Hyperstrike

Forum Cartel
  • Posts

    8829
  • Joined

  1. Quote:
    Originally Posted by Judgement_Dave View Post
    Last year the devs did the loyalty program for a badge and guaranteed entry to a tier of GR beta (assuming goodstanding).
    The badge is similar to the vet reward badges. Or the anniversary badges. You've been subscribed through a specific period and/or been in-game during a specific period.

    Entry into beta does not convey any lasting or ongoing abilities.

    Quote:
    What if they'd also tied a costume piece to the badge...
    What if they then did another loyalty scheme starting after the last one ended for accounts subbed for 3 months... with a badge...
    What if they repeated it again... and maybe gave a badge and a minor QoL temp power...
    Strawman. The fact is, they did NOT.
  2. Quote:
    Originally Posted by Eva Destruction View Post
    If I were given an option to toss 100k prestige at the registrar to put against my base rent so I wouldn't have to pay it every few weeks I would take it in a second.

    Damn straight.
  3. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    My remaining concern atm is what Hyperstrike mentioned about my laptop not having the right controller to run a SSD.
    If the system is new enough to have come with Vista, I wouldn't worry too horrendously about it.

    Worst thing that could happen? It doesn't work. RMA it.
  4. Quote:
    Originally Posted by graystar_blaster View Post
    so from someones email i hear you can make your sg smaller


    How?

    Not subtracting rooms

    but how do you make the plot smaller we have a secure plot. How do i make it just regular

    When you're in the entry room, go to Modify Base Plot instead of Edit Base.


    Quote:
    also will base pvp be fixt soon also got an email saying that they wont fi it or cant.
    Dunno. Don't care.


    Quote:
    so does that mean that the raid button is a waste? why is it there

    negrepme
    Because they intend, some day, to make bases raidable again. But they still want the base owners to be able to determine if their bases are raidable.
  5. Quote:
    Originally Posted by graystar_blaster View Post
    Why is base rent so much.
    Base rent is a pittance compared to what it was when I started playing 2 years ago. It used to be based off plot size. So prestige cost was ginormous for big bases.

    Quote:
    I think bases should be free.
    And I want a pony too Verucca! Give me a pony!

    Quote:
    Or at least only a little.
    It IS very little. You have to have a stupid amount of storage for rent to be more than a couple thousand prestige. And a couple thousand prestige is QUITE easy to rack up.

    Quote:
    Also bases are very expensive to make i think its unfair that people can have a totallly finished base from old prestige now that server pop is so low its like totally impossible to build an sg.
    In other words, you want to do instantaneously whats taken veterans years to build up to.

    How about NO.

    It's not impossible to build an SG.

    I have several SGs where I'm the only member. Yet I have no problem building perfectly functional bases. I've received no prestige grants anyplace but on test.

    If I can do it, so can you. No farming required.

    Quote:
    Now its another thing that i or anyone else has to farm to.
    You don't have to farm. You just have to play. The prestige to build falls like rain from the sky. If you don't want to put effort into it, boo hoo.

    Quote:
    This game seems unfreindly to new players. Everything is so much influ or prestige.
    Wow. A new player can't come in and, in a day, have a server full of 50's that are fully purpled out, all the badges available, and every other nice thing in the game. WAAAAAAH! Just do what the vets have done. PLAY. The Inf and prestige builds up over time. Stop expecting everything NOW.

    Quote:
    Also base raids seem to be broken cause i tried to do one with a guy i met and it wouldnt work.
    Okay, you've supposedly been around since 2007. How did you miss the fact that base raids have been disabled for 4 issues as the PVP and base systems are overhauled?

    Quote:
    do the devs know this is messed up
    Considering they turned it off in the first place? Maybe not...

    Seriously, did you buy that account?
  6. Quote:
    Originally Posted by theOcho View Post

    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.



    Mod08: It's Hokey Pokey time! You put your left foot in...
  7. A proc in a power is worth two in the base bins.
  8. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    The Vet rewards are an incentive for sticking around. However when you look at the massive amount of years you have to get to what-ever point, and that you will never catch up, this can be even a counter-incentive.
    CoH has been running over 6 years. Everquest has been running 10. No "end" is in sight.

    Will a newb like you ever pick up 6+ years of vet awards? Depends on how long you stick with the game.

    Vet awards aren't the incentive for playing. Content is the incentive. The vet awards are nice, but relatively unimportant additions. But they're still something that needs to be gained by continuous subscriber term.

    Simply because some people have the attention span of a gnat and cannot envision playing this game for 5-6 years does not mean they're entitled to get stuff others have earned, simply because they can dole out extra cash.

    Quote:
    While if they re-start a different tier of veteran rewards, they are getting double, eventually triple, or hopefully one day even quadrupedal the benefits per three months. Making a huge incentive for staying, ensuring that the game will be around for years to come.
    No. It simply allows them to feel they've "gotten everything" from the game and makes it easier to leave behind. ESPECIALLY if they have a massive cash outlay per-month on it.
  9. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    The idea is to help attract new players and get them to keep it around, that way the game stays longer.
    Giving a bunch of newbs veteran awards they did NOT earn, simply because they doled out extra cash for them is not the way to do it.

    Quote:
    Adding one more incentive to new players can't possibly be a bad thing now can it?
    Not at the cost of removing the incentive to be a veteran!

    Quote:
    Speaking from the point of a relatively new returner's point of view, I have the perspective of what an entirely new member would be looking at. Option 2 does nothing but grant an additional incentive for them to join and stick around.
    Wow, you would benefit from this. So you're in favor of this. How..convenient!

    No.
  10. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Oh god people, I am trying to help City of Heroes in general. If anything cascading rewards would severely amplify continual membership.

    Did any of you read them entirely, just checking? Or did you just read the tittle and have a knee jerk reaction.

    This would not help.

    Sure, you're bringing in money. But you're also allowing people to BUY vet status in the game. BIG FRICKING NONO! You're also telling the vets who earned their rewards LEGITIMATELY that their loyalty was only worth a couple bucks a month.

    No.
    NO.
    HELL [BLEEP!]ING NO!
  11. Quote:
    You're not funny. Just Stop trying to be funny all the time!
    The term is "snarky".

    The answer is "no".

    The solution, if you don't like it, is to put me on ignore.
  12. Quote:
    Originally Posted by Gypsy_of_Paradox View Post
    Need a new HD, current one is getting torn to shreds with what I run. New laptop not in budget, wife, kids, bills, etc. I have an Asus G50V-X1 and would like to install this SSD

    We've got the best techies I know of, so I want to know if this is a good move. What problems I may encounter, etc. Any advice is good. I've already killed one HD, the dying one is one I ripped out of an external I had.

    Edit: My "given" budget is standing at $250
    Problems:
    Low space compared to a hard drive.
    • HD: 500GB 7200 rpm $120
    • HD: 150GB 10,000 rpm $185
    • SSD: 80GB: $225
    Your controller might not be well optimized for handling SSDs. Leading to less than stellar performance/stability.
  13. Quote:
    Originally Posted by Panzerwaffen View Post
    Hyper: You forgot to 6 slot Brawl.. You're slipping.
    Give him an actual, usable attack?

    Be serious!
  14. Fire Minded.

    Here's a build you deserve. Enjoy!

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Invulnerability
    Power Pool: Medicine
    Power Pool: Leadership

    Hero Profile:
    Level 1: Swipe -- RechRdx(A)
    Level 1: Resist Physical Damage -- ResDam(A), ResDam(3), ResDam(3), ResDam(5), ResDam(5), ResDam(7)
    Level 2: Strike -- RechRdx(A)
    Level 4: Slash -- RechRdx(A)
    Level 6: Spin -- RechRdx(A)
    Level 8: Follow Up -- RechRdx(A)
    Level 10: Temp Invulnerability -- RechRdx(A), RechRdx(11), RechRdx(11), RechRdx(13), RechRdx(13), RechRdx(15)
    Level 12: Dull Pain -- EndRdx(A), EndRdx(15), EndRdx(17), EndRdx(17), EndRdx(19), EndRdx(19)
    Level 14: Resist Elements -- ResDam(A), ResDam(21), ResDam(21), ResDam(23), ResDam(23), ResDam(25)
    Level 16: Unyielding -- RechRdx(A), RechRdx(25), RechRdx(27), RechRdx(27), RechRdx(29), RechRdx(29)
    Level 18: Confront -- RechRdx(A), RechRdx(31), RechRdx(31), RechRdx(31), RechRdx(33), RechRdx(33)
    Level 20: Focus -- RechRdx(A)
    Level 22: Resist Energies -- ResDam(A), ResDam(33), ResDam(34), ResDam(34), ResDam(34), ResDam(36)
    Level 24: Aid Other -- EndRdx(A), EndRdx(36), EndRdx(36), EndRdx(37), EndRdx(37), EndRdx(37)
    Level 26: Stimulant -- EndRdx(A), EndRdx(39), EndRdx(39), EndRdx(39), EndRdx(40), EndRdx(40)
    Level 28: Aid Self -- EndRdx(A), EndRdx(40), EndRdx(42), EndRdx(42), EndRdx(42), EndRdx(43)
    Level 30: Resuscitate -- EndRdx(A), EndRdx(43), EndRdx(43), EndRdx(45), EndRdx(45), EndRdx(45)
    Level 32: Invincibility -- RechRdx(A), RechRdx(46), RechRdx(46), RechRdx(46), RechRdx(48), RechRdx(48)
    Level 35: Eviscerate -- RechRdx(A)
    Level 38: Shockwave -- RechRdx(A)
    Level 41: Tough Hide -- DefBuff(A)
    Level 44: Unstoppable -- RechRdx(A), RechRdx(48), RechRdx(50), RechRdx(50), RechRdx(50)
    Level 47: Assault -- RechRdx(A)
    Level 49: Tactics -- RechRdx(A)
    ------------
    Level 1: Brawl -- RechRdx(A)
    Level 1: Sprint -- EndRdx(A), EndRdx(7), EndRdx(9)
    Level 2: Rest -- RechRdx(A), IntRdx(9)
    Level 1: Critical Hit
    Level 6: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1504;554;1108;HEX;|
    |78DA9D946D4FD35018864FA1A58CBD6F4C0638364114442B7E5351514013129A2C6|
    |AFCA42E651CD9D1DA2DED7CC14FFE00FF823FC4F8E3E6F3B47767724CBFD864F7D5|
    |5EED73FAECB4A7EED7A38210DFF785513AF4BD28EABDE887DE682443CBF5CE555FD|
    |84288C5D4F55CE94BE9D0855FA2CE541EC9773288A4731C7CFEE40732F44E95AFC6|
    |17D5E3602043198C9D74A7D81D0E7DC79567AAAF02598E8F4EA47726C368A046F9F|
    |8F899AFCE07E36ABC4F03AA4825A3D59E8E54DF39F0BD6FB2E77AD15886174D6A6D|
    |9B7E03EE31DE26425409A621F6D819B1B3442D71331A4D8D73A0B2514AE31918EF3|
    |DB959B859B80FE42C380BCE2767C7D51361C33D2097432F39B8058D058D25F021D5|
    |E6937B58791BE7C08AC69AC647C422EE5BC47F5BD478496313DCA7DA326ACBE8A50|
    |9AE68BCACF1A39D3C06AEADC2AD65B0A331A0DA3AE6B40EF7985C03BD34D05F07BC|
    |92C10DB045B54BE86509F3B2A1F16A06D788CBA85D86BB96C1EB1ADBC455D4AE6AE|
    |7B6337803EC105BA86D69E752DECCE01362DB88DF3FAB8DF9BB95C1DB1A8754BB8E|
    |B95F871B91DB84DB843B20B7953C0FB16526EE90DC4E729DB9A38D7B2783FC9E3A1|
    |8DB81AB93DB85DB4DDF2BF3DFF57DF2D7CD08FCF739701EEC9AD3756CA4EB78DEC0|
    |F331A7DF8749AE325DC7FFBBFD2AA4EDE49E2F50BEE4E872BCE278CDF186E32D87C|
    |771CAD1E798FC9E5697EF725FF738EE73EC7134A83FF183AFB4F95390E728701439|
    |4A1C658E0A479D6385E327C7E40FCD2BBD3A|
    |-------------------------------------------------------------------|
  15. Quote:
    Originally Posted by Father Xmas View Post
    Don't forget it's a run of the mill Gateway system with sub-par power supply (~18A at 12V as best as I can tell). Also it's unlikely to have a 6-pin PCIe power connector and possibly doesn't even have enough spare 4-pin Molex connectors for the two, 4-pin to one 6-pin PCIe adapter.

    [BLEEP!]

    Good point.
  16. Quote:
    Originally Posted by je_saist View Post
    ... *makes a note to find whoever said "buttcape" first and force them to play omikron nomad soul*

    bu
    uuttcaaape!
  17. Quote:
    Originally Posted by Yorukira View Post
    Puerto Rico is "Part" of the US,but is more in a political/Paper view, as far I have hear, US have a more advance/fast network there. I friend of my tell me that the bandwidth there is on the GB while here is on the MB.Even hear that they are using a optic-fiber while only the government network have those in here.
    For internet? Most people are between 768K and 30MB down and 128K and 6MB up. The only places getting gig speeds for internet are VERY big businesses, research facilities, etc.

    Quote:
    Hyperstriker: Anything under $200.
    Radeon 5770: $164.99

    Shipping to Puerto Rico seems via UPS seems to be $27.98 for UPS Ground. Tried multiple PR zipcodes and it was always the same.

    So $192.97

    Quote:
    Right now comparing online option with the local store like Bestbuy,Radioshack ect. trying to see if the shipping/time wating is worth it. -_-!
    Not sure what markup for PR Best Buy stores is, but they have something comparable (5770's) for around $200. Best bet is to call the store(s) near you and ask for specific types of card (like Radeon 5770).

    UPS Ground would take approximately 7 days to reach you (though I'd pad an extra day or two in just because I'm a pessimist).
  18. Quote:
    Originally Posted by Dechs Kaison View Post
    I don't know, perhaps we need to pull out the big guns.

    That's not the big guns.

    THESE ARE THE BIG GUNS!



  19. Quote:
    Originally Posted by Dechs Kaison View Post
    Is it safe to call him a troll yet or not?

    This is about all that needs be said about it.
  20. Quote:
    Originally Posted by UnSub View Post
    Reichsman is evil.

    Tyrant has been retconned out of being evil and is now a man who has had to make some difficult choices.
    Bulldinky.

    Tyrant is now a politician. You simply don't get more evil than that.
  21. Quote:
    Originally Posted by Durakken View Post
    These are not my rules. This what *I* automatically assume with any work of fiction that takes place on any thing we have foreknowledge of. It's basic human knowledge and psychology.
    Fixed that for you Durakken.

    Please stop presuming to speak for anyone but yourself. Especially when people are disagreeing with you about the point. It's quite obvious by now that "we" do NOT assume, nor are we doing so automatically.

    Unless you're secretly royalty and using the royal plural.

    Your assumptions are just that. YOUR assumptions. Please stop trying to act as if your assumptions were universal truths. They are not.
  22. Quote:
    Originally Posted by Deliverance_ View Post
    Not really, and no more or less than powers from other sets. You say they are one trick pony buffs and yet each thing you mention does two or more things.
    I said "more or less". None of the buffs in /kin provide the rather broad range of enhancements that AM does.

    Consequently, the actual enhancements provided by said buffs are generally greater than those provided in /rad, which I see as a fair tradeoff.

    Quote:
    I feel that people overlook these secondary effects far too much and are blinded by the main parts of them. Yes the secondaries may not be as strong as some debuffs in other sets but when you look at the picture overall they all add up to make the set as powerful as it is, that's not gained solely by the damage boost that people associate with /kin.
    Agreed.
  23. Quote:
    Originally Posted by Durakken View Post
    Old Gray, as I keep saying, unless other wise stated it is automatic that you assume
    Maybe for YOU it is.

    But, as people have been telling you from the get-go here, it is NOT necessarily automatic for anyone else.
  24. Okay, I tanked my first Reichsman shortly after it went live. This somewhat colored my perceptions.

    On the plus side. This was still back when it was possible to beat the "Invincible Reichsman". Which we did. After about 30-45 minutes.



    We then proceeded to beat him down AGAIN (with about the same amount of time) in the end. It was fun sorta.

    On the minus side. I quite literally had to stop playing for almost a week afterwards as the extended periods of intense button-mashery necessary to keep him trained on me and not run at one of my squishies created an honest-to-bob RSI. And for several weeks afterwards I had massive pain in my wrist and hand if I played for more than an hour or so.

    Since then, while I've done a few more Khans and Barracudas, I've been somewhat averse to the TF/SF.

    The TF itself is mostly straightforward. The SF is a gimmick fight (which I'm not fond of).
  25. Quote:
    Originally Posted by Rintera View Post
    Can someone explain the rises and falls of each one?
    /Kin is one of the better ally-buff sets in the game. /Rad is one of the better enemy debuff sets.

    However, /Kin relies on having enemies available for it's heals and most of its buffs (Targeted AoE). And exact positioning of enemies AND allies can be uncertain at time if you're trying to achieve maximum effect.

    Kin's buffs also tend to be more or less one-trick ponies (SB increases movement speed and speeds recovery, Transfusion heals, Transference restores End, and Fulcrum Shift boosts damage.)

    /Rad's heal and it's main buff (AM) are PBAoE and auto-hit. As such, it's really easy to group-hug and buff. And if an ally needs healing, they just have to get close enough to you to benefit.

    Rad's buffs are a bit more multi-faceted. AM, the biggie (which also comes a LOT earlier than Fulcrum Shift) boosts recovery, buffs damage, enhances resistance, provides status protection, enhances recharge, and boosts movement speed). No, it doesn't boost recovery as well as Speed Boost (which comes later). No, it doesn't provide the resistances and status protections of Increase Density (which comes later), and no it doesn't provide the damage boost that FS does (which is the Tier 9 power and comes very late indeed). But AM comes MUCH earlier, can be slotted out faster, and provides much more utility over the course of a toon's traverse from level 1 to level 50.


    Quote:
    and....Are there any good builds for them? I've never rolled a troller and I'm not sure what IO sets I should end up saving up for.
    Lots of good builds. Take a look at the guides and play with Mids.

    Quote:
    I'm not really sure what "frankenslotting" is or how to do it, either.
    The Frankenslot entry on Paragonwiki.

    Frankenslotting is using multi-aspect IOs to boost the primary statistics of a power (accuracy, damage, endred, recharge, hold, stun, etc) while sacrificing the bonuses that are provided by sets.

    Remember, a two-aspect IO (say Acc/Damage) provides more boost to acc and damage than a common IO of identical level divided by two.

    And a three-aspect IO (say Acc/Damage/Recharge) provides more boost to Acc, damage, and recharge than a common IO of identical level divided by three.

    A four-aspect IO (Acc/Dam/End/Rech) provides more boost to each of it's constituent attributes than a common IO of identical level divided by four.

    L50 Common IO:
    Accuracy: 42.4%
    Damage: 42.4%
    Endurance Reduction: 42.4%
    Recharge: 42.4%

    L50 Multi-Aspect IO (In this case Obliteration)
    Acc/Rech: 26.5%/26.5%
    Acc/Dam/Rech: 21.2%/21.2%/21.2%
    Acc/Dam/End/Rech: 18.55%/18.55%/18.55%/18.55%

    As the bonuses are smaller, it's easier to stack them up and avoid diminishing returns put in place by ED.

    With common IOs, you can get two stats to 99% improvement at the expense of everything else or three stats to roughly 83%.

    Depending on what type of enhancers are available, a frankenslotted power could be boosted to 95-98% improvement in 2-3 stats with modest to significant improvements in 1-2 other stats.

    In a PBAoE power for instance, utilizing non-purple recipes (with two of them being sub level 50, I can gain an improvement of:

    Acc: 90.5%
    Dam: 97.22%
    End: 75.5%
    Rech: 90.5%

    Granted, in most cases we're talking a 7% difference over a power six-slotted with three types of common IOs. HOWEVER, do not underestimate the difference when stacked among multiple powers AND the fact that you're gaining a fourth stat's boost by 75% (endurance in this case) as a byproduct.

    Based on just this power against someone common-slotted. You'll do marginally more damage in a set amount of time than will someone common-slotted. What's more, because you're not eating End as fast, you'll also last longer than they will before running out of End.


    Quote:
    Is this build below sufficient? I wish I didn't have to take stone armor(I hate the skills that cover you in stuff.)
    You don't HAVE to. There are a couple Fire/Kin/Fire builds out there that have higher damage output (so you kill stuff faster) to make up for the additional squishy-ness. But end management on them is a bigger deal as you don't have the duability to run into combat to get the benefit of your own buffs sometimes.

    And yes, you could sub out flight powers for leaping. Especially if you decide not to go stone armor.