Hyperstrike

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  1. Okay, tried about an hour ago. The toon I transferred came across.
  2. Quote:
    Originally Posted by je_saist View Post
    just throw him on ignore Hyperstrike. He's been reported to be one of the major griefers and hell-reppers on the forums. Unfortunately, one can abuse the rep system, or the forum system, without abusing the rules, so I think the GM's hands are tied for this player.
    He can rep me all he wants. Rep is turned off. So...
  3. Quote:
    Originally Posted by macskull View Post
    Please inform us of these ways, oh wise and knowledgeable PvPer.
    Maybe sometime after you divorce yourself from the smug condescension.

    As of right now, you're simply going to rip on whatever I say.

    So feel free, as I'm thoroughly sick of this subject (again).
  4. Quote:
    Originally Posted by UberGuy View Post
    It's not as if the devs haven't spent significant amounts of time working on it.
    They've been making changes in existing systems though. Tweaking values. Not adding whole new levels of functionality.

    Quote:
    If the ROI was perceived to be so small, I have to wonder why devs made any changes at all?
    Ever have a cut on the roof of your mouth? Yeah, it hurts, but you can't stop yourself from running your tongue over it...

    Quote:
    Surely you jest.
    No, and don't call me "Shirley"!

    (Sorry, WAY too much Airplane! as a kid.)

    Quote:
    So we should just tell them all to go away and stop asking for things?
    There does come a point of exhaustion. When people don't listen to anything you say and keep yammering about wanting things their way. Regardless of whether or not it's a Good Idea.

    Beyond this point, about all you can do is offer a pointed GTFO.

    Quote:
    If having even a high proportion of god-awful suggestions was the criteria for that, the whole of the forums should be shut down, erased with an EMP and smelted for scrap metal.
    DO NOT TEMPT ME!
  5. Quote:
    Originally Posted by The_Coming_Storm View Post
    Stop flipping and let honest sellers sell their salvage to people who need it. *Says angry things.*
    Okay. Time for an appropriate response.

  6. Hyperstrike

    open PVP.

    There is not enough "HELL NO" extant to generate an appropriate response for this.
  7. Quote:
    Originally Posted by Golden Girl View Post
    Show people CO screenshots?
    *WHAP!*

    She said "keep the game fresh", not "make viewers ill to the point of passing out.

    Bad GG! Baaaaaad GG!
  8. Quote:
    Originally Posted by UberGuy View Post
    Dedicated PvPers, are, by definition, here to PvP. Time spent fiddling with the market (despite arguing being a mild form of PvP) and definitely time spent PvEing aren't on their agenda. However, to be competitive, they must do one of these things.
    This comes under the heading of "well duh".

    Quote:
    Your comments that if they want to PvP in a more competitive way they should seek out a game with better PvP is a non-starter.
    Maybe. The fact is that PVP really is the unwanted stepchild of CoX. Yes, there's a small, hardcore segment of players who want to do more with it. Unfortunately, reality intervenes quite quickly.

    Quote:
    The point of their complaints is that they'd like to PvP here, and are looking for improvements to the system that allow them to do this without having to spend time in PvE. It does not imply that they demand zero time investment at all, but simply zero (or minimal) time investment in PvE.
    This is going to come under the heading of ROI. Again, the PVP crowd is relatively small. Such a change to PVP would be fairly to completely non-trivial.

    So the devs could invest a bunch of time, money, and effort into segregating the sytems into a parallel setup

    OR

    They can concentrate on PVE and hit 99+% of the playerbase while continuing to play "Operation" with PVP.

    What do you REALLY think is going to happen?


    Quote:
    I understand and sympathize with sentiments given here. Your position on this matter seems to me to purely argumentative for its own sake. And believe me, coming from me, I think that's saying something.
    If I was being argumentative, you'd have put me on ignore by now. I'm simply mouthing unwelcome truth here.

    Honestly, I really wish the situation for PVPers here was better. I do.

    I just, truthfully, don't see any changes coming down the pipe to fix the situation and several of the purported "solutions" are equivalent blowing someone's face off with a nuke to get rid of a pimple on their chin.
  9. Quote:
    Originally Posted by Rajani Isa View Post
    Actually, today's announcement states that, from NCSoft, you can only pre-order the basic, online-only, expansion. This gives the early access, but no "goodie pack" or play time. 30US$.

    The 40US$ has the 30 days play time, the pack, and is a full copy of the game as well, but is not available for pre-order from NCSoft, therefore no early access to Dual Pistols or Demon Summoning.

    Also, the pack is two costume sets, related auras, that presence power, and four "stance" emotes - nothing said they were particularly praetorian themed.

    In other words, I'd have to buy BOTH to get early access to powers AND the goodies.

    Meh.
  10. Now if we could only get them to Origins or GenCon it'd be the bees' knees.
  11. Did it earlier this afternoon (maybe 1-2PM). Tried again a while later after I saw it hadn't been transferred. It's now 8PM and it's still not there.
  12. Here's my toons during the beta.



    And here's a link to some pictures.

    John Woo Hoo: DP/Elec Blaster
    Agent Ebon: Kin/DP Defender
    Adam Odd: DP/EM Blaster
    Dreadful Gun Bunny: DP/Kin Corrupter
  13. Hyperstrike

    Comic-Con 2010

    Quote:
    Originally Posted by Archiviste View Post
    Sorry, going to GenCon again this year
    Up for another get together?
  14. Quote:
    Originally Posted by Master-Blade View Post
    On a side note, the item pack doesn't look too exciting anyway... unless the temp power gets modified before release. We'll see.
    Yeah, I'm not quite sure what good a stealth power is if it doesn't allow you to move.

    When the hell is it going to be used? When you're just standing around no place near an enemy?
  15. Quote:
    Remember Going Rogue? That's right, how could you forget? Well, you have the opportunity to get access to the Dual Pistols and Demon Summoning power sets in March and April, if you pre purchase City of Heroes Going Rogue (MSRP $29.99 USD)! You will also be able to get your hands on an exclusive item pack if you get the City of Heroes Going Rogue: Complete Collection (MSRP $39.99 USD), that will be available when Going Rogue releases in July!
    Okay, now color me a bit confused.

    If we want DP and DS early, we prepay the $30. But then if we want the goodies pack we'd have to plunk down another $40?

    Or will the costumes and powers be available in a $10 add-on pack?

    Or would it be possible to pre-purchase for the $40 Complete Collection?

    I'm not hurting for money or anything, just the cheap bastich in me quails a bit at paying $40 for $10 worth of extras.

    Now am I completely wrong here, missing something, *BLEEP!*ed in the head?
  16. Quote:
    Originally Posted by warden_de_dios View Post
    Well lets start making unfounded speculations.

    Alpha team was composed of magic users.

    Omega team had Statesman, anyone know who else.

    Will the Alpha auras and costume magic themed, yet totally different then the style of the magic booster pack?

    I'm curious about the stance emotes. Is this four new Ninja Runs? If I can run on all fours I will flip out with joy.

    You've got that backwards. Hero 1's team of Magic users was the Omega team.

    Statesman and everyone else was the Alpha team.
  17. Quote:
    Originally Posted by Nethergoat View Post
    the devs should solicit us locals with their market questions, since we've consistently demonstrated a far finer grained understanding of its hows and whys.

    I used to think they knew what was up with the market. But it's been clear for a while now that they just make random changes without thinking them through, then gape in confusion at the ensuing carnage.

    A-freaking-MEN!

    Now, on a scale of 1-100 (1 being no chance, 100 being certainty), how likely do you see this as happening?
  18. Quote:
    Originally Posted by Neuronia View Post
    The Dev's best recourse might be well to fill bids for the "bid holders" such as level 53 recipes, odd-levelled Hamis and so on, thus removing billions of influence from the game completely. That or block bids on nonexistant items.
    You REALLY want to see L53 purples floating around the game?

    And again, the items EXIST. They're just not OBTAINABLE in the game.

    Quote:
    -Add an ingame store that sells ALL non-PvP Recipes at a set influence price. If the store sells Miracle procs at 20 mil, people will use that and, sadly, ignore the markets.
    Essentially destroys the purpose of the market. I don't think that's going to fly.

    Quote:
    Actually, I'd love the ability to pay influence to vendors for random rolls...that would crank out [i]thousands[i] of new recipes into the system Or the devs could just flip the switch and drop hundreds of recipes into the market from a 'dummy account', removing inf by the millions (billions?) as well.
    How do you sell them if anyone can go out and just plunk the cash down and build their toons the same way?

    I agree though, there need to be more inf sinks in the game.
  19. Quote:
    Originally Posted by Catwhoorg View Post
    How about a game of Global Thermonuclear War ?
    Yup. Like PVP, the only way to win is to just not play.

  20. Quote:
    Originally Posted by Muon_Neutrino View Post
    Oh, hahahah. I don't think you thought your cunning plan all the way through here, because you just basically proved his point.

    If you give your opponent the first two moves in tic tac toe, you actually *are* getting a sure thing - a sure *loss*.
    Wrong! There's always the possibility that my opponent is an idiot (or at least does something dumb or forgets something).

    Can I DEPEND on it? And would I want to do it ALL the time?

    No.

    But it doesn't always assure that victory for him is GIVEN.
  21. Quote:
    Originally Posted by gec72 View Post
    I'm curious about the stuff that used to be plentiful but now is scarce. What sort of sets are we talking here? I won't argue that the market isn't in short supply, but I roll merits when I get them and I still find a lot of recipes that have some demand but not enough to justify listing them.
    With the PVPers the argument really isn't, if their honest with themselves, about short market supply. It's about wanting to have the stuff readily available at low pricing without the need for any PVE interaction or marketing. "Because they don't enjoy that."
  22. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I really don't think you can blame the players for all of the market's woes. Sure the PL'ing didn't help but there were several dev decisions (merits and the fix to level 50 inf earnings come to mind) that contributed at least as much.
    All? No. I acknowledged the problem with merits, but L50 earnings is just icing on top of the PL cake.
  23. Quote:
    Originally Posted by EmpireForgotten View Post
    I can tell you that that is the only reason Im here - I never had a problem on the market before i16, but the last time I played was i13 - so I'm missing the trends and patterns. I don't remember stuff being so expensive.
    Merits were the first "blow". Now, instead of having a bunch of random "junk" recipes that made it to the market at various levels, people started getting merits, which can be vastly hoarded.

    At this point, the market still had a relatively decent amount of these recipes available for all but the most desirable set pieces. However, the market started clearing out about this point. Recipes that were going for lower (than now) prices were bought up and became scarce. Newly generated stuff, if it wasn't consumed internally (by the person who it dropped to) went on the market for substantially increased prices.

    By the end of i14 things were quite bad.

    The advent of i15 and AE actually helped the situation. Because you weren't spec-buying recipes like you were with merits, you saw a lot more in the way of random recipes making it to the market during the height of the PL craze. So while you had tons of new L50's being created, they were actually feeding back into the market.

    Now, post i16, we have greatly reduced AE use. Yet we've still got all these L50's out there who want nice stuff (not to mention the lower level toons who also want nice stuff).

    The market is getting it's contents vacuumed out again. So, again, what was plentiful and cheap before is now getting scarce and more expensive.

    The reason things weren't this expensive in i12 and early i13 is because there wasn't the level and type of demand there is now.



    Quote:
    I'm an idiot when it comes to the market, but why is increasing the drop rates a bad idea to counter inflation?
    Because a modest increase in the drop rate won't have any real effect. Pricing might stabilize a bit, and maybe lower a little. But not substantially.

    A crazy increase in the drop rate simply destroys the value of the IOs in the first place and turns the game into GearQuest.

    And you're essentially asking the devs to fix a player-created problem (that scads of people PL'ed to 50 (multiple times) and now want "bling").
  24. Quote:
    Originally Posted by Another_Fan View Post
    Code:
      x| o |x
    __________
      |   |
    __________
      |   |
    Your Move
    Granted you never asked me if I wanted to play NOW.