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Quote:Flawed? No. Merely something you don't want to hear. That never goes down well.I get his agrument, I just find it horribly flawed and opinionated - just as he probably views mine
Good point though
Opinionated? Of course! I've never exactly pretended to be a "neutral" voice of reason on this subject. -
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Quote:The problem is you're discussing this in the marketing forum. The original point being argued about was "why is stuff so friggin' expensive".I didn't come here for free IOs, I was hoping to add to the discussion and see there was some type of solution that would help both sides.
What you're looking for is a fix in the mechanics of PVP. Not a marketing fix. -
Quote:Now maybe (probably) I'm being obtuse, but I'm militantly indifferent to the concerns of "players" who simply want things with no effort.I'm not saying they should, but this is breaking down into the fact that hard-core PvPers often have little interest in booking the PvE time required to obtain top-end gear. This isn't a challenge unique to CoH by any means.
But that's the way the game is set up. It's like playing Unreal Tournament and screaming about how you're being "prevented from role-playing".Quote:My answer to basically every complaint about the market is "be patient" and "play the (PvE) game". I know that both of those are badly incompatible with the mindset of those whose interest is primarily competitive PvP. If they have to go through days, weeks or months of PvE interaction to get a top flight character, that's time they spend potentially unable to be effective in ladder and league PvP environments.
There isn't. I'm sorry, but PVP is an afterthough in this game (always has been, always will be). And the PVP crowd has essentially abandoned all the lower level PVP zones given to them in favor of high-end PVP. As such, they've curetted their choices down to almost nothing.Quote:If you're presented with that requirement, and there are other games where you can become much more engaged in PvP essentially immediately, what's the motivation to PvP here?
If they want to maintain a hard core PVP community, first they need to choose a game with a hard core PVP system.Quote:I do think a time investment makes sense. I also think that time investment should be in PvP, and not enforced to be in PvE, if they really want to maintain a hard core PvP community (which is usually the nucleus of the larger PvP community in most games.)
It's also what helped drive the market to the point it's at.Quote:One is to break the hell out of the game via PL tricks. Hard-core PvPers loved the I14 AE wave for the opportunity it gave them to create new PvP-ready level 50s and the scads of money they made doing it.
Essentially the devs would have to divorce PVP from the PVE game entirely. In effect, making two games. I don't see this happening.Quote:Another approach, taken in games like Guild Wars, is to give you the option to create "PvP only" characters who can basically buy all the basic PvE gear in the character screen, but who can't ever play PvE or get that gear out of the arenas.
In other words turn PVPers into nothing BUT a drain on the market, as they'd effectively never put anything back into it. Pretty sure you can guess what I think about this...Quote:Yet another approach is to make PvP only gear which only drops in PvP. I'm not talking PvPOs here. PvPOs are, frankly, damn sweet gear on levels approaching purples. There's a decent consensus around that this was a mistake, and making them pretty sweet in PvE too only complicated matters.
If it's so broken that people feel compelled to build for 40+ points of KB, then yeah, something is severely screwed.Quote:Finally, specifically to our game, I think there's probably a problem with KB mechanics in PvP.
Sorry, but I still take a stand when people use "need" or "must". It's incorrect. You do not NEED to. Nor MUST you. There are strategic ways to handle KB-heavy foes. It's that it's much more dangerous and inconvenient (and usually unpleasant).Quote:If you're hard-core at all, you must have a certain (very high) level of KB protection, as other posters have been saying.
It's simply easier/more convenient to stack on godlike levels of -KB.
Agreed.Quote:When people have distilled high-end min/maxed victory conditions down to that kind of binary line that then dictates something everyone puts in their build, I think that's probably indicative of something that wasn't thought through to its proper logical consequence. -
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Quote:You still have the ability to compete.Having the ability to participate isn't the issue - its the ability to compete.
What is stopping you from building a similar KB-centric build (not KB-proof)?Quote:Also, even in casual PvP - SO build vs SO build - KB still wins.
Because you "want to play what you want to play" right?
This comes down to choices. If you choose to play in a certain way, then you're choosing to assume responsibilities of setting yourself up to play that way.
Again, you CAN, it's just not guaranteed that you're going to be successful.Quote:Option one wasn't acceptable in i4, in i9, in i12. You should be able to PvP with any concept character you want.
And while I agree, to a certain extent, about being able to play what you want, the realities of PVP kinda...well...put the kibosh on that notion doesn't it?
And I still fail to see an inherent promise that you'd be given quick, cheap, and easy access to whatever IOs you need to overcome the current FOTM. -
Quote:Again, NOT the same thing as "not able to PVP".You should try playing a squishy in even semi-competitive PvP before you tell someone they can PvP with SOs.
(You can't. You will get called as the target, KB'd, mezzed, and spiked repeatedly because you'll lack both the necessary KB protection and hit points to be competitive. I mean, if you think that's fun, that's one thing.)
And I repeat my question, why should such a player who "doesn't want to" do anything but PVP be given cheap and easy access to said enhancers? -
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Quote:Flippers don't raise the price, bidders do.Take flippers out of the equation and prices go up for the catagory 1 people, not down.
What flippers raise is the price FLOOR.
Essentially, in a VERY small number of transactions in an unflipped commodity, some buyers will get away with a lower price. The majority of them though will wind up paying more.
Steady pressure at a price floor will smooth out the wild swings from occasional low to much longer periods of high pricing.
Part of the reason salvage has gotten so much more volatile is due to the changes in base storage. Buyers don't necessarily have a massive reserve of stored items to fall back on anymore. These massive stores removed some of the pressure to buy at any cost from the market and helped keep prices lower. Now that that's no longer an option, that market pressure is driving up prices. -
Quote:No. They are NOT. Simply because the tactics you choose to utilize leave you wanting for this form of mitigation doesn't mean they are REQUIRED.The difference that IOs give you is 2 seconds in this scenario. and THAT is why they are required.
I'm really sorry that you're having a hard time acquiring stuff you want for specific purposes, but it still doesn't mean the stuff is required. Highly desirable? Sure! Game-changing? Sure! Required? Not on any day of the week, and twice-no on Sundays.
If you want to continue with GearQuest so you can compete against someone else with a 30-billion Inf build, you're inflicting it upon yourself.
Does it mean you couldn't work with a bunch of friends and go after PVP at the SO/Common IO level while avoiding the IO set fiends?
There's no "problem with availability". There's a market of 100K+ people in the game. PVPers are 1/2% to 1% of this population (or less). Yet this doesn't mean the IOs are less enticing to the other 99+% of the players. And for the most part they're purposefully scarce. Especially since everything but purples and certain holiday-specific recipes are purchasable by Merits now.Quote:So, is the problem with the availability of IOs
And, while you're in PVP thumping an opponent, there are players out there just like you who're earning inf in PVE at a rate that dwarfs yours.
Why exactly do you deserve to get one of these desirable IOs more than someone else? Because of some mistaken notion that you NEED them more?
Correction, it's not working FOR YOU because of choices you make in how you play.Quote:All I know is the status quo currently isn't working.
Then you don't want the stuff or *ahem* NEED it that badly. Again, at no point were you ever ENTITLED to get the stuff easily or cheaply.Quote:Im almost forced to resort to purchasing Inf from [REMOVE THE SITE NAME PLEASE!] because I can't spend weeks grinding out money like UberGuy suggests to get the necessary IOs needed to compete.
If you want it, work for it. LIKE EVERYONE ELSE.
It's called patience. Do without for a bit while and spend a little time multiplying your wealth. Saying "I don't want to do that" is simply asking for stuff to be given to you. And that's never going to happen.Quote:I just want to be able to compete and have the IOs that are required to compete not cost 500million total.
I hate to be blunt about this...well, no I don't especially since it's necessary.Quote:I want to be able to play the part of the game that I like without being forced into a mini game that I do. not. want.
TOUGH NOOGIES.
The way you are choosing to participate in the game pretty much mandates that you do some long-term planning and inf building and stop expecting stuff to simply be available and cheap the second you finish PL'ing to 50.
I DO understand how you feel. I merely don't sympathize, because an alternative that'd make you happy would bork the game. BADLY.Quote:I'm sure people can understand how I feel just by thinking about how mad they would be if they were forced to PvP just to be able to do an end game task force. -
Quote:The one "forcing" you to do it is...wait for it...wait for it...you. Nobody else.Where is the line drawn as me being FORCED to play a mini game I don't like and don't have time for to do something I enjoy?
Again, you were never promised anything in this game would be cheap or easy to obtain.
Another thing, how long did you take to acquire your "necessary" enhancers?
How much of what you paid can be attributed to the "Gotsta buy is NAO!" tax?
You're choosing to participate in an activity that pushes the notion that you have to be heavily augmented with IOs to be "competitive". If you wish to participate in it, you're making the choice to move into a very rarefied style of play and, knowing the market conditions, needing to accumulate either large quantities of inf, or be lucky enough to pick up PVP IOs.Quote:(See all the posts on World PvP in the S&I to see where I am going with this)
Saying "I don't want to" is essentially you telling people that you want to not have to do the same exact things they have to do to come to the same end.
Putting price caps on to make things "cheaper" will simply result in stuff being generally unavailable (as stuff either just sells immediately at the price cap, or people hoard them and sell them off market via trade). -
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Quote:Man. And here I thought you didn't have an ounce of humor in you.Yes., You are hated because us honest players post salvage low so that people that NEED them can buy them, yet you greedy marketeers just flip them when you don't NEED the salvage. In conclusion, we hate you.
THAT was funny as hell! -
Technically, the game is a collection of communities.
So it's my problem that my neighbor is offended when my wife appears outside without a burkha?Quote:Your neighbors are watching you, and will not hesitate to express displeasure when their norms are broken.
(Note: I'm single, the question is just formulated to give you the proper perspective.)
Unlike droning in PVP, the buyer has zero direct interaction with the seller. Hence it's a "consignment house".Quote:It does not matter that the norms go beyond the formal laws enforced by terms of service and GMs, and forbid what the formal rules would allow. This was that PvP griefing professor's great discovery. I think it's unreasonable to expect that the community will not develop similar norms about proper and improper use of the market.
Yet it needs to be done. You don't stop telling the truth simply because some greedy jackhole doesn't want to hear it.Quote:Telling people that they must not seems a vain endeavour.
Moreover, aren't they effective trying to tell the marketeers the same thing?
But this is a MARKET, not a store.Quote:Again, historically, prices of anything have a customary and traditional dimension. People will continue to judge prices as fair or unfair based on what things have cost in the past, and what they cost relative to comparable goods.
Unlike them, I'm not telling them they have to.Quote:They will not stop doing this because you tell them not to.
As most of these people are supposedly "casual" players, they're not the ones setting the norms for the community. They may attempt to influence them, but they aren't the ones codifying proper behavior.Quote:And their jealousy, or their outrage at seeing the community's norms broken, can be a potent and violent force. -
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Bah. Typing isn't a cardio workout.
And, according to him, I don't HAVE a heart.
Carpal Tunnel FTL!Quote:make sure you do your finger exercises *excised* first hyper...i cant saves ya over the interwebs...
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Quote:No more than simple market forces give them.Irrelevant when the market isn't supplied by organic means. Really, do you -truly believe- that the pvp IO cartels inf-sellers maintain don't have a pretty good lockdown on this?
If more people were generating them, you wouldn't see the same level of control.
You and every other person suggesting that price caps would "fix" the "problem".Quote:Who's suggesting that they should?
I honestly don't give a damn WHAT motivates someone else's greed.Quote:And greed just 'happens', of course. In whatever world it is you live in, things clearly just 'happen' and just 'are', nobody has any control over or impact upon any of them and it's all just kinda...'there'. Isn't it.
What motivates greed? What amplifies desire into a sense of need? What is it exactly that can turn a reputable, generally honest player into an inf-buyer?
You're the one that seems fixated on the assumption that everyone is turning to RMT. Maybe it's guilt or something.
Essentially you're going to simply hint that because someone CAN buy inf, they will.Quote:I assure you, the answer is quite similar to what can turn a normally honest and non-violent person into a murderous thief quite easily.
And, again, you can get your account locked and all your neat stuff deleted. So, if RMT is such an obvious "answer" please, don't let me stop you.Quote:Some work very hard for what they've got. Others get without very much work at all. It's quite easy do so that in the context of CoX. All you need is some spare cash and you can literally buy your way out of having to spend many a week, month or even year working hard for anything at all.
Because a miniscule sample of dishonest douchebags = The Whole Market.Quote:Just the number of people that have admitted to me -personally- of having bought inf makes it rather clear that this is a futile, near-baseless threat.
Right. Remind me never to sit a statistics class with you.
Ah. Assumption of guilt.Quote:How many more were just too smart to admit it or talk about it?
Ask the devs. Not me.Quote:So, short of these inf buyers identifying themselves by some means, how exactly do you propose that your catch-all there even works?
The devs can't do a whole lot about RMT as they have no legal jurisdiction over them. All they can do is ban accounts when RMT is made evident and kill address blocks of known RMT'ers.Quote:'Cause from where I'm seeing things, it's a deterrant threat that the Devs have been rather kind enough to not take a size HUGE hammer after.
From a single transfer? No. From a pattern of transfers? Yeah. Cross-reference it with the account's payment information and geographic location of the originating IP and yeah. You can get a pretty good idea when an account is doing something illicit.Quote:There's no freaking way to identify a gold buyer from someone transfering inf to a buddy. None.
Again they've done about everything they can to hinder RMT. They've made it so that you an turn off your in-game e-mail. You can Ignore people. They quash accounts they can show are engaging in RMT.Quote:How to curb the gold market without squashing the legit players? Heck of a conundrum, that is; -heck- of a conundrum, especially when the gold marketers are operating within the -technical parameters- of what any ol' player can do.
I'm not going to flagellate myself simply because there are still a few dishonest people left uncaught. There always are and always will be. Is it an IDEAL situation? Nope. But being a zealot about it doesn't make the problem go away either.
And there's nothing wrong with farming. It's simply another playstyle.Quote:No player is technically prevented from farming quite a number of repeatable missions. Some of the most abused ones had timers thrown on them, but frankly, there are still so many farm-convenient missions available down a short arc chain (if even that) that it doesn't really matter anyway.
The sellers? Yeah, by transaction patterns. You can then derive customers from the list of transactions.Quote:Some pretty dang obvious ones, if you think that it's /easy/ to sift the inf buyers/sellers from the legit farmers and multi-account owners.
Why should I go into an extensive dissertation on your and others faults when simple descriptors like "greedy" and "lazy" cover the necessary territory effectively?Quote:Instead, you attribute everything to said-nothing-at-all buzzwords like 'Greed' and 'Lazy' and consider, so it seems, all your thinking done.
Go ahead and pretend some modicum of control then. Sure, not participating IS a modicum of control. For you and you alone. Of course, why EXACTLY are you whining about the prices then if you're not participating?Quote:Oh how I wish I could live in a world as simple as that. That world where things just 'are' and stuff just 'happens' and we have no impact on or control over any of it.

No. Way to fail English 101.Quote:While they're quite able to do that to most extents, the sum of all your protestations is this : Those people shouldn't have access to the best stuff. They don't need it and they don't deserve it unless they make a profession out of the game.
My point is not that "these people shouldn't have access to the best stuff". My point is that these people should not simply have this stuff given to them or the way to obtaining them eased simply because they want it and want it now. The entirety of the game is about time sinks and subscription retention. If someone can play for 100 hours and wind up with every accolade, temp power, ultimate enhancer, and all the other assorted "bling" in the game, where is the impetus to keep playing?
They CAN participate in it. It doesn't necessarily GUARANTEE that they'll be able to get stuff. That's what you're really looking for. Capping the price at a suitably low level so this stuff IS guaranteed.Quote:My return to that is: Really? That's justification for maintaining a market that CASUAL PLAYERS (yep, I said it. Again) that don't farm a lot and don't care to play wallstreet can't participate in without buying inf?
Never mind that the price cap won't work. Stuff that exceeds the price cap in value move off into the grey market of trades. If you take away trades, and the stuff is still generated, it simply means the supply will get consumed that much faster. It still won't guarantee that people will be able to get it when they want it.
[]quote]'Cause, y'know, it's a lot easier for people like that to buy inf.[/quote]
You've obsessed with Inf buyers. Again, is it guilt talking?
Please stop with the armchair psychobabble. It's not advancing what you're trying to purport as a point at all. It's merely you dancing around the hard reality of the situation.Quote:I know you think such people don't exist (or maybe they just don't exist in your box, like human psychology and socio-economic factors don't), but the fact of the matter is simple.
Only if you don't know any better.Quote:There's this big, huge gulf in availability between the best stuff and the second best stuff.
Sorry, I thought you were talking about something you could actually prove. Not an unsupportable theory.Quote:Is that ok? Yeah, it would be, if the inf sellers weren't most of why that is so and weren't the ones doing the bulk of the profiting on that disparity. -
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I'm wondering if it's Freudian Projection. Seriously.
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Quote:Okay *BLEEP!* easy! You were never EVER promised that the game would make it EASY for you to get stuff like what we're talking about. If you want easy, go buy a single player console game and get a list of cheat codes!Adjust for the fact that said market is self contained in that the only -easy- way to afford those IO's is to buy inf.
Obtaining ultra-rares is difficult. Legitimately obtaining the Inf to buy them is slightly less difficult but still not something that can be done overnight. THIS IS AS IT SHOULD BE!
Random drops MEANS RANDOM.Quote:Adjust for the fact that an FFA of 8 friends of mine that got drug out and rehashed for about 5 hours generated 3 PVP IO drops between the lot of them.
You're still missing the fact that what's generated is a drop in the bucket compared to the demand.Quote:You're really oblivious to how relatively easy it is to farm those things if you've got the fortitude, friends and/or spare accounts to gank as quickly as possible, aintcha.
Again you betray your lack of knowledge about how the market works. It the commodity was finite, you'd be right. As the commodity isn't finite...Quote:Wanna know how to control that badass PVP IO market? Buy everything that's valuable and goes on sale. Keep 1 up there at all times until it sells, maybe 2. Let non-involved flippers play a bit with the others, but keep the top-inf selling pieces locked down and be prepared at all times to buy out everything in excess of 3.
Maybe not lied to. Misinformed.Quote:Have I been lied to, perhaps?
Ah. Now it's conspiracy theories.Quote:Maybe the ~3 billion dollar gold marketing industry is actually just dumb people that don't know as much as -you- about how things /really/ work, and surely don't seed, wipe and manipulate markets in games like these to acquiesce to their desired patterns of supply and demand.
But IRL you don't generate capital from essentially nothing. Think of it as a grant.Quote:But hey, at least in RL, we can take out loans via legitimate channels for making biiiiig purchases. All kinds of loans!
They scrimped and saved.Quote:But what did people do before they could...realistically do that or things like it? Before such things were, y'know, existant and available?
Christ, give me strength...Quote:Well, they robbed stuff a lot. A brief -glance- at history might inform you of some startling things. Heck, don't even look tooooooo far back. Just the, well, Great Depression'll do just fine.
If you want to associate with the lowest common denominator here, that's your prerogative. You seem to look at what was, in reality, the LEAST common behavior as the MOST prevalent.
Sorry, but your view is INCREDIBLY skewed.
And it's prone to someone simply up and "going away". See "EVE Online".Quote:Incidentally, and tangentially, I recently met folks in an SG that have their own little banking system set up in it. It was pretty darn neat, and they ran it like an actual bank in which members could apply for loans and pay them back in incremental fashions on a modest percentage of profit for the SG as a whole.
And again, here's your problem of perceiving ultra-rares as a "need".Quote:So uh...yeah. People have a tendency not to steal (or break the EULA?) when they don't perceive a need to. -


