of the few truly plain and simple things out there.

    Quote:
    And while some will go "Didn't need them anyway" and certain others, such as yourself as you've stated, will do however much of A they need /anyway/...you really can't dispute the fact that there are also those that will go "Meh. 16 bucks a billion? Fine, I'm in."
    Yep. And those are the ones who'll get their account locked and have to completely do without their toon.

    Quote:
    And -that- is the problem, because the number of people doing C isn't going to decrease just because it 'shouldn't' and they don't need those things. People want those things.
    No, it'll decrease because people start publicly, messily losing accounts.

    Quote:
    Follow the point I'm stressing here?
    I understand what you're attempting to say. It's just wrong.

    Quote:
    I guarantee you that if the things that currently drive the gold market in CoX were suddenly more available to people of any playstyle, the gold market would dwindle to irrelevant obscurity. There'd be no profit left to make, nobody would perceive a -need- to break the EULA to get what they want inside of sometime in 2012, and then we'd /maybe/ be able to consider having a free market.
    And more, because obtaining massive quantities of "ultra-rare" items is now trivialized, it removes the impetus for some people to continue playing.

    Quote:
    We /all/ might very well have to accept the 'threat' of compromise to get rid of something that capitalizes egregiously and very damagingly on some stuff that is not -itself- the problem.
    No, we DON'T. Vichy? Much?
  3. Quote:
    Originally Posted by Chriffer View Post
    Lower prices means more availability.
    You have that backwards.

    Quote:
    Oh great War Witch, reach down thyne holy hand and smite the evil marketeers, the flippers, and the arbitrators. Only through your mercy may the Casual Player accoutre in purple raiment. For onceth the players behold the glory of lowered prices then all may enjoy the fruits of your labor.

    Drugs are bad. M'kaaay?
  4. Quote:
    Originally Posted by eryq2 View Post
    It's not my place to try to decypher what is meant.
    You missed the point.

    Sigh. Having to explain blatant symbolism...

    Quote:
    When someone says, "the market is not for casual players", it pretty much says it all.
    What it means is that you can't simply treat it like a store. It's not. It's much more volatile and dynamic.

    Quote:
    Just because people set up 10 toons in WW to flip, try to buy low, or whatever they do shouldn't be the only way to get stuff and to be refered to as lazy if they don't want to take these measures is moronic.
    Again, nobody is advocating you (or anyone else) take up hardcore marketing or hardcore farming or hardcore ANYTHING, save picking up some hardcore PATIENCE.

    A little marketing, a little farming, and a little patience and pretty much ANYONE can be sitting on several hundred million inf. With a little more patience, a little more time, and maybe a little more farming (technically if you continue playing the game past L50, you're at least NOMINALLY farming) and that amount goes from millions with an M to billions with a B.

    Will it happen in a week? No. Will it Happen in a month. Maybe. Maybe not.

    People who demand it simply be made "cheaper and easier" because they don't want to put the time and effort in ARE lazy. So if the shoe fits...

    Quote:
    I didn't say marketeers were why i don't IO much any more. I said the ever increasing rates are making me just throw commons on them.
    Nothing wrong with that. I mainly stick with commons until such a time as the toon can afford the stuff themselves. So I have two toons with purples on them. The rest have other sets on them or commons or even SOs on them.

    Quote:
    It shouldn't be like a 2nd job to get nice stuff for our toons and it is.
    As I've said (repeatedly), it doesn't HAVE to be. I can actually have a race to see what happens first. Level 20 or 20 million inf from marketeering. All with minimal effort. There have been only two times I've put crazy amounts of effort in.

    One was during the last DXPW when people were buying commons for literally 10x what I was crafting them for. I'd say mom momma didn't raise no dummy, but I have two brothers...

    And no, I wasn't listing for max price. Not even close. When someone pays a million inf for a L30 IO, you gotta wonder about some people.

    The other time was a few weeks back when some of the marketeers challenged themselves to see how much inf they could make in...IIRC an hour from a brand new character. One hour netted me about half a million during a slow period (11AM Central in the middle of the week).

    Was I trying to be "evil" for either of these?

    Nope!

    The first instance was me trying to keep people supplied while making a bit on the side (if not me, someone else would have).

    The second was just to see what I could do.

    Quote:
    You either have to buy inf, search the market for niches, or farm like i do.
    No. No you don't.

    1. You do not have to buy inf. You never did.
    2. You don't need a niche. Niches are merely more profitable than general marketeering (at least in the short term).
    3. You don't need to farm in a hardcore manner.
    Again, the cumulative effect of light-to-moderate marketing and light-to-moderate farming will get you there without excessive grind.

    Quote:
    It's just becoming more of a hassle to log my 3 accounts and farm nonstop for nice IO's.
    Then stop and look for another way.
  5. Quote:
    Originally Posted by Sharker_Quint View Post
    damn hyper, did that hurt to put it in one post? i thought i was looking at a new page for min lol.
    Hey, someone griped earlier about my serial posting.

    Now you taste the wrath of a "War and Peace" single post!

    That and being able to type 130+ wpm helps shorten it.
  6. Quote:
    Originally Posted by Uruare View Post
    I'm lazy 'cause I don't advocate prices or systems that increasingly encourage people to perceive a need to buy inf or AE farm to attain what they want.

    Gotcha.
    If that's the way you wanna look at it. Knock yourself out!

    Quote:
    Aye, damn them "moral" grounds. Moral and ethical concerns have no place in business; what kind of crack am I smoking?! Where do I GET such ideas!?!
    See: GAME

    Quote:
    For my own casual observations, most of the people I know that've quite didn't quit 'cause they were going "O'man, I gots everything. Bored nao, time to quit."
    Anecdote == Evidence

    Quote:
    Though, I know a few dozen in my assorted coalitions and SG alone that are playing other games out of sheer frustration with market prices. Maybe that's just my mileage; it could well just be that I happen to socialize with the unrelatedly mashed-up social circles that just /happen/ to all be people that do put quite a bit of effort into accruing wealth and /still/ can't afford to IO their toons how they'd like!
    Again, it gives them something to work for. If they want it all RIGHT NOW, then they're doomed to disappointment. PERIOD.

    Quote:
    Or maybe we're all just dumb. Yeah, that must be it.
    As someone else said earlier. Occam's Razor.

    Quote:
    No thanks, I refuse to simply accept whatever prices profiteers and inf-buyers with poor impulse control set forth. Frankly, if there were a ship for me to raid and kick its tea into the harbor on the matter, I'd do it.
    Then bid your ideal price on the stuff you want and wait for it JUST LIKE EVERYONE ELSE DOES.

    Quote:
    Ok, sure, fine, there are technically near-limitless options, including offering to ERP for inf and saving it up until you're there. One could also panhandle under Atlas' butt and probably make out pretty ok if one was creative and endearing about it.
    Yup. Just because you decide to slap an arbitrary timeframe (RIGHT FRICKIN' NAO!) on things doesn't make it unfeasible.

    Quote:
    Similarly, one could put together an SG with the goal in mind of singling SG members out and collaborating effort to tweak them out, then moving to the next, and so on; that's a good option.
    While not QUITE what the marketing group on Freedom is doing, yeah. What the freedom group is doing is parking toons at the desirable levels and generating more stuff in those bands so they can actually bring it to market instead of seeing it sit at 60 million with none available and none sold for the last 4 months.

    Quote:
    But, I listed the rather evident ones that most people /will/ pick from.
    Yep, but you presented them as the only options. False choice is a rather dishonest argumentative style. And honestly, you can't say "most" will pick. You're simply making an argument with no facts and another argument of "you don't know people the way I do" to back you.

    Quote:
    You might not be, but I am.
    So you're arguing opinion and spurious quantities like "most", "lots", and "everyone". I'm arguing economic principle. If you just want to rant your opinion and not have people call you to task for it just say so.

    Quote:
    It might help if we were having the same argument, but prolly not. The whole underscoring crux of my real concern is that inf sellers are being inadvertantly facilitated by ever-rising market prices.
    I say let the dummies use them. Let them be blatant about it and get their precious accounts locked because they were too stupid to just play the game and had to be on BlingQuest.

    Quote:
    And there are people who go "Don't care, got mine!" and rake it in flipping purples and PVP IO's to cash in on making sure those high prices -stay- high, which only escalates the problem as fewer and fewer people are able to legitimately afford to purchase such 'luxuries'.
    That's your problem right there. Failure to realize that the situation is caused by greater demand from people who are in a position to PAY for the items in question already.

    Quote:
    It is completely and utterly immaterial if they 'need' them or not. It is entirely relevant as to whether they want them or not. DO people WANT those things? In most cases, yes, with varying degrees of concern ranging from the "It'd be nice" to the "I WILL DO ANYTHING FOR MOAR PURPS!"
    Again, if you want the stuff, work for it just like everyone else. If you don't want to do the work, you don't want it badly enough.

    Quote:
    Take a guess at what happens when an increasing number of people are hedged out of a market that's got prohibitively high costs on the best stuff? Sure, some go "Meh, didn't need that stuff anyway" and roll on, happy enough with what they do have.
    And those that turn to illicit means will get their accounts locked. More power to em!

    Quote:
    Others (in which bracket I fit) go "Grargh, why do I hate life?" and go farming, TFing and favor-trading to cobble up spiffy collections of the stuff I want. Oh, but I be vurry surry, I apparently don't "want it enough" to just swallow whatever BS the market presents me with?
    Yup. And demands that the market tailor itself to your wants is nothing more than a severely overinflated sense of self-entitlement.

    Quote:
    Aye, you can! And no, no, you're not responsible for the choices of others, but it'd sure be nice if more of the general playerbase, especially those with knowledge of the markets and how to generate inf legitimately went "Hey, let's get civic and help people not think they need to suck on the inf-seller's crack pipe."


    I will say it again, since you were too obtuse to understand it the first three dozen times it's been said.

    THE
    SELLER
    DOES
    NOT
    SET
    THE
    SALE
    PRICE
    THE
    BUYER
    DOES



    If I list a Hecatomb for 100 inf and someone buys it for 130 million, how exactly have *I* helped the poor schmuck "suck the Inf-seller's pipe"?

    Hmm?

    I'll wait a while while you formulate an answer. I'm patient. I can stave off death by old age for a while...

    Quote:
    Or maybe even, "Hey, let's not support the markets that inf sellers roll it up in."
    Again, you have nothing but speculation about this. See ZERO PROOF.
    If you did, you'd have something the devs could actually use to filter these *BLEEP!*suckers out better.

    Essentially, rather than sticking to arguments that won't advance your point, you'd rather cast aspersions that anyone who drops north of 9 figures for something must be getting it from an inf seller.

    Quote:
    But, I know, I know, if there's a thin nickel to be made, there will be a Bernie Madoff that will do any single thing they can to make it, no matter who it hurts or how it screws anything up for anyone else.
    Bernie was running a Ponzi scheme. Nobody here is doing that (at least to my knowledge).

    Quote:
    No, I'm not comparing you specifically to Bernie Madoff; I don't actually know what your specific practices are, so I'd do well to not criticize them and will, in fact, retract all prior assumptions about them.
    No, you'll just name-drop and try to cast the aspersion in a passive-aggressive manner.

    Quote:
    Question is, will you? Nobody can make you. Nobody can even tell you that what you're doing is wrong outside of rather specific moral/ethical contexts like I unapologetically carry around.
    Ah, again with the passive-aggressive aspersions.

    Quote:
    So, laugh away if you feel the need. The 'I got mine and if I don't see anything I don't have to care about where anything came from' mentality is really quite impressive, though.
    Who said I'm laughing? Inf is merely a tool for me to further my own character development. I'd PREFER that none of it came from RMT coffers. But, seeing as I have no way to differentiate, I take what I can get.

    Quote:
    You clearly care about something to argue as you're doing, but it only seems to be to defend a status quo that makes you rich and blankets you with some apparent sense of plausible deniability of or any connection to anything that might be a problem.
    I'm defending your perceived status quo because the alternatives that have been proposed would be horrendous and would exacerbate the problem, not ameliorate it.

    Quote:
    Perhaps I'm not the one with the blinders?
    Nope. You're definitely the one. And no, I won't beg your pardon for telling you so in a blunt manner.


    Quote:
    In tandem with other addresses, it could work very nicely. Cap the markets, increase drop rates somewhat and take the general emphasis off shinies.


    No. No it won't. I wish it were otherwise, but it won't.

    Quote:
    I'll give -you- a few days to mull that one over. It seems rather evident to me, but what could I possibly know about MMO's and how player retention and engagement can work?
    Unless you've worked in the gaming industry, less than I do.

    Quote:
    Think outside your box. You're awfully quick to tell me I'm wearing blinders while demonstrating your own in very nearly the same paragraph.
    That the problem. I HAVE thought outside the box. I've already thought through the ramifications of what you're proposing and find the end product unfeasible and insupportable.

    Quote:
    The market. Is not. The problem.
    We agree on this.

    Part of the problem is people who expect to get The Good Stuff without having to work for it.

    Part of the problem is a subset of the group above that, when frustrated, turn to cheats to help them get their perceived "due".


    Quote:
    Why? Why would they want those overpriced things? The set bonuses off them aren't -that- much superior to those found on rare or even uncommon IO's, so what is -really- pushing that market?
    Because in some cases they ARE superior. Thus people desire them.

    Quote:
    Completionism? Because it's there, some people will want it just to have it and feel like they've 'finished' something. That's a pretty powerful motivation for some, as the plethora of people with 300, 400, 500, 600 or even tipping 700 badges will attest.
    People purpling out a toon simply for completion's sake, regardless of the whether the sets do what they want them to do is idiocy. But it's THEIR idiocy. As I can't control it, and since they set the price of a sale, I have no say outside of this commentary here.

    Quote:
    For some reason, I just don't hear anybody complaining about accolades being too hard to get.
    You missed a lot of griping about Archmage didn't you?

    Quote:
    And yet, I hear people complaining all the time about purple and PVP sets being too stupidly expensive. Blow such complaining off as much as you like, marginalize it to your heart's content, but there it remains.
    Simply because a group of people gripe about something doesn't mean there is something wrong.

    Quote:
    Think it'll just go away if you stick your fingers in your ears and go "Lalala, can't hear your whining, you're all crybabies and you're dumb, lalalala!"?
    And you've been told why your solution about capping prices won't work, yet still continue to argue it. Who's got their fingers in their ears here?

    Quote:
    If you don't know, then I suggest you find out to the best of your abilities.
    And I suggest you do your own fact-finding and stop trying to task me with proving your own point.

    Quote:
    If you don't care, then you're not qualified to speak so loftily as you do any more than a self-stated mathemetician that dismisses multiplication as irrelevant is qualified to speak on mathematics.
    Ah. Again with the aspersions.

    Needless to say, I understand the socio-economic pressures here. Probably at least as well as you do. My problem is that I have no control over greedy, lazy, underhanded people. And since I can't pick them out from legitimate buyers in a blind bid system, I have to take the system as I find it.

    Quote:
    But let us focus even more on this all-important question of -why-. Why do people want what they want, and do what they do to get it?
    Besides the point. Simply wanting something doesn't mean you should have it handed to you on your own terms. Regardless of how intense that sense of desire is.

    Quote:
    I do not come to this forum armed only with a pouting lip for not having been able to afford a Ragnarok set and an angryface urge to bop you or any other legitimate player on the head for why.

    I do not come to this forum with the urge to make things easier for myself -alone- to do or achieve or indeed to accomplish anything.
    Pardon my skepticism.

    Quote:
    Take a look at my post count. I clearly don't feel the need to come flouncing around here very often, and I really don't care to make a habit of it.
    Your post count is irrelevant. As is your attempt at self-deprecation.

    Quote:
    However (And this is a big however), after speaking at length with at least a hundred various people on one server -alone- about these matters, I'm aghast at several things.
    Wow. A hundred? On one whole server! Woo! That must make you right? Right? That's almost a tenth of a percent of the total player base!

    Quote:
    Inf sellers do more business than most think they do being one of them. Oh, sure, most are too smart to ever admit it or talk about it, but just those that have admitted to having bought inf in the past without specifying anything more than that has made me go "WHOA!"
    Again, not my problem. I don't use them. I actively encourage people NOT to use them. I have zero way of telling if a buyer is a farmer, an old-timer with lots of money, an aggressive marketeer, or an RMT'er. I have zero control over WHOM I sell to. My only control is the minimum price I'm willing to accept. I refuse to let you try to guilt me into some boneheaded plan simply because I *MIGHT* wind up with fund laundered by RMT.

    Quote:
    And that's scary enough for me. It's less scary than downright depressing, however, as it makes it fairly well indicatively -certain- that this /is/ a problem and it /is/ impacting the markets, and /if/ it is impacting the markets (which, really, what else is it going to impact? SO prices? O'wait, those are artificially regulated, it -can't- impact those!), it is /not/ impacting them in favor of anyone exceeeeept...?
    Again, what you're asking for is NOT a market. It's a store.

    Quote:
    No, it will -not- answer my complaints, because my complaints do -not- hinge on personal profit nor gain. YOU BET YOUR SWEET A** I know very well how to capitalize on a market circus as that has been created here, and you can laugh at me for refusing to do so /all/ you very well please. G'head, laugh it up Chuckles.
    Well, if you insist...



    There. That make you feel better. More martyred?

    Quote:
    I am refusing to contribute to a problem of proportions that do not have impact in the game only. I won't invest in Coca Cola, I won't invest in Nike, I won't invest in Microsoft, I won't invest in Apple, I won't invest in Wal-Mart, and I sure as all royal snot will not invest in the Gold Industry.
    Again, your decision to self-gimp is none of my concern.

    Quote:
    Call me an ethically hide-bound fool if it pleases you. I really, really don't care.
    Bull. You obviously care or you wouldn't have spent all the time you have responding to me.
  7. Quote:
    Originally Posted by Fleeting Whisper View Post
    Dev stats aren't really particularly reveant.
    That's not why I posted them. Someone asked if they could see them and I popped the picture up for them. Nothing more was intended.

    Quote:
    They can just grant themselves whatever they want. For example, JLove has shown up playing a Blaster with every single Blaster power in existence, including multiple primaries and secondaries. Positron has shown up with every single Hero and Villain badge on one character, including all of the patron arc badges, and including the Joker badge which was added to the game files as an April Fool's prank on the pigg divers, but there is no way to access it in the game. Castle has [The I Win Button], which kills all critters on the map which have already been spawned (which he used for testing drop rates). Castle is normally a Fire/Fire Blaster, but for the setup at Manticore and Sister Psyche's wedding, he was tossing down Tar Patches in Atlas Park, which were affecting the players.

    Then there's NCSoft Prescient.



  8. Quote:
    Originally Posted by eryq2 View Post
    LOL. Market isn't for casual players? So, casual players don't want/like the benefits of set bonuses? Sounds like discrimination to me. Can we please get a DEV to say, "casual players stay out of WW"! Or, "WW isn't made for the casual player hence the low drop rates and only farmers and pvp'ers can use sets".

    Devs? Can you back up that theory please?

  9. Quote:
    Originally Posted by Rodion View Post
    There's no question that flippers cause inflation.
    Flippers only contribute to the inflation of the price floor but only as a reaction to buyers. Buyers contribute to the inflation of both the price floor and the price ceiling.

    Quote:
    "Illegitimate" marketeers are trying to corner the market on certain items, hoping to drive prices up through sheer scarcity, then sell their stock in the new high-price regime they artificially created. This type of monopolistic behavior is banned in most modern markets. It's what led to the silver crash in the 1980s, when the Hunt brothers tried to corner the silver market.
    As new supply is generated constantly from (essentially) nothing, it makes it VERY difficult to corner a market like this. Usually they cause a short term blip in the prices and stuff levels out again.
  10. Quote:
    Originally Posted by eryq2 View Post
    To call people lazy because they do't wanna do what "marketeers" do isn't right either.
    No, but calling people lazy because they don't want to do what the marketers do and still want everything "NOW" is.

    Quote:
    The only reason i use the market is to sell all the drops i get farming. I rarely even IO any more because of the prices.
    Again, how are the marketeers at fault for your lifestyle choice?

    Quote:
    I surely don't want to place a ton of bids and hope they fill on what some people think is "reasonable". Not everyone WANTS to run back and forth crafting and selling or looking for "niches". It's way too time consuming. I'd rather play a toon, then IO as i feel like it. If i want to IO at 35, we should have pieces to do that. We shouldn't have to wait til we hit 50 so we can get pieces.
    Again, how are the marketeers at fault for your lifestyle choice?

    If you don't want to do these things, you don't have to. You simply have to resign yourself to the fact that it will take longer to get the nice stuff you want.

    Quote:
    Yes, we all know how to make inf in WW. Noone needs a guide. Buy cheap, sell high. But i don't have the time to do that just to make inf. And i surely don't wanna have toons just to play the market. To me, it's a waste of time. I thought it was City of Heroes. Not City of WentWorth.
    Again, the equation isn't binary here. You can do a little of everything and still make modest monetary games. You don't even need to spend a lot of time with it.

    Its kinda like Willpower. Less defense than straight defense sets. Less resistance than straight resist sets. Less healing ability than regen. Yet, due to the unique synergy between the three factors, it's hybrid solution comes out as HIGHLY capable.
  11. Quote:
    Originally Posted by je_saist View Post
    Sadly, I agree with this post. The grammar and spelling, not so much.

    I've gotten rather annoyed with the various I just sold an enhancement for X amount of Influence, I can't believe some sucker actually bought it posts I see floating around the forum. I've lost count of the number of people celebrating in Global Channels for having sold a common salvage for a huge amount of cash.
    So this essentially boils down to "I don't like the current market system because I don't like the behavior engendered in sellers by buyers willing to pay omega level stupid prices for stuff that's been listed at a far lower price floor."

    O-kaaaay! Nice to know!

    So if you listed a 1990 Dodge Caravan minivan in the paper for $1000, and someone came along and dropped a check on you for $35,000 you wouldn't be absolutely incredulous too?
  12. Quote:
    Originally Posted by MeanNVicious View Post
    They are 100% right. It's simply the truth. Rant on about economic mechanics all you want, and use it as an excuse to justify what you do. The simple truth is - if so many people didn't purposely flip with the intent to drive up prices for their own profit - the prices would be COMPLETELY different in our little market.
    Oh they'd be different all right.

    Quote:
    And yes that means far far lower. Period.
    Actually you have no way of knowing this.

    Marketeering puts in a price floor as well as a price ceiling. It defines an area of "acceptable" pricing. The more people who do it in a certain niche, the closer the floor and ceiling become and the more the price stabilizes.

    Could a single purchase in a completely uncontrolled environment be less than this equilibrium price? Sure! Could it be more! Yeah!

    Quote:
    Before you rant on about supply and demand think of this - when the market first came out - and there was zero supply of anything - you would assume that would be the peak of pricing no ? But it wasnt. Those prices were but a fraction of what we see today for comparable items (yes some new things exist but the top tier items were equally rare at that point in time). Marketeers have steadily driven up pricing on anything they could flip.
    As with any new market, it takes time to find equilibrium pricing. And changes in the market (Merits, AE, PVP IOs, inf earnings increases, etc) will all trigger periods of adjustment until a new equilibrium pricing is found.

    Blaming it on the marketeers is just your way of finding a scapegoat.

    Quote:
    People want and need to buy these things in our little closed market.
    You're half right. They WANT to buy these things.

    Quote:
    The flippers are simply the ones setting the price. They prey on the want and need and exploit it for their profit.
    No. You're wrong. Buyer and seller together establish the price. The seller simply sets a price floor, which the buyer tacitly agrees to. The buyer sets the price ceiling. With sustained high price ceilings, the price floor eventually creeps up.

    Quote:
    Without marketeers I guarantee you pricing would never have ever gotten near this point.
    You can't guarantee anything.

    Quote:
    Its just the truth.
    Is that Biblical Truth?
    911 Truth?

    We're not interested in "truth". We're interested in FACT. The former is a nebulous, highly relative term. The latter is not.

    Quote:
    So many of you come here and brag about how you drove up the price on item "x" all the time. Revel in the mad profits you make by exploiting the system. You blatantly admit to it pretty much daily.
    Try actually reading the forum son. People come here with screenies of someone bidding 2 billion on a recipe due to DISBELIEF that anyone actually would bid that much. They point out their

    Quote:
    Those you call lazy arent actually lazy.
    Let's see. They're saying "I don't want to pay that much or work that much BUT I DESERVE IT ANYHOW. AND RIGHT NAO!"

    What's the word you'd use for this sense of entitlement?


    Quote:
    They are just observant.
    Observant? If they were observant, they'd know that there are things you need to do to get nice stuff in the game. Since the game is a time sink, it takes a while. They don't want to wait that long.

    Quote:
    And calling you out seems to make marketeers freak and go into massive self defense mode. Trying to defend what they do and say "its not us really...". When in fact it is, and has been all along.

    LOL ... seriously WTF ?!
    It's called "you don't understand what you're talking about.

    And no, I won't sugar-coat that for you.
  13. Quote:
    Originally Posted by Snow Globe View Post
    And don't try the blatantly circular argument that "because the developers haven't fixed it, that means it is WAI."
    We'll just have to agree to disagree then.
  14. Quote:
    Originally Posted by Snow Globe View Post
    Fail. Legitimately dropped base salvage still exists in the system. Level 51+ recipes never have been dropped.
    The point remains this. Even if they pull out un-gettable recipies, there are still things on the market that no longer award that can be used for reservations of inf.

    Argue that all you like.
  15. Quote:
    Originally Posted by Werner View Post
    Nobody needs to understand economics to play the game. Regular life skills of buying and selling goods are sufficient to use the market, and heck, you don't even need to use the market, so you don't even need regular life skills. When you DO need to understand economics is when you are proposing changes TO THE GAME ECONOMY ITSELF. In that case, expect the people who don't understand economics to be shot down by the people who do.


    Got to get a bigger gun...

    Quote:
    Generally speaking, I think better influence destruction like influence sinks are "the answer" to "the problem".
    My head is nodding back and forth! I cannot help myself! My common sense has overcome me! AUUUGH! (Mudder!)

    Quote:
    "The problem" seems to be that influence generation is higher than influence destruction. Might be true. I remember a thread a while ago about influence sinks, and I bet it comes up quite often. I believe one of my proposals was a badge or costume that cost a billion influence. Your "billionaire" badge requires you to SPEND a billion, not just have a billion. Now, it won't do much overall, but I bet a lot of the marketeers would want a billionaire badge and costume. That'll be your new photo op instead of a monocle and cup of tea. Drop in the bucket, though. I don't remember my idea being shot down. Not all ideas are shot down.
    While the cheap bastich in me recoils at the thought of spending that much on a badge that does nothing, even if it came with a costume, I'd probably buy it (eventually). I have the CoH equivallent of Three Stooges Syndrome. I'm a base geek, a badger, a marketeer, and...and...and..

    Re: Montgomery Burns

    Quote:
    Presently he has a condition known as "Three Stooges Syndrome" wherein a delicate homeostasis is established by the presence in his body of every known disease and other newly-discovered diseases unique to him, which, all trying to attack his body simultaneously, mutually cancel each other. Mr. Burns interpreted this condition as indestructibility, although the doctor who made the diagnosis suggested that the slightest breeze could kill him.
  16. Quote:
    Originally Posted by Rajani Isa View Post
    We've been trying to teach people that since Inventions came out, Hyperstrike.
    Yup. And you've done a FINE job thus far!

    NOT!



    I think you need to step the implantation technique up from conventional explosives to something a bit more powerful. Maybe something like nukes...in the three digit exaton yield range.
  17. Quote:
    Originally Posted by Tonality View Post
    Ooo, can you post or PM me the build or link or something? I'm really, really curious.
    Here's his stats from the anniversary event last year.

    I've looked at a more recent screenshot and it hasn't changed.
    Click for the full-sized image.

  18. Quote:
    Originally Posted by Uruare View Post
    You didn't even read my post, didja. I have worked for it, to reiterate.

    I've worked for it and achieved it, thank you very much.

    It took an incredibly stupid amount of farming to do it, but I did it!
    You're just saying you don't want to HAVE to. That the stuff should be EASIER to obtain.

    Sorry. The charge of lazy beatnik still applies at that point.

    Quote:
    Yeah, I could've played the market; I know how. I just -don't-, as /I/ personally see it as being A) too annoying on the personal end and B) too easy to wind up supporting the Gold Sellers doing it, which is a brand of unethical I won't sustain.
    Why should others be penalized because YOU choose to self-gimp on some cockeyed "moral" grounds?

    Quote:
    But riddle me this; why -should- purple IO's be so ridiculous and absurdly priced, when all those massively-priced IO's do nothing but encourage the masses to find the quickest and easiest ways to get them as they can?
    YES. Otherwise the game is a rapid gear-quest to the top and then people drop it after a month or so.

    Quote:
    Do you comprehend anything of human motivation?
    Yeah. If you want something you do what's necessary to obtain it.
    If you aren't willing to do that, you didn't want it badly enough.
    And humans tend to like "easier" as opposed to "harder". Therefore they'll look to achieve optimal results for minimal investiture.
    Some lazy, greedy bums are always going to want stuff just HANDED to them because they feel the world OWES them.

    Does Captain Obvious want to teach us anything else we already know?

    Quote:
    Do you know how powerful ego and desire are, -especially- when something is technically available and desirable, but only within reach if you A) Farm like a machine, B) Flip some serious mojo on the market or C) buy inf?
    Again, there are more options than just these three. Please remove your blinders.

    Quote:
    -Which do you think people are most likely to do-?
    We're not arguing about what people are "most likely to do" based off your narrow perception of an issue.

    Quote:
    The gold selling market knows. They've made it easier than ever to buy yourself some fat piles of inf. Heck, buy two fat piles; buy twenty! Even people on a part-time-job budget can get in on the instant-bling action!
    And you can get your account locked for it.

    I am not my brother's keeper and have no way to control the actions of others.

    Quote:
    And they do.
    And what am I supposed to do about that?

    List stuff for less so someone "more deserving" can get it? No, because it's still highest-bidder wins.

    Inspect every last inf to see if it says "generated by RMT"? Yes, I'm laughing at you right now.

    What I CAN do is trust that the people who make and run the game will catch these people in the act and lock their accounts, effectively destroying any inf they have.

    Quote:
    And they're never going to stop until availability of those IO's comes into a more procurable domain.
    They're never going to stop. PERIOD. The most the developers can hope to do is make it as rough on them as possible and remove as much of the profit from the equation as they can.

    Quote:
    Or until buying inf becomes flat-out impossible or so expensive as to be prohibitive, but which do the Devs have direct control over?
    Neither. If the market is crippled, people will do it off the market.

    Quote:
    How could that be done?
    It can't.

    Quote:
    Several ways, not all of which would be smart. But, some are doable.
    Just because it's doable doesn't mean it's smart either.
  19. Quote:
    Originally Posted by Uruare View Post
    I love how you've assumed that I'm a lazy beatnik that is only complaining because I want to have all the shinies without doing anything for them.
    No. The assumption is all yours. I'm saying that you're wrong for asking to have to do LESS to get the same shinies that other people have spent lots of time and effort on obtaining.

    Quote:
    I make inf hand over fist farming, yo. I've experimented with flipping, but it A) reminds me too much of work (personal desire to avoid in Happy Funtime Environment) and B) seems really unfair to all the other players that don't happen to work in marketing.
    A) Expecting the world to change simply because of your perception as "not fun" is laughable (or would be if it weren't so sad).

    B) How is it "unfair"? If they want the stuff they can get it as a random drop JUST LIKE EVERYONE ELSE. Or they can work towards it as a goal JUST LIKE EVERYONE ELSE.

    Again, you're just saying you want to work LESS for it. That's all.

    Quote:
    Dude, you're really out to 'WIN IT' though, ain't ya.
    This is a discussion on a forum with someone that apparently doesn't understand the repercussions of what he's asking for. Of if he does, is simply doing so for selfish reasons.

    There's no "winning" there. Never has been. I'm merely trying to make you see reason. Please take your hands off your eyes.

    Quote:
    Does not, cannot and will not occur to you that I'm not crying because I'm inf-poor, hmm?
    Whether or not you can afford the items now is immaterial. You're simply asking they be made ARTIFICIALLY CHEAPER for you.

    Quote:
    And yeah, I think it's immensely craptacular and lame to bring a shotguns to airsoft games, which is what market manipulation to capitalize on inf-buyer-established prices kinda reminds me of.
    Again, this is why it's a MARKET. Not a STORE. And the only manipulation here is being in the right place at the right time when you have something someone else is stupid enough to sell their soul for. If I list something for a million and someone bids 2 billion on it, how in the name of Bob did "I" take advantage of THEM?

    I pause while you take a few days to sort out your thought process.

    Quote:
    Unfortunately, maybe for me, I've seen exactly how much farming it takes to purple out several toons, and I know firsthand that there are two other options besides farming your brains out for months straight to do it.
    Again, you haven't gotten lucky with drops, so you demand to be equalized with those that do by artifical means. Again, if you don't want to take the time and effort necessary to buy purples, you don't want them that badly.

    Quote:
    Play City of Wallstreet, or buy inf. And frankly, if you're not playing City of Wallstreet in the purple/pvp market, you're not one of them that's sustaining an unethical/illegal market.
    Uhm. Your grammar is somewhat...distorted here.

    Are you trying to say that people who market are sustaining an unethical/illegal market?

    Or are you saying RMT'ers are?

    If the latter, I'll agree with you.

    If the former, you're delusional.

    Quote:
    If you are, then you deserve every speck of ridicule, as you sir are trafficking in the gold market's profits, which -very clearly does- damage the availability of certain saleable forms of game content for the majority of those that do not --
    I do not RMT. End of story.

    Quote:
    A) Farm like machines
    B) Flip
    C) Buy inf.
    Howabout this choice:

    D) Farm a little, flip a little, be patient with purchases and don't sit there doing Queen with "I want it all. I want it all. I WANT IT ALL. AND I WANT IT NAO!"?

    The fact that you look at it as single choice is laughable.

    Quote:
    You're never gonna see a purple without buying it off the market or getting one dropped on you (unless you have awesome friends. Most friends are not that awesome.)
    Well DUH! There are no other ways to generate purples. The problem is people who expect to simply be able to pick them up "because they want them".

    Quote:
    PVP IO's? LAWL! The farm cartels for those are hilarious. I got to talk to a few people that farm those; all they do all day is beat eachother up in one FFA arena match after another after the next while yakking on Vent about whatever. They tell me that they think they get better drop rates if they change up toons after each match and that they average about two to four recipes in a 4-5 hour stint.
    The solution isn't to cap prices. That'll simply destroy all supply or move them completely out of consignment house transactions.

    Quote:
    That's how we /should/ go about generating wealth?

    We /should/ farm like machines or toe some thin lines on exploiting mechanics?
    Why is it always false-choice with you? Hybrid approaches work too. As does patience. Yeah, you don't want to take a couple weeks or months to build up to a purple purchase. We get that. Boo hoo.
  20. Quote:
    Originally Posted by Uruare View Post
    Exploit in MMO Nomenclature: The act of capitalizing upon an unintentionally available means by which to accrue and-or acquire abilities, capital and-or benefits that, via creator-intended gameplay, would not be available or would not be available by those means.
    Good. Now show me a document stating the creator's intentions?

    Quote:
    So, given that operable definition of 'exploit', do ya wanna try to sell me on that the AE speed runs ain't technical exploits?
    No because that's just arguing YOUR opinion as well.

    Quote:
    How much would you like to bet
    I don't bet.

    Quote:
    Not a very well thought-out kneejerk there.
    Then why'd you post in the first place?


    Quote:
    And also, yes, it is a market. Quite clearly so, as its full of shmucks, drips, two-dimensional cads and ethical sociopaths that do not realize they are playing a game and will win at any cost, especially when that cost is paid by others.
    Ah. Now we move on to the personal attack rather than supporting your arguments with...y'know...DATA.

    FAIL!

    Quote:
    Such as the multitudes of people that do not happen to be stockbrokers and have no real interest in playing City of Wallstreet.
    My day job is as a network architect. I don't have any advanced economics education. And I don't put tons and tons of time into the market. Yet I've managed to rake in several billion quite easily and without major impact on the time I spend smashing bad guy face.

    Quote:
    Funky little thing about that, y'know? I can play the market too.
    THEN DO IT!

    'nuff said.

    Quote:
    Do ya -really think- I want to pay to play a game that reminds me of my /job/? Yes, that's quite personal and personally biased right there, but c'mon -on- man, /think/ here.
    If you don't want to use the consignment house DON'T USE IT. Just be aware that you're putting yourself at a distinct disadvantage to those who do. Note, I said YOU are. Nobody else is.

    I understand that you want it simplified into a more store-like environment. Sorry, that ain't gonna happen.

    Quote:
    Most of us (I presume; maybe I'm just delusional) play games like these to have fun.
    Yep. Fortunately, some of us don't try to make others live by OUR definition of "fun".

    Quote:
    Lots of people have fun in rather different ways. Some by being all organizational and gung-ho and regulatory and charging around in massive SG's streamlined like para-military organizations, running 1000 TF's a month and Hami raids on the dot, on -every- dot, like clockwork.

    Some others, by toodling around, teaming when they can, yakking with people in /b and mostly just goofing off and fiddling with various builds.

    Yet -others- by getting amped up, build-tweaking, trying to find just the right configs of powers and IO's and stomping around in PVP zones.

    Yet -others- to jaw around and type a lot and roleplay.

    HOLY CRAP that's indicative of a lot of divergant interests!
    You forget, some of them have fun by playing the market too. I'm not one of them. I view the market as a tool to multiply my earnings so I can afford nice stuff sooner.

    Quote:
    And every single one of them deserves, contingent upon the grounds set forth by the EULA and its authoring bodies, equal opportunities to enjoy "The Game Content".
    Then why are you discriminating against marketeers?

    Quote:
    Now, call me greedy if you like (o'wait, you already did, lawl), but I think that one of the absolutely best ways to ensure that equal opportunity exists for everybody is to cater to the LEAST powergamey-grindy-farmy strata of the gaming population.
    The game ALREADY has lots of venues for equal opportunity.

    1. The random drop.
    2. Merits
    3. Tickets
    None of these require interaction with another player.

    The market is ALSO equal opportunity. You, however aren't talking about equal opportunity. You're talking about trivializing hard work so that people who don't put the effort into the game can get all the nicest stuff for cheap.

    Quote:
    Y'know, those mythical 'average gamers' that do reasonable amounts of some stuff and dabble in most of the rest. It's a broad pseudo-category, but it -is- a category largely defined by it's exclusion of extremes.
    There is NO such thing as an "average" gamer.

    Quote:
    The average gamer does not farm 12 hours a day, nor do they spend 80 hours a week logged in. They do not powerlevel from 1 to 50 in six hours, nor do they try to make the cover of Newsweek by refining their Wallstreet accumen in Wentworths or on the Black Market.
    I don't do any of these things. I play 1-4 hours a day, 3-6 days a week. I spend a couple minutes per play session managing my market slots and the bulk of my time playing. Yet I can afford to blow huge chunks of inf on multiple purple sets and you cannot. Yet you are screaming for cheaper stuff and I'm not.

    Why the differential? Sense of entitlement. You have it. I don't.

    Quote:
    I'm greedy because I'd like to level the playing field and ensure that the least obsessive (o'wait, did I go there?) denominator amongst the stratified playerbase can, within reasonable expenditure of time/effort/funds, experience all the game content.
    The playing field is as level as it gets. What you're asking for is a cart to ferry you across because it's too much EFFORT to walk.

    What you're talking about would simply devalue ultra-rare items IF it worked (which it wouldn't). More likely though is that it's simply drive such transactions out of the consignment house.

    Quote:
    Who's the greedy one, I wonder?
    I'm not the one demanding that price caps be put on things to make things I cannot afford suddenly affordable.
  21. Quote:
    Originally Posted by Uruare View Post
    We ran the same map 20 times, my team and I. And then I ran it 20 times solo.
    Drop rates are random. And, on teams, they're doled out to random members of a team. It's entirely possible to run an 8-man mission and have one person come out loaded down while another comes out with NOTHING.

    Random means random.

    Quote:
    Repeat it yourself; it's quite repeatable, as any actual scientific affair is.
    Actually it's not repeatable as drops are, as mentioned, random. Additionally, your sample size, while conveniently sized for attempts at repetition are too small to yield long-term drop data. As such, your particular runs could be HIGHLY skewed from the normalized data in a much larger set.


    Quote:
    Cap the maximum listable prices. The Devs clearly don't want to do this, or they'd have done it already, but it would work and it would work -well-.
    Again, no it would NOT. You'd simply see prices creep up to the cap, then move off-market into a gray-market barter system for higher prices. The reason you don't see this behavior with things like TO/DO/SO enhancements is because they're readily available from stores.

    Quote:
    Yes, there'd be some screaming by those whose favorite flavor of profiteering-cheese had been moved, but frankly I think those sorts deserve to scream anyway.
    Ah. Great reason to do something. To piss people off.

    *Facepalm*
  22. Quote:
    Originally Posted by CapnGeist View Post
    Hyperstrike, sweetie?
    THEM'S FIGHTIN' WORDS!

    Quote:
    As much as I agree with the majority of what you say in your posts, please cool it with the double posting. I know you've got a lot to say, but you're answering the same comments multiple times whenever anyone says it.
    PL'in muh post count.

    Second, it's not technically double-posting. I'm answering individual, distinct posts in a serial fashion.

    I don't normally amalgamate posts as it's too easy to be accused of misquoting, twisting words, or all sorts of other nasty argumentative strategies designed solely to ignore and pooh-pooh the validity of my points.

    I'm sorry if you dislike my posting style. But that's about as far as I'm going to go.

    Quote:
    Now, City of Heroes does have SOME places to spend infamy.
    Arguably it needs more.

    Quote:
    This is why I think AE Tickets are a bad idea. This is why I think merits are a bad idea.
    I agree with this. I can understand WHY it was implemented this way. But there have been massive repercussions due to them.
  23. Quote:
    Originally Posted by Uruare View Post
    It has absolutely nothing to do with need, but want.
    My point exactly.

    Quote:
    This entire game is a luxury, and everything in it is a luxury. The computer you're sitting at is a most certainly a luxury (as most of the world population, lacking such frivolities, could surely attest).
    However, what we're talking about with Purples and stuff is the difference between buying a Porche and buying a McLaren F1.

    Quote:
    Does someone that plays 80 hours a week contribute more to the game than, say, someone that only plays 10 hours a week?

    Not really.
    To the GAME? No. To the MARKET? Theoretically, yes.


    Quote:
    The market's screwed. Inf sellers largely direct it by making their commodity (inf) ever the more available in the face of being marginalized by a shrinking market. They're no longer perceivable as 'necessary' by the average gamer for anything but purple and PVP IO's, to wit.
    The problem, still, lies with impatient, greedy people and their sense of entitlement. Were it not for them, you wouldn't HAVE RMTers.

    Quote:
    But oh, people don't /need/ those so they shouldn't even want them, right?
    Wrong. You don't need them. But if you want them, you have to put in the effort to attain them. Going to an RMTer only exacerbates the problem.

    Quote:
    And frankly, why should the casual gamer just 'Shut up and be happy' with SO's and uncommons when they're paying the same monthly fee as the profiteers and the inf-buyers, who, by merit of their unethical and dubious to outright illegal practices, get to have the shinier toys?
    Because if they're dipping their hands into purples and PVP IOs they're no longer, by definition, a CASUAL gamer.

    Quote:
    You do not get ahead in CoX by working harder, and all of this poff about 'working smarter' by embracing the fine art of market flipping (that's all you flippers are really trying to say, after all) is tantamount unto saying that we who do not do these things do not deserve to have the goodies.
    Yes. You DO get ahead by working harder. Marketing effectively means:

    1. You don't have to work AS hard OR
    2. You accumulate more nice stuff at a faster pace
    And nobody "deserves" this stuff. Again, that's entitlement talking. Rare items in-game are rare for a reason (or several reasons). If you want them, you have to put effort into it. Period. Nobody values something they get cheaply.

    Quote:
    Apparently, following the rules and playing the game as the devs intended it to be played is both wrong and stupid. At least, if the inculcations presented are to be taken at face value.
    Please don't talk about developer intentions for gameplay as if your personal definition applies.

    Quote:
    We 'casuals' don't deserve the good stuff. We don't need it anyway, of course.
    If you just want the stuff from a store, or super-cheaply, you have a complete misunderstanding of the market.

    Quote:
    Praytell, who -does- /need/ such things?
    NOBODY. They're luxury items to be worked toward. Work toward them, like the rest of us do.

    Quote:
    Please, enlighten us on who deserves such things, if not everybody paying to play the same game?
    Again, continued use of the term "deserves" implies a sense of entitlement.

    Your $15 a month grants you access to the game. Nothing more. You were never promised that someone would just HAND you all the best stuff in the game.

    And most of what you see for sale are the results of:

    1. Lucky drops
    2. Lots and lots of play in conjunction with the first