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Posts
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Quote:I dunno. How's this?Really? Show me an invuln build that is soft-capped and doesn't lose out on damage and recharge.
By soft-cap, I mean soft-cap to all except Psi, not just s/l.
Softcapped SLENFC with one enemy in range.
No attack has less than 93% damage improvement.
And you have 97% recharge.
Recovery is 3.5x resting endurance consumption.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- GA-3defTpProc:50(A), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11), Mako-Acc/Dmg/EndRdx/Rchg:50(11)
Level 2: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:40(5), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/Rchg:40(7), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 4: Haymaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(50)
Level 6: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
Level 8: Unyielding -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(19), Aegis-ResDam/Rchg:50(19)
Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(21), Zinger-Taunt/Rchg/Rng:50(21), Zinger-Acc/Rchg:50(23), Zinger-Taunt/Rng:50(23), Zinger-Dam%:50(25)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/Rchg:50(27)
Level 16: Combat Jumping -- HO:Enzym(A), HO:Enzym(27)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+:50(29)
Level 20: Knockout Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(31), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dam%:50(50)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(33), LkGmblr-Rchg+:50(33)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), LkGmblr-Def:50(34), LkGmblr-Rchg+:50(34)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(46)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/Rchg:50(48)
Level 35: Resist Elements -- ResDam-I:50(A), ResDam-I:50(37)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Sciroc-Acc/Dmg/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40), Erad-%Dam:30(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 49: Hover -- DefBuff-I:50(A)
Level 50: Spiritual Radial Paragon
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(43)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(40), P'Shift-End%:50(42)
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 13.19% Defense(Melee)
- 16.63% Defense(Smashing)
- 16.63% Defense(Lethal)
- 16.63% Defense(Fire)
- 16.63% Defense(Cold)
- 17.25% Defense(Energy)
- 17.25% Defense(Negative)
- 6% Defense(Psionic)
- 21% Defense(Ranged)
- 13.19% Defense(AoE)
- 27.5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 19% FlySpeed
- 119.47 HP (6.375%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 11.55%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 4.5% (0.075 End/sec) Recovery
- 20% (1.565 HP/sec) Regeneration
- 34% RunSpeed
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Set Bonuses:
Gladiator's Armor
(Temp Invulnerability)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Jab)- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Resist Physical Damage)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Haymaker)- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Unyielding)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Invincibility)- 7.5% Enhancement(RechargeTime)
(Knockout Blow)- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Weave)- 7.5% Enhancement(RechargeTime)
(Tough Hide)- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Resist Energies)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Foot Stomp)- MezResist(Stun) 2.2%
(Foot Stomp)- MezResist(Sleep) 1.65%
(Laser Beam Eyes)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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Quote:What suggestions did you first see made in the Suggestions forum that went on to actually be added to the game?
One of my favorites is my (and many others) suggestion the 60-day market auto-delete be done away with.
My suggestion for the power-ordering of Brute Super Reflexes. Well, it was made in the Brute forums and not here IIRC, but my power ordering made it into game.
What others can you think of (not necessarily your own)?
The automated base cost refactoring. Originally base builders were going to have to completely tear their bases apart and rebuild from scratch to take advantage of the base cost refactoring.
*Cue base builders threatening to carpet-nuke Korea, Texas and California*
Fairly sure that Walk had been suggested at some time in the past. -
Quote:Okay, two things that will help you immensely.I am lvl 49 right now with a WP/Dark Melee Tank. I am starting to get my IO sets and am having a little trouble deciding which IO sets to build him with. Here is a list of what powers I have and number of slots I have right now. I am pretty happy with my power selection, but I am sure I will have to respec to move some enhancement slots around. If anyone could please give me some suggestions it would be much appreciated.
Willpower:
High Pain Tolerance (5 slots) (Plan on adding 1 more):
Fast Healing (3 slots):
Indomitable Will (5 slots):
Rise to the Challenge (5 slots):
Mind Over Body (5 slots):
Quick Recovery (3 slots):
Heightened Senses (5 slots):
Resurgance (1 slot)
Dark Melee:
Shadow Punch (5 slots):
Smite (5 slots):
Shadow Maul (5 slots):
Siphon Life (5 slots):
Soul Drain (5 slots) (Plan on adding 1 more):
Dark Consumption (4 slots):
Midnight Grasp (4 slots) (Plan on adding 1 more):
Fitness:
Health (3 slots) (Plan on taking away 2 for another power)
Stamina (3 slots) (Plan on taking away 2 for another power)
Super Speed:
Flurry (1 slot)
Super Speed (1 slot)
Fighting:
Kick (1 slot)
Tough (4 slots):
Weave (4 slots):
Leadership:
Assault (1 slot)
Maneuvers (4 slots):
Energy Mastery:
Focused Accuracy (2 slots) (Plan on maybe adding 1 more):
Physical Perfection (1 slot) (Plan on adding 3-4 more):
- Grab a copy of Mids Hero Designer.
- Grab copy of Titan Sentinel.
This will make it very easy to view how your build looks and give you the ability to then export the build into a forum-friendly format for others to look at and make suggestions on. -
Quote:Guys know they're getting old when the ladies in Hugh Hefner's magazine (which we only read for the articles!) are young enough that we could have fathered them...Speaking of the GETOFFMYLAWN brigade.
Last month at the market I noticed the cover of Maxim, a gorgeous lass so I pulled it up a bit out from behind the other magazines to see who she was.
It was our gawky little Dawn from Buffy the Vampire Slayer, Michelle Trachtenburg, all grown up and disturbingly sexy (she's now 25).
I died a little inside. -
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On most of my lowbie squishies, I'm running +1x2. It makes the fights take a bit longer and I occasionally faceplant (like the damn ambushes in the Lady Jane mission of the Midnighter arc, or the T-intersection of the office-to-caves maps).
On my tanks, brutes and scrappers, I go higher. -
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Quote:Huh?Not to put to fine a point on it, but I think i would prefer to buy a new computer than try to do everything that set of instructions asked me to do. I play the game for fun, and that looks like a wasted afternoon of computer hacking.
I can sum my own howto up into two sentences.
Download and run two programs.
Paste the output from those programs here into your thread so people can dissect them and maybe tell you what's wrong.
Okay three.
NO HACKING INVOLVED.
How exactly is that horrendous? It quite literally takes longer to SUMMARIZE it than it does to actually DO it.
It's spelled out in excruciating detail in the HOWTO with the thought that some readers may not be very computer literate. So it's best to stick with simple, but exacting instructions. -
Quote:Always liked playing Brujah myself. Wow, a game-mandated excuse for ripping off people's heads and ****ing down their necks...Gygax grognards unite!!!
in all seriousness ive some fond memories of playing V:tM (and was one of those rare non-emo vamps. gawds, i loved playing Tremere or Ravnos), so if this is available elsewhere, ill most likely be picking up a copy. (Though yeah, i was a bigger Werewolf & Mage fan than Vamp.)
Well...getting a local mortal to come by and **** down their necks at least. -
Quote:Incorrect:Slight problem. How I described it is how it works, and I've put together damn near enough computers and run the tests myself.
The only situation where 3gb of memory can be presented in a dual-channel memory configuration is if you have a 4 stick setup, with 2 sticks 1gb, 2 sticks 512mb, and they are matched in capacity on each memory channel.
4 Sticks of 1GB memory and a 1GB video card should also cause the OS to present with 3.0 GB of memory as well. -
Quote:I think you're mixing up how much memory the OS can address with how much the board can support.2gb Dual-channel is pretty much the fastest memory configuration 32bit operating systems can manage. The practical limit for how much memory a 32bit operating system can address is somewhere just under 4gb of ram. The practical limit of how much memory a 32bit operating system can present to the user is a little over 3gb of Ram: http://h20331.www2.hp.com/Hpsub/down...%2003Nov05.doc
Since Memory is binary, it really only works in multiples of two. Since 3gb / 2 = 1.5gb, you can see the problem in a dual channel memory configuration addressing 3gb of Ram.
On pretty much every chipset sold by AMD, Nvidia, and Intel, you'll lose memory performance forcing the computer to run in a single channel mode that can address 3gb of RAM under 32bit operating systems.
The exception is Intel's I7 processor which has a triple-channel memory controller... and yes... 3gb would be the fastest 32bit memory configuration for an Intel I7.
Also, if you have something like Physical Address Extension enabled you can indeed run more than 4gb of memory in a 32bit operating system. I won't go into why this isn't something you want to do here.
64bit system's don't have these memory limitations, so if you are running a 64bit system, go ahead and move to 4gb of ram.
* * *
Now, as to your other question...
Ultra-Mode, and all of the Ultra-Mode options, do strain the central processor to an extent. It is possible that updates or changes to the game may have introduced a performance regression for your particular system.
You can still put 4GB of memory into a machine. Yes, it will only see around 3-3.5 (due primarily to upper memory limits and shadowing of video card memory).
It has nothing to do with memory being "binary".
Dual-channel, for optimal throughput requires channel 1 and channel 2 to be sporting matched sets of memory in equal amounts.
Going mismatched between Channel 1 and channel 2 is when you get dropped back to single-channel performance and memory throughput takes a nosedive.
Now, if memory performance is NOT the issue, simply quantity, this wouldn't matter much.
Economically it makes the most sense for a user with a motherboard that can support 4GB of memory to buy two sets of matched 1GB sticks, REGARDLESS of whether the OS can see/use it all or not. This way, the user ALSO has the option of upgrading to a 64-bit-capable OS in the future and utilizing the entirety of the system's memory space. -
Quote:Actually this is somewhat incorrect. If the OS and the game are competing for that 2GB of memory, increasing system memory can help eliminate the competition by providing a larger memory space.I'll deal with this first since it's the easiest to answer.
Do you have a 32bit Operating system? NO!
Do you have a 64bit operating system? YES!
For the most part, CoH will grab between 1 and 1.5GB. Windows XP with only 512MB available to it isn't the most responsive situation.
We he to max the memory out, XP would be able to operate at it's 2GB sweet spot while still providing 1-1.5GB of memory to CoH. This should lower swap utilization drastically.
Yes, an XP box with 4GB of memory and a 512MB card is only going to see 3-3.5GB of system memory. So some of it is considered "wasted". The remainder of the memory space is still useful if the system is seeing excessive swap utilization. -
Grav/Kin is nice too.
Grav can be kinda click-heavy (gets easier once you get Singy), so having built-in endurance replenishment is a damn fine thing. -
Quote:Yeah, I bought my copy from the PX book store over in Seoul South Korea back in 1992.Agree with both of these. Can't believe it was 19 or 20 years ago I bought a copy of 1st edition as a spotty teenager, at Gaelcon in Dublin (must have been 1991 or 1992 so).
GAH!
GETOFFMYLAWN! -
Wish you'd used MLC instead of creating another SG though.
Oh well. -
Quote:Try telling me that when I've been trying for a couple months to get a decent team going for an RSF. It's so bad I've got Kidengineer teasing me about starting one of his speed runs now.Protectorites have a weird sense of timing. Anyone else noticed this? Every time I'm online PuGging it because my sleep schedule's effed up, and I decide I'm ready to log off, someone starts a TF. It's like they're psychic. They KNOW. O.o

Plus, it's really hard to be a drama queen when people tell you it makes you look like an ****. -
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Quote:Because this thread has been filling up with mindless banter that would be better suited for the "have fun here" thread. I'm glad you and Grey have aired out your problems. The only thing is there are no real solutions when like minded people get together.
And while you may say "well why don't you contribute" I say, because i don't care. Your morals are not my morals and vice versa. Just like maybe your problems with teaming is not my problem. I have people to team with and its not something i'm worried about.
So again, could we let this thread die please.
Ah. Afraid of a little thread competition. I see.
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Quote:White Wolf is celebrating the 20th anniversary of Vampire the Masquerade by releasing a new, 400+ page edition of the original 1991 pen and paper RPG. It will incorporate a lot of the supplement material, like the original splatbooks, into the main book. Looks like it will be released this September.
http://www.vampirethemasquerade.com/
Maybe if they hadn't diluted their market with tons of knockoffs of the same system (Bums: The Homelessness, Butchers: The Slaughtering, Politicians: The Bullsh**). Then went and rehashed the system abandoning, essentially rebooting the entire world (Bums: The Bumfights, Butchers: The Prepacked Meat Buying Instead, Politicians: The...oh wait, that never changed...)
In short, then, maybe, I'd be more interested in the system. I haven't played it in nearly 16 years now (Gah! Now I feel old too! DAMMIT!), and I'm STILL burnt out on the notion. -
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Quote:I've gotten tired of not being able to hear glowies. Does anyone have a louder glowie ogg they can link me to?
I dunno. Would something that sounded like this be more noticeable?









