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Posts
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Quote:Quote:They're trying to get the rumored new raid at the BAF just right so it optimally craps on our characters as much as possible, especially Tankers.
Dude, the horse is dead already. We get it, you HATE tankers the way they are right now, which is balanced towards survivability more than offense, the Stone Wall (sometimes literally) to the Brute's Mighty Glacier and the Scrapper's more Lightning Bruiser style.
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Quote:*Reserves snarky comment*Particularly since you probably qualify for a nice educational discount. (There's a reason Mac laptops are the #1 favorite on US campuses.)
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Quote:That's just it though. If they're going to start flipping powers around, etc, etc. They're going to start fiddling with the entire set, trying to "rebalance it".Agreed, that's why I didn't suggest a revamp. I'm trying to keep it simple.
One is NOT enamored of the possible results of this. -
Quote:Honestly, I see very VERY (VERYVERY) little use for Unstoppable on a softcapped Inv/* tank. If things break so bad that you're thinking about "popping Unstop" on a defense-capped Inv/* tank, things are VERY bad indeed and the chances of unstop making a real difference before crashing are quite slim.Hmm... Anyone else recommend dropping Unstoppable? Sounds like an interesting idea.
Now this is just my unvarnished opinon but...
***ADDENDUM***
Well, thinking about it, there's one REAL useful place for it. The Apex TF. The tentacles surrounding the towers are chucking out MONDO toxic damage. Since there's no real toxic DEFENSE, Unstoppable might help there. -
Maybe so. However, some people aren't really willing to risk the set and it's current levels of performance to the devs' "tender mercies".
Probably the very first thing they'd go after would be Rage, turning it into a Build Up clone, completely destroying the efficacy of the set. -
Quote:Not what I meant. I meant the "run into the lava and fight him there" method.There are plenty of places any toon can pull him into the lava but not have to stand in it themselves.
"Lure him into the lava and keep him there while you stand on a rock" is a very similar tactic but not the same.
I was only talking about the former, not the latter. -
Quote:Write a few drivers for Windows then tell me that.Drivel. Hardware support is as specific as the manufacture want's it to be.
Additionally, as I said, drivers are only one small portion of this.
Apple can rely on their OS being on a known platform (especially for laptops). This excises several layers of complexity and allows much tighter integration with the hardware than would otherwise be possible.
Moreover, because they know what the hardware is, they can utilize optimizations in the base OS, UI, etc that might break, malfunction, or otherwise result in instability on a slightly different hardware platform.
And, has been reported in the past, MacOS has had it's timings tweaked with an eye towards UI responsiveness, rather than overall maximum system performance.
So most UI tasks "feel" faster. Even if they're actually completing in a slower fashion. -
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Quote:Sorry, but that's a lousy cop-out.At the last meet and greet someone asked the devs when or if new invention sets would be released. Their response was pretty much that they were waiting until the incarnate system was complete or mostly complete so as to see where and what new sets were needed.
We have about a zillion sets that provide recharge boosts (including specific SINGLE IO's that provide the boost). Yet we still got an alpha slot that enhances global recharge.
There's no reason you can't have parallel tracks to enhancement.
I'd like to see more PBAOE sets that focus on end consumption rather than just whacking max damage and recharge.
I'd also like to see more sets that provide boosts to resistance (in the same manner there are sets that provide defense boosts). Right now, if you want to bump defense, you have tons and tons of options. But if you want to boost resistance, you have almost nothing outside of the random "You six-slotted, congrats, TOXIC resist" type bonuses.
I'd like to see purple sets that can overcap Acc, End, Range, etc rather than just the Dam/Rech dynamic duo.
GIMME GIMME GIMME! -
Just an FYI.
I will NOT be at FNFF this week.
Friday is Christmas Eve and I'm going to be spending quality time with my extended family, destroying my sanity with christmas carols.
If you guys want to gather and put boot to backside feel free. And pray for me... -
Just an FYI.
I will NOT be at FNFF this week.
Friday is Christmas Eve and I'm going to be spending quality time with my extended family, destroying my sanity with christmas carols.
If you guys want to gather and put boot to backside feel free. And pray for me... -
Sure. We're not ripping up lamp posts and beating enemies with them.
We're not chucking cars at people. We're not ripping people's arms off and smacking them with them.
But you give someone a nice tasty knuckle sammich and they decide to defy gravity for a few seconds (knockup). You get an "overpressure" bubble. For Foot Stomp you get pavement cracks and camera rattle. Pretty darn super-strengthy to me.
They actually toned back the camera rattle due to complaints from what I understand.Quote:First, I think the set needs a sprucing up. Add a little more screen shake, and add a bit of dust and debris to the attacks. This will help make it seem stronger right off.
Both of these changes would pretty much necessitate nerfs to Hurl (which already has problems with End-use and long animation time). And Hand Clap is still relatively useless without any sort of damage component.Quote:Second, let's switch around Hurl and Hand Clap. Getting Hurl earlier will let the set feel strong sooner, making it more fun to play. Further, it will add the ranged attack earlier, making it easier to fight flying foes. Hand Clap at the higher level could recieve a little buff by adding a bit of damage, if desired. Just swapping them around shouldn't affect the balance of the set at all, so I see no reason not to do this.
Hand Clap is often skipped because it scatters foes when you want them crowded around you. Thus, it should get a little buff to make it more valuable. Moving it to L35 and adding a little damage would do this, I think.
See above. The changes would necessitate nerfage. Additionally the visual changes would actually undo things the devs "fixed" earlier.Quote:As I say, I don't see any downside here. Maybe I'm missing something. What do you think? -
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Quote:What Apple does best with laptops over traditional PC laptops is a battery that can last for most of the day. Why this is so difficult among laptop manufacturers is beyond me. Maybe it's tradition, maybe corporate IT departments enjoy buying multiple battery packs for every laptop a suit takes on the road.
Easy. VERY tightly integrated OS and hardware platform. It allows them to squeeze the utmost in battery life out while giving the appearance of high performance (essentially the UI is tweaked so that certain functions are heavily prioritized).
You simply CANNOT do this with a Windows machine, as Windows is an actual commodity OS that's designed to run on just about any hardware you can throw its way. As such, hardware support is more generalized and less effective in this arena. -
One other, underhanded, thing that helps.
Seven teammates with unslotted Recall Friend.
They take their positions at the last 7 waypoints along the ski slope and you try to scream through the first few (up through the teleport gate) yourself.
Then they chain TP you, watching the End bar of the person ahead of them on the team monitor. When it dips (which is why you don't slot it), they hit TP.
It takes a bit of practice to get done. But it results in some INSANELY LOW run times.
Here's part of one of my run teams from 2008. All three of the top scores were my team.

Click on image for full size (WARNING! 1920x1080!) -
Sometimes. On my Fire/Fire blaster, he simply wouldn't stay in the lava. I'd hit him once, he'd run away, regen the crap outta himself, run back, blast me, run away (rinse and repeat until I'm dead)...damndest thing I'd ever seen. Had not had any issues with him (other than a couple difficult pulls to the lava) prior to that. Probably the AI flaked at that point. But still.
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Basically this is an option for any tank/brute/scrapper durable enough. Did it on my Inv/SS (but pre-patch). Now his regen is boosted to the point where holding him in the lava and beating on him is almost pointless if he has enough bifurcations up.
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Honestly, didn't really notice on my L36 Ice/Ice tank.
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Quote:All the contact info (for me) is in the links provided in the first message.freedom... What time do they meet? How do I get ahold of someone from the group?
Mondays: 9PM Eastern
Fridays: 7PM Eastern
While these are superteams, they're not STATIC teams. ANYONE who wants to chuck together a Fire/Rad is more than welcome.
This Monday, we're going to show Lady Winter what a little FIRE can do. -
Quote:What server are you running on?so I have a lvl 50 fire/rad. She is not specced, so I was wondering if any other fire/rads or rads in general, would like to run some lvl 50 TFs... i.e. Lady Grey and Statesman.
the reason I am asking for rads is because I have run some of the lower lvl TFs with a full team of fire/rads and they went real quick, and I would like to do as many TFs as possible. Also 8 AMs stacked will help with the fact that I am not specced.
I would like to do this on january 10th... After all the holiday stuff is over. I need at least 7 others. Any one can join. I would just prefer rads. Is there anyone interested?
(should this be in 'player events'?)
Freedom has a regular group running Monday/Friday.
Liberty is running Tuesday/Thursday. -
Quote:Armagetron? GLTron?Honestly, I didn't even notice that CLU was CGI, until his final scene as he yelled and flailed his arms. My stepfather still thinks it was just Flynn with hair dye.
During the movie, I was so inspired to work on something. I've downloaded a SourceForge project on an already complete 3D-lightcycle game in hopes of gathering some ideas, and eventually making a small freeroam for a -
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And, for a little "out of the box" thinking with soft-capping...
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage- (A) Reactive Armor - Resistance: Level 40
- (3) Reactive Armor - Resistance/Endurance: Level 40
- (3) Reactive Armor - Resistance/Recharge: Level 40
- (5) Reactive Armor - Endurance/Recharge: Level 40
- (11) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Mocking Beratement - Taunt: Level 50
- (5) Mocking Beratement - Taunt/Recharge: Level 50
- (7) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (7) Mocking Beratement - Accuracy/Recharge: Level 50
- (9) Mocking Beratement - Taunt/Range: Level 50
- (9) Mocking Beratement - Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (11) Reactive Armor - Resistance/Endurance: Level 40
- (13) Reactive Armor - Resistance/Recharge: Level 40
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (15) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (15) Doctored Wounds - Heal/Recharge: Level 50
- (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (17) Reactive Armor - Resistance/Endurance: Level 40
- (19) Reactive Armor - Resistance/Recharge: Level 40
- (A) Reactive Armor - Resistance: Level 40
- (19) Reactive Armor - Resistance/Endurance: Level 40
- (21) Reactive Armor - Resistance/Recharge: Level 40
- (A) Mocking Beratement - Taunt: Level 50
- (21) Mocking Beratement - Taunt/Recharge: Level 50
- (23) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (23) Mocking Beratement - Accuracy/Recharge: Level 50
- (25) Mocking Beratement - Taunt/Range: Level 50
- (25) Mocking Beratement - Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (27) Reactive Armor - Resistance/Endurance: Level 40
- (27) Reactive Armor - Resistance/Recharge: Level 40
- (A) Mocking Beratement - Taunt: Level 50
- (29) Mocking Beratement - Taunt/Recharge: Level 50
- (29) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (31) Mocking Beratement - Accuracy/Recharge: Level 50
- (31) Mocking Beratement - Taunt/Range: Level 50
- (31) Mocking Beratement - Recharge: Level 50
- (A) Empty
- (A) Defense Buff IO: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (33) Mocking Beratement - Taunt/Recharge: Level 50
- (33) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (33) Mocking Beratement - Accuracy/Recharge: Level 50
- (34) Mocking Beratement - Taunt/Range: Level 50
- (34) Mocking Beratement - Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Recharge Speed: Level 50
- (A) Impervium Armor - Resistance: Level 40
- (48) Impervium Armor - Resistance/Endurance: Level 40
- (50) Impervium Armor - Psionic Resistance: Level 40
- (A) Defense Buff IO: Level 50
- (34) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Defense Buff IO: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
- (A) Defense Buff IO: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Recharge Speed: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (40) Mocking Beratement - Taunt/Recharge: Level 50
- (40) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (42) Mocking Beratement - Accuracy/Recharge: Level 50
- (42) Mocking Beratement - Taunt/Range: Level 50
- (42) Mocking Beratement - Recharge: Level 50
- (A) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (45) Thunderstrike - Damage/Endurance: Level 50
- (45) Thunderstrike - Damage/Recharge: Level 50
- (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 1: Brawl- (A) HamiO:Nucleolus Exposure
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (13) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 19.88% Defense(Fire)
- 19.88% Defense(Cold)
- 14.25% Defense(Energy)
- 14.25% Defense(Negative)
- 4.875% Defense(Psionic)
- 12.38% Defense(Melee)
- 12.38% Defense(Ranged)
- 13.31% Defense(AoE)
- 9% Max End
- 7% Enhancement(Accuracy)
- 75% Enhancement(RechargeTime)
- 14% FlySpeed
- 35.14 HP (1.875%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 13.75%
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 2.2%
- 7% (0.117 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Psionic)
- 14% RunSpeed
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Set Bonuses:
Reactive Armor
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Resist Physical Damage)- 3% Defense(All)
(Jab)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Dull Pain)- 12% (0.939 HP/sec) Regeneration
(Dull Pain)- MezResist(Terrorized) 2.2%
(Resist Elements)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Haymaker)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Resist Energies)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Invincibility)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Knockout Blow)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tough)- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 3% Resistance(Psionic)
(Tough Hide)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Weave)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Hover)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Laser Beam Eyes)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Jump)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Note: I do NOT recommend taking this tank out without LOTS of support. (And I mean LOTS.) It's soft-capped to everything! Plus some. So it's got a bit of a cushion for defense debuffs.
It's even perma-Rage outside of Hasten. 75% global recharge before Hasten.
However:
- Base Accuracy before set bonuses and FA SUCK. Not even an SO's worth.
- It does jack squat for damage. Baseline all the way. It SHOULD hold aggro like nobody's business though...
- It's a massive End pig. It's idle End use is roughly 3/4 of recovery. And with no EndRed on the attacks. Get your Cardiac booster ready FAST.
- If you want to use FootStomp, you fall out of cap on E/N (due to taking off Hover). You could get around this with Maneuvers, and replacing the two single-aspect Def enhancers with Common EndReds. But your endurance woes remain. Bring a bunch of pocket buffers. Because the Rage and Hasten crashes will kill you.
