Hyperstrike

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  1. Quote:
    Originally Posted by UberGuy View Post
    Which is pretty clearly what HK wants...
    Great. Now I've got the Rolling Stones stuck in my head.

    Gah! What's Keith smoking NOW!
  2. Quote:
    Originally Posted by Kierthos View Post
    Damn if I wouldn't love to be able to delete several hundred desks and replace them with a few larger items.
    A-flipping-MEN!
  3. Quote:
    Originally Posted by Panzerwaffen View Post
    I think he's going for broke here....

    ETA: I think I could actually hear the exasperation coming through my screen from your post, Hyper..
    Don't worry about that rumbling thump followed by crackling sounds. That was just my forehead hitting the desk at supersonic speeds.
  4. Quote:
    Originally Posted by Hard Kisses View Post
    thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore.
    PROVE IT.

    Quote:
    either two things would happen, the prices would floor or they would skyrocket depending on the actuall DEMAND for the item.
    Which is what already happens now. I ask you, how would this IMPROVE the market?

    Quote:
    the prices would set in, and maybe change a little but nothing that would make you say DAMN! sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market.
    This might (I said MIGHT) work if the market was an order of magnitude larger than it is. Unfortunately, the market is smaller (and more volatile) than this.
  5. Quote:
    Originally Posted by Redoubtable View Post
    Pardon my density, but wouldn't that make the entire bidding process obsolete? If I can instantly buy the cheapest listed item then I'd only need to place a bid if there were no items listed.

    Edit: thinking some more, it would actually create a situation in which buyers would be required to gamble on the best time to place a bid for something, and allow sellers to gouge massively on low-supply items.
    Yup. Think "bid sniping". As I understand it, that has been a problem over on WoW. Haven't looked at the WoW market in a while, but I can't think that it has changed.
  6. Quote:
    Originally Posted by Hard Kisses View Post
    well damn ppl! not one person can tell me why a buy-out button would a buy-out would RUIN the game for them.
    Stop changing the goalpost child. You don't do it well at all.

    Nobody's saying such a change would ruin the system for anyone.
    We're saying it would change how the system operates, but wouldn't change your baseline ***** of "prices are too high".


    Quote:
    i understand you enjoy the bidding thing, good for you.
    you must understand that some ppl DONT like it. and would like a BUY OUT option.
    So simply because you purport to represent some "silent masses", your opinion trumps ours?

    Sorry, it doesn't work that way.

    Quote:
    tell me how its bad.
    You've been told. Read. Expand your mind.
  7. Quote:
    Originally Posted by UberGuy View Post
    I think your bar for "dead" vs. active is skewed by the fact that WoW has millions of players.
    As in a couple hundred thousand regular, every day joes. And a couple million farming RMTers.
  8. Quote:
    Originally Posted by Hard Kisses View Post
    when i log in you get 2 options: freedom or virtue. the other servers are dead.
    Sweet Christ...can you POSSIBLY hit any MORE false memes?
  9. Quote:
    Originally Posted by Hard Kisses View Post
    there is no supply and demand here.
    Uhm. What? You may want to rethink this a bit before trying to push forward with this particular argument.

    Quote:
    it is a store. no matter what you call it.
    No. Sorry. Wrong. Go down to one of the Field Trainers in Atlas. Or to to at Ticket Vendor in AE. THOSE are stores. Items listed at a regular, unchanging price.

    Quote:
    how much does it cost for a purple melee damage set?
    As always, the answer is "it fluctuates".

    Quote:
    about 250mil more than a purple hold/fear/immob set does. does this change ever? NO.
    You've been here a whopping MONTH and you're trying to tell me that your small sample size for checking over the market trumps people who've been here since before there even WAS a market?

    Pardon the derisive laughter. It's completely involuntary.

    Prices in the last 20 months that I've played (on EVERYTHING, including purples) have fluctuated. With Issue 13, the price of purples shot into the stratosphere because people took up full time AE farming, reducing the amount of purples that are randomly generated through play of regular content.

    Quote:
    this will NVR change.
    Sorry, but it's changing, even now. So you're wrong.

    Quote:
    the same goes for rare/uncommon/common recipes of the same catagorie. LotG+7.5 will ALWAYS be 100mill+.
    Sorry, but you're really in no position to make these proclamations about how it's "always" going to be.

    Quote:
    saying the players are constantly changing the market is ridiculous.
    That's because you don't understand the system you're utilizing.

    Quote:
    what ppl want has been established long ago, the demand is always there, as is the supply--so your half right.
    WHAT people want isn't the problem here. It's "how much are they willing to pay to get it".

    Unfortunately for you, people with a lot more inf than you have are willing to pay a lot more than you are.

    Quote:
    when i recieve stuff i consider junk, its usually based off what i already KNOW is selling good and what isnt. tbh, i dont put anything on the market if it isnt worth at least 500K.
    Thus you add to the problem.

    Quote:
    i dont feel im hurting anyones feelings by doing this, b/c what i consider junk, is usually what you consider junk based on a history on high/low sales THAT DO NOT EVER CHANGE.
    Hurting their feelings? No. Feelings have nothing to do with this. What you're doing, though, is removing yourself as a source of market supply. When enough people function like this, supply drops, even in the face of constant (or increasing) demand. As such, prices climb. Depending on how much demand spikes at a given time will determine how much the price spikes. And, barring someone dumping a lot onto the market, the price will never quite fall back to the previous low levels.

    Quote:
    but alas, sometimes junk is priced like it wasnt. sometimes ppl buy-up junk they think is going to sell, and reset the market at a higher price. this is easily done considering you get only 5 references as to what ppl are buying it for. and this okay?
    Sorry, but if you need something to build a recipe, by definition it isn't junk. Junk is something that has no use.

    Quote:
    a buy-out would prevent crap like this from happening.
    You can repeat this as often as you like. It won't make it true. It'll simply lead to higher asking prices.

    Quote:
    everyones prices are listed. you can bid or buy-out. if buy-outs are priced a little higher I can deal, its my right-nao right to do so and the sellers right to charge as such. i cannot see the bad in this.
    That's because you don't understand the system you're asking for, nor the systems you're asking this to be dropped on top of.

    Quote:
    there will always be someone out who is willing to market the junk, so everyone is happy.
    You hope. You know what the current solution to getting rid of product that goes for more from a vendor than on the market? It gets vendored. Meaning it's removed from play and usable by NOBODY.

    That's exactly what'll happen to just about everything where the price floor drops below vendor cost. Then, once market supply clears out, you'll have people listing for well above vendor cost. Again. And getting it. Again.

    Quote:
    like i said, i have no problem paying millions for something that is worth millions...(please take the time understand the wording here)
    Sorry, but the world (both real and in-game) doesn't operate by your value judgements.

    Quote:
    junk is junk. plain and simple.
    Technically it's all junk. It's all virtual monopoly money. You stop paying your sub and the stuff is worth exactly ZIP.

    Quote:
    what you are basically saying is that it alright for players to manipulate the market and sell worthless items for more than should go for.
    The market is yet another minigame within the greater context of the game itself.

    Quote:
    like it or not, the BM/WW is a store.
    Sorry, it isn't. The sooner you accept this, the less pain you'll feel.

    Quote:
    the players have already set the prices.
    You see? That's the beauty of a market. Simply because players set prices today doesn't mean that the prices have to be identical TOMORROW.

    Quote:
    i said it again b/c once doesnt seem to be enough.
    Repeating a falsehood doesn't make it any more true.

    Quote:
    why would the developers intentionally steer away from a WoW style AH?
    Because they're avoiding certain problems created by such an auction house? And yes, that means introducing problems of their own.

    Because everything doesn't need to be WoW?

    Because the market the way it is works better within the context of THIS game?

    Quote:
    for all the years ive been playing WoW, not once have i ever heard a complaint.
    That's because you're either lying about how much you've played or you've been terribly unobservant.

    Quote:
    im starting to believe the devs put WAY to much faith in the player-base. they give us a system to distribute items and make bread doing so and like always...
    The devs have already made it clear that this style of "market PVP" is "working as intended" for the game.

    Quote:
    ppl exploit.
    Sorry, but someone paying me 100x (or more) for an item than I listed it for isn't an exploit.

    Quote:
    ppl complain.
    People ALWAYS complain. The whole "You can please all of the people some of the time. You can please some of the people all of the time. But you can't please all of the people all of the time." thing.

    Quote:
    ppl flame the complainers, yet offer no good reason as to why.
    We aren't flaming you. And we have been telling you why. You're WRONG.

    Quote:
    so if you can tell me WHY a buy-out button would be bad.
    Because it will be a short-term bump in the system until the market clears out.
    Because it will simply lead to higher overall asking prices.

    Please READ what has been posted to you instead of simply REACTING TO it.

    Quote:
    and HOW it would crash the market (in a bad way) and please remember to keep in mind that NOT everyone <3 having to play the bidding game--ill not post again on the subject.
    See above please. It'll cause a large amount of temporary turmoil as the market adjusts. But it won't change higher pricing in the long run. Because it doesn't fix the problem of people paying too much because they're stupid and impatient.

    Quote:
    PS- i dont want a damn "guide to market" as is.
    Then you're not really willing to hear the answer.

    Quote:
    i know how to work the market jus like everyone else.
    No. You have an Economics 100 grasp of the broad concepts, the abstracts. That isn't the same thing as it's applied in the "real world".

    Quote:
    i represent the buy nao player base.
    Nice to be able to appoint yourself. Nobody to argue with you. Just that one nodding yes-man in the mirror.

    Quote:
    i dont need to haggle prices to make millions/billions i can farm with the best of them.
    And you're simply part of the problem.

    Quote:
    i just want to know HOW a buy-out button would be a bad idea for the market.
    You've BEEN told. READ it. Make SOME attempt at understanding it.
  10. Quote:
    Originally Posted by Hard Kisses View Post
    wow, im amazed.
    Congratulations.

    Quote:
    a buyout button is not a game ruining, market crashing idea.
    No. No it's not. But here, it's pointless and would add massive overhead to an already burdened system.

    Quote:
    i dont like bidding. nether do most ppl.
    Shenanigans. Simply because YOU don't like bidding and wish the market were a store please do NOT try to ad populum and assume that "most people" don't either.

    forum cartel/trolsl excluded, follow the leader and all that. i really thought i wasnt alone on this.

    i dontt have the wont or time to quote everyone but some it, was most likely biased because you are used to fail,or found a way to make fail work for you.

    Quote:
    someone said above that: "the market already HAS problems tracking ALL the items it already has." rlly? srsly? ALL THE ITEMS? omg, so many items i can most likely list them from memory. if this is a problem then, idk, im at a loss, we why would anyone create ANY mmo with such a low ceiling?
    Not talking every TYPE of item. I'm talking about every instance of every type of item. You know, those 500+ luck charms, etc, etc, all the standing bids, everything.

    Quote:
    and why omfg, why would they NOT try and emulate WoWs AH? its WORKS!
    Simply because it works in the context of WOW does not follow that it will work here.

    Quote:
    ppl dont complain!
    Bullpucky.

    Quote:
    they is no way to exploit it!
    That you know of.

    Quote:
    that makes it good right?
    Not necessarily.

    Quote:
    oh i guess not, we like our **** broken on CoX SON!
    The market here is NOT broken. Only some people's understandings of how it works.

    Quote:
    all i'm saying is that a buyout button would solve a lot of problems.
    And I'm saying it wouldn't.

    Quote:
    the only ppl who would dissagree are ppl who are used to taking it in the *** i guess, but then again if you've been playing the game for as long as some of you have, than you are fairly accustomed to that sensation.
    Come back and talk to me when you have a real argument that isn't an attack on someone else.

    Quote:
    ppl need to realize that this game is dieing.
    Ah, now we get to the root of this stupidity.
    Lousy spelling aside, the game is NOT dying.
    We've had enough threads locked over this subject that I'm not going to argue that with you here.

    Quote:
    and the developers need to stop ******* around and do something right for a change.
    Simply on your say-so? Okay!
    ...
    ...
    ...
    What? Oh yes, sorry about the derisive laughter. I truly couldn't help myself.

    Quote:
    and YOU ppl need to realize that new players that used to a market that works, or PVP that works, or w/e are going to uninstall this game as quickly (LMAO) as they installed it.
    You've been playing here a month. And, because you are having a problem with instant gratification, the market here doesn't work?

    Let's just say that a large number of people here beg to differ.
    Maybe you're used to WoW with it's few hundred thousand players and a few million farming RMTers. If so, more power to you. It doesn't work like that here. If that makes you want to drop the game, I'm sorry. Turning this game into a WoW clone isn't going to save you either.

    Quote:
    which they will do once they figure out that there is no endgame whatsoever.



    Quote:
    oh noes! yea im gonna compare this to WoW, b/c WoW is the standard.
    No. Sorry. It's NOT. WoW is an ANOMALY. And the sooner you, and many other people realize this, the better off the MMO market will be.
  11. Quote:
    Originally Posted by Lucky View Post
    ya the rapid infaltion is cause of people buying stuff at want it now prices and not the super PL that went/goes on in AE. Or the bug tha recenlty got fixed and makes 50s earn twrice as much. Or that not nearly as many purples are being produced because of the AE. Or the bug that was in effect for a few months that completely screwed up all drops.

    If you think "buy it noa prices" are the real reson for inflation well I just don't know what to say other then give your head a shake.
    Missing the point. I've got several hundred million (each) on multiple toons right now. I've got somewhere in the neighborhood of 10 level 50 toons. Most, at best, are decked out in common IOs. One is completely kitted out. Some are still in SOs.

    Do I wind up paying crazy "Buy It NAO!" pricing with the built-in impatience tax?

    HELL NO.

    Simply because some people have a lot of Inf and a bunch of newly minted level 50's doesn't mean they HAVE to have all the stuff now.

    And if more people realized this and weren't willing to bid "creep" (never mind that doubling and redoubling bid amounts is NOT "creeping") if they don't get an immediate fill...
  12. Quote:
    Originally Posted by Hard Kisses View Post
    well standing around a market,
    I repeat, what "standing"? Place your bids and go stomp some face! When you come back, it'll be there.

    Quote:
    like it were a slot machine is not my idea of fun but w/e blows up ur skirt.
    Bad comparison. You don't plunk money, irretrievably, into the market with no hope of return. If your bid fails to garner a buy, you get the money back. If you buy, you get the item.

    Quote:
    ppl flame the idea of a buy-out option because it would ultimately lead to a stabilized a market.
    No. No it wouldn't. As much as you'd LIKE it to, it wouldn't.

    Quote:
    one where low lvl common salvage and recipes stay at low lvl prices and rare/wanted/higher lvl stuff is priced accordingly.
    You're still failing to realize that it's a MARKET. Both the buyer and seller collaborate on pricing.

    Quote:
    the point is, if you COULD see the sellers offer, things would change drastically, and for the better IMO.
    The market here already has problems tracking all the items it has. You want them to be able to track and display every single individual item?

    Anyhow, it won't fix it. All that will happen is what happens now. The lowest price ones get hoovered off immediately leaving the higher priced ones. Also, with the current market system you don't have to worry about someone sniping a bid out from under you.

    Quote:
    I have NO problems dropping millions on something that should be priced as such.
    No, your problem is agreeing with others what is "worth" millions.

    Quote:
    I have a problem when i go to the market to get a low-lvl item, usually got for 5000. the last 5 bid sold for a reasonable amount, around 5000. there are currently upwards of 80-100 on the market, and maybe 30-40 (if that) bidding. i put in my 5000...nothing. cancel: bid 7500....nothing. cancel: bid 50k nothing. (meanwhile NONE are selling at all) finnally i get pissed and maybe get it for 100K. this happens all the time, for junk!
    Again, patience is your friend. Nobody but YOU made you pay that much.

    Quote:
    in WoW, junk is junk. and you pay junk prices.
    This is not WoW. If you want WoW, go play WoW.

    This...is...CITY OF HEROES!



    Also, as the proverb goes, one man's trash is another man's treasure.

    Simply because the value to the owner is low doesn't mean they should be forced to accept low prices. Especially when the demand for it is high.


    Quote:
    mostly because their AH allows you to SEE what ppl are selling stuff for and everyone is generally happy.
    Sorry, the minute I see use of "everyone", I start calling shenanigans. I have several friends who're WoW-heads. I hear LOTS of griping about the state of the market.

    Quote:
    this blind bidding BS only serves the ppl out to screw over ppl, or inconvience then.
    How does the fact that YOU only pay what YOU feel comfortable bidding screw ANYONE over?

    The market is not in place as a device for instant gratification. Sorry if that makes it a "sucks to be you" scenario for you. But there it is.

    Quote:
    i want convience, not a market mini-game.
    Then don't use the market. It's that simple. Use AE to generate tickets and outright buy the stuff you want with tickets.

    You DO realize you're playing a game that's INTENDED to be a time sink, don't you?
  13. Quote:
    Originally Posted by Ishaila View Post
    Mu Mastery:

    [Can't recall this one" But its S/L/Energy resistance.

    Charged Armor
  14. Quote:
    Originally Posted by Heraclea View Post
    Actually, unless something has very recently changed, you can use Whirlwind in Granite. This is in fact Whirlwind's best and highest use: standing around in Granite, running Whirlwind on Hellions.

    I used to have Whirlwind on my Granite tanker for pure amusement.

    If so, I consider myself corrected. I can kinda understand the amusement factor, but I wanna get the enemy in close and keep them close. The better to pound them with my AOEs.
  15. Quote:
    Originally Posted by Wondering_Fury View Post
    If your impatient or whatever, my assumption, is you could pay up to 100% more than the original price.
    Add some zeroes in there. I've had crafted items worth about 50,000 sell for over a million. I've had salvage items I've put up for 100 inf suck in 100,000+. All because someone with a lot of money and no patience just HAD to have it "RITE FRIKKEN NAO!"
  16. Quote:
    Originally Posted by dragonslay View Post
    Well i doubt you can be wrong anyway.

    YES! I've fooled someone!

  17. Hyperstrike

    I need to vent!

    Okay, I'm kinda in the middle here.

    I know you don't want to drag a leech along for "free goodies" while you and your teammates struggle. But this person, while not contributing their all, wasn't actively trying to spike the team.

    On the flip side, I've quit teams and booted people for lousy attitudes before. And this person's attitude WAS lousy.

    Also, I know you didn't want to break down into a half hour dissertation on how their current tactics weren't helping as much as the tactics you were suggesting.

    It comes down to the person threatening to leave the team. Sorry, but people trying to blackmail someone into shutting up by pulling a "Screw you guys, I'm going ho-ome"? I don't give a damn HOW necessary they might seem to be to the team. Nobody's THAT necessary.

    FYI: I currently have an SB-less Grav/Kin. It's that way because it's mainly a soloing toon and other power choices that are more effective for me take precedence. However, I let people know this if I team on occasion. This way they don't expect SB and get ticked when I tell them I don't have it. Also, I DO plan on taking it after I hit 50 and roll out my alt build.
  18. Quote:
    Originally Posted by Cheetatron View Post
    I'm a pre-IO veteran I now understand much of the concepts behind their use and have first hand experience with how time consuming everything is but what I want to know is when does everyone start slotting common IOs and what levels do people reach before going after sets?
    I've found that most of my builds grow a bit more organically, and thus are less efficient that some of the builds put out there through Mids planning. What I usually do is let my build grow as it will. Then, around the mid 30's I start working up a "pimped out" build. I then begin placing bids for the stuff I want. As I'm an altaholic, I can afford to be patient.

    Then, when I get closer to 50 (or hit 50), I burn a respec and slot it.

    Trying to level a build that's trying to mimic the slotting of a respec build is usually an exercise in extreme masochism.
  19. Quote:
    Originally Posted by Berzerker_NA View Post
    Can't decide between TP ally and TP foe, however.
    Depending on your build you COULD take both. One would help for ally recovery. The other could be a mob-management tool.

    Quote:
    It says you can't use powers from the super speed set while granite armor is active, so does that mean you can't use Hasten?
    No. Merely Superspeed and Whirlwind. Those are mutually exclusive to Granite. Hasten still functions and helps negate the horrible recharge penalties Granite imposes.
  20. Quote:
    Originally Posted by Hard Kisses View Post
    the market sux in this game.
    If you want a store, go to one of the stores to buy stuff. If you need specific salvage at a set price, buy it through AE. Very simple.

    Quote:
    it doesnt allow you to do anything easy.
    The only easier way to accumulate the stuff is to have it drop randomly on you.

    Quote:
    you get 5 or w/e examples of what something sold for, then its "lets guess what said ******** are charging for said item" game
    If YOU happen to be selling something on the market, are YOU then an ***hole too? I'd thank you to modify the tone. Mindless tooth-gnashing at people accomplishes nothing.

    Quote:
    no the market is definately geared toward the seller, and the bidders will always be at their/our mercy.
    Save in cases of ultra-rare stuff, I call shenanigans. Purchases are an agreement in price between the buyer and seller. If you don't want to pay a certain price for an item, DON'T. Place a bid that's more comfortable for you, go out and kick some butt. Maybe while you're out the thing you need will drop. And if not, likely the bid will be filled when you get back.

    If more buyers would take the slower, more patient way of bidding, prices would not be at the levels they are now. It's the "Buy It NAO!" mentality of buyers that's driven the prices up.



    buyout would be an option. if you dont want to use it then dont. play the ridiculous bidding game if that is your bag. id rather buy my **** and GTFO and back to playing the game.[/QUOTE]
  21. Quote:
    Originally Posted by Hard Kisses View Post
    ive paid some retarded high prices for common garbage in the name of impatience.
    Then you got what you paid for.

    Quote:
    The market needs a WoW-style BUY OUT button.
    No. It doesn't.

    Quote:
    Blind bidding is retarded.
    Blind bidding allows the BIDDER some modicum of control over the pricing. You pay what YOU feel like paying and no more. Going "Ima gunna gets me some Platnumz by biddin 10 millyunz NAO!" and then griping about how EXPENSIVE it was afterwards is...to put it delicately IDIOTIC BEYOND BELIEF.


    Quote:
    either way, i want my salvage/recipes right now, not maybe later.
    Then you'll continue to pay inflated "Buy It NAO" prices and pay your impatience tax.

    I say...again...and again...and again...that the market is NOT A STORE. If you want something RIGHT FRICKING NOW, you're either going to pay a lot for it, or you're going to be buying it for merits/tickets (which are equivalently expensive) if you want it at a pre-determined price.
  22. Quote:
    Originally Posted by 3dent View Post
    4) Well, I didn't want Fighting mostly because I couldn't find a way to keep it while exemped @30 without some very obviously gimp choices. For lvls 35+ your build is obviously much better... Something to think about.
    Again, you're still thinking like a scrapper. Yeah, you'd want to be able to kill stuff solo. Sure. Again, your "job" (as it were) is to control mobs. Not beat them into pulp.
  23. Okay going down your build. You're defense capped. You have very little to fear unless you're running into large +50 mobs or stuff with strong defense debuffs. Get in there, taunt, smack stuff up, and generally make a nuisance of yourself!

    1: Deflection is overslotted for defense. Anything more than 3 straight up defense IOs is essentially wasted. If you got rid of one defense IO you could free up a slot for elsewhere in the build.
    2: Combat Jumping is overslotted. I can see you wanting to three slot the Zephyrs to take advantage of KB protection when Active Defense isn't up.
    3: Health is overslotted. WAY overslotted. At least two of those slots could be quite useful elsewhere.
    4: Look at maybe dropping your Epic/Ancillary and Leadership pools. Look at the Fighting pool instead. It'll keep you above defense cap, and will also add a decent amount of resistance. And that's only if you slot it with End Reduction. If you actually slot for defense, you'll give yourself a nice comfortable padding against successful defense debuffs. If you're worried about End consumption,l grab Conserve power and three-slot recharges.
    5: In general, you're just way, WAY overbuilt for recharge. Essentially scrapperthink. Concentrate a bit more on accuracy and EndRedux.
    6: Build for more accuracy. This way you don't have to run with an end-heavy toggle like Focused Accuracy.


    Here's a suggested build. It's SLIGHTLY slower on recovery. But that's offset by the fact that it's idle end-drain is much lower (only slightly higher than when FA is off). Plus the attacks all have EndRed built in now. PLUS, when you're REALLY hurting for end, you have at least one attack designed to feed a bit of End back to you. PLUS you have Conserve power.

    Note: This is a really, REALLY rough build just using more or less the same components you already have (took some liberties with Taunt). I could probably dial this in a bit more so you'd have more of the "Yes, I AM going to hit you" that your build has. But since things like Taunt are auto-hit in PVE, I'm not sure it's necessary.

    Your build should be, more or less, fine for teaming. You'll just want to watch your end bar closely and you'll be hurt fairly badly if a couple lucky shots get through in a row. Carry greens and blues for the most part and you should be fine.
    Regen is also lower. But, as you're ABOVE cap BEFORE a single ally stands near you, this isn't a huge deal.


    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shield Redux: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- DefBuff-I:50(A), DefBuff-I:50(3), RedFtn-Def/EndRdx:50(3), ResDam-I:50(5), ResDam-I:50(5)
    Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(9), T'Death-Dam%:40(11)
    Level 2: Battle Agility -- DefBuff-I:50(A), DefBuff-I:50(11), DefBuff-I:50(13), EndRdx-I:50(13)
    Level 4: Jacobs Ladder -- Acc-I:50(A), Dmg-I:50(15), Dmg-I:50(15), Dmg-I:50(17), EndRdx-I:50(17)
    Level 6: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(50)
    Level 8: Against All Odds -- EndRdx-I:50(A)
    Level 10: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19), Zephyr-ResKB:50(21)
    Level 12: Swift -- Empty(A)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(21), Mrcl-Rcvry+:40(23), RgnTis-Regen+:30(23)
    Level 16: Taunt -- Zinger-Dam%:50(A), Zinger-Taunt/Rng:50(45), Zinger-Acc/Rchg:50(46), Zinger-Taunt/Rchg/Rng:50(46), Zinger-Taunt/Rchg:50(46), Zinger-Taunt:50(48)
    Level 18: Phalanx Fighting -- Ksmt-ToHit+:30(A)
    Level 20: Stamina -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Rchg:50(25), EndMod-I:50(25)
    Level 22: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27), Zephyr-ResKB:50(27)
    Level 24: True Grit -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:50(29), Heal-I:50(29), Heal-I:50(31), Heal-I:50(31), ResDam-I:50(43)
    Level 26: Shield Charge -- HO:Nucle(A), Dmg-I:50(31), Dmg-I:50(33), EndRdx-I:50(33), RechRdx-I:50(33), RechRdx-I:50(34)
    Level 28: Thunder Strike -- Acc-I:50(A), Dmg-I:50(34), Dmg-I:50(34), Dmg-I:50(36), EndRdx-I:50(36), Zinger-Dam%:50(36)
    Level 30: Chain Induction -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(37), S'ngH'mkr-Dmg/Rchg:35(37), S'ngH'mkr-Dmg/EndRdx/Rchg:35(37), P'Shift-EndMod/Acc:50(39), P'Shift-EndMod:50(39)
    Level 32: Boxing -- Acc-I:50(A)
    Level 35: Tough -- EndRdx-I:50(A), ResDam-I:50(40), ResDam-I:50(40)
    Level 38: Weave -- DefBuff-I:50(A), DefBuff-I:50(39), LkGmblr-Def/EndRdx:50(40)
    Level 41: Lightning Rod -- HO:Nucle(A), Dmg-I:50(42), Dmg-I:50(42), EndRdx-I:50(42), RechRdx-I:50(43), RechRdx-I:50(43)
    Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
    Level 47: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(48), Heal-I:50(48)
    Level 49: Grant Cover -- EndRdx-I:50(A), DefBuff-I:50(50), DefBuff-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 6.13% Defense(Fire)
    • 6.13% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 70.3 HP (3.75%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 4.95%
    • MezResist(Terrorized) 2.75%
    • 22% (1.72 HP/sec) Regeneration
    • 5% RunSpeed

    ------------
    Set Bonuses:
    Touch of Death
    (Charged Brawl)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Blessing of the Zephyr
    (Combat Jumping)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    Perfect Zinger
    (Taunt)
    • MezResist(Terrorized) 2.75%
    • 10% (0.78 HP/sec) Regeneration
    • 5% Enhancement(RechargeTime)
    • 2.5% DamageBuff(All)
    • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
    Efficacy Adaptor
    (Stamina)
    • 21.1 HP (1.13%) HitPoints
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Steadfast Protection
    (True Grit)
    • 3% Defense(All)
    Smashing Haymaker
    (Chain Induction)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Performance Shifter
    (Chain Induction)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  24. Quote:
    Originally Posted by Heraclea View Post
    The tab key is your ally. It will automatically move you to another mob. Hit it until you find what you want.
    I've found the tab key to be a rather schizophrenic ally.

    *TAB* And I've got some guy in a mob down the hall we haven't aggroed yet...

    *L* (Bound to target_enemy_near), *TAB*, right back to the guy down the hall *TAB*TAB*TAB* through everyone at the outermost periphery of my perception. Never mind the 10 other badguys RIGHT...FRICKING...THERE!!!