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Quote:Sorry you can't make it Post. I'll see you next week though.I'm not going to be making it tomorrow. I was really looking forward to it since it sounds, from the buzz here, that it'd be the first time we had to make multiple teams.
See ya next week though.
Don't worry, we'll brand your name on some unsuspecting thug's backside just so they don't forget who you are.
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Stomach cancer...rough way to go...
Well, heaven was too quiet and calm. They need someone screaming at a few zillion decibels to liven things up.
Ronnie! That's your cue!
Oh yeah. Watch it with "the horns". The big guy might not like that.
(Oh yeah. Reverse psychology...) -
Quote:A teletank is also utilizing an unwieldy, End-chugging means of transportation. All just to get a few feet down the road.The penalties may still be there, but the point of a penalty is that you should suffer it, not that you could ignore it with certain power selections. A teletank does not care about the movement penalties.
If you skip all the armors, agreed.Quote:There is nothing tight about a granite build.
Quote:Thats not a penalty for activating the power though, and that would be the point, find a penalty that is more suitable to make sure the set pays for it's survivability.
I'm sorry "nothing" is a value judgement, not a quantifiable number. The fact is you're still doing significantly less damage over time than an otherwise identical tank running another armor type or another primary.Quote:15% after enhancements are accounted for. Thats nothing in this game.
So you ARE paying for that survivability by prolonging fights.
Never mind that the majority of endurance is eaten by attacks, not defensive toggles.Quote:Good thing it only needs to run one toggle that wont drain much endurance!!!
If you want to start talking IO sets, then this is over. Basically any talk about optional sets is going to introduce the "you weren't originally intended to do that". Yeah, you weren't originally intended to defense cap so many different types of toons either.Quote:In the IO world the granite can easily frankenslot 95% recharge and Damage without sacrificing acc or end slotting, to boot.
As for the "ease". Do a cost analysis for both inf on the market and merits as to how much it takes to fully frankenslot out a stoner this way. -
Quote:Fire's a very nice AoE-rich secondary to take.I love tankers. Almost have every kind too. I don't like dieing.
I heard stone can be good. But what I don't know is what secondary? Fire? Stone?
I want to be able to dish out damage and take a lot.
So what secondary goes good with Stone Armor?
You won't do "*WHAM!* HE'S DEAD JIM!" levels of damage. But you'll be something more akin to killing someone with a high speed belt sander.
A flaming belt sander.
Of doom!
Mud Pots (PBAoE)
Combustion (PBAoE, DoT)
Fire Breath (Cone, DoT)
Fire Sword Circle (PBAoE)
And if you take Pyre Mastery.
Fireball (Targeted AoE)
And, since you're pretty much unkillable once you get and slot Granite, you can just stand there and let Mud Pots just kill stuff off for you, interspersing it with your other AoiE attacks when you get bored or have the End to spare. -
Noted and corrected.
Again, noted and corrected to follow what I meant (100% EndRedux), though, in the interests of balance that could probably be reduced.Quote:For the endurance reduction, you're calculating the effects of it wrong.
Good point. It was only intended to be an EndRedux for the armors SPECIFICALLY. Not sure if that kind of situational reduction can be achieved.Quote:The other problem with this is that you're similarly applying a reduction in endurance cost to all of your attacks and other powers as well, which makes it even more powerful, especially when you consider that your attacks and click powers use up more endurance than your toggles do by a very large margin.
Agreed.Quote:It would be much better to simply play with the end costs of the toggles themselves to arrive at a more balanced endurance cost because you're not forcing players to use Granite Armor just to be endurance sustainable along with being survivable.
Even if you're able to work around them, it doesn't mean the penalties are token (this is simply YOUR value judgement). Devoting a portion of your build to mitigation of weaknesses in the inherent is par for the course with all of the sets. Not just Granite.Quote:Of course, you're similarly doing nothing to mitigate the level of survivability that Granite Armor allows you to maintain indefinitely or the largely token penalties that are rather simple to work around. -
Quote:That doesn't mean they're not still penalties. And the slots required to work around them aren't required by any other set out there. And, even slotted, you're still less well-off than an unslotted tank/brute with another defensive powerset.The movement penalties have been worked around through teleport for ages now.
Again, simply because you see them as "trivial" doesn't mean they are. especially in a tight build. And with a stacking armor schema like the one I proposed, it would get tighter still.Quote:That fall in the SO realm.
Right now, players can afford to skip almost all of the non-Granite armors and still carry through into the late game with few problems. Then if they did take them, respec out of them.
But on a build like a Granite tank, you're usually building FOR recharge, at the expense of higher accuracy or damage and/or lower endurance.Quote:The recharge was also drastically trivialized by recharge enhancements.
A 2rch/1acc/3dmg SO build was able to negate the recharge debuff, and although same build would be much more faster in a non-granite build, the relative difference between the base and the enhanced versions are huge.
One problem. You're also forgetting the 30% damage debuff that Granite imposes. So even at identical levels of recharge the Granite tank is doing significantly less damage overall. AOE or no AOE.Quote:Example:
10 s recharge attack.
W granite that turns into 28.57 seconds recharge.
Add 2 recharge SOs and turns into 9.83s.
Result is that the boost from 28.57 to 9.83 is 290% the damage as base.
You're also forgetting that a non-stone player who devotes NO slots to recharge has room for End Redux. So they run less of a risk of burning their blue bar by spamming attacks as fast as they come up.
Or devote the slots to another attack that might go underslotted, adding to their arsenal and giving, again, more attacks.
A regular player that puts on those 2 SOs would jump from 10s to 6s, 160% the damage of the base build.
Actually, common IOs don't make it much better (you shave another second off). That's the problem with high levels of recharge. Diminishing returns on investment. Such an attack on non-Granite is 5.45~ seconds.Quote:Just in case anyone wants to go to the "non-granite gets the same benefit" arguments.
That is all in an SO balance world.
Even significant frankenslotting only reduces it another second from there.
On a non-Granite, such a 10 second attack is taking just under 5 seconds. -
Quote:First, Psi hole is one of the penalties granite suffers. Allowing all powers to stack changes nothing and just patches the Psi hole.Honestly, the issue with granite IS that it gives that much power on it's own. That it completely and utterly deprecates pretty much the entire rest of the set.Quote:
The issue with granite is not that it gives that much power in it's own, it's the fact that it allows that level of survivability to be reached without many penalties. Requiring stacking to do so changes little in that respect.
And yes, requiring stacking would not change the fact that a tank running with everything would still be damn hard to kill. Even on SOs.
Again, I don't really propose this as a buff to Granite per-se. I'd simply like to see the set reworked so it isn't An 8 tier Stone Armor set...and GRANITE!Quote:This is precisely the sort of idea some one would propose in an attempt to convince the devs to buff Granite without the devs realizing (and it would not work.)
I'm aware that the set would likely need to be reworked in other ways that would nerf it. I can look on that with equanimity. I merely meant this as a jumping off point.
If that's correct, then yeah, I could probably see a -radius debuff.Quote:Radius is proven to be buffable and if it's buffable it's debuffable. +Range enhancements also enhance Radius precisely so they keep cones enhancing properly. This alone proves the power's attribute's mechanic to be buffed and debuffed exists.
Also, PBAoE and Cone radius are both the exact same attribute. -
Quote:Admirable.In 2005, I bought a really nice new machine to run CoH on, and it's been doing it well since. Ultra Mode suddenly makes my machine sad, and I'm hoping to fix it without replacing the whole thing.
Do you know what kind of socket the 3800+ is sitting in? Depending on which 3800+ you've gotten, you MAY be able to drop in a replacement CPU too. You need to know if the socket is AM2+ or not.Quote:My machine has an AMD X2 3800+ CPU and 2G of RAM. It also has a pair of GeForce 7800s.
Yep. Cheap and easy. Just the way I like it...Quote:I'm considering adding 2G of ram to bump to the limit XP allows. Easy and should be cheap. 
Uh waitaminute! That just came out...wrong...
Seriously though, be warned. A graphics card with a huge on-card memory will also take a chunk out of the usable memory in your system. In your case, you'll see less than 3GB of RAM with something like a GTX 470.
You may want to give some serious thought to investing in a copy of a 64-bit OS to alleviate this. Note: AVOID the ones with "Anytime Upgrade" in the title. These are essentially feature packs that differentiate less expensive copies of Win7 from more expensive copies.
Well, they offer a lot of performance in a single-chip setup. And you're not dealing with the dodgy nature of CoX on SLI. I've done testing on both single and SLI 470s. Even the single card is OVERKILL for this game.Quote:Video cards are more of a question. For various reasons, I'd rather stick with NVIDIA.
The GT470 and GT480 are expensive and I'm seeing in other threads they don't offer a lot over the GT285 and GT295 for CoH.
And right now it's cheaper than a 285.
Yes. It's a single-card SLI setup.Quote:I see the GT295 is two slightly slower chips on a single card. Does that appear to the computer as SLI?
Wrong. It DOES work with it. You can use the unsupported -slifbos 2 flag when launching or you can force it in the drivers. Performance will go up. Just not as much as games that were designed for multi-GPU gaming.Quote:I know perfectly well that CoH doesn't work with SLI.
Again, the 470's are pretty much exactly the same price (and in some cases CHEAPER) as the 285's right now.Quote:If the GT295 is SLI-on-one-card, I'd be do as well or better with a GT285 for CoH.
Hope my response helps you come to an appropriate decision.Quote:I've noticed that there are several folks here with a really clear understanding of video cards today, and I'm hoping one or more of them can clarify this for me.
Thanks for any input. -
I don't pick up EVERYTHING normally. Some small stuff, like temp pets and the like (THE LOA BONE BABY!) I tend to go out of my way for. The pets are sometimes nice because you can force-multiply fairly quickly that way. This way, if you come up against a show stopper, get out of aggro range, dump all your pet powers, the CHAAARGE! They don't always last long, but they DO take a GOOD chunk out of the enemy.
I'll have one Widow that should (eventually) have everything red-side, as the plan is to take her through ALL the content that's doable. -
Quote:That's more or less the intention of the stacking.The only way to accept this, and I apologize if you stated it here and I missed it (have a headache right now) is by lowering granite values so that once stacked on top of everything else it ends up being the same it is now.
Exactly.Quote:This would just force granite to be harder to build but most IO min-maxers may already take everything they can to slot special set bonuses they want.
Honestly, I don't know that it'd be all that intrusive. The sets would actually be better integrated and defense (other than psi) would be identical. You'd STILL be dealing with all the speed/recharge/damage output penalties intrinsic to granite. And if you want to make the Stoner "pay" for the psi buff, simply reduce the end discount on the modified Granite.Quote:I think it would be too intrusive to the way players build and play the set and in the end just results in a buff to Granite thanks to it now getting psi defense.
Yes, this could be offset by IOs, but how is that different from how it is now?
Adding subtle but harsh penalties, like the -radius and -range i mentioned, may be a better way to go as it does not intrude with the gameplay but does lower potential aoe damage.[/QUOTE]
I don't know that -radius or -range is going to work well, as a lot of that is baked into the AOE powers themselves. And most tank/brute AOE are point blank outside of epics. As such, -range is inapplicable, and radius is a function of the power with no means of buffing/debuffing. -
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Okay the current problem with Stone is that most of the armors are mutually exclusive to the Tier 9. That and the End cost to run it all, compared to the Tier 9 which pretty much is equal or better on almost every level.
Now, not taking into account status effects (still fiddling with ideas on that, this is what I'd propose).
Link To Google Spreadsheet
Essentially we stop having Granite be a stand-alone power and have if functionally be additive. Additionally, it would garner a 50% (non-augmentable) endurance discount.
This would bring it in-line with current End cost for Granite + Mudpots + Rooted.
However, you're retaining the benefits of Crystal Armor (which you currently lose in Granite), as well as the defense debuff resistance.
As I said above, fiddling with ideas for the various status protections. Not 100% on how the magnitude system works. So I'm not sure if it should be an additive effect or a value replacement.
Now, this would constitute a fairly MAJOR buff to an ALREADY powerful (some would say overpowered) set. How would we offset it? Maybe play with the amount of End Discount? Lowering of defense values? I'm open to suggestions for balance's sake.
Now something like this probably has been suggested in the past (I'd be stunned if it hadn't). Anyone want to summarize on why this kind of change would be a Bad Thing™?
Seriously, tear it a new one. -
Patience young padawan...
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Quote:Dude! That's too AOLeet for words!Well, here's one perspective on the issue:
My namesake is a level 41 Inv Tanker (so, a little bit different situation from yours). I'm not IOed out (mostly generic IOs, though I've got a few set pieces here and there; nothing major), I do have the auto powers. And I've never felt the need for more self-heals than just Dull Pain.


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One other thing I might suggest.
For arcs/TFs that have a bunch of hunts/fedexes. If you're going to remove the rewards for the mission, could an equivalent amount be tacked onto the arc-end bonus?
This way players STILL get compensated for their time.
For non-arc/non-TF hunt missions. Remove them or allow them to be completable without counting against the 3-day timer. -
Quote:At the request of my brother I downloaded and ran a synthetic benchmark called Sanctuary 2.2.
I'm trying to figure out why my score would go UP a bit by setting my OCed I7-920 back to the stock 2.66GHz from the 3.2GHz I have it OCed up to.
The scores were:
3.2: 11174
2.66: 11215
3.2: 11201
Thoughts? Speculation? Idle threats? Pics of hot overclocked ladies?
Betting that some of the other components in the system were not playing friendly with the overclocked CPU and you were getting more thread/pipeline failures. This'd cause the CPU to "waste" more cycles running the command again until it got a proper run-through on the process thread.
Additionally, depending on the memory, it may not have liked the higher bus settings. As such, to compensate, it was probably lowering your CAS/RAS refresh rates. This would result in lower memory throughput.
Could be other stuff, but I'm a bit toasted right now and trying to dig the data outta my brain is causing real pain right now.
BED!
BEEEEEEED! -
Castle: He of the Fireproof Buttocks.
Just an FYI though. All that asbestos is just as bad for your health! -
Man, the whole green issue reminds me of Castle being in this lady's seat.
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Quote:Yeah, I ran it with her too. I'm actually in a couple of the vids with my doppleganger.Heck, CMA ran Posi in the closed beta when Samauriko was filming the new TF;
LOL! Yeah. I had the exact same problem on the very first mission. Jumped the boss mob by reflex and had D_R about ready to kill me.Quote:other than having to reign in my instincts to immediately snag the next group so she could set up shots I had no issues.
Yeah.Quote:It's a pretty gimped build for high level stuff but it's VERY effective in the 20-30 range. Of course for 30+ stuff I have the main build so it works out really well.
Badguy: You wimpy little lowbie! I'll
*SPLAT*
Badguy: OW! How did you?
*SPLAT!+*
TanksBelow30: Six-slotted EVERYTHING homes!!! -
Quote:I knew you you can turn off xp now, didn't know the terminology! I saw your post in the Freedom Server section and was a bit confused:
"Note: I have another Fire/Rad in the works now. This one will not be level-locked and will be used to get us access to higher-level TFs. "
Hope to see you on Monday! (Kitty Combustion is my F/Rad... "@midnight dread")
Yeah. My first Fire/Rad is stopped at L33 for maximum earnings via recipe generation.
The Fire/Rad I'm working up is primarily for giving the group access to higher level task forces. -
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Quote:Considering that the main summer convention season is really only about 10-11 weeks long, you're ALWAYS going to run up against the "I heard about this already" issue.Yes, but these things have a value that goes well beyond the con.
What's revealed there will be reported on gaming news sites. Videos will be posted online. It's free press AND a demonstration of fan enthusiasm at the same time.
When your events are mere weeks apart, you dilute your news or your biggest fanbase already knows everything you're going to say & show. Either way, you don't get the market buzz that'll help justify the cost of the presentation.
Yes, conventions are worth more than that, but if you can get BOTH out of a convention, you're a fool not to.
You're talking to a guy who does these as full 7-day events including transit times. I'm INTIMATELY familiar with how they sap you. One of the reasons I'm glad I can work my day job from home after I get back.Quote:Finally, these things sap you as a professional.
Only if they're sending the whole cadre of senior devs. And, if they are, they have enough people to set up a VERY easy booth rotation. If they get sucked into a bunch of gaming after the hall closes and the M&G is over, that's their business.Quote:The devs would be going from pre-launch crunch time to ComicCon to post-launch fire drills to GenCon in just two weeks.
I'd have to say Origins is probably out. That's still pre-GR and only about a month out. As such, everyone with even peripheral ties to Paragon will be in the offices, glued, chained, strapped, and welded to a desk.
Considering that the only other major candidate in the time frame is another costal con... I don't think there IS such a thing as an "ideal" candidate.Quote:I'd still say GenCon has a strong candidacy, it just wouldn't be my IDEAL candidate.
On the bright side, if it DOES go off at DragonCon and I'm able to attend, my WiMax provider will service me down there. Live and streaming over the net right from the M&G.
Heheheh.

