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Posts
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You OBVIOUSLY haven't seen the rage-on PVP'ers have. Have you?
In short, base building got a small overhaul and price reduction a while back when they yanked raid pathing out. Sure, it wasn't anything CLOSE to what we wanted (or to the "All Your Base" expansion that got scrapped for being terribad). But it was still SOME base loving.
According to the PVP'ers, the same issue that we got some base loving, they were rectally assaulted with something vaguely resembling a California redwood and haven't been able to walk right in PVP ever since.
Not saying we shouldn't continue to make requests of the dev team. We should. But I don't honestly think we're going to get another look at bases AT LEAST until after they get the remainder of the Incarnate system squeezed out. And even then, I dunno. Like PVP, it's a niche system. And, like PVP, it's not truly "broken" in the current form. It may not work how we (or the devs) WANT it to work. But it's "good enough" for now and there are no apparent show-stopper bugs. -
Quote:While space is at a premium it's also true that a shuttles hull is a lot easier to penetrate by random space debris or micro-meterorites than the hull of a main ship. So a shuttle docked on the outside of a ship that routinely travels thru different solar systems could easily find itself getting it's hull breached by some random unexpected debris that wouldn't scratch the bigger ship.
You're forgetting that for the most part, the ship is cloaked in high energy structural integrity/protective shields.
Whatever'd hit the ship would encounter the shields first and bounce off there (or be destroyed). -
Just saw this. Grats!
Your own little Sonic/Poop/Mu blaster!
Gear of for toxic resists in PVP!
And remember:
Children.
A commonly occurring form of energy vampire.
Their staple food?
Parents! -
Quote:Even with max enemies in range you're still short of the cap. And you're not really much more resistant than a defense capped tank.I ran up this build recently for an Invul/SM Tanker and I'm pretty happy with it. It's a bit expensive but I'm a patient player and none of the sets are purple.
I didn't stress S/L defense as much as I did Resistance. He also has Dull Pain up almost all the time granting him an additional 60% Hit Points.
You should still be really tough for 90% of everything in the game. But against some of the corner cases, you're going to feel damn squishy.
While the +HP is nice and all it doesn't really help you when you're defense debuffed down to nothing and always getting hit.
If you're happy with the build, great. But you could squeeze a lot more longevity out of the build. -
Hey guys! This is tonight.
Brush the cobwebs off your meat shield, practice your most cutting retorts, and get your buff backsides to the Independence Port gate in Kings row.
9PM Eastern.
8PM Central.
7PM Mountain.
6PM Pacific.
If you're not there, YOU'RE JUST A DIRTY SQUISHY!
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Quote:One other thing. That's with ONE enemy in range. Lock Invincibility on and then click and drag the slider bar in the power description and watch how your defenses scale with more enemies.@Hyperstike
Oh sorry about that thought must have had somthing turned of in mids for your resistance to be lower
Yeah lol i ment Maneuvers* stupid auto correct :P
and yeah im to lazy and lack to commitment to wait for 2 months to get a pvp recipe
thats just me
*Edit*
I now also see you have softcapped E/N with hover on aswell
very impressive
im not sure if its possible without the pvp IO but im gona give it ago now :P
I feel i undersold your build ^^ its got very impressive figures im just put of by the expense is all
And yes, it's going to take a bit of doing to build it. But nothing good ever comes easy. -
Quote:HUH?As for the rest of your build whilst i like some ideas like fitting in a range attack be it laser beams or hurl i feel you have sacrificed to much s/l resistance to achieve it :S
My build is sitting at 70.3% S/L resistance.
The build you posted immediately above it (from which this is a rework), is sitting at 69.7% resistance.
E/N resistance is identical in value and you've lost half a percent on F/C resist.
Yes, my build sacrifices +HP and +Regen. It makes up for it with generally better defense and endurance efficiency.
I take it you mean Maneuvers. The problem is, the way you're building (sacrificing 4 slots to each and every defense power) when those slots could be used more effectively elsewhere.Quote:I also DISLIKE
Makeovers and also toyed with a build where i soft capped S/L defense without it , but with the idea of going down cardiac route it makes it viable to sustain in combat and the all round def it offers not just to S/L is nice
What "afford"? Alignment merits.Quote:I like the ideas of Hami's alot and maybe when i save up for them one day ill have to re-jiggle the build to save space in some of toggles *also u used the PvP 3% Defense! i cannot afford that! can anyone?!*
If you don't want to throw any cash (save maybe for components) at it, simply do all your tip missions every day for two and a half months. If you want it faster and have a few hundred million inf and regular merits to burn? -
Quote:At 320x200 and minimal effects, you're looking at the load being almost entirely CPU-based.I never turned on Ultra Mode. For me, these rooms will lag (15-20 FPS or lower, can drop down to single digits if there's lots of action) on x1 solo at 320x200 with all settings turned to lowest, while old COH maps stay at a constant and smooth 60 FPS (capped by vsync) on teams of 8 at 1680x1050 with most settings on High (FSAA x2, AA x4, no depth of field/bloom/desaturation, particles at ~10000, no physics, no fancy shadows or water).
What are the specs on your rig Nihilii? -
Okay I understand you're trying to get to the soft cap.
But you also have to consider that you're on a brute. If you're almost completely unhittable, you're going to have a harder time building fury too. Meaning you're expending the same amount of endurance for less damage.
Not saying you SHOULDN'T cap. Just keep this fact in mind.
Also, Maneuvers? NO! BAD! You can use that endurance elsewhere!
But, with that in mind.
Your other problem is that all that extra recharge isn't your friend.
Look at something like this:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(3), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:40(19), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 4: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(40), GA-3defTpProc:50(43)
Level 6: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx:50(15), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17)
Level 8: Knockout Blow -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(11), Mako-Dmg/Rchg:35(11), Mako-Acc/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:35(13), Mako-Dam%:35(39)
Level 10: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(45)
Level 12: Resist Elements -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:30(37)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(37), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam/EndRdx:40(43)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 20: Resist Energies -- Aegis-ResDam:30(A), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/Rchg:40(40)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(36), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 26: Weave -- DefBuff-I:50(A), DefBuff-I:50(27)
Level 28: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(29), Rec'dRet-Pcptn:20(48)
Level 30: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(34), Zinger-Taunt/Rchg/Rng:50(39), Zinger-Acc/Rchg:50(42), Zinger-Taunt/Rng:50(46), Zinger-Dam%:50(46)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Dmg/Rchg:30(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(43)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 41: Superior Conditioning -- P'Shift-EndMod:50(A), P'Shift-End%:50(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 49: Hover -- DefBuff-I:50(A)
Level 50: Spiritual Total Radial Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(21), RgnTis-Regen+:30(23)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), EndMod-I:50(19), P'Shift-End%:50(21)
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 24.13% Defense(Smashing)
- 24.13% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 22.25% Defense(Energy)
- 22.25% Defense(Negative)
- 6% Defense(Psionic)
- 16.94% Defense(Melee)
- 20.69% Defense(Ranged)
- 10.06% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 7% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 24% FlySpeed
- 95.58 HP (6.376%) HitPoints
- 24% JumpHeight
- 24% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 14.3%
- MezResist(Terrorized) 4.95%
- 20% Perception
- 4.5% (0.075 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 29% RunSpeed
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Set Bonuses:
Kinetic Combat
(Punch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Resist Physical Damage)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Haymaker)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Temp Invulnerability)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Knockout Blow)- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Resist Elements)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Resist Energies)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Invincibility)- 20% Perception
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.626 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Foot Stomp)- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Superior Conditioning)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Laser Beam Eyes)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:Also, volunteer for Hami raids. Try to work yourself up a cachet of Enzymes. Six of them will boost your S/L above cap and cut your resting endurance consumption by almost 1/3rd (and in this build it's already below 1 end/sec WITHOUT a cardiac). You could then also relocate one of the slots in Combat Jumping to Hasten to have a fully three-slotted Hasten.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1407;679;1358;HEX;| |78DA6D936B53125118C7CF59F082608AA8282AA8281AE60AE5EB9A297532A548667| |ACB901E61955968599A7CD767E84DAFEC365DBF44F73E4D597D037CF6F99FC88676| |F4FCD8E7F23FFF7D764FEEC15A48888757840C5EAB961A8DE255A7E9AADE5CD32DB| |956CD0E5E2F397BD35B766DF7B0D123848871BA985355A5CC42B3AE9C62C175945D| |762B5348ADA97D653794B969DF6F566DE594EE5A55CB3D0A6FDA154585AEF9E7472| |85FAB55CD6D55AA5B76B99F6F36AC72C5A5BB3EBE2BD495DA0B2251F532E3EB756B| |D75C27D1F25131576AB8CA3982DF31B296A6FF5929F4D5F28B821710461EB8CDF0E| |F000784AC78EF554A5D1EA51F5362C89358106371462CC1989C6124A5AEA67209D9| |6EC87643B6175BF642FD03AD3EADEE836C1C4233505F807AFAA2CF2BFF48855D5AB| |DEB96F442E7F2C016633007DC64CCD3DA83F2AE9E7DDEB7AF0C5418210B3860A40E| |19A3D41280271988B3CD0BC0275A83C8F882FFB84DC2ED5C82071425857EEC2BFA1| |7B9F533AD03BA7500AD7349460A0A69FDBCB486A564CBE19786D73AFA8A31F69A71| |FE0D23FB1678C7F842F511A81B9155F610CF402FCB30C8D18876341263473E0A451| |1F245B17912C69298F91C8CF9A96E5C8F631C7388015F699D80576302A14960E598| |6C45448A9D60FE53363B9DA93152753CCC3DC6B2033410A4AE847EC98913C39398F| |E017C075A906AF25EDFDADF744BCE62FB34304BCEE72124E79738B40004C2422CEA| |9EC547D8F531234899256D79E9182FFF09F094B1FC0C4FF89C917DC1085197A9773| |2A1B702BD0079C8E8C167F48CFCED03487F7489744724D311C976442E7544563B22| |1BFEF6E96D6D7764F3FEF66115922381413A8F88B44EFA282B757699ADFFFA1B32E| |40DFE3C86EFF0511BBDCCEFFAE7D91E7CF9BFCFF6603643D39C19C6885AFFB97622| |94D1BE4F01526BEE83| |-------------------------------------------------------------------|
YES, you'll attack slower due to losing all those +Recharge. But you'll be able to mash buttons as fast as they come up for longer because you're not using endurance at such a crazy rate. However you'll be rocking double-stacked Rage a SIGNIFICANT chunk of the time, which should help with overall damage output.
I DID keep the Reticle in there. As that's a VERY neat idea. -
Inside itself? No. The Master's Tardis inside of The Doctor's? Yeah. Logopolis.
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Quote:Roman Falcone, as opposed to this guy.Turns out he will be playing The Roman's (Carmine Falcone) son.
This makes four folks from Inception confirmed in Nolan's new movie. Not to mention we could see Cillian Murphy as Scarecrow again and possibly Ken Watanabe in a flashback. Does it get to a point where it'll be distracting?
Also, could Bane just be a stand-in for Ubu? Ra's's heir to the League of Shadows? Or a figure that will be competing with Talia, Catwoman, and Roman Jr. for Gotham?
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Quote:It does have a taunt component and will accept generic Taunt IOs or SOs. It will NOT accept Taunt IO set enhancements, because damage procs from Taunt sets were being placed in the power and that was not intended by the devs.
Yeah. I miss this. Walk up to a group and just watch them start randomly spoinking psi damage.
"You know? there's something about that guy that just irks m*HEADSPLODY!*" -
Two words (well two more than that).
WIDE BELT. -
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Quote:Of course, they could always decide to add a required regional prefix to EVERYone's globals, making all NA accounts @NA_Global and all EU accounts @EU_Global, making said prefixes permanent. Then everyone "loses".
See? Fair. Even irrespective of vet status or whichever customer can manage to log in first. Less work even for those that have both NA and EU accounts, since they're both discreet and unalterable.
No because then it becomes a race to rename. And opens the way to griefing. -
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Quote:Sorry, but the "We paid more for less for so long so we're owed" line of argument doesn't fly. While some modicum of sympathy for the disparity is evident, it's not going to change anything.Considering that we euros paid for four servers, not eleven, for six years, and that the Euro and USD currency rates means that we're paying 50% more for just over a third of the service, I think we can strike "cheap".
Additionally, there's no way of knowing what the operational overhead of NCSoft Europe is and why it necessitated a higher price structure. -
Betting that the person doing the "heavy lifting" on this little programming project is NOT the person who spec'ed out the system in the first place.
I'm also betting that "complete revamp" is not in the books either.
CheapQuote:but it's the programmer's job to deliver a product according to specs. If that spec specifies "do as little damage as possible", then you don't do cheap and lazy solutions.
Fast
Good
If you're an optimist, pick two.
If you're a realist, pick one. -
Quote:No. I was merely asking for clarification.Nope. Please tell me how you came to that conclusion from what I said, so I can avoid expressing myself in such unclear ways in the future.
I'd question the notion that non-conflicting accounts won't be affected "at all". There's the presumption that NO other changes to the various table data or structures is necessary. This may or may not be the case. But thank you for clarifying.Quote:What I tried to say is:
The total number of NA accounts and EU accounts is not relevant to this reasoning. The non-conflicting accounts will not be affected at all, neither EU accounts or NA accounts, so we can ignore them when we're assessing the damage. -
Quote:I didn't question them. I stated that I felt the use of the word in the negative connotation was unjustified.Point 1: You state that I may be taking your use of words in the wrong context and yet you previously questioned someone who EXPLAINED their meaning of the word "Descrimination". Kettle and black spring to mind there
You evidently missed something here. Snide comments are just about the only type I make.Quote:Point 2: By making snidey comments and breaking serious opinions down to have a snipe at each sentense is in no way constructive in my eyes. If you have something to say then say it, or at least if you're going to break down somebody's post then point out your own constructive comments to each line. 
As for my posting style of dissection. Your objection is that you dislike it because you think it's aimed at deconstructing the argument it replies to.
Very good. Note that I'm deconstructing the argument and not the person as you've been doing with me here (and dragging the conversation off-topic).
Whether you like this style of retort is completely immaterial.
And maybe you shouldn't assume that I'm NOT taking my time OR thinking about my replies. And again, the offense here lies wholly in your mind.Quote:Maybe taking your time and thinking about your replies in a more friendly manner would cause less offense?
Howsabout we just save time here and I stop responding to your efforts to try and label me a troll and we get back to the discussion at hand?



