Hyperstrike

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  1. They were working on the authentication system at NCSoft again yesterday.

    So I'm betting forum accounts probably all defaulted to VIP just to make sure nobody lost access to anything.
  2. Here's a version that's just shy of S/L/E/N/F/C cap without an Alpha slot and well-capped with an Agility.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(13), HO:Nucle(15)
    Level 1: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam/Rchg:50(3), S'fstPrt-ResDam/Def+:30(5), GA-3defTpProc:50(9)
    Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7)
    Level 4: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(48), Dct'dW-Heal/Rchg:50(50), Dct'dW-Heal/EndRdx/Rchg:50(50)
    Level 6: Cobra Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(19), KntkC'bat-Dmg/EndRdx/Rchg:35(23), HO:Nucle(23)
    Level 8: Focus Chi -- HO:Membr(A), HO:Membr(27), HO:Membr(31)
    Level 10: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11), Aegis-ResDam/Rchg:50(11)
    Level 12: Crane Kick -- OvForce-Acc/Dmg:50(A), OvForce-End/Rech:50(33), OvForce-Acc/Dmg/End:50(33), OvForce-Dmg/End/Rech:50(33), OvForce-Acc/Dmg/End/Rech:50(34), OvForce-Dam/KB:50(50)
    Level 14: Warriors Challenge -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(40), Mocking-Taunt/Rchg/Rng:50(42), Mocking-Acc/Rchg:50(42), Mocking-Taunt/Rng:50(42), Mocking-Rchg:50(43)
    Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19)
    Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), HO:Nucle(40)
    Level 20: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(21), Aegis-ResDam/Rchg:50(21)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
    Level 26: Dragon's Tail -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(34), Erad-Acc/Dmg/EndRdx/Rchg:30(34), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Dmg/EndRdx:50(37), C'ngBlow-Dmg/Rchg:50(37)
    Level 28: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
    Level 32: Eagles Claw -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(45), Mako-Dam%:50(45)
    Level 35: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
    Level 38: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39)
    Level 41: Super Jump -- Winter-ResSlow:50(A)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
    Level 49: Physical Perfection -- P'Shift-End%:50(A)
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Rcvry+:40(46)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(46), EndMod-I:50(46)
    Level 50: Agility Core Paragon
    ------------



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  3. Quote:
    Originally Posted by DaemonDivinity View Post
    Okay, so I looked over that build, did a double-take, and went, "yeah, I'm dumb." Fully slotted Eradication and Thunderstrike cover the same things that my half-slotted Cleaving Blow and Maelstrom's Fury would. With extra perks to boot. I can just tough out the higher endurance cost of Footstomp.

    Also, observation: the difference in my resists from slotting Aegis at level 50 versus level 25 is a whopping 1.1%, generally. Sometimes, running the level 25s will make me immune to exemplar-scaling. And, of course, doing this I get to enjoy the softcap from lvl22 on up.

    No contest.

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    Honestly, I dunno that you want to try "toughing it out".

    A rapidly recharging FS can be absolutely brutal to your blue bar.

    Here's an alternate option. Yeah, it's not leaving you as tight on S/L resist and your blue bar is lower but...

    Code:
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  4. Yesterday evening, I finished accumulating enough prestige in my base to finally drop a Dimensional Vortex (altitis is a beach sometimes).

    Now, Superheroes Anonymous on Protector is a dual Tier 3 Arcane/Tech-enabled base.

    Click on the images for full-size (1920x1080)









    Also, a quickie video walk-through can be found here.
  5. Hello again oh mighty meat-shields!

    Tanker Tuesday dates for August have been set.
    • 08/07/12 Champion
    • 08/11/12 Exalted (Tanker Tuesday Tour)
    • 08/14/12 Justice
    • 08/18/12 Union (Tanker Tuesday Tour)
    • 08/21/12 Virtue
    • 08/28/12 Triumph
    Dates and times can also be found up on TankerTuesday.com

    Tanker Tuesdays: 9PM Eastern, 8PM Central, 7PM Mountain, 6PM Pacific
    Tanker Tuesday Tours: 3PM Eastern, 2PM Central, 1PM Mountain, Noon Pacific
  6. Here's what I'm running on my Bane currently. It's an IO'ed version of your current SO build.

    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Arachnosanguinatus: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed

    Villain Profile:
    Level 1: Mace Beam -- Thundr-Acc/Dmg:45(A), Thundr-Acc/Dmg/Rchg:45(3), Thundr-Dmg/EndRdx:45(3), Thundr-Dmg/Rchg:45(5), Thundr-Dmg/EndRdx/Rchg:45(5), Thundr-Acc/Dmg/EndRdx:45(7)
    Level 1: Wolf Spider Armor -- TtmC'tng-ResDam/EndRdx:46(A), TtmC'tng-ResDam/Rchg:45(7), TtmC'tng-EndRdx/Rchg:45(9), TtmC'tng-ResDam/EndRdx/Rchg:45(9), TtmC'tng-ResDam:45(11), TtmC'tng-EndRdx:45(11)
    Level 2: Combat Training: Defensive -- LkGmblr-Def:45(A), LkGmblr-Rchg+:45(13), DefBuff-I:45(13)
    Level 4: Combat Training: Offensive -- Acc-I:45(A), Acc-I:45(15)
    Level 6: Bane Spider Armor Upgrade -- TtmC'tng-ResDam/EndRdx:46(A), TtmC'tng-ResDam/Rchg:45(15), TtmC'tng-EndRdx/Rchg:45(17), TtmC'tng-ResDam/EndRdx/Rchg:45(17), TtmC'tng-ResDam:45(19), TtmC'tng-EndRdx:45(19)
    Level 8: Hover -- DefBuff-I:45(A), DefBuff-I:45(21)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Def:45(A), LkGmblr-Rchg+:45(21), LkGmblr-Def/EndRdx:45(23), LkGmblr-Def/EndRdx/Rchg:50(46)
    Level 12: Pulverize -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:38(25), T'Death-Dmg/EndRdx/Rchg:40(27), T'Death-Dam%:40(27)
    Level 14: Build Up -- GSFC-ToHit:45(A), GSFC-ToHit/Rchg:45(29), GSFC-ToHit/Rchg/EndRdx:45(29), GSFC-Rchg/EndRdx:45(45), GSFC-ToHit/EndRdx:45(45), GSFC-Build%:45(46)
    Level 16: Tactical Training: Assault -- EndRdx-I:45(A), EndRdx-I:45(31)
    Level 18: Shatter -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:38(33), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Dam%:40(33)
    Level 20: Tactical Training: Leadership -- EndRdx-I:45(A), EndRdx-I:45(34)
    Level 22: Mental Training -- Flight-I:45(A)
    Level 24: Cloaking Device -- LkGmblr-Def:45(A), LkGmblr-Rchg+:45(34), LkGmblr-Def/EndRdx:45(34), LkGmblr-Def/EndRdx/Rchg:45(36)
    Level 26: Placate -- RechRdx-I:45(A), RechRdx-I:45(36), RechRdx-I:45(36)
    Level 28: Surveillance -- Acc-I:45(A), EndRdx-I:45(37), RechRdx-I:45(37)
    Level 30: Maneuvers -- LkGmblr-Def:45(A), LkGmblr-Rchg+:45(37), LkGmblr-Def/EndRdx:45(39), LkGmblr-Def/EndRdx/Rchg:50(46)
    Level 32: Crowd Control -- Erad-%Dam:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), M'Strk-Dmg/EndRdx/Rchg:45(40), M'Strk-Acc/Dmg/EndRdx:45(40), Oblit-Acc/Dmg/Rchg:45(40)
    Level 35: Boxing -- Empty(A)
    Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(45)
    Level 41: Weave -- LkGmblr-Def:45(A), LkGmblr-Rchg+:45(42), EndRdx-I:45(42)
    Level 44: Fly -- Flight-I:50(A)
    Level 47: Mace Beam Volley -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Sprint -- Run-I:45(A)
    Level 2: Rest -- RechRdx-I:45(A)
    Level 2: Swift -- Flight-I:45(A)
    Level 2: Hurdle -- Jump-I:45(A)
    Level 2: Health -- Numna-Heal:45(A), Numna-Regen/Rcvry+:45(42), Mrcl-Rcvry+:40(43)
    Level 2: Stamina -- EndMod-I:45(A), EndMod-I:45(43), EndMod-I:45(43)
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 50: Cardiac Core Paragon
    ------------
    ------------



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  7. Hyperstrike

    Tanks vs Brutes

    Quote:
    Originally Posted by Aurora_Girl View Post
    YOU AGAIN! My nemesis.



    Quote:
    The tank has floundered with Liberteene's rise to AWESOMESAUCE. For me personally, why would I spend another billion inf on the same build?
    Because it ISN'T the same build.

    Quote:
    Perhaps, one day, I'll make another Tanker, but that day is not today.
    Try finishing the one you've got first.
  8. Quote:
    Originally Posted by jose2390 View Post
    Sorry for the late response. Overall I got the message. My tanks didn't get nerfed. Thanks. Here's my next question. How important is tough and weave? My will power tank just hit level 47. I heard that those powers are end drainers though.

    I played with a shield tank and he strongly recommend it.

    Tough is a great boon to tanks. Depending on slotting, you'll have Smashing/Lethal resists in the high 40's without tough.

    Tough can tack another 20+% onto that.

    Weave, if you're building for defense, can be extremely valuable too.

    And, as for endurance issues. Uh. You're a Willpower Tank! Endurance should be a complete fricking non-issue for you if you're build decently.


    Just to give you a basic idea of what's possible, here's a crudely (it makes the numbers happen, but it's not pretty or optimal) built WP/SS that should be able to maintain a positive endurance bar balance unless their recovery is nerfed into the ground.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(36), GA-3defTpProc:50(36)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(27), HO:Nucle(27)
    Level 2: Mind Over Body -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(7)
    Level 4: Fast Healing -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(21), Dct'dW-Heal/Rchg:50(21), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal:50(23)
    Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
    Level 8: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(15), HO:Golgi(15)
    Level 10: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), HO:Nucle(39)
    Level 12: Quick Recovery -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), P'Shift-EndMod/Acc:50(13)
    Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(31), Mocking-Taunt/Rng:50(31), Mocking-Rchg:50(31)
    Level 16: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
    Level 18: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40), HO:Nucle(40)
    Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33)
    Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
    Level 26: Resurgence -- RechRdx-I:50(A)
    Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
    Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(42)
    Level 32: Strength of Will -- Empty(A)
    Level 35: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def:50(45)
    Level 38: Foot Stomp -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42), C'ngBlow-Acc/Dmg:50(43), C'ngBlow-Dmg/EndRdx:50(43), C'ngBlow-Dmg/Rchg:50(43)
    Level 41: Char -- Empty(A)
    Level 44: Fire Blast -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50), Thundr-Acc/Dmg:50(50), Thundr-Dmg/Rchg:50(50)
    Level 47: Melt Armor -- Acc-I:50(A)
    Level 49: [Empty]
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(11), Mrcl-Rcvry+:40(11)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(9), P'Shift-EndMod/Acc:50(9)
    ------------



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  9. Hyperstrike

    Tanks vs Brutes

    Quote:
    Originally Posted by Aurora_Girl View Post
    Level 41 Inv/SS Tanker: Miserable.
    If that's the case, you're doing it wrong.
  10. Quote:
    Originally Posted by Energizing_Ion View Post
    I'll watch all 3 but I, too, wonder how it will be done.
    Betting on the following:

    1: Shire through the Misty Mountains (ends after Gollum, etc)

    2: Beorn through the Elf Kingdom (ends heading down the river toward Esgaroth).

    3: Escaroth through Smaug, through the Battle of Five Armies, through the return to the Shire, maybe with a sneaky little intro to "young Frodo" after a short time-skip, roll credits)
  11. Quote:
    Originally Posted by houtex View Post
    I am the weird one. I didn't see any of the LOTR trilogy in the movies. Not one of them.
  12. Quote:
    Originally Posted by Starsman View Post
    ThatÂ’s coming once I pit no-pool Invuln Tanker against No pool willpower Tamker vs. Smashing damage.
    Honestly, just not a really realistic scenario. Pool power choices shore up deliberate holes in the various primaries/secondaries. Going "no pools" is like saying "I'm going rowing...with no oars".

    Quote:
    The only fake aspect of this test is that there are no fire only groups out there. But today, Invuln can be eaten alive by the new banished pantheon due to its near complete lack of smash/lethal.
    Wait what? Complete lack of smash/lethal? Does not compute.
    Can you restate this more clearly?

    Quote:
    My next video will explain better but Invuln on its own is not that strong against Smashing/Lethal.
    Hmm. With common IOs and no Tough. 70.8% vs S/L, and 31.5% against all but Psi? Vs WP's 48.2 and 11.8?

    WP has higher defense vs E/N/F/C/Psi. But, depending on mob size (3+ enemies) Inv will generally be hit less often.

    Quote:
    The thing is, Invuln can take the best advantage out of Tough. It's not Invuln that's too strong, itÂ’s Tough.
    While WP doesn't benefit quite as much from tough, it does. I will agree that Tough is an awesome boost.

    Quote:
    That gets compounded with too much content being Smash/Lethal heavy, but thatÂ’s a content issue that may be changing (Pretoria is rather well mixed in damage types, and so is the new Dark Astoria.) Have to see how far they take this in the future. But thatÂ’s a reason to ponder if Invuln "deserves a buff".
    Honestly, in Praetoria, it's reason for Inv to take the various passive resists earlier than they would in standard content. And, if you're playing in DA for anything more than street hunts, you have access to IOs and Incarnates. These pretty much erase most of the major survivability differences between Inv and WP.

    Quote:
    Big question: Invuln tanks are meant to tank. How are they meant to do so with so low elemental/energy performance?
    But it isn't low. Only when you compare it against a Granite stoner is it "low". Or in a single-aspect comparison against one of the primaries where that sort of defense/resist is accentuated (Fire, Electricity, etc).


    Quote:
    Invuln is similar, a lot of its survivability insane lot, is based off Invincibility and powered by enemies. I actually had to herd enemies in the AE with invulnerable mode turned on because the casters were killing my Invuln while herding them with their flares.
    You don't want to "stand back and pull" with an Inv tank. You want to dive into a group and lock them down. Then, if you need to move them, you reposition yourself close to them, but in the direction you want to go. And keep doing this to maintain your Invincibility buff.


    Quote:
    In retrospect: I wish the test had been even more pure Fire damage. This actually means Invuln would have performed even worse against a real pure fire test.
    The problem is, the test is unrealistic. Nowhere in the game are you finding that sort of scenario, outside of AE.

    Quote:
    I tested various combinations. Higher levels, higher count, etc. In all tests Invuln died faster.
    Congrats, you found a corner case where regen trumps resistance.



    Quote:
    I don't think Invuln will be buffing without a properly built case. Even with a case, it may not happen just due to the abuse of Smash/Lethal in the content plus the existence of Tough. If I was a dev I would also keep in mind Invuln can cap S/L thanks to that one pool power.
    This, right here, is precisely why Inv doesn't really need a buff. Pool powers shore it up where it matters.

    Quote:
    If I had full control of the game, there is two things I would do: one, Tough would be heavily "altered". It would provide minimal S/L resistance and make up for it with granting an HP bonus. For most people this would be a buff, for all but Invuln.
    Actually, considering that some builds can hard-cap HP already, this is a sub-optimal plan.

    Quote:
    Then I would review every single enemy group and make sure every group has a significant amount of elemental or energy damage.
    Which would require a significant rebalancing of the game and all powers. Not just Invuln.

    Quote:
    At this point, Invuln would be tweakable in a fair way.
    Invuln IS tweakable. This is what the IO system is for.
  13. Both sets are mostly fine as-is.

    The only place where Invuln is truly and qualitatively superior is the aggro aura.
    The way WP's aggro aura is set up, it can be tough to hold aggro at times.
  14. Quote:
    Originally Posted by DaemonDivinity View Post
    Large *SNIP*

    I never really saw the value in a highly slotted taunt (I rarely had problems holding aggro), but it's a good set that relaxes requirements and everyone seems to think it's worthwhile. So I'll have to give it a try. I can also make it at a much lower level for Exemplaring, because the lvl50 version is well past the ED-caps.
    Having it up more often gives you a nice, auto-hit ranged aggro-stripping "attack". So if you have aggro overflow, you don't have to go bombing around whacking enemies to try and grab their aggro. You simply click on the guy across the screen, belch at him, and watch him get so peeved at you he forgets your teammate is there.

    It's also WONDERFUL for helping arrest "They're beating the crap out of me! MUST RUN AWAY!" on some mobs.



    Quote:
    Side-by-side, with Haymaker toggled on, their performance is fairly similar. Actually, my numbers are slightly better overall. Still, you achieve them in a different way, and I really like those Crushing Impact set bonuses.


    Also, something else to think about, reverse the slotting choices for Jab and Haymaker. This way you're getting the +Res AND the tanker's -Res debuff from your fastest recharging attack.

    Quote:
    Edit/Appendix: Added a revised build, taking many of the above observations into account. The result is fairly close to the actual intent (IE: powers in the right order, most enhancements at the right level to permit exemplaring, etc... though Reactive Armors will be SBEs for better scaling and since Reactive Armors are cheap).
    If this is going to be one of your main, oft-played tankers, and you have the spare cash for the store, yeah SBEs are the way to go.

    Still questioning your decision to go Res, Res/End, End, Res/End/Rech with your Reactive Armors though. Your End consumption is floored, but your resistance will fall off faster as you exemp.
  15. Quote:
    Originally Posted by DaemonDivinity View Post
    Oops. When I said Ancient of Sorrow, I meant Ancient of Desire. Kyriani's solid Psionic defense and resistance will handle that better. That said, the Psionic defense and resistance comes at a cost of being significantly weaker against... everything else. I want to start a little closer to the softcap, with a bit of buffer against debuffs (we don't have 96% DDR).

    Though a bit of Psionic resistance wouldn't hurt.

    I'm considering this, now:

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    It's weaker that yours in all it's defenses, though it still softcaps S/L/F/C, and can reach 59% in most with a single Luck. I probably should pad out E/N, but I don't see how to do that without sacrificing a bunch of Psi Resist. Actually, my resists are slightly better overall (with upswing from the Tanker proc) and my DP a bit stronger.

    Also, Hyperstrike, yours probably is a bit more flexible, owing to the range on LBE and Spring Attack. Actually, Spring Attack looks like a lot of fun. How does it compare to Lightning Rod? Or Energy Torrent, in utility?

    Edit: I'm also happier with how the above build looks to Exemplar, since the earlier Resists will cope for not having soft-capped defenses until the late 30s for F/C/E/N.
    1: You took Unstoppable. BAD INVY! BAAAAAD!
    2: You put an extra slot in Unstoppable.
    3: That's actually a fairly AWESOME KO blow!
    4: You're not capped for S/L resist.
    5: IMNSHO, you've compromised your build for a piddling amount of psi resist. Yes, on paper, you're more durable. In practice, you just aren't going to notice the difference. A single Luck will make more difference than 21% Psi resist.
    6: Energy Torrent? You're an Invuln tank. You WANT enemies crawling over themselves to get at you. That's how you stay capped.

    7: You've got massive slot-waste in your resists. All of it netting you less than 2% extra resist in most cases.

    Your most efficient resist slotting is:

    Active Toggles: (Temp Invuln, Unyielding, Tough)
    4 Reactive Armor (Res, Res/End, Res/Rech, Res/End/Rech)

    Passive Autos: (Resist * powers)
    3 Aegis (Res, Res/End, Res/Rech)

    8: Taunt is criminally underslotted.

    If you're soloing, it's not AS important. But if you're teaming, you really want to take and slot Taunt up.

    9: I know this is a "just slap it together in Mids and worry about power order later" build. But DO take some time to choose out a more appropriate power order at some point. Take RPD MUCH earlier. But you can put off ResEnergy/ResElements till later.

    10: In Foot Stomp, three slot Eradication and three slot Cleaving blow. Brings your E/N within .5% of soft cap and gives the entire power a better overall performance profile.

    11: Honestly, you're relying too much on Enhancement Boosters to bolster your build. And in all the areas where it counts (Def, Resist, etc), you're gaining less than a percent (in many cases, less than half a percent).

    Here's a quickie "I fiddled with your build a bit".

    Compare it side by side to your build.

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  16. Okay. On my personal build, I have enough recharge that I pretty much DO have a full attack chain. Granted, if I were somehow slowed to the point of oblivion, I have my vet powers to fall back on in a pinch... But still.

    LBE is just part of my attack chain. All the time.
    Granted, Spring Attack isn't up as often as I'd like...
    But it's a nice combat opener (fits in with how I envision Hyper "dropping in" on a mob..."*WHAM!* OH! HAI!") and a great repositioning tool (since it's effectively a teleport, it allows me to get out of spots where things are blocking direct egress or out of mob groupings so I can assist others.

    The fact that it does damage on top of that and knocks things down is just triple-chocolate icing..

    As for "fairly little concern for End". I dunno about that. I eschewed set bonuses or raw improvement via common IOs in my defense-based toggles for endurance reduction. I also took Energy Mastery (basically high level endurance band-aid to the stars). Also, my attacks are fairly nicely set up for EndRed. And I have Conserve Power slotted up. It's rarely used. But if I decide to "Scrapper up" and hit buttons like a jackrabbit on crack and caffiene overload, I hit CP and GAIN endurance throughout the entire duration of the power.

    Also, I have my accolades for boosting Endurance gain too.
    So when CP isn't up and I find I'm running low, even with a pair of PerfShifter procs in there, I can hit Geas of the Kind Ones and Eye of the Magus for a short, crashless God Mode (9.62 End/Sec, 85-90% defense and 60+% resists on anything non-SL or Psi?).

    Yes? Please?

    If you want to LOTG PLUS hasten, steal two slots from Conserve Power and one from Rage (you'll still be SOLIDLY perma with about 48 seconds of double-Rage).

    You can then three-slot Combat Jumping, Invincibility, Weave and Tough Hide.

    This will give you 40% more Regen, and an extra 84HP (which will help increase the benefit of that regen) as well as the 30% recharge boost.

    Your endurance consumption will only go up .12 end/sec.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!




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    If you're not that worried about endurance (and on my build, you really shouldn't be), and want to increase accuracy on your powers that slot KinCombats, go Nucleolus Exposure instead of the Mako Quad. Or, if you don't want to sacrifice the recharge, go with the Crushing Impact Acc/Dam/Rech triple.

    As for Kyr's built. Yes. It's impressive...until you come out of Stealth. You're STILL going to have the problem with Sorrows enemies in DA. Their debuffs will just whack you down FASTER.

    Also, as my standard piece of advice.

    SCREW UNSTOPPABLE!

    You're building out a soft-capped Invuln tank. Unstoppable has exactly NO place in that build. It's a click-power that's not going to save you if you're already so far gone that it's chopping through you with capped defenses. Maybe, if it didn't blast 100% of your endurance when it crashed, it would actually have some use. But it doesn't. Find a more useful power selection.
  17. Quote:
    Originally Posted by Hit Streak View Post
    Thanks to Charles from Logitech for stopping by for our Community Coffee talk last week!

    It's not too late to win your very own G600 MMO Gaming Mouse. Details here: http://na.cityofheroes.com/en/news/n..._in_to_win.php

    The Pon Far that dare not speak its name...

  18. Quote:
    Originally Posted by DaemonDivinity View Post
    So, I recently dusted off my ancient Invul/SS Tanker and am looking forward to IO-ing him. He is currently running this:

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    I want something that will play similarly, but will be fairly good in all forms of play. Specifically, I want to be able to operate effectively both in Incarnate-level play and while Exemplared. Inventions are new to me, as is the Incarnate content, so I could use some help.

    I'm thinking of running something like this:

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    I'm shooting for enough Defense I-softcap with just a bit of Luck. I may have gone overboard. I also dropped Medicine figuring that with such strong Defense it may not be necessary.

    Either way, your advice would be appreciated.

    (Bonus question: Do SBEs also require an Invention License?)
    Quote:
    Originally Posted by Rangle M. Down View Post
    I grabbed an Inv/EM build Hyperstrike posted in another thread here and reworked it for Inv/SS.

    It's soft capped to S/L/E/N/F/C without using Maneuvers. Dull Pain is perma. I left Maneuvers as your level 50 power so that, when needed, you could use it for incarnate level situations.

    Anywhosit, most of the heavy lifting was done by Hyper so I can't take most of the credit for this.

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    Here's Hyperstrike as he exists right now.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
    Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15)
    Level 6: Boxing -- Empty(A)
    Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(17), RctvArm-ResDam/EndRdx/Rchg:40(19), GA-3defTpProc:50(45)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(19), Mocking-Taunt/Rchg/Rng:50(21), Mocking-Acc/Rchg:50(21), Mocking-Taunt/Rng:50(23), Mocking-Rchg:50(23)
    Level 12: Combat Jumping -- HO:Cyto(A), HO:Cyto(25)
    Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27)
    Level 16: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(29), Aegis-ResDam/Rchg:50(29)
    Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(31)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 22: Weave -- HO:Cyto(A), HO:Cyto(34)
    Level 24: Super Jump -- Winter-ResSlow:50(A)
    Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(34)
    Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(36)
    Level 30: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-%Dam:30(40), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Acc/Dmg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36)
    Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(37)
    Level 38: Foot Stomp -- Erad-%Dam:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Acc/Dmg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
    Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
    Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg:50(48), Thundr-Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50)
    Level 49: Physical Perfection -- Heal-I:50(A), P'Shift-End%:50(50)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(42), Mrcl-Rcvry+:40(43)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(43), EndMod-I:50(43)
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 50: Spiritual Core Paragon
    ------------



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    Defense capped to everything save Psi (which is covered by 25% Ranged and 22.8% AoE) with one enemy in range.

    Currently I could trade out one set of KinCombats and stay S/L capped.
    Were I to trade from Spiritual to Agility, I could drop TWO sets of Kin Combats and maintain S/L cap.
  19. Quote:
    Originally Posted by jose2390 View Post
    My Broadsword/Shield scrapper just hit lvl 44. My question is, which power should I choose? I always play pve and I always prefer to play on a team. Is Grant Cover a good power to have? Based upon the description, it can boost up my team mates defenses. Physical perfection looks interesting because of the endurance modification. Suggestions please! Thank you

    Question: What does your build currently look like?

    If you can post a copy of it here we could make some suggestions to help optimize it for you.
  20. Wait.

    Gasoline fueled but runs on a diesel engine?

    Uh. WHAT?

    Smile-based firing system?

    No smoking?

    Looks at the calendar. Yeah. Late AFD joke.
  21. Speaking of birthdays...

    I just got pimp-slapped (verbally) by a girl in a sandwich shop yesterday.

    She was joking around that I should be watching the Olympics.
    I commented that the last time I watched the Olympics, it was on a crappy little TV in the treatment clinic I worked in while I was over in Korea in '92.
    She turns and looks at me and goes "I wasn't even alive then..."



    GET OFF MY LAWN!
  22. Quote:
    Originally Posted by deadboy_champion View Post
    Blanker build ...

    Don't think I'd do Energy as a primary due to the knockback.I'd probably opt for Rad/Fire/Cold
    Thing is, with a tanker-wannabe blaster, it's all about "mitigation" rather than aggro control.

    In that case, Energy with it's basic "Get the **** off of me!" KB potential is actually a good thing since there really isn't any appreciable resistance built in.




    Hero Plan by Mids' Hero Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 49 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Power Bolt -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(3), Thundr-Acc/Dmg/Rchg:30(5), Thundr-Acc/Dmg/EndRdx:30(5), Thundr-Dmg/EndRdx/Rchg:30(7)
    Level 1: Power Thrust -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(7), KntkC'bat-Dmg/Rchg:30(9), KntkC'bat-Dmg/EndRdx/Rchg:30(9)
    Level 2: Power Blast -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(11), Thundr-Dmg/Rchg:30(11), Thundr-Acc/Dmg/Rchg:30(13), Thundr-Acc/Dmg/EndRdx:30(13), Thundr-Dmg/EndRdx/Rchg:30(15)
    Level 4: Energy Torrent -- SBlastersW-Acc/Dmg:30(A), SBlastersW-Dmg/Rchg:30(15), SBlastersW-Acc/Dmg/Rchg:30(17), SBlastersW-Acc/Dmg/EndRdx:30(17), SBlastersW-Acc/Dmg/EndRdx/Rchg:30(19), SBlastersW-Rchg/Dmg%:30(19)
    Level 6: Power Burst -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(21), Thundr-Dmg/Rchg:30(21), Thundr-Acc/Dmg/Rchg:30(23), Thundr-Acc/Dmg/EndRdx:30(23), Thundr-Dmg/EndRdx/Rchg:30(27)
    Level 8: Sniper Blast -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(27), Thundr-Dmg/Rchg:30(29), Thundr-Acc/Dmg/Rchg:30(29), Thundr-Acc/Dmg/EndRdx:30(31), Thundr-Dmg/EndRdx/Rchg:30(33)
    Level 10: Energy Punch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(33), KntkC'bat-Dmg/Rchg:30(33), KntkC'bat-Dmg/EndRdx/Rchg:30(34)
    Level 12: Aim -- HO:Membr(A), HO:Membr(34), HO:Membr(34)
    Level 14: Build Up -- HO:Membr(A), HO:Membr(36), HO:Membr(36)
    Level 16: Bone Smasher -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(36), KntkC'bat-Dmg/Rchg:30(37), KntkC'bat-Dmg/EndRdx/Rchg:30(37)
    Level 18: Power Push -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(37), Thundr-Dmg/Rchg:30(39), Thundr-Acc/Dmg/Rchg:30(39), Thundr-Acc/Dmg/EndRdx:30(39), Thundr-Dmg/EndRdx/Rchg:30(40)
    Level 20: Conserve Power -- RechRdx-I:30(A)
    Level 22: Stun -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(40), KntkC'bat-Dmg/Rchg:30(40), KntkC'bat-Dmg/EndRdx/Rchg:30(42)
    Level 24: Combat Jumping -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(25), LkGmblr-Def/EndRdx:30(25)
    Level 26: Explosive Blast -- Empty(A)
    Level 28: Power Boost -- RechRdx-I:30(A), RechRdx-I:30(45), RechRdx-I:30(45)
    Level 30: Hover -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(31), LkGmblr-Def/EndRdx:30(31)
    Level 32: Nova -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(46), Erad-Acc/Dmg/EndRdx/Rchg:30(48), M'Strk-Acc/Dmg/EndRdx:30(50), M'Strk-Dmg/EndRdx/Rchg:30(50)
    Level 35: Boost Range -- Empty(A)
    Level 38: Total Focus -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(46), KntkC'bat-Dmg/Rchg:30(46), KntkC'bat-Dmg/EndRdx/Rchg:30(50)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(42), LkGmblr-Def/EndRdx:30(42)
    Level 44: Fly -- Winter-ResSlow:30(A)
    Level 47: Maneuvers -- LkGmblr-Def/EndRdx:30(A), LkGmblr-Def:30(48), LkGmblr-Rchg+:30(48)
    Level 49: [Empty]
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:30(A), Numna-Heal:30(43), Mrcl-Rcvry+:30(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:30(A), P'Shift-EndMod:30(43), EndMod-I:30(43)
    Level 50: Agility Core Paragon
    ------------



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  23. Pfft! This thing is going to take CoH, toss it over its knee and spank the living *POOP!* out of it!

    The only slowness you'll notice will probably be zoning due to the laptop-grade hard drive. And even that isn't all that bad (and you can upgrade to an SSD at some point if it's really important).
  24. Quote:
    Originally Posted by firecracker View Post
    soooooooooooooo.....they shoved their claws through their faces in pure embaressment

    Yep. Took a LOT of DrinkEnriche emotes to get them to shut up afterward...

  25. Honestly, were I you, I'd simply take the default option for now.

    That'll leave you with seed funding for a beefier card down the road.

    As it is, you're going to be seeing a significant jump in performance.

    And I'd still keep an eye on nVidia solutions. For CoH, they're just less problematic overall.