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Quote:Bump your mission difficulty. +1x2 early on, or even +1x3 is still doable with a trayful of inspies. Plus it guarantees that you won't out-level the mission (and have to fight green/blue con mobs for piddly XP) when you level inside a mission. Heck, when I realized I'd left my tank on Victory in Outbreak and Tanker Tuesday there was 2 weeks away, I cranked it to +2x3. For a while I was leveling twice a mission.So....what could I do to level faster? What I currently do is just mostly solo door missions on default difficulty.
Any suggestions would be highly welcome.
Thanks
Also, early on STREET SWEEP on your way to missions. It won't get you LOTS of XP, but at low levels, the extra slivers of XP go a long way towards making you level faster.
Also, while it doesn't help a LOT, slot early and often for additional accuracy. Missing sucks and is wasted endurance.
Do a bit of marketing as well. Sell all your drops (ESPECIALLY your initial two tier-3 inspies). I actually wound up with over half a million from selling them off my new Fire/Inv scrapper. With a bit of judicious arbitrage and a bit of savvy, you can be rolling in ungodly sums of money at low level (the aforementioned tank is sitting on about 35 million inf at the moment at level 20). This means you have no reason not to simply renew your enhancements as often as you can and then IO-up when you're ready. -
Quote:Yeah, I probably could move rage back down some and kick SJ back to later. Especially since the advent of Ninja Run.I would have thought you'd like to have Rage and Hasten earlier, if you like to exemp down to level 30. I'd probably move KO Blow back down to 20, too -- but then I'm obsessive-compulsive about exemping.

As for KOB's positioning, yeah, it's not optimal if I exemp lower than 30. But that's outside the parameters of my build specs (clean, graceful defense degrade down to L30). -
Quote:Yeah. Basically with CE, it makes things easier and I can concentrate more on tanking and less on making sure I don't run down my batteries in the middle of stomping Reichsman's face. Stuff like that tends to hurt.Hey, to each his own. I didn't intend to judge anyone's APP preference; I was just pointing out that endurance management on an INV/SS/Energy Tanker isn't a big deal. Without Energy Mastery -- and assuming you're running the Fighting toggles -- things can get a little interesting.

EM is generally a self-buff oriented APP rather than an attack/damage oriented APP. I agree.Quote:LBE is a nice thematic power. It's not all that great when you weigh it against analogous APP attacks like Mu Lightning, Fire Blast, and especially Gloom. Energy Mastery also doesn't have anything comparable to Fire Ball or Ball Lightning. Energy is a decent utility pool, but generally I'd say you're better off with something else if you can find a way to get your endurance under control without it.
No offense taken. You have questions about why I built the way I did. I answered them. The only reason I don't proc-up is because, honestly, procs just are NOT dependable damage. Sure, when they fire, they're nice and all. But the majority of the time, they're essentially doing nothing, wasting a slot. I opted for less spectacular, but dependable, damage output.Quote:As far as your build goes, if I came off as over-critical then I apologize. I called your offense mediocre because you don't use Punch/Haymaker, because you don't have a lot of global recharge to make the heavy hitters come back faster, and because your smaller attacks lack for damage procs. From those build decisions, I inferred that you were trying to make a heavily defensive build.
38% E/N Defense (and gets stupid once enough enemies step in range).Quote:As far as DEF goes, personally I'm of the (quasi-Scranker) school that capping S/L is enough as long as the other key areas are within a Luck's range of soft-capping (32-33%). Thus, it seemed to me (perhaps wrongly) that you had either too much or too little E/N DEF (IIRC something like 37%?). Still, it can't hurt to have a little more than the minimum-Luck-range.
Actually most of my key powers are right where they need to be if you look at how things exemp down.Quote:In any case, I think I19 will be a breath of fresh air for you, allowing you to pick up Haymaker and swap in Boxing's slots, and allowing you to shift some of your key powers lower in the level progression. -
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Yeah, this is one of the reasons I've been doing Hami and STF runs for HO/SHO enhancements. While the effect is somewhat miniscule, end reduction from a few Enzymes (while technically abusing a quirk specific to HO's) still helps out overall.
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Quote:Definitely. Honestly, I only pop CP when I absolutely HAVE to flip out and kill everything.If you run decent endurance reduction in your attacks, use the Miracle/Numina uniques, and use Conserve Power you ought to be fine on an Inv/SS.
ANOTHER nice thing to have when you have lots of recharge are the accolades. Having all the +HP and +End accolades are great. But when things get REALLY ugly, a combination of Geas of the Kind Ones and Eye of the Magus can (for a very short period) make you damn near unkillable. And high-recharge builds make these two come up FASTER. Think of the combo as a crashless Unstoppable.
Well, his original build was one of Vox Populi's "SuperTanker" builds.Quote:The fun starts when you try to craft a build that ditches the generally unattractive Energy Mastery pool. (Mechanically unattractive, unless you want endurance help; thematically it's very attractive for Superman homages.)
Honestly, I prefer LBE over Hurl due to the lower overall execution time of the power. Tied in with the nice, built-in defense debuff and lack of KB make the power more attractive. Plus the fact that with decent recharge it's up almost constantly? What's not to like?
That and don't underestimate CE. The ability to be at a sliver of endurance, hit it, mash buttons like I'm having a temper tantrum, and finish the timer with a nearly full bar of endurance is QUITE attractive.
Quote:As far as your build goes, Hyperstrike, I'm curious: What's your goal? You've got two purple sets, but make no especial effort otherwise to improve your global recharge. You go to great lengths to push your S/L DEF way over the soft cap with one foe in range of Invincie, but aren't near the soft cap for Energy/Negative (Fire/Cold is basically a waste). You seem to want to improve regeneration, but you have no heal enhancement in Dull Pain, cheating yourself out of about 20% in extra HP. - The build is set to degrade, gracefully, to level 30. I probably could have had it degrade to level 29, but I wasn't quite thinking about that when I put it together. Also, at the time, SSK and the +5 levels of power weren't in effect yet.
- It has just ENOUGH recharge that Rage is pretty much always up. In an ideal, "completed" form, I'd probably chuck a trio of LOTG +Recharges at it and swap out for Enzymes where available.
- The build is meant to have excessive amounts of S/L to overcome extensive defense debuffs. Now certain crazy situations (like trying to solo the inner chamber of the CoP) will overcome this in short order. But for other heavily stacked situations (like the ITF) it provides me with a fairly decent amount of headroom against cascading defense failure. Moreover, the build is easily "cap-able" for tanking a Tower-buffed Lord Recluse (something in the neighborhood of 70% S/L is desireable to overcome his buffs) with minimal team buffage and a modest supply of purples.
- I normally pop DP if they actually manage to whack me down to about 3/4. That brings me back to near-max immediately then keeps my regeneration rate elevated. Now, with the aforementioned Enzyme rework, I could drop at least one slot from one of my defenses and still maintain a uniformly high level of defense. This would enable me to four-slot DP. In which case it'd be a pair of Heal/Recharges and a pair of Heal/End/Recharges (unless I somehow manage to get my hands on a Panacea Heal/Recharge too).
Again, my non-S/L defenses are at the "high enough" level.Quote:I don't mean any of the above contentiously. It just seems to me that you're aiming to play a pure meat shield, which is great -- but you seem to have spent an awful lot of influence without maxing your defenses, which is a bit of a shame because your offense is (seemingly by intention) rather mediocre.
As to mediocre offense. I can pretty much chain my primary attack chain, plus taunt, more or less infinitely, maintaining continual punch-voke and taunt status. With Rage up (and especially stacked), I do excellent damage for a tank. And I VERY rarely miss. What's more, most of my accuracy degrades, rather than disappears (as set bonuses do) as I exemp. And my design is to TANK AVs and the like. Not solo-kill them like a scrapper. Will it tanke everything equally? No. But that was never the intent.
This is also why I still have another build that I'm experimenting with.
Conceptually your build is interesting. However, I'm one of those people who's VERY obsessive about accuracy in attacks. I understand that misses happen. But, within reason, I try to take steps to minimize it.
Granted it's ONLY in Boxing. But I'm somewhat *AHEM* retentive about it.
Still, it's something to think about. And I will. -
Quote:I think I'm going to try and get us in on a ship raid one of these days real soon. that was an absolute blast (pun definitely intentional)!<------- Atomic Burner
Had a blast during my first teaming with the fire/rads and I look forward to many more to come. I had heard these teams melted mobs but was awesome to see everything in action. Perhaps we'll have to burn some Rikti Invasion Mobs soon!!!
And if we can get everyone ITF-worthy, I wanna do an all-Fire/Rad ITF sometime soon. -
Quote:Yeah, i know what you mean, and I definitely know what you mean by earlier saying i need more end reduction, my guy at the moment without 4 of the apocs and all the hectacombs atm is struggling with endurance.
Thing is, the Purples are NOT going to help your EndRed, period. They're going to boost damage within a certain number of slots and raise recharge. But that additional recharge is a double-edged sword.
Yes, you can attack faster. This ALSO means you're expending Endurance faster. -
Another "EVERYTHING DIES!" night tonight at Fire/Rads!
First thing, we hit the Halloween tip mission. Just burnt our way through it, ate the ambushes, belched, then screamed for more!
Since we were still hungry, we went in search of some char-broiled GM. Out to PI and first thing we did was put down Eochai then Jack immediately afterwards. Jack's spawns seem to have been "fixed" this year as he's showing up MUCH more dependably this year than previously.
Then we settled down for a bit more ToT. Death on a flaming stick!
A few more people picked up the Halloween tip and we ran them. First, again at 50. Weird thing was, we had to enter the mish THROUGH the light beam inside AE!
Then one of our other players got the mish in the 30's. It was a bit more difficult, but nothing we couldn't handle.
At that time, I had to call it. But we got a lot accomplished tonight.
- Badges: ACQUIRED
- Merits: ACQUIRED
- Costumes: ACQUIRED
- Levels: ACQUIREDACQUIREDACQUIRED!


- Emberguard
- Vortex Core
- Fork in Microwave
- Zero Decay
- Scorched Remains
- Atomic Burner
- Greased Wheels
- Radical Burner
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Another "EVERYTHING DIES!" night tonight at Fire/Rads!
First thing, we hit the Halloween tip mission. Just burnt our way through it, ate the ambushes, belched, then screamed for more!
Since we were still hungry, we went in search of some char-broiled GM. Out to PI and first thing we did was put down Eochai then Jack immediately afterwards. Jack's spawns seem to have been "fixed" this year as he's showing up MUCH more dependably this year than previously.
Then we settled down for a bit more ToT. Death on a flaming stick!
A few more people picked up the Halloween tip and we ran them. First, again at 50. Weird thing was, we had to enter the mish THROUGH the light beam inside AE!
Then one of our other players got the mish in the 30's. It was a bit more difficult, but nothing we couldn't handle.
At that time, I had to call it. But we got a lot accomplished tonight.
- Badges: ACQUIRED
- Merits: ACQUIRED
- Costumes: ACQUIRED
- Levels: ACQUIREDACQUIREDACQUIRED!


- Emberguard
- Vortex Core
- Fork in Microwave
- Zero Decay
- Scorched Remains
- Atomic Burner
- Greased Wheels
- Radical Burner
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I want to thank Fulmens for his generous patronage of the United States Super Soldier Program over on Justice.
With a matching bid of 250 million, the program is now up over 1 million prestige. We have a working crafting station, medbay, and separate power and control elements. Currently, we have no telepads, but we have space for 4 of them and roughly enough prestige left over to put them into place. -
Quote:Honestly, I'm defense capped. So I don't even take Unstoppable. It's an "oh crap" power that mostly gets used when it's already too late to benefit from it. It's utility is fairly limited and if you're already getting mauled by something that's bypassing capped defense and resist, it does jack squat for you.I can tank pretty much anything on Excalibur my Inv/Nrg tank. And there is always unstoppable in the back pocket just in case.
In my previous primary build, I had unstoppable and used it exactly ONCE in a year's time. Admittedly, it saved my bacon at the time. But I have better things I could be doing with a power choice than something I might use once a year. -
Quote:<Edna Mode> Darth Vader. Force lightning!*ahem*
Not to say anything bad about Lando in a cape, there is one other character that pulls off the cape look pretty well. Although he is more machine than man now, I'd say Darth Vader still counts even if someone should tell him that it doesn't hurt to have a few accents in your all-black clothes.
<Mr. Incredible> What does getting zapped with Force lightning have to..
<Edna Mode> No capes! -
Quote:What I'm saying is that Ham is right, its annoying as hell during a run to have to deal with people messing up the spawn or jumping in without asking for an invite.
But its kind of expected in an MMO, and no need to e-rage about it on the forums. It's going to happen every time some sort of badge or loot is involved.
Had this happen during a Fire/Rad group on Friday. Is it annoying? Sure. But we had a team of 8 controllers camped on a set of doors. Stuff was dying as fast as it came out the doors. So the aggravation level of some random kill-stealer coming in and taking an ineffectual swipe at a couple of them was fairly low. About on par with some guy driving at 30 miles below the speed limit in front of you while the rest of the expressway is traffic-free. -
Quote:My personal feeling is that Inv handles burst damage and alphas better and WP is better in sustained fights. I can get covered up on my WP and not worry too much but a good alpha will drop me on my face. My Inv can toe to toe an AV for a good while but get dropped by a giant mass of foes. Maybe it's my builds or playstyle, but that's how it feels to me.
No. I got my slice of Humble Pie a while back on a +4 LGTF. The Glacia/Infernia mission just wrecked me. I'm good, just not "Handle two +4x8 spawns with bosses" good. Even defense capped, eventually, you die simply from the lucky hit principle. -
Outside of Hasten? Probably not going to happen unless you use a LOT of Purple sets and the LOTG +Recharges.
This, however, would detract from a defense-cap build. While yes, you'd wind up more or less permanently with a larger HP pool to subtract from, you'd be taking more damage over time. Quite a bit more. And more than your increased regeneration rate could offset. -
Quote:Okay, my regen slotting was mostly for trying to find level-appropriate and useful slottings for the remaining two slots in my attacks. While I don't get hit that often, I do occasionally take a couple nasty swats. And while DP is great and all, it isn't up enough to always offset everything. So an extra 24% regen is a bit more useful than additional immobilize protection, or the like.Do i necessarily need to slot for regen at all? so if the set cant go towards helping my def or res should i jut slot towards reg IOs to jsut make it have better defense or resistance? I saw you didn't put sets in a couple of your powers which was just making me wonder.
Should you go after +regen as a means in and of itself? Probably not. You're already fairly nicely loaded out on resists and defense. Unless it gets REALLY ugly, DP and the additional regen it provides should carry you through. -
Quote:So no other advice? I'm bout to respec him soon, he just dinged 47 and about to slot him. This advice will help many others if they want to use this build? I was thinking about throwing some Armageddons in Footstomp but im sure its really worth the money.
My only concern for you is that your three BIG damage powers (KOB, Hurl, and FS) are essentially slotted with no (or next to no) EndRed and your only endurance mitigation tool (Conserve Energy) has only one recharge in it. Yes, your stationary end consumption is ridiculously low. About the only upside is, you don't really have enough recharge on there to make it a serious problem.
For a comparison, here's my main.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Hyperstrike - Unkillable at 30 - Final: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:33(A), RctvArm-ResDam/EndRdx:33(3), RctvArm-ResDam/Rchg:33(3), RctvArm-ResDam/EndRdx/Rchg:33(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(7), KntkC'bat-Dmg/Rchg:33(7), KntkC'bat-Dmg/EndRdx/Rchg:33(9), P'ngS'Fest-Acc/Dmg:30(9), P'ngS'Fest-Dmg/EndRdx:30(11)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(13)
Level 4: Resist Physical Damage -- RctvArm-ResDam:33(A), RctvArm-ResDam/EndRdx:33(13), RctvArm-ResDam/Rchg:33(15), RctvArm-ResDam/EndRdx/Rchg:33(15)
Level 6: Boxing -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(17), KntkC'bat-Dmg/Rchg:33(17), KntkC'bat-Dmg/EndRdx/Rchg:33(19), P'ngS'Fest-Acc/Dmg:30(19), P'ngS'Fest-Dmg/EndRdx:30(21)
Level 8: Unyielding -- RctvArm-ResDam:33(A), RctvArm-ResDam/EndRdx:33(21), RctvArm-ResDam/Rchg:33(23), RctvArm-ResDam/EndRdx/Rchg:33(23)
Level 10: Swift -- Run-I:50(A)
Level 12: Combat Jumping -- Zephyr-Travel:33(A), Zephyr-Travel/EndRdx:33(25)
Level 14: Health -- Numna-Regen/Rcvry+:33(A), Mrcl-Rcvry+:33(25), RgnTis-Regen+:30(27)
Level 16: Tough -- RctvArm-ResDam:33(A), RctvArm-ResDam/EndRdx:33(27), RctvArm-ResDam/Rchg:33(29), RctvArm-ResDam/EndRdx/Rchg:33(29)
Level 18: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(31)
Level 20: Stamina -- P'Shift-End%:33(A), P'Shift-EndMod:33(31), P'Shift-EndMod/Rchg:33(33), P'Shift-EndMod/Acc:33(33)
Level 22: Weave -- DefBuff-I:50(A), DefBuff-I:50(33), DefBuff-I:50(34)
Level 24: Taunt -- Zinger-Taunt:33(A), Zinger-Taunt/Rchg:33(34), Zinger-Taunt/Rchg/Rng:33(34), Zinger-Acc/Rchg:33(36), Zinger-Taunt/Rng:33(36), Zinger-Dam%:33(36)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(37), DefBuff-I:50(37)
Level 28: Super Jump -- Zephyr-Travel:33(A), Zephyr-Travel/EndRdx:33(37)
Level 30: Knockout Blow -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(39), KntkC'bat-Dmg/Rchg:33(39), KntkC'bat-Dmg/EndRdx/Rchg:33(39), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Dmg/EndRdx:30(40)
Level 32: Resist Energies -- RctvArm-ResDam:35(A), RctvArm-ResDam/EndRdx:35(40), RctvArm-ResDam/Rchg:35(42), RctvArm-ResDam/EndRdx/Rchg:35(42)
Level 35: Resist Elements -- Aegis-ResDam:38(A), Aegis-ResDam/EndRdx:38(42), Aegis-Psi/Status:38(43)
Level 38: Rage -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 41: Foot Stomp -- Armgdn-Dmg/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(45), Armgdn-Dmg/EndRdx:50(45), Armgdn-Dam%:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Laser Beam Eyes -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Acc/Rchg:50(48), Apoc-Dmg/EndRdx:50(48), Apoc-Dam%:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 0: Ninja Run
No, I don't have the plethora of attacks you do, but I can pretty much chain LBE, KOB, FS and one more attack (usually Jab for the bruising effect) nearly continuously.Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;721;1442;HEX;| |78DA9D945B4F134114C7677BB1F4460B050A057A130A05BAB48A898097078180A14| |9A5C893DA2C38960D9B6DED2EC6BEF9017CD2449F8CF16318BF85F7CB87A9E73234| |F6D54DF6FF9B9D3973FEA767765B7DBE1511E2C56DA145EE5886E3340E0DFB4C768| |6AAE7AEE19A2DBBB0DB6DCB8EE376CC33992D65EFDB67A66519C796CC1A6EF66A19| |A6764CDBB0024288346F6D6CC927D276A4BE673F3BB76CD9318E4DCB74BBD36AB92| |A2D29F5FA39A46DD4DD8EB49BEEE9C89E7D2A61E8EA178368ADD5B2F41DB379EA9A| |7633A29E5C5B3A0E3FEC4BA30D2B217AA8B7A57C9CD86E9B27FA363836BB8DAAE1B| |8B2D39D84BA8A707F098268708B9E4FE46190159E342343F0E51849C0AC58090975| |F5FCA22670E5D23DC60161A8CED815181EDA237C05138D4D3CDA32A022428C08E33| |3047839C0EBE52A225CC5305731CC5568D04EBFB2F7B37D9CEDE36C3FCAF6A36C3F| |C6F6DF217B40650F70F631CE3EC1D92738BB1FB207394E044B54D8044C85794A0BF| |FF660D4E41F420056A2EA37458F68FFE45D42EA16B5CA0B0131E51A63D714BBCEB0| |EB0CBBFE84EA46A83B3DCF489A5CD303188244099528F196CCD3AF08D9D78C37041| |FC48DAB8AC6796B969163ACC2E12555F79236EDC9B5186DC2E5A78C0EC321FC82FA| |A654DA294E34378024F84E735A6D9A7B34C73DAA84B0116C38CBC755E0E32AF0711| |5F8B816F8B816F8B87E806146FDDE0C362E2F16D284628691237C83B8BC2A2CBF06| |8379512C1396AE11AE80FDBCEAEC3CBF684B0358838045AECFB7B8EEC1A9950DC62| |6E306A17493F0DE2BC4B2325CE60CA5017C80005DE5D34BB4675567AC32CA844A85| |9087C69555BE3267A80C60C6D7FFDA8448D1D4FEBF53FC8ED67CEA0B8629F575157| |DFDAFBA178C532C8DFFF3FA18B9300D1EE01FC0214A0D443B427980F210E5118A81| |728C7282D2FBD4DF1DBB8E75ADA36CA06CA28C437DE225660C8441C228119428CA3| |04A0C258E924049A1BC43E9FD05F58FECBD| |-------------------------------------------------------------------|
About all that'd improve the build would be about six Enzyme Exposures and a few LOTG recharges. And the Enzymes would only bring my stationary end consumption down about 10% (about .06 end/sec) inside of CE and about 20% (.2 end/sec) outside of CE. -
Well, the nutrition labels look about right for Dew.
No nutritional value whatsoever.
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By shutting off, do you mean power savings? If not, your system is overheating. If, as you say, you've already got active cooling solutions going, you're kinda screwed.
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Quote:Not really. But, then again, I was in a team full of Fire/Rads.Anyone else noticing the mobs hitting much harder this year, during the door knocking?

Just a lot of "TRICK!"*COUGH*COUGH*COUGH*AUUGH!*DEAD!*
Actually, was in earlier today on my Shield/Elec tank and it WAS a bit rough-going. -
A...remarkably smooth night of ToT-slash-GM Hunting-slash-Banner Event.
The only thing we weren't able to pick up on was the Zombie invasion.
We slew a couple Eochais in Talos before heading on to PI3.
We then proceeded to ToT our brains out. And yes, outside of a few miscues, we just absolutely took the Trick villains to the woodshed. Stopping only for a conveniently timed banner event.
We were killing so much and so fast that we wound up with all the kill badges, and one of our guys made 14 levels in 90 minutes and people were going head-splody left right and center.
We took a break and went after GMs again. Got another Eochai, decided to thwap a couple of the other monsters on Monster Island, and then picked up Jack in Portal Court.
I'd hoped to pick up one of the themed tips, but no such luck. Perhaps Monday.
All in all, one solid wave of BURNNUKEKILLKILLKILL!
VERY impressive guys.

