Hyperstrike

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  1. Can we get current specs on your computer?

    Make, model, OS, etc.
    Power Supply Rating if you can find it.
  2. Quote:
    Originally Posted by Aurora_Girl View Post
    Yes, Hyper, I use Taunt, and Judgment, and Sands while I have my Rage crash, and it's less of a lull, but a lot of times it's still a lull. If I'm soloing, and the enemies are in melee range, why would I use Taunt? Simply to have "something to do?" That's not right.
    Almost every set has little "gotchas" that people don't like.

    Stone-Granite makes you slower than molasses in January (pre-global warming mind you!) and takes a huge chunk out of your already *meh* damage potential.

    Taunting keeps the enemy in range and keeps the aggro FIRMLY locked on you. If you're soloing this is important because, especially if you're running around def-capped, enemies are going to miss a LOT and eventually do the "run away" thing. Having a few seconds of crap damage sucks. Yeah. Having to chase runners all over the fargin' map? That's a 50,000 megawatt Hoover.

    Spamming Jab keeps your resist debuff active, contributing to overall team damage output.

    Also, it's always possible to come up with a corner case for "why X, Y or Z are totally pointless".
  3. Okay, some dumb questions.

    Why the hell are you putting HO Ribosomes in Radiation Infection?

    Also, your build has NO AoE holds. None.

    Okay, Bonfire with the KD proc is NICE. But it sure as **** ain't THAT nice!

    I'd economize a bit.

    Maybe something like this:
    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DarkCore Fire Rad Build 1: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5)
    Level 1: Radiant Aura -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(5), Panac-Heal/Rchg:50(7), Panac-Heal/EndRedux/Rchg:50(7), Panac-Heal:50(9)
    Level 2: Fire Cages -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(9), TotHntr-Acc/EndRdx:50(11), TotHntr-Immob/Acc:50(11), TotHntr-Acc/Immob/Rchg:50(13), TotHntr-Dam%:50(13)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(19), P'Shift-EndMod/Rchg:50(19), P'Shift-EndMod/Acc/Rchg:50(21)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
    Level 8: Hot Feet -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:30(23), C'ngBlow-Acc/Dmg:50(25), C'ngBlow-Dmg/EndRdx:50(25), C'ngBlow-Dmg/Rchg:50(27)
    Level 10: Super Speed -- Zephyr-ResKB:50(A)
    Level 12: Flashfire -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(27), Stpfy-Acc/EndRdx:50(29), Stpfy-Stun/Rng:50(29), Stpfy-Acc/Stun/Rchg:50(31), Stpfy-KB%:50(31)
    Level 14: Radiation Infection -- EndRdx-I:50(A), EndRdx-I:50(31)
    Level 16: Mutation -- RechRdx-I:50(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(33)
    Level 22: Lingering Radiation -- Acc-I:50(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
    Level 26: Bonfire -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/Rchg:50(34), Ragnrk-Acc/Dmg/Rchg:50(34), Ragnrk-Acc/Rchg:50(34), Ragnrk-Dmg/EndRdx:50(36), OvForce-Dam/KB:50(36)
    Level 28: Choking Cloud -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(36), SWotController-EndRdx/Rchg:50(37), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(37), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(37), SWotController-Rchg/Dmg%:50(39)
    Level 30: Tough -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(39)
    Level 32: Fire Imps -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(39), BldM'dt-Acc/EndRdx:50(40), BldM'dt-Acc/Dmg/EndRdx:50(40), BldM'dt-Acc:50(40), BldM'dt-Dmg:50(42)
    Level 35: Cinders -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(42), Lock-Rchg/Hold:50(46), Lock-EndRdx/Rchg/Hold:50(46), Lock-Acc/EndRdx/Rchg/Hold:50(50), Lock-%Hold:50(50)
    Level 38: Dark Consumption -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(43)
    Level 41: Dark Embrace -- GA-3defTpProc:50(A), GA-ResDam:50(43), GA-End/Res:50(43)
    Level 44: Soul Drain -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(45), Armgdn-Acc/Dmg/Rchg:50(45), Armgdn-Acc/Rchg:50(45), Armgdn-Dmg/EndRdx:50(46)
    Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dam%:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), Mrcl-Rcvry+:40(15)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), EndMod-I:50(17)
    Level 1: Containment
    Level 4: Ninja Run
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 50: Clarion Core Epiphany
    Level 50: Melee Total Radial Graft
    Level 50: Cardiac Core Paragon
    ------------



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    Or, if you're going for recharge over defense, swap out that set of Lockdown for just the Lockdown proc and 5 Unbreakable Constraint.
  4. Hyperstrike

    Tantrum Art

    Sorry if this side-tracks. But the first thing I thought when I saw the thread title was "Leave Britney Alone!"

    Does this make me a bad person?
  5. Quote:
    Originally Posted by Arcanaville View Post
    So long as they exist they need to be differentiated. If the devs ever forget that, they will have no one to blame but themselves for the self-inflicted consequences they will generate. They will be harsh.

    Just noticed. Arcanaville is now an Arcanaville-classed entity on the boards...

    AHHHHHHHH!

    Unresistable pools of autohit numbers-typed damage! With "whole map" radius (both horizontally and vertically).

    *Breaks down in sobs*
  6. Hyperstrike

    Name wipe

    By your command!
  7. "Their position in the damage hierarchy"?

    Seriously?

    Damage ranking iz srs bzns?
  8. Quote:
    Originally Posted by microc View Post
    to the op if the person that ows\es you money is in the same state send a registered letter then small claims. any good lawers can write a demand letter but it going to end up in small claims.
    Okay. As someone who's actually been to small claims court. Getting a decision (especially when you're overwhelmingly RIGHT) is EASY.

    Collecting on your decision? Good frickin' luck.

    You STILL have to hound them incessantly.
  9. Hyperstrike

    Name wipe

    Quote:
    Originally Posted by Forbin_Project View Post
    I humbly bow to your superior (hands on) knowledge of the history of the US film rating system. <snicker>
    Fixed that for you.
  10. Hyperstrike

    Name wipe

    Quote:
    Originally Posted by Forbin_Project View Post
    So's XXX but that's successfully been used as a name for a super spy in at least two movies that I can think of. (maybe even three or four if that vague feeling I'm getting is correct)

    Actually X used to be a real film rating.

    Triple-X was never a film rating. It was a marketing gimmick.
  11. Hyperstrike

    Total Recall

    Quote:
    Originally Posted by starphoenix View Post
    Its not Total Recall if there is no woman with 3 breasts.
    As I said. 1..2..

    Additionally, during the Rekall shootout, I noticed the "generic cop dispatcher squawk" (think "Get CoH Radio Missions").
  12. Hyperstrike

    Name wipe

    Quote:
    Originally Posted by Sailboat View Post
    A task force of six Batmans would be stupid. He's THE Dark Knight, not "Hey, it's one of those Dark Knight guys."
    A task force of six Batmans could never happen.

    Why?

    Because the minute the notion of a TF came up, they'd all inform you that there's already been a joint strike operation that eliminated the threat by undermining all the support structures in place, causing the alliance to fall apart, making them all easier pickings than taking a level 50 T4'ed-to-the-gills, IO'ed-to-a-fare-thee-well, Incarnate toon into a -1x0 level 1 mission.
  13. Hyperstrike

    Total Recall

    Okay, just got back myself.

    The storyline has been much condensed, as have several sets of characters.

    There's also been changes to the action style to accommodate Len Wiseman's motion picture combat style (including a more humanized "drop and walk" for the most obvious person).

    That and because it's more of a stretch to believe that Colin Farrel can toss grown men around like teddy bears the way a Schwarzenegger character could. Less raw brute force and more "dirty" fighting.

    They had a few of the callbacks to the original film ( 1..2.., How long are you staying? )
  14. Quote:
    Originally Posted by BrandX View Post
    SS doesn't go from trash to WTF due to one power. It goes from trash to nice with one power. It goes from trash to WTF need with the right defense set, power pool, and IOs.

    He's basically talking about flat out damage potential.

    One application of Rage takes you from a *meh* to a *decent* powerset.
    Stacking is where Rage takes SS into *OMGWTFBBQSOSTRONGWHERESPRETTY?* range.

    To be fair, pre-Incarnates, Rage stacking was somewhat limited unless you jacked your build around a lot.

    Now you can do things like this:

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  15. Quote:
    Originally Posted by BrandX View Post
    Hmmm...

    Tanker Rage: +20% ToHit, +80% DMG

    Why not go the route of turn it into a Passive +10% ToHit and +70% DMG, while increasing Super Strengths base damage by an additional 50-70%?

    Then it's instant perma!

    Mind you, I think Super Strength is fine as is, most complaints about SS are based more around what SS with Rage can do when combined with 1 Defense set and a Pool Power

    Also if they increased it's base damage wouldn't they need to adjust the attacks END or RCH if not both the END/RCH?
    The thing is, Rage also affects Ancillary/Epic pool powers as well. The fact that it hasn't been nerfed after NUMEROUS looks pretty much states this is WAI.

    In some cases, this is no small amount of damage being amplified.
  16. Quote:
    Originally Posted by Steelclaw View Post
    * "It looked like the 8 man Brute team had sewed up the Gold Medal in Synchronized Chaos... but then the 8 man Thugs Mastermind team all used DOUBLE Gang War at the same time..."
    Fixed that for you Steelclaw.
  17. Hyperstrike

    Total Recall

    Quote:
    Originally Posted by Father Xmas View Post
    I thought it was flexing and saying one liners. You got to admit, there was a lot of them.
    That falls under the purview of "Hey! Look! It's Schwartzenegger!"
  18. Hyperstrike

    Total Recall

    Quote:
    Originally Posted by Knight_Marshal View Post
    I loved Kindergarten Cop.
    Cute kids + Ahnuld = WIN!
    Twiins.
  19. Hyperstrike

    Name wipe

    Quote:
    Originally Posted by Eldorado View Post
    Representative of the players who are West Coast residents and/or the well-heeled and rabid fans who can afford to make the trip, maybe.

    I wish they could afford to do these all over the country (or even the world), but I'm not willing to pay monthly fees of $39.95 to make THAT a reality either.

    You want to listen to well-heeled clients. They're in a position to throw large sums of cash your way.

    You want to listen to clients rabid enough to make cross-country treks to give input. Even if the input is bad or dumb. Keeping players like this involved brings money your way.

    You want to listen to local clients. They know where you live and may own powerful firearms.

    This way lies common sense.

  20. Hyperstrike

    Name wipe

    Quote:
    Originally Posted by Jack_NoMind View Post
    Honestly, I don't see why we need unique names in the first place.
    Because when I'm tanking, I don't want someone to go "Hey Hyperstrike!" and wonder if they're talking to me, or to the scrapper on my team. Or the brute. Or the SoA. Or....you get the idea.
  21. Hyperstrike

    Fire/Rad

    Quote:
    Originally Posted by JAR0 View Post
    Thanks a million for the help. I am still thinking what i should do. I must say you are right, it can be a real PIA to keep the little critters alive. I wish they would allow us to controll them better .... ( aren't we called controllers?)
    Yeah it's a pain in the butt. But, with enough recharge, and you don't really notice. If they "go away" you simply resummon, buff, and continue butt-kickery.

    Outside of Hot Feet, they're a major contributor to your damage output.

    So think carefully before excising them from your build.

    As for Most Amazing's preference for lots of S/L defense, the problem I've run into is that it doesn't cover you from ranged alphas really well. My previous build was S/L softcapped and I was getting spanked by non-S/L ranged attacks on a semi-regular basis.

    Due to server and network latency, your controls don't always immediately seize hold of enemies before they can get attacks off. So you get goofy situations like groups launching off alphas as your stuns/holds/etc take effect.

    Also, you've run into the "two groups bunched up in an area", like the bottom of the tunnel in the Midnighter "rescue Argot Bur Wot" map. You can have groups of a size that exceeds your targeting cap. Which can be REALLY dangerous if you're running at high difficulty.

    I've found that a balance of S/L and Ranged works a lot better (for me at least) than simply loading up on S/L.
  22. Quote:
    Originally Posted by Father Xmas View Post
    Honestly I would have love to see the fight between Protean's men and my army of doppelgangers streaming through the gate.
    I'm reminded of the final confrontation in The Three Amigos...
  23. Hyperstrike

    Total Recall

    Arnold's big schtick was "Hey! Look! Arnold Schwarzenegger!"
  24. Quote:
    Originally Posted by MisterD View Post
    Highlights what I MEAN when I say I think Rage is just to good. Going from trash, to wtfmadness, due to ONE power? How about plant control without SoC? Would not be trash..but nothing like what it is, with it.
    Thing is, you have multiple power sets out there with "set defining" powers.

    Grav with Singy.
    Kin with Fulcrum Shift.
    Stone Armor with Granite.
    Illusion with PA

    Under normal circumstances, Rage "normalizes" SS. With high-recharge builds, double-rage becomes a viable, sustainable state and ONLY then does the set become OMGWTFBBQOP'ed.

    But is it more OP'ed than Perma PA?
    Or an SOA running double Leadership toggles?
  25. Quote:
    Originally Posted by WanderingAries View Post
    Yeah, not until I get comfortable with towers again. :-p
    What "tower"?

    1. Build plexiglass enclosure
    2. Fill with fluorinert
    3. Refrigerate
    4. Assemble components
    5. Drop motherboard assembly into fluorinert
    6. Seal enclosure
    7. Power on.




    Anyhow, the Ripjaws memory you specified SHOULD be low-profile enough that the cooler won't be problematic.
    If it is, just mount the cooler backwards so the fan's on the opposite side and pulling rather than pushing.

    Less optimal, but still workable.