Hyperstrike

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  1. Quote:
    Originally Posted by Call Me Awesome View Post
    Here's an interesting thing I discovered... slotting your armors with Reactive Armor at level 25 costs you less than 2% resistance over slotting level 40's (the cap for that set). As far as I'm concerned that's negligible. Those 25 Reactive Armor IO's will also cost a tiny fraction of what level 40's would cost too and they'll exemplar much better.
    Yeah, I went with 33's save for the last couple resistance sets which were planned to lose the set bonus when you lost access to the power (pre-SSK).

    Thinking about reworking the primary build into one that's good for the 20-30 range. But not sure yet.


    Think about it. What could you do with all your slots concentrated below 30?

    Hero Plan by Mids' Hero Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Low Level Defense Cap: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:20(A), RctvArm-ResDam/EndRdx:20(3), RctvArm-ResDam/Rchg:20(3), RctvArm-ResDam/EndRdx/Rchg:20(5), S'fstPrt-ResDam/Def+:20(36)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:20(A), KntkC'bat-Dmg/EndRdx:20(5), KntkC'bat-Dmg/Rchg:20(7), KntkC'bat-Dmg/EndRdx/Rchg:20(7), P'ngS'Fest-Acc/Dmg:20(36), P'ngS'Fest-Dmg/EndRdx:20(42)
    Level 2: Dull Pain -- Mrcl-Heal/Rchg:20(A), Mrcl-Heal/EndRdx/Rchg:20(9), H'zdH-Heal/Rchg:20(9), H'zdH-Heal/EndRdx/Rchg:20(11), RgnTis-Heal/Rchg:20(36), RgnTis-Heal/EndRdx/Rchg:20(42)
    Level 4: Punch -- KntkC'bat-Acc/Dmg:20(A), KntkC'bat-Dmg/EndRdx:20(11), KntkC'bat-Dmg/Rchg:20(13), KntkC'bat-Dmg/EndRdx/Rchg:20(13), P'ngS'Fest-Acc/Dmg:20(37), P'ngS'Fest-Dmg/EndRdx:20(43)
    Level 6: Swift -- Empty(A)
    Level 8: Haymaker -- KntkC'bat-Acc/Dmg:20(A), KntkC'bat-Dmg/EndRdx:20(15), KntkC'bat-Dmg/Rchg:20(15), KntkC'bat-Dmg/EndRdx/Rchg:20(17), P'ngS'Fest-Acc/Dmg:20(37), P'ngS'Fest-Dmg/EndRdx:20(43)
    Level 10: Unyielding -- RctvArm-ResDam:20(A), RctvArm-ResDam/EndRdx:20(17), RctvArm-ResDam/Rchg:20(19), RctvArm-ResDam/EndRdx/Rchg:20(21), ImpArm-ResDam/EndRdx:20(37), ImpArm-ResDam/EndRdx/Rchg:20(43)
    Level 12: Boxing -- KntkC'bat-Acc/Dmg:20(A), KntkC'bat-Dmg/EndRdx:20(19), KntkC'bat-Dmg/Rchg:20(21), KntkC'bat-Dmg/EndRdx/Rchg:20(23), P'ngS'Fest-Acc/Dmg:20(39), P'ngS'Fest-Dmg/EndRdx:20(45)
    Level 14: Health -- Mrcl-Heal:20(A), RgnTis-Regen+:20(23), Mrcl-Rcvry+:20(25)
    Level 16: Tough -- RctvArm-ResDam:20(A), RctvArm-ResDam/EndRdx:20(25), RctvArm-ResDam/Rchg:20(27), RctvArm-ResDam/EndRdx/Rchg:20(27), ImpArm-ResDam/EndRdx:20(39), ImpArm-ResDam/EndRdx/Rchg:20(45)
    Level 18: Invincibility -- LkGmblr-Def:25(A), LkGmblr-Def/EndRdx:25(29), LkGmblr-Def/Rchg:25(29), LkGmblr-Rchg+:25(50)
    Level 20: Stamina -- P'Shift-EndMod:21(A), P'Shift-EndMod/Rchg:21(31), P'Shift-EndMod/Acc/Rchg:21(31), P'Shift-Acc/Rchg:21(45), P'Shift-EndMod/Acc:21(46), P'Shift-End%:21(46)
    Level 22: Knockout Blow -- KntkC'bat-Acc/Dmg:20(A), KntkC'bat-Dmg/EndRdx:20(31), KntkC'bat-Dmg/Rchg:20(33), KntkC'bat-Dmg/EndRdx/Rchg:20(33), P'ngS'Fest-Acc/Dmg:20(39), P'ngS'Fest-Dmg/EndRdx:20(50)
    Level 24: Weave -- LkGmblr-Def:25(A), LkGmblr-Def/EndRdx:25(33), LkGmblr-Def/Rchg:25(34), LkGmblr-Rchg+:25(50)
    Level 26: Tough Hide -- LkGmblr-Def:25(A), LkGmblr-Def/EndRdx:25(34), LkGmblr-Def/Rchg:25(34), LkGmblr-Rchg+:25(46)
    Level 28: Rage -- GSFC-ToHit:21(A), GSFC-ToHit/Rchg:21(40), GSFC-ToHit/Rchg/EndRdx:21(40), GSFC-Rchg/EndRdx:21(40), GSFC-ToHit/EndRdx:21(42), GSFC-Build%:21(48)
    Level 30: Combat Jumping -- Zephyr-Travel:20(A), Zephyr-Travel/EndRdx:20(48), Zephyr-ResKB:20(48)
    Level 32: [Empty]
    Level 35: [Empty]
    Level 38: [Empty]
    Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 26.8% Defense(Smashing)
    • 26.8% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 10.5% Defense(AoE)
    • 27% Enhancement(Accuracy)
    • 22.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 274.1 HP (14.6%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 17.1%
    • 14% (0.23 End/sec) Recovery
    • 70% (5.48 HP/sec) Regeneration
    • 14% RunSpeed

    ------------
    Set Bonuses:
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(All)
    Kinetic Combat
    (Jab)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Pounding Slugfest
    (Jab)
    • 8% (0.63 HP/sec) Regeneration
    Miracle
    (Dull Pain)
    • 2.5% (0.04 End/sec) Recovery
    Harmonized Healing
    (Dull Pain)
    • 1.5% (0.03 End/sec) Recovery
    Regenerative Tissue
    (Dull Pain)
    • 4% RunSpeed
    Kinetic Combat
    (Punch)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Pounding Slugfest
    (Punch)
    • 8% (0.63 HP/sec) Regeneration
    Kinetic Combat
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Pounding Slugfest
    (Haymaker)
    • 8% (0.63 HP/sec) Regeneration
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Impervium Armor
    (Unyielding)
    • 2.5% (0.04 End/sec) Recovery
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Pounding Slugfest
    (Boxing)
    • 8% (0.63 HP/sec) Regeneration
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    Luck of the Gambler
    (Invincibility)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Kinetic Combat
    (Knockout Blow)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Pounding Slugfest
    (Knockout Blow)
    • 8% (0.63 HP/sec) Regeneration
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Blessing of the Zephyr
    (Combat Jumping)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback Protection (Mag -4)




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  2. Quote:
    Originally Posted by Chase_Arcanum View Post
    I'm more likely to attend GenCon, but I don't like the schedule. Two weeks after ComicCon is too soon for news buzz value. They'd either have to hold back at the Comic Con or give essentially the same presentation there.
    Thing is, you're normally presenting the material to two almost completely separate audiences.

    ComiCon: Comic book readers who do some gaming.

    GenCon: Gamers who might do some comic book reading.

    Also, even though it's that close, such presentations aren't wasted even if identical.

    Also, such Q&A sessions aren't just about "List Item #1, List Item #2, List Item #3, etc, etc). It's about the interaction with the community. 15 years of convention attendance (on both sides of the table) have taught me this.
  3. Quote:
    Originally Posted by Zero_Oblivion View Post
    Thanks for the advice. I have read your excellent guide, Call_Me_Awesome. My only concern is that you advise having only 1 attack until level 4 and only 2 until level 10. Are you assuming being teamed right from level 1? I find that I often have trouble finding teams for the first few levels and resort to soloing and having so few attacks seems like it would slow things down significantly. Of course, being on a team, the lack of attacks is less of an issue. Care to elaborate? (I have never played a tanker, though, so my experience is with other ATs)

    Thanks for your comments, Ironblade. I did indeed make the mistake of saying Mace/Invuln, lol. Every other AT i've ever played has their attack set listed first...it is a tough habit to break.
    CMA's guide is meant primarily as a "I've made it to 50, let's rebuild" guide.

    Yes, you CAN level it up on that template, but there are going to be times it's going to be painful.

    As CMA said, you can spend some time leveling in a more "organic" manner, then pull a respec out at a later level and lay the foundations for a defense capped build.

    Just remember though. Your primary consideration with a tanker isn't being able to buzzsaw attacks as quickly as possible. It's about keeping enemies off your teammates, absorbing alpha strikes, and generally making the enemy mobs hate your very existence.

    Oh yes, and staying alive (preferably without breaking into a BeeGees rendition).
  4. Quote:
    Originally Posted by Sailboat View Post
    It's entirely too late to change the usage, but I think "Anvil" might be a better term. Or "Anchor." Tankers are both an anvil for the enemies to beat against and an anchor for the team.
    One common comic term for what is essentially the tanker is "brick".
    Then there's also the semi-derogatory "meat shield".
  5. Quote:
    Originally Posted by midnight_dread View Post
    Yep... noticed the meeting place and time in the thread. Any "target" level I should shoot for?? BTW... how does one get "level locked"?
    Well, they just ran the first half of the new Posi this week. We'll probably grab the second half next week.

    So get yourself in Posi range and it's all good.

    As for level locking, you can go in and turn off XP earnings at any point. Then you simply stop leveling.
  6. Quote:
    Originally Posted by midnight_dread View Post
    I'd like to join up with you guys if you have room. Currently leveling up a F/Rad from scratch on Freedom. I'll see what lvl she is come Monday.
    You're more than welcome. We normally meet on the hill in Talos.
  7. Superheroes Anonymous' base is in a reclaimed section of Oranbega.

    The area was recaptured, sealed off, and cleansed with the help of the Midnight Squad. While a modest Arcane framework is in kept place (to run a rare sub-dimensional vault that the Circle hadn't managed to destroy), overwhelmingly the base is a bastion of technology run amok.

    Part of this was practical, as the group didn't have the capabilities early on to support a massive mystical emplacement. Moreover, we didn't have the funds available to pay the Midnighters to keep it up for us.

    Part of this is purely defensive. Part of what keeps the Circle from climbing all over us is the fact that most of the magic embedded into the surrounding area was drained and dispersed. As such, there's nothing there (mystically speaking) the CoT really wants. They have caverns aplenty. If we happen to have taken one of them, oh well. If they ever need the space, they'll simply inundate the area.

    Granted, if that ever happens, they're going to be in for a NASTY shock. If the defenses don't discourage them, the self-destruct mechanism will just mess their day ALL up. Our resident grav' 'troller has set up a nasty little mechanism that'll create an short-lived artificial singularity that'll siphon out anything not literally molecularly bonded to the floor. Additionally the structural damage it would cause (both by itself and from the equipment slamming into and through structual walls) should be enough to implode the cavern more thoroughly than a nuclear bunker buster.

    Needless to say anyone caught in such an event will be...displeased.
  8. One more thing please. Make the announcement MORE THAN TWO WEEKS BEFORE THE EVENT!

    Announcing that you were attending an already-sold-out event kinda put a really bad taste in people's mouths.
  9. Note: If you're still up in the air over which "other" non-west-coast con to attend, I urge you in the strongest possible manner to consider either GenCon or Origins. Both are centrally located in the US, both are VERY sizable cons.

    While Origins might be nice for lots of people, you're still limiting yourself to the coasts and telling people who live in the middle of the country that they need to go 1500-2000 miles.

    And while I live in Chicago, I couldn't recommend it as a stopover for this for any reason. While it's friendly for some tradeshows, multi-day conventions in Chicago SUCK. And they're almost as expensive for area locals as they are for out-of-staters due to Chicago's fiscally predatory nature.
  10. Note: I have another Fire/Rad in the works now. This one will not be level-locked and will be used to get us access to higher-level TFs.
  11. Quote:
    Originally Posted by Postagulous View Post
    I generally don't like picking up melee and would rather keep it in the fire/ or /Rad controllers, or rad/ defenders.
    We can always use someone to absorb the alpha...If we happen to allow an alpha...
  12. Quote:
    Originally Posted by Helon View Post
    This sounds cool. My main for the longest has been a Fire/rad I made for the Frads Second Coming runs a few years ago. Do you guys run any other times besides Monday night? He's @ level 46, btw, I'd love to get him to 50 with another fire/rad group!
    Normally we run only on Monday nights. If you want to set up another night, we can look into it. I've been looking into starting an alternate F/Rad character as my main is level-locked (marketing SG?) and we're bound to grab people at higher levels eventually.
  13. Quote:
    Originally Posted by JD_Gumby View Post
    Huh. You take other /Rads, eh?
    Honestly? If we don't have a full team, we'll take anyone. Fire/Rads just get first consideration.

    Quote:
    Alas, my computer sucks and I have a hard enough time keeping my FPS above 10 as it is when I've got my debuffs on something and my PAs & Phantasm are going all-out, much less when on teams , so I would've declined even if I hadn't thought it was a mistaken tell. Oh, well.
    Well, if you get a chance to upgrade, or just feel like testing the waters, look us up.
  14. Excellent job guys! Way to grab the initiative.

    I was able to log in from where I was at. But later and was not able to do more than chat.
  15. Quote:
    Originally Posted by Eiko-chan View Post
    I don't play this game to be someone's personal buff-bot. That's what having SB makes you into.
    If I have a power, I don't mind using it. I don't even normally mind taking a power I don't use often.

    On my kin, I'll EVENTUALLY build a team-oriented build.

    But sitting there and playing "*DING!* The timer went off! Time to make the rounds!" every couple minutes gets to be a drag after a while.

    If I have a Stoner on team, I definitely will be diligent about SB for them.

    Other than that, I will be judge of the best use of my own powers.
  16. Quote:
    Originally Posted by Bocus_King View Post
    Ya I'd kick a kin with no SB, just like I'd kick a mastermind with no pets. I don't get why people play certain sets when they don't take they key powers that define said set.
    I'm really very sorry that you actually think SB is the defining power of the set.

    Honestly, it's one very nice buff. And yes, it does help the team.

    But /Kin has MYRIAD buffs including a relatively fast-recharging End-REPLACEMENT power (as opposed to End Recovery).

    If ANYTHING defines the /Kin set, it's Fulcrum Shift. A buff that increases damage without requiring the team to attack MORE, that simultaneously damage-debuffs the enemy mobs. Better still, it's an AoE.
  17. Quote:
    Originally Posted by Schismatrix View Post
    Now for my question: Schrodinger's Cat? Alive/Dead


    Undead.
  18. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    Why? its one power, only one power in the set. A tank w/o mez resistance is ridiculous IMO. A kin still brings a lot to the table even w/o SB.
    Exactly. If I never let their health and end bars go below half and keep them hopped up on Fulcrum Shift all the time, honestly who CARES if I could shave 2 minutes off a 2 hour taskforce?
  19. Quote:
    Originally Posted by Novella View Post
    A /Kin without Speed Boost is ridiculous, but then again it is your character. I don't think anyone expects to be boosted every second of every mission, but it is nice to have it when its needed.
    Considering the fact that my teaming on my Grav/Kin has been limited to EXACTLY four instances (a respec a ship raid, and two TFs), I guess you could call me ridiculous then.

    But hey! Why not burn a power and six slots on something that's useless to me for 99% of the time I play!
  20. Quote:
    Originally Posted by Kioshi View Post
    (just so they know they're missing on the most desired power from kins)
    Correction. They're missing the most desirable buff from the standpoint of their teammates.

    As someone who solos on a Grav/Kin, I haven't taken SB on my primary build, and haven't built out a secondary teaming build.

    I always inform my team leader and teammates that the build is solo-oriented. I tend to compensate by keeping Transference and Transfusion going as much as possible.

    Yes, this makes fights take a bit longer, but teammates rarely have to worry about health and end issues.
  21. Quote:
    Originally Posted by GhoulSlayer View Post
    So what is the problem?
    In some cases, the performance stutter might be attributed to poor level and/or enemy visual design placing inordinate load on even high-end video cards.

    Quote:
    What's the solution? If it's not on the server side and I have a bad*** rig how can this be solved?
    Even now, there are aspects of this 6-year old game that still cause problems. Solving some of them may take reworking the problem areas.

    Quote:
    My assumption is that these types of problems stem from too many things going on in one place.
    True. However that doesn't mean it's the server that isn't handling it.

    Quote:
    Correct me if I'm wrong but I think the devs need to either find a way to prevent these things from clogging up the server or get servers that can handle the load.
    Easily said. Not always easily done.

    Quote:
    Here's my specs I believe that I have a system that should be more than capable of handling my share of the load:
    I have a similar setup to yours, Intel 2.5 Ghz quad vs your AMD, 8GB of RAM, and 64-bit XP.

    I also have a 2.4 Ghz Quad with an 8600 running Win7 at work that I test on as well as my 2.5 Ghz laptop and it's mobile nVidia chip.

    Quote:
    I realize that this isn't the hottest system there is but it should be more than enough.
    Again, there are specific areas of the game that will grind your system to a halt simply because of the specific loads the game client is placing on the machine.

    I've done testing of SLI GTX 470's and there's still areas in lower Cap Au Diable that cause rubberbanding.

    Quote:
    Btw, I do pull the Gen's out of the valley of lag in the ITF. I do use /unloadgfx and /sync whenever I start to lag. I realize that from time to time my cable company has issues but for the most part it is very reliable.
    Again, in some cases we're not dealing with one, overriding issue. We're dealing with a nasty pudding of several issues stacking up (kinda like debuffs), to cause problems.
  22. Hey guys.

    Sorry to spring this on you so late. I'm going to be unable to attend Fire/Rads this weekend. I have a project at work that's going to be having me do the late-late-late thing on Monday (it got delayed and has to be in place and functional Tuesday morning).

    If you guys still want to meet and run that's perfectly cool I was planning on doing at least half of the new Posi (if not the whole thing).

    Again, my apologies and I'll definitely be back here NEXT monday (05/17/10).
  23. Hey guys.

    Sorry to spring this on you so late. I'm going to be unable to attend Fire/Rads this weekend. I have a project at work that's going to be having me do the late-late-late thing on Monday (it got delayed and has to be in place and functional Tuesday morning).

    If you guys still want to meet and run that's perfectly cool I was planning on doing at least half of the new Posi (if not the whole thing).

    Again, my apologies and I'll definitely be back here NEXT monday (05/17/10).
  24. Quote:
    Originally Posted by Sharker_Quint View Post
    this is not data to support your claims.

    as for the itf lag hill, pull the enemy down to the first bridge. no lag.

    as for crashing, try /unloadgfx after a few missions and see if that helps.

    If he's memory leaking in the 1.3-1.5GB range, it'll only delay a crash for a very short time, if it does anything at all.