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Posts
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Joined
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Quote:Yeah. Your best bet there is to get into the STF and Hami-Raid scene if you wanna do that.thanks,
I like your suggestions, and will rebuild with a lean towards the soft capped def, and i would like to keep perma rage if possible. I also will take your advise on losing unstop.
I would love to go the hami route, but with them running aprox 250mil a pop, i may have to put that aside for the time being. -
Quote:
- Year-Round Programming (Translation: Lousy programming choices to put it into a hyper-competitive slot during a hyper-competitive time of the year.)
- The move to Tuesday. (Again, lousy programming choice.)
- SyFy and "rasslin". (Essentially the channel has alienated (pardon the pun) their core audience with the non-SciFi/Fantasy programming.)
- Online viewership/time shifting (Essentially, they're too stupid to figure out a viable way to count for online viewership. I'm sure the 30-day delay helped not-at-all as well.)
- Mid-Season Breaks. (As I said before, DESTROYS momentum. And even Doctor Who as adopting this stupid ****ing practice this season.)
- Viewers just weren't there. (Translation: Wasn't some runaway blockbuster that everybody and their brother would track through time/day shifts on a halfassed network pushing a load of other garbage programming at you and/or wait AN ENTIRE FRIGGING MONTH to see the same episode online.)
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This is a joke right?
Not like people had to go to work today or anything... -
Quote:Actually, as someone who has community moderation experience under his belt, it's NOT favoritism.You make a good point, but I'm not ready to abandon mine entirely. Many forums end up eventually being run by volunteers who ARE given higher powers... over the forum or their part of it anyway. It IS favoritism in that they are given the authority and such, but is that really as bad a thing as you say?
It's about "who can be of use to the company" and who can follow the rules. In the context of CoH I don't see it working. Quite simply because it's possible to never interact with the people who you're moderated by.
Precisely the problem.Quote:I wouldn't mind if there were a few AE moderators. Really, how could you tell the difference between the player moderators and the staff moderators?
Yup. And AE would be an even bigger wasteland than it is. You're just proposing the equivalent of clearing out all the tumbleweeds.Quote:The main difference between reporting and approving is the default approval versus default denial. AE would be cleaner and free of exploits if we used default denial would it not?
You'd be holding someone else's AE slots hostage until someone gets around to looking at the arc.
Also, with "tapped" community mods, you'd give someone the ability to circumvent said approval process. -
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Quote:Wouldn't help you anyhow. His regen's been buffed to the point that he can stand in the lava all day.[/QUOTE]I was not able to make him stay in the lava on the character I was playing, either. Eventually I ran out of purples and got two shotted.
Now before someone starts ******** up a storm about "hard content" and "get a team".
Great, fine and wonderful. For an arc that's supposed to be about an INDIVIDUAL seeking to heighten their own PERSONAL power.
They may as well just turn it into a ****ing taskforce at this point if that's the case. -
I give this movie two snaps up...in Z formation.

About the only gripe I had with the movie was one scene of "someone" going to get "something" and them handling it completely offscreen.
Other than that?
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Quote:Okay, depending on how you go, you can get away with quite a bit here.thanks its an old old toon so it was made well before the ED was added, and since the incarnate system and inherent fitness came in i felt it was much over do a rebuild
This one's a variant on my current build. No purples, softcapped to SLFC and 40% on EN.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (9) Reactive Armor - Resistance: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (11) Reactive Armor - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (46) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (13) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (15) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
- (17) Doctored Wounds - Heal/Recharge: Level 50
- (A) Empty
- (A) Defense Buff IO: Level 50
- (11) Defense Buff IO: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (29) Reactive Armor - Resistance/Endurance: Level 40
- (29) Reactive Armor - Resistance/Recharge: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Mocking Beratement - Taunt: Level 50
- (40) Mocking Beratement - Taunt/Recharge: Level 50
- (40) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (42) Mocking Beratement - Accuracy/Recharge: Level 50
- (42) Mocking Beratement - Taunt/Range: Level 50
- (42) Mocking Beratement - Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (31) Aegis - Resistance/Endurance: Level 50
- (31) Aegis - Resistance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (19) Defense Buff IO: Level 50
- (19) Defense Buff IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (21) Kinetic Combat - Damage/Endurance: Level 35
- (21) Kinetic Combat - Damage/Recharge: Level 35
- (23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (48) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (23) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (A) Empty
- (A) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Aegis - Resistance: Level 50
- (33) Aegis - Resistance/Endurance: Level 50
- (33) Aegis - Resistance/Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (36) Aegis - Resistance/Endurance: Level 50
- (36) Aegis - Resistance/Recharge: Level 50
- (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (39) Multi Strike - Damage/Endurance/Recharge: Level 50
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (45) Thunderstrike - Damage/Endurance: Level 50
- (45) Thunderstrike - Damage/Recharge: Level 50
- (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Healing IO: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (A) Empty
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (33) Miracle - +Recovery: Level 40
- (34) Regenerative Tissue - +Regeneration: Level 30
- (A) Endurance Modification IO: Level 50
- (34) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 19.25% Defense(Smashing)
- 19.25% Defense(Lethal)
- 16.75% Defense(Fire)
- 16.75% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 11.13% Defense(Ranged)
- 11.75% Defense(AoE)
- 1.8% Max End
- 7.5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 14% FlySpeed
- 119.47 HP (6.375%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 21.45%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 4.5% (0.075 End/sec) Recovery
- 12% (0.939 HP/sec) Regeneration
- 29% RunSpeed
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Set Bonuses:
Steadfast Protection
(Resist Physical Damage)- 3% Defense(All)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Jab)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Jab)- MezResist(Immobilize) 3.3%
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Haymaker)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Haymaker)- MezResist(Immobilize) 3.3%
(Dull Pain)- 12% (0.939 HP/sec) Regeneration
(Dull Pain)- MezResist(Terrorized) 2.2%
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Knockout Blow)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Knockout Blow)- MezResist(Immobilize) 3.3%
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Resist Elements)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Resist Energies)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Foot Stomp)- MezResist(Sleep) 1.65%
(Foot Stomp)- MezResist(Stun) 2.2%
(Laser Beam Eyes)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
The only downside is that rage isn't perma (my current build does away with the +ToHit improvements in favor of just having rage up as much as possible).Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1577;738;1476;HEX;| |78DAA554DB4E1351143D435B4A6FB458A05C0B2DF7DBD02A265E127D104C30D4544| |A785249C1B11DA8A5698B119FFC009F7CF10911E3FD0F8C7FE1DD8FF0F205D6BDF7| |3A54481F9DB46BCDECEEB3F6EA9A3393BA37EF57EAC14565F82F15B295CADA4AB6B| |865955DA96CCEDE506EA5541495B579EBB655AC58E662F1EE4EA16895B3EB76C1AE| |EEF6EA9F5356C1B2CCCC4E89CE33D5B255CC55F36D8BC5BC45A755F3F02490DEDE2| |E9897ED5CBE6A17737EB95AB2B225BAF0CA45A66459B77CE82A705B78A1646F980B| |3430B7BB96CA56AA5679B78B6C9DA6EF078FD247CDA1228652FDAA254E34A65AA24| |2DE01A1696FBDCFA5D24471D5740DB42CE4CC08CDD8444935B329F491D40D435635| |1990F543B615B226C93AB4AC03B24EC83643B619B2AD909D85EC27927569D3AE8CC| |125FF55A1D08AC88652726550F86EF429778D0ED549971E18323C5111F382BE90A6| |0FBF387CB0DA07AB7DB01A8D09CD92E380761CC837F1D2311BB42934B1052A80EE0| |839686E5007119C1373D1042829F48DC6B74954B5A636383A718C923437ACE78691| |543B926A47529D48AA0B11CD223027CDEDD0733B20D409EA0245A821A2238A4844D| |FC949B75ED28DA69E6374929CF42AB1EAEA7D2E7F6FF805E8A5D0E82BD06BC4F246| |28EEE6BD05D9FE29111A020D833ED3DC013D7700110D22A24144F4951AE2BA218E8| |621340CA1618E8C8D608473A42AA2A33B4293F7417FC4CA644D689F36DEB876340E| |0FC96374400D533AF2A93D294D3F01ED839E62B31F60D533A1B7B43B4CBDC5CC61D| |C8CC732D043112474D609C9BACF597FAAE8C395A5864A9A2A86AE185299E01E4CF8| |AFE39DFF709667991FEF158634C32AC375861B0C3719B20CEB0C1B0CB5F7F5D5C13| |36CE82CC33986F30C1D218287DCE9F611F818FC0C0186568620438821CCD0C3B0C7| |50F384EAAF85DA0F6FFD1DA2FFFFCF86CA2FEF91F7CC2A36CD15795C6317E49DF6F| |B68C3A0DC94D823B92931DC9B4443EE930D95644365AEA172AAA1F22FEFBF6EAA35| |BD| |-------------------------------------------------------------------|
Hover's thrown in at the end to save you the price of a jetpack. Though, if you're that long a continuously-running veteran, you should be able to select Fly anyhow. Also, you can take it earlier in the build.
And, if money's no object for you, you could build with Enzymes instead and save a few more slots for other things.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (9) Reactive Armor - Resistance: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (11) Reactive Armor - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (46) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (13) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (15) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
- (17) Doctored Wounds - Heal/Recharge: Level 50
- (A) Empty
- (A) HamiO:Enzyme Exposure
- (11) HamiO:Enzyme Exposure
- (A) Reactive Armor - Resistance: Level 40
- (29) Reactive Armor - Resistance/Endurance: Level 40
- (29) Reactive Armor - Resistance/Recharge: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Mocking Beratement - Taunt: Level 50
- (40) Mocking Beratement - Taunt/Recharge: Level 50
- (40) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (42) Mocking Beratement - Accuracy/Recharge: Level 50
- (42) Mocking Beratement - Taunt/Range: Level 50
- (42) Mocking Beratement - Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (19) Aegis - Resistance/Endurance: Level 50
- (25) Aegis - Resistance/Recharge: Level 50
- (A) HamiO:Enzyme Exposure
- (19) HamiO:Enzyme Exposure
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (21) Kinetic Combat - Damage/Endurance: Level 35
- (21) Kinetic Combat - Damage/Recharge: Level 35
- (23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) HamiO:Enzyme Exposure
- (23) HamiO:Enzyme Exposure
- (A) Empty
- (A) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Aegis - Resistance: Level 50
- (33) Aegis - Resistance/Endurance: Level 50
- (33) Aegis - Resistance/Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (36) Aegis - Resistance/Endurance: Level 50
- (36) Aegis - Resistance/Recharge: Level 50
- (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (39) Multi Strike - Damage/Endurance/Recharge: Level 50
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (45) Thunderstrike - Damage/Endurance: Level 50
- (45) Thunderstrike - Damage/Recharge: Level 50
- (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Healing IO: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (A) Empty
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (33) Miracle - +Recovery: Level 40
- (34) Regenerative Tissue - +Regeneration: Level 30
- (A) Endurance Modification IO: Level 50
- (34) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 19.25% Defense(Smashing)
- 19.25% Defense(Lethal)
- 16.75% Defense(Fire)
- 16.75% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 11.13% Defense(Ranged)
- 11.75% Defense(AoE)
- 1.8% Max End
- 7.5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 19% FlySpeed
- 119.47 HP (6.375%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 21.45%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 4.5% (0.075 End/sec) Recovery
- 22% (1.721 HP/sec) Regeneration
- 34% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Resist Physical Damage)- 3% Defense(All)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Jab)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Jab)- MezResist(Immobilize) 3.3%
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Haymaker)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Haymaker)- MezResist(Immobilize) 3.3%
(Dull Pain)- 12% (0.939 HP/sec) Regeneration
(Dull Pain)- MezResist(Terrorized) 2.2%
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Knockout Blow)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Knockout Blow)- MezResist(Immobilize) 3.3%
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Resist Elements)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Resist Energies)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Foot Stomp)- MezResist(Sleep) 1.65%
(Foot Stomp)- 10% (0.782 HP/sec) Regeneration
(Foot Stomp)- MezResist(Stun) 2.2%
(Laser Beam Eyes)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1583;743;1486;HEX;| |78DAA554C9521351147D4D1242920E0904086320619E9A44B19CAA7421588545AC4| |828562AD5E03369689B54D258C6951FE0CA8D2B442CE73FB0FC0B673FC2E10B8C77| |7844A82CED4ACEE977FBF6B9A74F0FD97B0BBA100F2E0A4DBF649B95CAFAAAE96CC| |BB22F6B16AC4DE1174224B8B2BE206F4BA7228D25E7EEAEEDC8B2B961D9965BED53| |87B3D296D2C8EF96603FEF96A553708B6D4B4E51C2AE6B1CEE84733B3BB671D92A1| |45DCB29E8B45A96660916415AE44B52DE0A71978D6DB1C592B5692CC2C042753D6B| |565C59AE7683AD53F0FF10106AAB79445C136240B4A480C6454B822838483413ACF| |7F9440E28259AAE31AD1079F344B3165046CC6E117D04754DA3B39A3496D559B695| |650D90F528590FCB7A59B699659B59B69565132CFB09647DCAB42FAF6149BF4A145| |D25D96896561A84EFE73EE1AFC126BA601960435AE03490D723828ABF806A888F79| |426CB69FCDF6B3D94492680E3C8795E770B109078D5B4C5B4493DB4C36D31D220F4| |C8EA82822F364AF3D4DD49D21FA06E3DB8446D6DA94A576C51918195323631C5307| |C7D4C13175714CDD9C4F82D3F2C2C84E75B19D4AA94B711C8EC55534718AE63BCCE| |F51067B1224D07B8C4E80893E36E8EB7B4E1735F282E925D1D82BA6D71CC61BA294| |1F9F29961D9826A161A611A6CF307750CD1DE460863898210EE62B34A454438A1B8| |6B961981BE6C1D8A84A67D425D1B15DA2A9FB4C7FC8CA548D68AE4AC57D78EE2694| |B109B692394607D030AD64A7F7A834F384699FE9293FEB077CD633A2B7F06818CAA| |D3142A5B9C73CF71151000249ABE4D3947CBFB7FE6EC10F2BCB0D951C543455D1A8| |32893D3CE8BFB677FAE1ACC00ABEE4AB0839843584EB0837106E2298081B089B08B| |5F7F5B32367D0D059847308E7113AA3000FB1D31F020821E8086184568408421421| |86D08BB087500B44EB1F87DA8F60FD4BA2AEFF6743E557F0C8D7668D1FA12BF4CA2| |62FD097EDF7D18621BA3749BE2949BE45E986DCA71A2A9986CA7C43E56443E55FDE| |7F01F4C03627| |-------------------------------------------------------------------|
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Quote:Good bye SGU, i wont miss you. I dropped SGU about 3/4 through season one and was surprised it even got a second season. I watched and loved all Stargate series prior to this one but SGU was such a massive departure from the previous series that it left me nothing to connect with. It was dark, heavy, not fun and not funny. I really wanted to like the series as I wanted more Stargate in my life but I just hated it. Perhaps now we will get a good Stargate, unless of course SGU has killed the franchise....

Sorry to be a Debbie Downer but this series was such an incredible disappointment for me, I just can't help it.
Part of SGU's problem was that they took so damn long to develop it. Most of season 1 really needed to be condensed. And the first quarter of season 2.
The other thing that hurt are the mid-season hiatus periods. They just kill all the momentum. I hated the crap out of it with BSG and doing the same with SGU makes me want to walk into the MGM and SyFy offices with a rock hammer and lay waste.
But by mid season 2, it really started to get it's legs under it.
Hopefully MGM will shop it around and get it picked up elsewhere. -
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Quote:Uhm. Hami raids are NOT broken. YES, it's possible to FAIL them. That comes from problems with teamwork, not because there's anything wrong with the raid itself.2) currently, hami raids are like pvp. its impossible to get both restarted because both are broken systems, have no point, and desperately need dev attention. the current dev team is either understaffed, too lazy, or doesn't want to look at either and until they do theres no point in trying. sure we might get one raid every month or one round of kickball, but the facts still remain what they are.
XPQuote:3) again, like pvp, theres absolutely no ******* point to running a hami.
Inf
Merits
Incarnate Shards
Hami-Os.
Socializing with 49 of your closest friends.
No! No point at all!
See above.Quote:the only reason people use to run them were because the HO was rare loot that could only be gotten from a raid.
I call BS.Quote:now i can speed through an STF three times in the time it would take to run a hami.
Please tell me when you can run a 6 minute STF. Seriously, all the ZONING in the TF takes longer than that.
If you include the monster beatdown, with a median time of 20 minutes, you're STILL talking a 12 minute STF.
Care to NOT pull numbers casually from ye olde poope hole?
Done properly, deaths are few to nonexistant. Yeah, if you get a 50-person PUG that isn't balanced and isn't working well together, it's a death-fest. I invite you to come to one of the regular hami raids on any of the servers that runs them on a schedule. THEN talk to us about how hard and death-festy it is.Quote:and i'd die alot less.
If you're speeding a TF, you're NOT going to be getting 3-4 shards, save for some VERY good luck with the RNG.Quote:and i'd get a better chance for stuff to drop. theres a new incentive now with shards, but the same goes for them that does HOs, i can speed a tf get 3-4 shards and whatever piece i need in a fraction of the time it would take to do a hami, which the last i heard were averaging 16 shards which also aren't guaranteed. (same goes for plowing tfs).
And, as mentioned, you won't be speeding 3-4 of them in the time it takes to do one Hami Raid. -
SyFy, a channel that trashed a working programming choice to go in search of everything else that wouldn't work. Dumb**cks, the lot of them.
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Yeah, if it weren't for the nasty history Paypal has.
Honestly, trying to affix an IP address from a national ISP to a physical location and use it for billing security is about as dumb as using a box of rocks to beat a bag of hammers.
I understand that NCSoft has to CYA themselves for this sort of thing. Chargebacks are a beeyotch. -
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Quote:Stone is kinda nice. And actually pretty nifty mitigation-wise too. My WP/Stone is just a beast on teams. Pretty funny for a toon called "Offended Young Girl".I just recently came back to the game, and based on feedback from the scrapper forums, I made an elec/elec scrapper, which I'm loving. But I'm thinking of making another toon, and a tank is at the top of the list. The problem is that I don't want to play any set I've played before, which roughly halves the possible secondaries.
But an even bigger issue is that I simply don't see any set other than SS (and maybe fire) effective. For example, my /EM tank is an absolute JOKE compared to my /SS. The ST damage is similar, but the AoE is literally non-existent vs. godlike.
If I do make a tank, it will be shield. I'm set on that. But I just don't know what to do about the secondary. I don't want to play SS or fire again, but the other sets seem just laughable compared to them. I definitely don't want to kill entire spawns one NPC at a time, like I have to with /EM.
Am I missing something? Is some set other than SS or fire really good in reality, even though it looks far inferior on paper?
(KM is not an option, since I don't have GR)
Fire's your Damage, Damage, and OOH! Did I mention DAMAGE? doer. Two PBAoE, a cone attack, and a bunch of nice, hard-hitting ST. Pair with something like Shields for additional damage-boosty goodness.
Dark, by itself, isn't a massive damage set, it's a mitigation-heavy set. More, it's fairly ST-oriented. So if you live or die by AoE, you may want to look at other things.
Ice is decent enough damage, but again, it's more of a mitigation oriented set. Still, Ice patch is both comedy gold AND good mitigation.
DB is fun. But some people feel constrained by the combo system.
Axe and War Mace are basically two sides of the same coin. (Axe: Lethal with KD, Mace: Smashing with KU/KB). Great attacks, some of which are sorta-kinda shared with Stone. But if you're running a primary that lives or dies by how many enemies you can keep packed around you, these two can be...challenging. -
Quote:The people working on Mids have already stated they're working on delivering an Alpha Slot for us Soon<TM>.Im assuming making a mock up inherit power for Musculature, Cardiac, Nerve and Spiritual buffs, and then just clicking which one you have equipped? This would be really useful to have right about now. Any ideas?
Apologies if this has already been discussed and resolved. -
I'm wondering if the animation shown on the right isn't ALWAYS supposed to be there. Just that it's broken most of the time.
-
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Quote:Superman Lives. The doomed Tim Burton reboot of the Superman franchise. It was to feature Nic Cage as the man of steel... and also kinda make him a cyborg thingy goth-y type person.
Anyway, now you too can see what the suit might have looked like in action...
Link
All I can say is "Thank God this never got made". -
Quote:WRONG!Aieee poorly worded
The answer back is: sort of. They both protect you from the same *AMOUNT* of damage.
Sorry but WRONG!
Regen does NOT "protect" you from damage. It allows you to "grow it back" IF you survive the incoming damage. While it's a form of damage "mitigation", it's NOT "protection".
Resistance protects you from damage. Outside of resistance debuffs, it always consistently reduces damage by a set amount.
Defense protects you from damage. Outside of defense debuffs, it always provides a specific difficulty to hit for your enemies to overcome. Now it's NOT perfect (ask any SR scrapper or Ice tank). Defense is an "all or nothing" form of protection. If they hit, they hit. You take damage, period. And it's entirely possible for a series of "lucky shots" to floor you. Or, in the case of stacking defense debuffs, cause cascading defense failure. -
Quote:I'm not sure if I can get enough set bonuses for S/L defense to reach the softcap (45%). Wouldn't it be better to try to softcap the already higher F/C/E/N defense?
Thanks,
10
The hell you can't!
Granted, it ain't CHEAP. But it's EASILY do-able.
Here's a 2-minute, badly optimized (and disgustingly expensive) build that's SLEN-capped and damn-near capped for FC as well.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: High Pain Tolerance- (A) Reactive Armor - Resistance: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance/Recharge: Level 40
- (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (11) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance: Level 40
- (5) Reactive Armor - Resistance/Endurance: Level 40
- (7) Reactive Armor - Resistance/Recharge: Level 40
- (7) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) HamiO:Golgi Exposure
- (46) HamiO:Golgi Exposure
- (46) HamiO:Golgi Exposure
- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (A) HamiO:Golgi Exposure
- (48) HamiO:Golgi Exposure
- (48) HamiO:Golgi Exposure
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (15) Kinetic Combat - Damage/Endurance: Level 35
- (15) Kinetic Combat - Damage/Recharge: Level 35
- (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Endurance Modification IO: Level 50
- (17) Performance Shifter - EndMod: Level 50
- (19) Performance Shifter - Chance for +End: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (19) Kinetic Combat - Damage/Endurance: Level 35
- (21) Kinetic Combat - Damage/Recharge: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Mocking Beratement - Taunt: Level 50
- (25) Mocking Beratement - Taunt/Recharge: Level 50
- (25) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (27) Mocking Beratement - Accuracy/Recharge: Level 50
- (27) Mocking Beratement - Taunt/Range: Level 50
- (29) Mocking Beratement - Recharge: Level 50
- (A) HamiO:Enzyme Exposure
- (29) HamiO:Enzyme Exposure
- (33) HamiO:Enzyme Exposure
- (A) Multi Strike - Accuracy/Damage: Level 50
- (33) Multi Strike - Damage/Endurance: Level 50
- (33) Multi Strike - Damage/Recharge: Level 50
- (34) Multi Strike - Accuracy/Endurance: Level 50
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (34) Multi Strike - Damage/Endurance/Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Kinetic Combat - Damage/Endurance: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Empty
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (37) Kinetic Combat - Damage/Endurance: Level 35
- (37) Kinetic Combat - Damage/Recharge: Level 35
- (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance: Level 40
- (31) Reactive Armor - Resistance/Endurance: Level 40
- (31) Reactive Armor - Resistance/Recharge: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (A) Eradication - Damage: Level 30
- (39) Eradication - Accuracy/Recharge: Level 30
- (40) Eradication - Damage/Recharge: Level 30
- (40) Eradication - Accuracy/Damage/Recharge: Level 30
- (40) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (42) Eradication - Chance for Energy Damage: Level 30
- (A) Eradication - Damage: Level 30
- (43) Eradication - Accuracy/Recharge: Level 30
- (43) Eradication - Damage/Recharge: Level 30
- (43) Eradication - Accuracy/Damage/Recharge: Level 30
- (45) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
- (46) Eradication - Chance for Energy Damage: Level 30
- (A) HamiO:Enzyme Exposure
- (42) HamiO:Enzyme Exposure
- (42) HamiO:Enzyme Exposure
- (A) HamiO:Enzyme Exposure
- (45) HamiO:Enzyme Exposure
- (45) HamiO:Enzyme Exposure
- (A) Jumping IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (48) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Endurance Modification IO: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (23) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:- 28.94% Defense(Smashing)
- 28.94% Defense(Lethal)
- 10.19% Defense(Fire)
- 10.19% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 17.38% Defense(Melee)
- 8% Defense(Ranged)
- 12.69% Defense(AoE)
- 5.4% Max End
- 7.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 224.89 HP (12%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.05%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- 0.945% Resistance(Fire)
- 0.945% Resistance(Cold)
- 10% RunSpeed
- 4% XPDebtProtection
------------
Set Bonuses:
Reactive Armor
(High Pain Tolerance)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(High Pain Tolerance)- 3% Defense(All)
(Nimble Slash)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Mind Over Body)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Power Slice)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Quick Recovery)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Ablating Strike)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Typhoon's Edge)- MezResist(Sleep) 1.65%
- 0.945% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- 1.875% Defense(Melee), 0.938% Defense(Lethal), 0.938% Defense(Smashing)
(Blinding Feint)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Vengeful Slice)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Sweeping Strike)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(One Thousand Cuts)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
- 42.17 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Note, this is just a brute-force build to get to the required numbers. It can easily be finessed in many other ways.Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;727;1454;HEX;| |78DAA594CB52134114867B2E21E6461202846B80700F3090524BD485A5A25558A42| |A02851B3535841646C610334165E703B872E3CA07B17C1D6F5CF50DC6D3FD374192| |A553E4FF66CE9CF3F7E99E6E0AEF96A28CBDBFC3B4E87DD7F6BCD2BA5DD9E5B540C| |1DE76CA2CC818EB41A4B4C45FF08AC7AD278EEB56F7DEF2DAF98B027739B796F66D| |B774CFB5B7B8975CAEECF01AAFD4ADF39B58716FCFB51E3ADB3B75A7B21D954F2BD| |CAED243583EAC5539DF4ACADBE5CA1BC773361DD7A91FA41E549DB275B756AE3BE5| |52C1F6EABC76D0433D5DA7DFB71089463FE69B2C4B3793EC4A061892088F0069C22| |0F345BABC7C83150959A63F065625CC3589EF94A7C1D6D0606BC2B60DB66DB0FD41| |7906F2746391601A6CAE893F2927A0720237108B36F117E504E53C7C3DA8EAE69BC| |8C28C8554EF21F4DE8EDEDBD17B02BD1F5252448D171926E459E2A32ED0F1494223| |A398328AC1A803469D30EA84914E7971E405E23BB2B4C7015E4AF4ED02AEC4C02B8| |9231A3EA9864FAAE90D280E2B1AE49C52CEA9AA6C71F835509318F1803AB02F6152| |5597FC2ABED185BE47D1F728FA1E45DF1A6DD834DC59DAA78B1D534FBD88E8BD33D| |26CE2120264DDAF96A41FD663B01E83F518AC0DB21E54FB6210FB22837D91C1BEC8| |605F9CD08043C8D386D4A4F38A6D61E184C9670F75B12D278E24268F8113E05462F| |A4C224855E3AA6A1C553954E5509543D52CAAE6506552BF53EA634CA9F1A79BD84D| |39332A6746C5669B98A61C4B2DA93525972C4BA105B5A60B58C5FC250C988DB3467| |FE233ACB4448AA63ABD14D16464DA6C1CE8FFBABE44CFC70AADD2D2B1752145211B| |429E0A7926E4B9105BC8A690B210FF6BA33ABE281ABA29E49690DB42BA12241F446| |63042121112151213D22E242E24212425A44FC867217E888A0DCCD93F0D37FECF30| |6D4E2EDBD9BF212CF5EF8B90A63D921B6C7E43136FFE5CBCD1359CF56E9CF56E9CF| |5859625CFB544F22D916B2D91AB2D918BA5FE0B6CBA23D9| |-------------------------------------------------------------------|


