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Quote:No. It doesn't, because the things described are only two of a host of contributing factors.That still doesn't explain a difference of FIFTY TIMES to ONE HUNDRED TIMES the cost in two items.
How many defense common defense IOs does an SR scrapper need to deck themselves out?
How many runspeed?
How many Acc?
Not to mention the places where the salvage is used in various set IOs.
We can keep naming off contributing factors all day. In the end, the result is the current situation of the market. And even then, we're probably going to have missed things.
If you look at each of these things, or at least all of the things we've mentioned thus far, in a vacuum, sure it looks hokey. You have to understand big-picture here.
The problem is, you're looking at market balance in terms that don't include game basics (or common sense basics) like "There are people out there who have VAST Inf stockpiles" because they've been playing a lot longer (and possibly harder) than me."Quote:Nine months isn't seven years. I don't expect to have what a long term veteran has. I'm trying to get to the point where I can get what I need mostly when I need it. The rest, well, it'll come when it comes. The original point of the thread was about market imbalance...not game basics.
With realities like that, the type of "balance" that you're talking about isn't even a dream.
And you have. There's no easy answers here. Just keep working at it and you too can reach a point where the inf becomes incidental. But nobody's promising it'll come quickly.Quote:I wanted to bring the perspective of a new player trying to compete in a harsh market where, as was mentioned above, TRILLIONS of Influence gets tossed around like pocket change.
Events always make it harder. More people means more demand. Depending on their activities, this could mean more supply, but that isn't guaranteed.Quote:It wasn't that bad in May. Started getting wierd when everyone that left came back to check out Going Rogue. Went off the charts around Christmas time more or less.
It's a problem all right. But the solution, since it involves effort and some short term fiscal responsibility, isn't one lots of people want to hear.Quote:That so many vociferous people see this as NO problem...well, okies. Consider me educated. I'll just hush now and go on my merry way.
Quote:I made a mistake. Shouldn't have posted. Sorry.
Happy gaming.
No. Bad! WRONG! You should still have posted. It's all the people who don't post, and sit around muttering about "evil marketers" that exacerbate the problem. -
Quote:I'd furiously cultivate blindness and hairy palms!...what would you do with your time?
Immediately jump on to your next favorite MMO?
Spend more time on console/PC games?
Or would you use your time to do something else non-game related?
And no, this isn't intended to be any sort of doom-crying, just random discussion.
What? Too honest?
Seriously? I'd probably stop gaming again for a while.
NOT going to go to WoW.
Won't even give CO or DCUO the time of day.
Might play some more POTCO on and off, but not regularly.
There really isn't anything out there that really grabs me and makes me want to play. -
Quote:Remember, CT is a melange of more than just Lovecraftian horror. So it's been tweaked.Cthulhutech: Lazor beems and shoggoths, it's awesome. Even if the setting's mythology reads like the creators had never read a Lovecraft story in their lives. Or about how black ops works.
As for how black ops work. While the devs themselves are quite creative people, they wouldn't recognize a black op if they were the target of one. Nor would most people.
Additionally, RL black ops tend to not really be the kinds of things that make for exciting reading anyhow. Yeah, the basic CONCEPT and the whole rube-goldberg "how it's put together" are stimulating, but the actual execution, if done right, tends to be really "meh". -
Quote:I agree with this.
This is what bugs me about why the vet reward program became crap. Because all the cry babies thought it was unfair that their 3 months in game wasn't rewarded like the 7 YEAR person. Boo hoo.
This whole game generation of "gimme for nothing" is tiresome. It is sad the devs ate it up.
I wouldn't say the devs have "ate it up".
Notice they're militantly NOT doing anything about ratcheting down player controls on the market. If they were going to fiddle, the market merger would have been the time to do so.
If anything, they made bulk traders MORE efficient. -
BattleTech: I'm a BattleTech-head from way back when it was "BattleDroids". Hell, I'm the Sy Sperling of BattleTech. I'm not the best PLAYER. But c'mon. 8-12 meter tall walking tanks blowing the *poop* out of each other? If you don't like that, you're dead.
Shadowrun: Yep, played Shadowrun when it first came out while I was in HS. I liked Trolls, I like Tanks. Big surprise! I always enjoyed the melange of cyberpunk and fantasy.
StarFleet Battles: Don't play this one much any more. Playtested for the Captain's Edition back in HS (before Andromedan PA's were fixed, you're welcome!). Always liked the Interstellar Concordium. A bunch of peaceniks using big guns to enforce peace in the galaxy! Now THAT'S the kind of twisted thinking that got me motivated!
Haven't actually played D&D since just after I left the Army. The remnants of my HS D&D group were still around then. Unfortunately MtG absolutely destroyed it. To this day I still hate CCGs (hell, Collectible ANYTHING Games) with a passion that's more than "almost" Holy. -
Quote:Have you put in the same amount of time and development of your toon that they have? If not, why would you reasonably expect parity with them. Ask them to hunt up how many hours their toons have played.Why should I be able to compete with a veteran? Come on, hon. I have to play the same content they do...often in the same teams with them. Ok...they go charging off mowing down everything in sight, while I cower in the back (or get clobbered) because I have nothing in my slots...or TOs or IOs while they have SETS in their level 26 alt of the moment?
If they don't know how, have them hunt up a citizen whose name begins with an M. Talk to them, it'll tell them that toon's total hours in-game.
Sorry about that. Unfortunately, there are idiots in every group. Even here. Mostly they're people who simply cannot properly adapt to the game where "gear" is less necessary.Quote:I've been kicked from PuGs before because I wasn't "uber" enough. Fortunately I'm making a network of good friends...helpful, patient and just as interested in fun as I am without the need to prove anyone's self-worth by playing a video game.
Plus you have people with isues and issues worth of free costume change tokens. Someone 40+ with all 5 costume slots opened gets 5 tokens every issue, regardless of how much that toon has been played in the last couple years.Quote:I also fully agree with your point about needing Influence sinks. People running around with 3-4 BILLION Influence couldn't care less about paying 8 or 9 million to outfit a level 27 Alt in shiney new IOs. For a player like me...that hurts. A lot.
Prices were nuts after issue 9. People had been storing inf as mostly useless for 3 years by that point. Then the market happened.Quote:I don't really know the point when the market went nuts,
It went nuts after i13 when the Merit system was introduced. Various recipe prices skyrocketed because you could no longer rely on end-of-TF drops.
It went completely bonkers after i14 when everyone went and farmed themselves silly for about 6 months.
The market is never EVER going to be "sedate". If you want sedate and boring, go do random rolls for your needs and buy SOs through the stores.
Sorry if this sounds rude. But whether YOU consider the market a mini-game or not, it IS. If you wish to avoid it, use merits, tickets and alignment merits (in addition to random drops) to outfit yourself.Quote:It's not about making money. It's about wanting to play the game. I do NOT consider the market a "mini-game" as some seem to. I want to go bop bad guys in the snot-box, not stare at a dialog box for hours on end.
You need to get out of AE though. AE is merely a fallback method of acquiring wealth. Compared to earnings in real content and your inf accumulation is decidedly stunted.Quote:I understand how to make money using AE. I made much of the wealth I have running a farm, buying rares, and selling them for 3-4-5 million per. Then I was advised by a friend to take advantage of the situation by using 8 tickets for a chance at those Alchemical Silvers I covet.
It's good that you're at least attempting to learn the ropes in the market. That'll both save and make you money in the long run.
Remember, you've only been at this a couple months. A year or so down the road, you won't even blink at prices if you absolutely HAVE to buy "RIGHT FRICKIN' NAO!"
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Quote:Sure there is. Stop paying "Buy it NAO!" prices then acquire the items by alternate means and it'll stop being so profitable.The folks who buy cheap and sell dear are just doing what others have done for ages. The difference? This is a GAME...not LIFE. It's a recreational activity.
There has to be a way to balance the equation. I'm just not smart enough to "figger out" what that may entail. -
Quote:OH BOY! FRESH MEAT!This is my first post on these Forums, and I do it with reticence. There are more posts of condescention and "neener-neener-ing" than there are actual points and counterpoints, but that's the same for every Forum I've participated in. Seems like some people measure their wit and intelligence by verbally slapping at people who want to communicate and discuss issues.
Cool! Welcome to the city! Pull up some enemies and relax!Quote:But enough about that.
I'm a relatively new player to this game. I left World of Warcraft after 5 1/2 years because I got tired of Blizzard and wanted a change. My 14 day free trial here lasted about four hours. I have enjoyed this game and I'll be playing it for a good, long while.
If you got thrashed at Basketball by Michael Jordan in his prime, would you feel bad?Quote:To the point of "market griefing" I can only attest to how difficult it has been for me to compete with the long-time veterans who've had literally years to accumulate large piles of the "coin of the realm".
If you tried competing in Formula One in a Civic, would you be put out when you didn't win (or even place)?
If you went into real estate and lost a bid on a property to Donald Trump, would you feel unfairly handicapped?
Remember there are people with 7 YEARS of inf accumulation, plus a goodly number of marketing specialists here. Becoming competitive, IMMEDIATELY isn't a realistic expectation.
It's going to take time, patience, hard(ish) work, and a bit of luck in developing a couple niches where you squeak out profit. I've been here two and a half years now. And I have enough to pretty much buy anything I want. Yet there are people here who could buy and sell me several times over (though it'd be an annoying number of transactions since the inf transfers are capped).
There are ways around the high prices at WW. AE is one of them. They allow you to purchase salvage rolls and recipe rolls with tickets. You can even spec buy certain very expensive types of salvage.Quote:When I started as a semi-clueless newbie, the thought of having a few hundred thousand Influence was exhilarating...until I went to Wentworth's.
At higher levels for recipes, you can purchase recipes with merits.
I had a couple of people offer to give me Influence as a gift to a new player. At first I politely refused, wanting to pay my own freight, as it were. I learned to accept those gifts.
For future reference. Sell the two TOs at the first vendor you come to for seed capital. Then go sell the large inspies on the market. You can easily bring in 6 digits of inf immediately. I've stepped out of WW with as much as half a million inf just from this alone. Once you have this level of inf, getting rich is pretty much a done deal.Quote:Initially, I learned to sell the two inspirations you were given in the tutorial. That allowed my new character to purchase Training Enhancements. Poor...but better than nothing.
This is a legitimate way of getting equipped though.Quote:I learned about AE ticket farms. I unknowingly bypassed game content (thank goodness for Ouroboros) by running them for tickets to buy DOs, and eventually SOs starting at level 22.
IO crafting, especially for commons, isn't really worthwhile until the mid 30's. You're better off with SOs until then.Quote:When I looked at the cost of crafting IOs, and how much the salvage was going for, I decided to stick with AE ticket farms until I had a larger cash reserve. You know the ones...all bosses, with an ally. Run them and collect the tickets.
35 actually. In the future, you're better off running regular, non-AE content and actually getting drops if you want to get wealthy. Some of the lower level salvage pieces go for obscene amounts of inf. A couple of those and you're rolling in inf.Quote:Well, folks, it takes over 3000 tickets to outfit a mid-20's character with SOs. And as you know, they lessen in effectivenes as you level up. So...vicious cycle. XP off...run AE farm. Replace enhancements. Resume gaming. And, by the way, SOs are better than standard IOs until you get to level 40. That's a lot of tickets.
Leveling up in PvE isn't a competition.Quote:Ok, I've played long enough and made enough Influence that now I can compete.
If you can buy most things on the market (purples and PVP IOs excepted) you're fine.Quote:I've learned some tricks. Some I figured out on my own. Others I learned from veteran friends I'd made. I have one character that has 50 million, one at about 170 millon and one at 205 million. With the candy cane craze during the winter vent, most of my lowbies have 8-15 million. I'm not rich, but I can at least hold my own.
Quite a bit. Remember, you've got people sitting on billions of inf. Some people can do a bit of performance art with their high level characters and stack 42,000,000,000 (42 BILLION) into their toon via impossible bids (for L53 recipes, etc) via the market. Don't even get me started about also storing inf in e-mail.Quote:Now, to those who say, "Have patience! Don't pay the 'I want it NAO' price!" well, how much patience are you asking?
As for paying below the "buy it NAO" price. Patience can be measured in days usually. Realistically, you can't expect to bid 1 inf for an item that's regularly going for 100K and actually have it fill before the heat death of the universe. More reasonable lowballing (50-80% of average bid) can fill in up to a week. If it doesn't fill after a week, you should probably up your bid. If you really need it now, either bump your bid or hit AE and spec buy with tickets.
Also, leveling up faster usually provides less inf overall. Usually, outside of lucky recipe drops, AE makes you less. Had a run a couple weeks back where a brand new character in AE make 100 million due to bronze rolls.
See above about suitable waiting periods and bumping bids.Quote:On four separate characters, I placed bids for Alchemical Silver at 125,000 each. Then I parked them. I'd come back from time to time and check. After THREE WEEKS, not one item had been purchased. The going price was between 175k and a quarter mil.
Because they aren't used in as many things, therefore competition for them is less.Quote:Two of those characters are still parked. On one I just beggared her and paid for the silver. On the other, I spent my AE tickets I'd earned earlier. For a level 30-ish Blaster, that's 18 of those Alchemical Silvers. Two ACC slots for 9 powers. The odd part is, the other half of the crafting formula (Mathmatic Proof, I think it is) costs MUCH less. Why is that?
Also, crafting large numbers of recipes at once (usually meaning paying "Buy it NAO!" pricing because you don't want to wait) can be very expensive.
I blew 75 million inf in a one-night binge for Field Crafter back in i12. You could probably double or triple it now doing the same thing.
Luck Charms are used in more than just Acc. They're used in more things than Boresights are. They're also used in MORE DESIRABLE things than Boresights are. Hence there is greater competition for them.Quote:It's the same with Luck Charms. Accuracy needs them. Luck Charms are 25-50k each. The other half? Boresights can cost as little as 250 each to as much as 1000 each...not even close to the Luck Charms. Why is that?
No. Because they aren't just used in that single recipe.Quote:If two items are needed for the same thing, shouldn't the demand (and therefore the price) be the same?
Do a bit of digging into recipes that require Boresights. Then look at ones that require Luck Charms. There are simply more recipes (some of them VERY desirable) using Luck Charms.Quote:And don't tell me you need Luck Charms for more than just Accuracy IOs. Boresights work that way as well. Still, one is expensive. The other is not.
Yes there are people fiddling with the market. It's there to be fiddled with.Quote:I do think people are fiddling with the market. I've heard of the "Crazy 88s" to whom the market IS the game. Do I have a solution? No...I'm not that smart.
As for the 88's, they're not PRIMARILY about messing around with the market, though that's how they obtain their wealth. They're essentially an inf-DESTRUCTION project. More inf is coming into the CoH economy than is leaving. This is one of the causes of the inflation you're seeing. These individuals are destroying inf in massive quantities to help balance out the system. Simply buying things they don't need only takes a fraction of that inf out of the system. Converting it to Prestige removes ALL of it. And more, they get to tweak the noses of the various unfriendly Prestige farmer SGs.
One other thing to ruminate on. If you came into the game, and after a month you had "everything" and billions of inf besides, would you actually be happy? Probably not. You'd be bored out of your skull. Because you wouldn't have had any notion that you'd actually EARNED it.Quote:I just wanted to offer the viewpoint of an actual new player. It's hard.
You're comparing yourself to people who've spent massive amounts of time and inf in the game. You're a brand new player. The game is not about "winning" by hitting some pre-defined "end". The fun is in the journey there. Tweaking them afterwards to turn them godlike is just icing on the cake. It's not necessary, nor is it mandatory.Quote:Sure...I can go without slots. I can get killed in missions that others smoke without effort. But why? This is a game...supposed to be fun. Frustration isn't fun...so I try to make my characters as good as may be within my resource pool.
Good. Trust me, after you've played a while and had a chance to build up some reserves, marketing becomes easier (if not cheaper).Quote:That pool is getting larger...but I haven't forgotten what it was like getting my tookus handed to me in the Hollows when having a million Influence seemed like an unattainable fortune. I will not buy influence. That's against the EULA, and it's wrong on many levels. I'm doing it right. Trying to, anyway.
Market griefing is a term used by people who don't understand the forces at work in the market, nor the fact that what's happening is NOT directed at them. It's people having fun playing a game in a way that IN NO WAY detracts from your ability to participate.Quote:If "market griefing" is happening, and it seems it is, I have to wonder what kind of person takes pleasure in causing problems for others. The term "schadenfreude" comes to mind.
The more people who participate in the market minigame, the better off everyone is. Simply because competition will drive prices down. Fortunately for the marketeers, few people have the patience for this and would rather gabble about how the market is "broken" and how marketeers are "evil" and that they really want a storefront that just sells the stuff at set inf prices.Quote:If there's a way to stop this nonsense, or at least dial it down a bit, I'm all for it.
As such, marketeers make obscene profits. *Smootches Inf Horde*
My personal best (that I remember) at selling non-drop items I've either relisted or through buy-and-craft was over 20000% (twenty-thousand percent). Double XP weekends are usually so rife with profit that I get very little actual XP earning done.
Also, the profit levels I'm talking about are WELL above the point where I actually listed the items in question.
*Busts out the M2A-17* LIGHT ME!Quote:I'll hop down off my soapbox now and await my inevitable roasting.
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Quote:First off, do yourself a favor. Use your alt builds.Hello, all.
Long time no see on this forum. x)
To start off the topic, let me give you a bit of the background information.
I`ve had this stoner since... I do not even remember now, but it has been shelved about a few months more than two years.
This is still my loyal stone/stone, which never disappointed me as far/long as I remember. x)
It only had SO`s and never had any IO`s slotted, so I wonder what kind of build would this one need for tanking in various types of TF/SF`s, since there are many, it seems, going on.
Thanks, in advance!
P.S: Budget would be... well, I really do not care how expensive the build is, since people will eventually be able to accomplish the build, anyway, but it would be nicer to make it cheaper than the most expensive stone/stone build. xP
Make your primary build Stone Armor with Rock Armor for a mule/fallback (mostly as a mule).
Get yourself softcapped to all typed (save psi), and then work on boosting your recharge and travel speed.
At that point you can simply set an attack on auto and walk away. When you come back the enemy will be dead.
Use a second build as your alt-armors build. -
Quote:A simple solution would be to open a salvage store that sold any common salvage for 1 merit each, or more salvage per merit if that's too high. Selling common salvage for inf would put an effective cap on salvage prices as well... nobody would pay 100k for a common salvage at the market if they cost 10k inf at a store.
Another solution would be to link in-game drop rates to (relative) prices. Assume that all common salvage 'should' be worth the same price, average the sell prices to see what that price is, and then drop more of the ones above that price, and less of the ones below it. This would work well, and the game would naturally respond to market fluctuations by giving more of what people need.
You can already purchase salvage through AE. You can even spec-buy. -
"Must have"?
HELL NO!
Essentially the only "must have" powers in this game are those you're assigned by default (Inherent, Tier1/2 primary, Tier1 secondary, brawl and your origin attack). Everything else is COMPLETELY optional.
Now would you be viable using such an attack chain? UH NO!
But that's not how I view "must have".
Now, is Hasten a very desirable power?
With the right builds? YES!
With the wrong builds, NO, it just causes you to chug-a-lug more endurance for no tangible gains. -
Okay three fricking hours later and the damn store STILL will not let me buy the ******* thing.
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Quote:When you are a new player, you feel shut down by the market. I don't know about griefing, but when you are new, there is really no point to show up at the market house.
Unless you get really lucky.
Other than that, as a returning, new, sort-of player who's account was long gone, my new account seems dismal when it comes to funding. The market is a tuff nut to crack.
Sell your drops. Do a bit of commons arbitrage for a bit if you're REALLY strapped for inf. Use some of your higher level unplayed alts to set long-term bids.
The money will come. -
Damn thing won't take my money either.
TAKE MY MONEY DAMMIT!
TAKE IT!
TAKE IT!
TAKE IT!
RARGH! -
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Quote:However, I would rather see Citadel, Numina and Sister Psyche cleaned up first and see redside get a 30-35 SF.
Don't forget about the clockwork farm...err, Synapse.
Kill All
Hunt
Kill All
Kill All
Kill All
Patrol
Kill All
Patrol
Boss Kill
Boss Kill
Hostages
Boss Kill
Multi-Boss Kill
The second half of the TF isn't too bad. But the first just defines tedium. -
Quote:I'm the head of the IT department here, network architect, senior admin, etc, etc.I was wondering how many of us have the occasional sneaky little game of CoX while we're at work. I would never dream of such a thing of course.
Oh yeah. And the owners of the company are good friends of mine. As long as I get my stuff done, am not pirating anything, and not browsing porn on company payroll, it's pretty much on.
Still, I don't normally team at work. As others have said, I don't know when I might need to go idle and it's not fair to teammates. -
Sorry. /unsigned
As has been pointed out, this is part of the market mini-game. It is an intentional part and won't get touched. Nobody ever guaranteed you the ability to find the stuff you want, pay the lowball price you want AND have it fill for you immediately (if not sooner).
People who are experts at this portion of the game stress patience as well. And no, going out and running "a couple of missions" and expecting it to fill it at lowball price is NOT "patience"!
I can pretty much buy anything I want in this game. I can even pay the stupid "buy it NAO" prices. But I don't. Remember, a sizeable number of rich people are rich because they are not stupid with their money.
Impatience is a form of stupidity on the market. Don't be stupid. -
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Quote:That looks outta whack to me. IIRC,
Video Memory:3817 MB
Most GTs were either 512 or 1GB
I know my on-board Quadro FX570 on my laptop only reports it's 512MB of RAM.
Either your drivers are corrupted (in which case uninstall them, run a driver cleaner, then reinstall from a fresh download) or your vidcard is damaged and sending the wrong info to the OS, causing it to believe there's actually almost 4GB of RAM on the card. -
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