Hyperstrike

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  1. Quote:
    Originally Posted by The_Larker View Post
    I help in other ways if things are goin bad, by healing
    How, precisely, is healing someone AFTER taking massive damage superior to preventing them from taking damage in the first place? (Hint: It isn't.)

    If you wanted to play a "healing" set instead of a defensive buff set, WHY THE HELL DID YOU TAKE */FF?

    And drop the "constantly buffing" line. You're not "constantly healing" either.

    Tactical bubbling (on the fly when you see someone in trouble) and strategic bubbling (planned before going in against very difficult foes) are really not THAT hard to pick up. You use it almost identically to the way you'd perform a spot heal. And the bubbles last a lot longer than the green numbers do in really chunky fights.

    I know that you think buff-botting with bubbles is required behavior (like people who think the same thing about SB and */Kin/*). In short, you've been sold a phony bill of goods.
  2. Sorry to say, I'm unable to attend tonight. Stuck at work on an internet switchover from hell. Waiting on covad to get their *AHEM!* straight.

    My apologies, guys. Posting this from my laptop, tethered to my phone.

    Please take your time and figure out which villains are worthy of butt-kickery this week and do some kicking for me.
  3. Sorry to say, I'm unable to attend tonight. Stuck at work on an internet switchover from hell. Waiting on covad to get their *AHEM!* straight.

    My apologies, guys. Posting this from my laptop, tethered to my phone.

    Please take your time and figure out which villains are worthy of butt-kickery this week and do some kicking for me.
  4. My fire/rad is sitting on the 45% Cardiac rare.

    Hot Feet + Choking Cloud + all my toggle debuffs while still attacking? OH YEAH!

    Running it during my fire/rads group? OH BABY! OH BABY!
    I can basically mash buttons like the Endurance bar didn't exist.
  5. Quote:
    Originally Posted by talnar View Post
    everytime i start city now it is either running so it feels like my watching grass grew, or i have to play on the lowest graphic setting. I have up dated the drivers for my video card, ran virus scans on 3 programs (bell anti virus, norton and avg) and nothing ! Other games are running just fin on higher/highest graphics setting (sc2,dcuo,FO:NV, ) it is just city! when i19 hit i started to have to turn down my graphics setting but now it is just painfull to play. is this happening to anyone else? also i just upgraded to windows 7

    Okay first off, you have three antivirus solutions? Or did you run one, uninstall, run the next, uninstall, run the next?

    If you have all three installed simultaneously, NO *BLEEP!*ING WONDER your machine is slower than frozen whale snot. You essentially have three different AV mechanisms duking it out for for supremacy on the system. Worse, you have them eating pretty much all your system resources to do it. And to toss snow onto this mountain, the things they're trying to "clean" are EACH OTHER.
  6. Quote:
    Originally Posted by Starjammer View Post
    You're using Enzyme HOs in Invincible, exploiting the Debuff-as-buff bug. You really want Cytos, because they actually buff EndRdx, Def and ToHit.
    Yes but at lesser values.

    Quote:
    Just saying, if the devs ever get around to fixing it...
    If.

    And, even after what, 18-19 issues? Say they ARE finally able to "fix" it (due to the way they flag these enhancements that's going to be a hell of an ugly fix), relief is only a respec away.
  7. Quote:
    Originally Posted by NickRauseo View Post
    Do I have to pay to play after I've purchased the game?

    Yes. As others have pointed out, you have to continue the subscription to continue playing.

    However, there are things you can do to minimize sub fees, such as paying, up front, for longer periods of subscription.


    • 1 month: $14.99*
    • 3 months: $41.85* (equivalent to $13.95 per month)
    • 6 months: $77.70* (equivalent to $12.95 per month)
    • 12 months: $143.40* (equivalent to $11.95 per month)

    Also, around Christmas, they've been running deals for 12+2 months for the regular 12 month price (Basically ten bucks and change a month).

    That's essentially the price of a single movie ticket a month and it's (more or less) always on, and always there when you want to play. You can play as much or as little as you want.

    Honestly this game has SAVED me an enormous amount of money. Instead of getting bored, going looking for SOMETHING to do to keep me occupied (and spending stupid amounts of money doing so), I just log on and lay some smack down on various bad people.

    I also understand some of the frustration with "rent to pwn". I used to be militantly against it myself. I'd like to think I've wised up. There's more to do in this game than just about any stand-alone game out there. Plus the level of social interaction with my fellow players makes it much more enjoyable.
  8. Okay, the new team/league window needs work. Lots of it.

    Currently I run at 1920x1080 and have my UI set to minimum.
    Everything else it quite readable for me. But the team/league window with only one team is the size of a postage stamp and COMPLETELY unreadable and teammates are damn-near unclickable.

    Yes, I could undock it and specifically rescale that window. But why? Seriously. The original size of the team window was perfectly fine at minimum UI size. Sure, it's going to resize a bunch with leagues. So what? This is why I'm playing at such a huge resolution. Screen Real Estate. I have most of my windows pushed to the far edges of the screen and keep all my stuff docked to their parent windows as tabs. Can't stand the clutter.

    If the league window REALLY needs to be undocked, I can live with it. But it still needs to be of a usable resolution that isn't completely independent of the rest of the UI. And for the basic team tab needs to be reverted. to a usable size.
  9. Quote:
    Originally Posted by Undead_Cyborg View Post
    The HoJ Vent Server has doubled in size.
    Are you talking:

    • Raw dimensions?
    • Volume?
    • Capacity?

  10. Hyperstrike

    2010 4Q earnings

    Quote:
    Originally Posted by End Sinister View Post
    Going Rogue certainly did not bring in the players that they had hoped to bring in. The DEPRESSION we're in has certainly had a negative effect too. I hope if things turn around people will resubscribe.
    How do you know what "they" hoped to bring in?
  11. That and when I saw "Andy Belford" I had this mental image of Fischer Stevens doing "Call me "The Plague"."

  12. Quote:
    Originally Posted by Zwillinger View Post
    This statement is illogical due to the fact that Colts > everyone
    Ohyeah. I can see that we have a LOOOOOONG way to go with this one...

    Oh, and remind me not to snigger when I'm at GenCon Indy next year.
  13. Quote:
    Originally Posted by Zwillinger View Post
    Thanks for the welcome EMPulse!

    And thanks for the warm welcome everyone!
    OHBOY! FRESH MEAT!


  14. Quote:
    Originally Posted by Pauljima View Post
    Hmmm, so what kind of numbers have you seen that were possible on ss/in brutes? For me it's looking like low 20s on def and resist and 70+ on s/l. Seems good but also seems like it could be better... Any guide/build suggestions?

    Okay, on straight SO's, or common IOs, SS is "okay".

    Typed defenses all cap out around 29% with maximum enemies in range.
    Resists for S/L are 90%+ and low 30's for everything else.

    It's possible, with well-chosen sets, to softcap an SS/Inv to S/L/E/N/F/C. This route can be somewhat expensive.

    A slightly more economical path would be to softcap S/L (the most common damage type in the game) and bring the other defense types up a bit more (but not to softcap). This gives you roughly 80-90% of the durability (as most attacks have at least SOME S/L component), and you can make up the difference with inspies on the occasions you fight those flinging pure E/N/F/C attacks.

    Resists don't really get much higher though.

    Most of the time your defenses keep you perfectly safe.
  15. The problem with this thinking is that beta is NOT for the "ooh cool" factor of seeing the new stuff.

    It's for testing it out and DELIBERATELY trying to "break" it. In some cases, aesthetic commentary (look and feel, gameplay, *fun*, etc) is welcomed as well, but what they're really trying to do is have users beat on the content and see what goes *boom* or if any obvious exploits pop up.

    If you're going into beta just to see the new stuff, then you really shouldn't be going into beta.
  16. Quote:
    Originally Posted by Megajoule View Post
    Hm. Destroyer or cruiser, you think?
    If it's carrying a normal crew complement, cruiser.
    If it's carrying a metahuman crew content, destroyer.
  17. Quote:
    Originally Posted by Another_Fan View Post
    First the damage analysis misses defiance aim and build up
    Again, I said the damage assessment was simplified. I wasn't going to drop into a massive dissertation on exact timings and damage boosting powers (that's why we have Arcanaville).

    Quote:
    Second the recharge analysis misses the blaster will be running a seemless attack chain, so the recharge bonus is only significant in its capability for replacing low damage attack with higher damage attacks.
    Yes and no. As you noted, it can make a difference in what the attack chain is (or simplify the attack chain if the higher-damage powers come up enough to become their own fillers).

    But it also makes a difference if the entire attack chain is coming up faster as a whole. This devolves into "how fast can you mash buttons", and I wasn't (and still am not) prepared to start dissecting this.

    Quote:
    Third recharge does determine how often aim and build up come up but they are usually slotted to the ED cap for recharge.
    Which is why I avoided them and a highly detailed breakdown of every corner case in the arsenal.


    Quote:
    Edit: This was covered in the first page of the thred
    Yay for the first page! The OP asked for an opinion. I honestly don't give a damn about 30 other people's opinions when giving mine.
  18. Quote:
    Originally Posted by Dispari View Post
    Your attack chain can't recharge faster than "no gaps in the first place."
    Apparently some people missed that I specifically said that is was a simplified assessment of basic damage over time. I even specifically mentioned that other modifiers outside of the basic sample itself were deliberately not taken into account.

    Also, as was noted elsewhere, greater recharge CAN lead to an alteration in attack chain (swapping out lower damage, faster-charging attacks for higher damage, slower-charging ones or eliminating lower damage attacks because the higher damage, slower-charging ones come up enough faster to keep the chain seamless). It can also mean simply more occurrences of the same attack chain in the same amount of time.
  19. Quote:
    Originally Posted by Dechs Kaison View Post
    With a fire/fire/fire, if you start fighting fire resistant mobs, you're hosed.
    I think you overstate the severity of the problem.
    Yes, damage output is reduced by resistance. As a blaster you're STILL putting out phenomenal amounts of it though.

    Everything burns...
    Everything...
  20. Quote:
    Originally Posted by Another_Fan View Post
    60+ posts on this topic and the colorful analysis manages to be wrong in two completely opposite ways at the same time.

    Please clarify.
  21. Quote:
    Originally Posted by Auroxis View Post
    Those numbers really don't show the whole story. Unlike damage bonuses you can get a lot of recharge from Hasten and set bonuses, often enough to get your optimal attack chain without needing spiritual.

    Again, this is why I stated that it was done in a vacuum where things like Hasten, and massive amounts of set-based recharge aren't factored in.

    Yes, if you're built for recharge with 100+ global recharge, it might make more sense to go for the damage boost. Usually such a build would benefit more from Cardiac though (as high recharge builds tend to burn through End like a hungry fat man at a hot dog eating contest.
  22. Quote:
    Originally Posted by Mazey View Post
    That's just one attack.

    If my blaster only had one attack, damn right I'd be taking recharge over damage.

    But my blaster doesn't only have one attack, he has several. I'm never ever in the situation that I don't have an attack recharged when I need it, bar being held.

    As I'm never waiting for an attack to recharge, extra recharge is near useless for me, whereas the very rare core damage gives me 33% more damage enhancement. Akin to 4-slotting every power for damage pre-ED.

    Yes, if you're in the situation where your desired attack-chain has holes due to lacking recharge, then go for more recharge. But if it doesn't, extra damage is a very viable option.
    Missing the point. In the downtime between this "one attack", you fill in with other attacks that are also recharge boosted. Essentially your entire attack chain cycles faster. Period.

    Having your entire attack chain to cycle through faster will output more damage over time than the simple damage enhancement would.
  23. Quote:
    Originally Posted by Dispari View Post
    So I keep having this debate with people. Assuming you aren't taking the incarnate to fill in a hole in your build, what's better for a Blaster in your opinion: damage or recharge?

    Recharge means your AoEs are up faster, and so are BU and Aim. But damage means you just plain do more damage. Which do you think would be better in the long run?

    No wrong answers.
    Okay let's look at it this way.

    For your damage-doing attacks, you're somewhere between 90 and 100% enhanced for damage from slotting. Correct?

    Now, by the same token, you're only 40-70% enhanced for recharge right?

    Let's take a look at something like Knockout Blow. Now, I'm not going to be taking into account Arcanatime or anything like that. It'd changed my numbers a bit for sure, but the basic point remains.

    Take KO blow and 6-slot it for Crushing Impact.

    You're at roughly 101% damage enhancement and 69% recharge enhancement.

    Note: Rounding to the nearest integer for simplicity's sake

    A Common Incarnate would add 10% damage or 33% recharge due to the portion that ignores ED, you're getting pretty much the full recharge value of the enhancement out of it.
    An Uncommon would add 16% damage or 33% recharge.
    A Rare would add 21%-27% (33% or 45% boost) damage or 33%-45% recharge.
    A Very Rare would add 27-35% damage or 33%-45% recharge.

    Now I'm taking this into account beyond all other recharge bonuses beyond just the base recharge enhancement and the 5% of the set.


    Unmodified for various critter types, resists, etc and assuming all attacks actually hit.
    In a 1 minute period KO blow would do:

    (Damage Mod/Rech Mod)

    • Unenhanced: 316/316
    • IO Enhanced: 955/955
    • Common: 1005/1273
    • Uncommon: 1031/1273
    • Rare33: 1057/1273
    • Rare45: 1085/1592
    • VRare: 1083/1273
    • VRare: 1121/1592

    Now, on the flip side, DoT "aura" powers (hot feet, etc) gain approximately NO advantage from extra recharge and might benefit more from the extra damage than the recharge. However, they might also benefit more from extreme EndRedux. It really depends on how much damage is being done.

    Take Hot Feet on a */Fire blaster. 6-slotted for damage will get you about 27-28 damage. A Rare/VeryRare will get you 31-32 damage.
  24. Quote:
    Originally Posted by Firebeam View Post
    I want a blaster that is a killing machine. Which powersets would you recommend for this?
    Straight up max-damage kill-em-all "Watch-the-EB-melt" blast-tasticness?

    NightSable hit it on the head. Fire/Fire/Fire (SHUT UP BEAVIS!)
  25. Quote:
    Originally Posted by WittyLibrarian View Post
    and now it seems like my heat sink/CPU is running too hot.
    Check the seating of the heatsink. Also, what kind of heatsink are you using? And does it have a fan built onto it or are you trying to use a huge passive one and case air flow?

    Quote:
    I mentioned in-game that the CPU temp was reading 59-60 degrees Celsius... I've asked around, and it seems the heat sink uses grease as the contact to the CPU, whereas paste would knock up to 5 degrees C off the temp reading.
    Actually paste/grease makes almost zero difference. Just make sure you're using a decent brand from a reputable company. The only time you're really worried about it is when you start futzing around with overclocks. If you put too MUCH of either on, or it's spread unevenly, yeah, that'd account for higher temps.

    Quote:
    My other option would be to add ANOTHER fan to the mid-tower (there are two vents on top, one looks like it can take a fan mount...). But I'll see about getting paste between the sink and CPU first...
    Realistically, you probably won't notice an extra 120mm fan much.