Hyperstrike

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  1. Quote:
    Originally Posted by bAss_ackwards View Post
    In the end, they're the winners.
    With projects like Mids and Sentinel, I'd say WE'RE the winners.

    SO NYAH!

  2. Quote:
    Originally Posted by Psychoti View Post
    My pleasure. Also, if you are going to use more set pieces or more of the same enhancement you can middle-mouse-button click on an empty slot to 'repeat' the last enhancement or to add the next piece of the last set you used into a power. I'm not describing it well but you'll figure it out quickly. Like if you're going to 3-slot Hasten with Recharge IOs, you'd select a recharge IO for the first slot then middle-click in the other two slots to repeat the IO in those slots.
    DUDE! I *BLEEP!* LOVE YOU! In a very staid, granite-faced, heterosexual lifemates "like a brother" kinda way...
  3. Quote:
    Originally Posted by Psychoti View Post
    Right-click in the slots and then select the enhancement you want to put in there. Sometimes it bugs out and closes the enhancement window, I don't know why, but just keep trying and you'll get it.
    If you have things taxing your vidcard, this is likely what's causing the freaky behavior.

    If you have the game running in the background this happens.
    I've had it happen running the Distributed.net GPU client as well.
  4. Quote:
    Originally Posted by bAss_ackwards View Post
    Yes, yes, and hell yes!
    Titan Network Appreciation
    $20.00 USD


    Hah! $50! </OneUp>
  5. Quote:
    Originally Posted by JoshexDirad View Post
    yeah blasters have secondary melee attacks.. but even with body armor tough and weave and maybe stealth and or combat jumping thrown in, they are still a little weaker than scrappers.
    First off. Don't attempt to compare blasters to scrappers.
    There is no real comparison between the two combat roles.

    Quote:
    yes negative taunt
    You're talking about a PLACATE effect.

    Having some sort of "placate field" would simply be horribly broken. Moreover, not everything responds to the placate effect.
  6. Quote:
    Originally Posted by Diellan_ View Post
    *SCHNIP!*
    Got this as a surprise download tonight.

    Damn fine work on this!
  7. Quote:
    Originally Posted by Golden Girl View Post
    I was hoping they were going to explore those mountains that are under the ice - they're like several thousand feet high, but totally hidden.
    Yeah, but there's xenomorphs down there. You wouldn't want them to get eaten, now would you?

  8. Quote:
    Originally Posted by reiella View Post
    Invention Sets were not in the game in I2.
    Again, completely and utterly beside the point. It is still possible to enhance without Hami-Os or teaming.


    Quote:
    You misunderstood me. I was saying that even if it 'all other MMOs' did it 'this' way, that does make it the right way. It's a logically fallacy of the status-quo. I was attacking my questions themselves as not being a logical argument. The question regarding other MMOs was honest curiosity, it was not meant as an argument against your position. What other MMO do [or don't do] is irrelevant to the question as to what this MMO 'should' do.
    Again, the basic point is, THIS game did not FORCE teaming for level advancement until now.


    Quote:
    For my view, a level [especially in this game] is just another character-wise power increase.
    Ah. An attempt to define leveling in the game as "an enhancement".

    How "quaint".
  9. Quote:
    Originally Posted by TonyV View Post
    Wow, I have seen so many of these arguments so many times over so many things.
    Quote:
    I suggest venturing out of your comfort zone a little and giving the MM aspect of the game a shot.
    You've OBVIOUSLY missed (repeatedly) the part where it was established that Massively Multiplayer == Forced Teaming to achieve level advancement.
  10. Quote:
    Originally Posted by reiella View Post
    HamiOs.
    Hami-Os are enhancements. Their basic benefits (if not their specific QUANTITY of enhancement) can be gotten other ways (See Invention Origin).

    Quote:
    I am curious though about what other MMOs out there allow players to achieve all character advancement avenues without teaming. The only one I can think of is another super MMO, but even then that tends to require special builds doing content intended for teams solo .
    I used to play Pirates of the Carribean Online. An MMO. No teaming required. Yes, teaming made certain things EASIER or FASTER. But nothing in the game REQUIRED teaming.

    Quote:
    However, even without other counter-examples, it's not really a sound logical argument [just because everyone else does it yada yada], but honestly I'm kind of curious about that.
    First off, that wasn't my argument. Second off, you're assuming that you're the one who is being logical here.

    I will ask it another way. Please try for a cogent answer.

    At what point in leveling from 1 to 50 is teaming REQUIRED in CoH?

    Quote:
    A-hah! I thought of another that actually compares pretty well.
    Items of Power buffs .
    That's a temp power.
  11. Quote:
    Originally Posted by Unknown_User View Post
    Well Reiella brought up the Hami-O's and Items of Power, and that's also what I could think of for example in this game that require teaming in order to advance your character.
    Hami-Os can be bought off the market, and are not mandatory for advancement. Moreover, their basic benefits (or close) can be had via other means.

    IOPs are temp powers. Again, not mandatory for advancement.

    The incarnate system is an advancement system.

    Quote:
    I feel that you and I aren't going to see eye to eye on topic. How about we agree that we disgree, you have your opinion on this matter, and I have mine. We acknowledge that, and go off on our merry seperate ways.
    Up to you.
  12. Quote:
    Originally Posted by LISAR View Post
    Super's personal growth in power often occur both while working with others and alone.
    But it is not REQUIRED.

    Now I don't pretend to know that the current status quo is going continue forever. I don't know. A similar situation happened with GR, and the Science pack. Certain people had early access to content. And I can understand that and live with it.

    It's just that gating personal advancement content behind mandatory teaming sets a really bad precedent.
  13. Quote:
    Originally Posted by Unknown_User View Post
    Any game that has a large group of people in it will require a team up of some kind, whether a player wants to or not. To me asking for solo content in a MMO is like a quarterback going up to his coach and asking him to take the other players off the field just so he can take on the opposing team by himself.
    1: Define "large". I've played tactical boardgames with more than 3 dozen other players (and several hundred units) on the board at the same time and there were no "teams".

    2: I've played other MMOs where teaming was optional too.

    3: Name me one time in this game it's ever REQUIRED teaming prior to now for personal power advancement.

    Don't tell me TFs. TFs are not REQUIRED for advancement in the game (or at least not until recently).

    Please try to come up with a better, believable justification.
  14. Quote:
    Originally Posted by WittyLibrarian View Post
    The main box I use to play CoH went bad this morning. A visit to the repair shop confirmed a surge of some sorts hit the computer, warping the AC (which works but fluctuates) and hitting the motherboard in such a way that a new AC can't power it up.

    Considering the cost of a new motherboard (plus the fact that the new boards use RAM of higher caliber), I figure I might as well build a new box from scratch. That is, if I can raise enough money to do so off my unemployment benefits.



    please email me suggestions (witty AT wittylibrarian dot com) for how my CoH-based gaming PC should be built. I figure AMD motherboard, natch, with high-end AC and maxed-out RAM, but I need specifics on best graphics board, sound board, et al. Also, does CoH play on Linux (Ubuntu is freeware, ya)?

    Sorry about your old system. BOO!
    Congrats on your new system! YAY!

    One thing. Did the hard drives from the old system survive?

    If so, you can RADICALLY cut down on the amount of time spent downloading things.

    1. Get the old hard drive back up and running on another system (or via USB enclosure).
    2. Download the installer from the NCSoft site.
    3. Start the installer and wait until the launcher starts downloading stuff.
    4. Stop the installer.
    5. Copy your original CoH folder into place over the top of the clean install.
    6. Browse into the CoH folder and delete the .checksum file.
    7. Start the launcher again and let it patch. Should be a relatively tiny download if at all.


    Take a look-see at Father's guides for hardware.

    Best question we can ask first.
    What's your budget? (Both what you'd prefer to spend (and "as little as possible" isn't an answer) and how much you can afford to "stretch" if it means getting a MUCH better machine.)


    That'll determine what kind of video card to recommend.
    Currently ATI has the mid-range locked up tight.
    But for highest single-card performance, you're looking at nVidia.

    And yes, you can run CoH on Linux (with some caveats).
  15. We're getting the band back together!

  16. Not sure if this goes in the "cool" or "squick" category.

    Alignment mission fighting my doppelganger.

    (Click on image for full-size)

  17. Quote:
    Originally Posted by cursedsorcerer View Post
    On the main page, it says it's a present for us not rioting over all the recent downtime issues.
    Okay! Now that we got the goodies LET'S RIOT!

    *Passes out the torches*
  18. Hyperstrike

    More Cap Pics

    Quote:
    Originally Posted by Tenzhi View Post
    And that star should be a bit bigger, I think.
    It's not about the size. It's about how you...oh wait, wrong thing...
  19. Quote:
    Originally Posted by Scooby_Dont View Post






    I have a lot more, but these are the most striking.
    Like trippy man! Pass the bong!
  20. Quote:
    Originally Posted by Unknown_User View Post
    Here's what I don't get about people asking for a solo path for the higher tier of alpha slots. City of Heroes is an MMO, which stands for Massive Multiplayer Online. By that definition it means that you will be playing with other live people and at times will be required to interact with them in one way or another, from teaming to social interaction. To me that's the whole concept behind a MMO.
    Massively multiplayer means you have lots of people on at the same time in the same environment. It does not mean FORCED TEAMING.

    And the Incarnate system is a single-user's journey of personal power. It's not a team buff, save that by making you more powerful, it makes your team more survivable.
  21. Quote:
    Originally Posted by RemusShepherd View Post
    What I can't accept is how ill-conceived it was to tell the entire playerbase to do the same task force over and over again.

    Last night on Virtue, Independence Port had tremendous lag and appeared to be about to crash at least twice that I saw. Getting onto Stateman's ship was a slideshow. Telling your players to gather in the same zone every single day was a bad decision.
    So you don't really care if they destabilize the game. Just so long as your high-population server isn't too laggy...

    Your problem is the problem of ANY busy zone on a high population server. Do you gripe about lag on ship raids? Hami raids?

    Quote:
    But even that's minor compared to the mind-numbing tedium of doing the same task force several times, on one character or with several. And once you've completed it on one character, that character is too powerful to find challenge in any other content in the game -- not that you can play any other high-level content, because most everyone else is grinding away at the WST.
    Yes, because the devs are holding the Ultimate Nullifier to your head and FORCING you to run all those TFs all at once on all eligible Incarnate characters...

    Quote:
    Issue 19 came with new, challenging task forces that reinvigorated the high level game. Issue 19.5 is a step backwards, instructing the playerbase to re-consume old content for even less reward. The WST is a recipe for boredom, and it will only be played for as long as people can stand doing repetitive tasks. Every player will have their limit; I hit mine in one day.
    The strike pack is an interim release while other content is ALSO made available to give players the things they've been clamoring for. You are given OPTIONS, and choose to see them as OBLIGATIONS.

    The problem, good sir, lies with you.
  22. Quote:
    Originally Posted by Archiviste View Post
    Too bad... I'll be at my brother-in-law's place to watch some other kind of bombs on his High Definition TV

    Good luck with your raid !
    "Hmph. Bombs. Heh. Brewskies. Heh. A Jedi craves not these things. You are reckless!"
  23. Quote:
    Originally Posted by Major_T View Post
    I like what you've done with the post!

    *two thumbs up!*

    Imitation is the sincerest form of flattery!

    Your post style conveys the information it needs to convey. No more, no less. Why waste time re-inventing the wheel?
  24. Rikti War Zone Ship Raid (Bombing Run Style) at Point DuHoc.

    Sunday, February 6th, 2 PM Pacific (3 PM Mountain, 4 PM Central, 5 PM Eastern).

    Drake Crator will be leading the raid/coordinating the teams.

    A few points to remember:
    • The raid team leaders will use the Request channel to coordinate the teams. Please monitor the channel for instructions, but do not use it unless you are one of the raid team leaders
    • The zone will hold 50 Heroes/Villains/Rogues/Vigilantes. If the zone fills up, do NOT leave! There will be no guarantee that you'll be able to re-enter the zone.
    • There's a medical station in the Vanguard Base. Again, do not use a base mediport as it will remove you from the zone. Use the hospital if you are killed and either do not have a wakie or self-res, or you are unable to be resurrected in sufficient time.
    • There are vendors for inspirations within the Vanguard Base.
    • Vanguard Merits accrue for all players who have run the Vanguard Introduction arc.
    • Incarnate Shards will drop at random for all characters of Level 50 who have unlocked the Incarnate Alpha slot.
    • 2 Merits will be awarded to all who assist in doing damage to the GM during the raid and credit towards the Master At Arms badge.
    • Setting the bombs will result in credit towards the Demolitionist badge.
  25. Quote:
    Originally Posted by Iron_Hoss View Post
    We hit -36 last week, though this week has been pretty balmy in comparison. I'm feelin' a little jipped about how much snow we got versus what was forecasted, but then I grew up in Buffalo, and then lived in Syracuse for awhile.
    Yeah. Familiar with the region (had friends in Syracuse while I lived in Watertown). They'll throw anything down on the roads that has more traction than sheet ice. Sand, salt, dirt, ash, etc.

    Consequently most of the cars out there are half-rotted inside of 5 years.