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Actually this ties into a lot of the "secret organization" shows out there (Warehouse 13, Sanctuary, Torchwood, Alphas, etc).
As such, S.H.I.E.L.D. will probably be not-too-bad.
That and the potential for all the superhero "water cooler" chat could be funny as hell.
"Yeah. The Doc got ticked when the third sample he sent down got lost...Now they have to outsource the lab work until they replace that building..."
"Why's Jenkins in the hospital? He propositioned Agent Romanova. She did that to him with just her little finger! NO****ISWEAR!"
"Sharon here wants to have his little super soldiers...Why Sharon! Why're you blushing?" -
I currently have one MM at 50. Most of the rest are languishing at lower levels (some specifically for marketing reasons).
That one is a Demons/Dark. It actually is a nice, viable concept (even if the whip personal attacks are somewhat endurance heavy). You have good resistance, a frequent healing, and so-so combat control. With a small slathering of defense over the top via IO sets, this combination is really, REALLY evil. -
My villains still want to see a gigantic roasting Sally on the beach in Croatoa...
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Quote:As Father said. WAAAAAAAAAAAAAAAAAAAAAAA*GASP*WHEEZE*AAAAAAYYYYYY overkill for CoH.Hi all recently came into a bit of money and decided to invest in a new system.
Below is a custom build I have come up with.
CPU: NEW! Intel Core i7 3930K @ 4.5Ghz
CPU Cooler: NEW! Corsair H100 Water Cooler
Operating System: Microsoft® Windows 7 Professional 64-bit
Motherboard: NEW! Asus Rampage IV Extreme
RAM: NEW! 32GB Corsair 2133mhz Vengeance (8x4GB)
Hard Drive: NEW! Corsair 240GB Force3 SSD S-ATAIII 6.0Gb/s
Additional Storage: NEW! 2TB S-ATAIII 6.0Gb/s
Optical Drive: 22x DVD±RW DL S-ATA
2nd optical drive: 10x Blu-Ray RW S-ATA
Graphics card: NEW! NVIDIA GeForce GTX 690 4GB
Sound card: NEW! Creative Recon3D PCI-E
Monitors: NEW! BenQ XL2410T 23.6" LED 3D
Case: NEW! Coolermaster Cosmos II
PSU: NEW! 1050W Corsair HX Modular
Just so you know. At least in CoH, you're NOT going to get maximum performance out of the 690. This game, while they've tried to make it work with SLI, simply isn't parallelized enough to really see a benefit.
IIRC, tossing the SLI flags at it nowadays achieves nothing at all.
Quote:A few questions I have.
With regard to Ram what are the pro's and cons of having 8x4gb instead of 4x8gb, is it just room?
Price-wise, larger (denser) memory is going to be much more expensive. Enough-so that doubling the amount of memory on a DIMM will more than double the price.
Also, the overclocking thing.
Basically, the memory subsystem on a motherboard has a certain power envelope it has to work within. The more devices (sticks of RAM) you put into that system, the more power is being drawn. And there's an upper limit.
Also, there's a timing issue as you use more sticks. They have to all sync properly to the memory clock or you wind up with data corruption and the board is usually set to down-clock your RAM to a lower frequency if that happens to try and preserve that sync.
The more devices you put on, the harder the memory controller has to work to keep in sync.
With the possibility of the board downclocking you for stability reasons, you'll usually see better memory subsystem performance out of 4 larger DIMMs than 8 equivalently clocked smaller DIMMs.
Quote:With regards to RAID 0 I have heard some pretty nasty tales of very bad consequences if things fail, just wondering if any have good experiences with them?
RAID 0 isn't, technically "Redundant". It's striping data across multiple drives to take advantage of a high bandwidth controller's ability to parallelize transfer across multiple lower-bandwidth storage devices.
The main problem is, if you lose even a single device out of the array, the entire array is toast. And it doesn't mean that the device "dies" or anything. Something as simple as a timing issue between the devices and the controller can be enough to crash an array.
Now.
1: I have had a RAID-0 array of SSDs in my system for approximately 2 years now. I haven't had any issues.
2: My experience is anecdotal.
3: My array is SOLELY used for OS, apps and games. I don't do any real data storage on it. That goes to real hard drives. More space, cheaper, and I don't have to worry about
That being said, your solo 240GB SSD as GOBS of throughput and is roughly on par with my older generation RAID-setup.
Quote:With regards to Windows 7 Prof, does it have a RAM limit?, I know Home edition did.
Go with either Win7 Pro or Win7 Ultimate. They cap at 192GB of RAM. You won't be chucking that much into that system. Ever.
Quote:Thanks very much, with Ram I thought this was the case but wanted to be sure, and will be going for Win 7 Pro for sure, had a look into Windows 8 and really didn't like the look or layout of it (bit to console/tablet for my liking, i'm, oldskool at heart).
Quote:Now I just have to wait until my local electric shop can get 690 graphics card, they are pretty hard to get hold of apparently.
Quote:I did consider 670's SLI, think the only reason I went with a 690 is longevity, that thing is built like a beast and thought it would out last the 670's. I don't plan on on doing anything to this system (fingers crossed) hopefully for at least 5 years.
Price comparison (Newegg):
2x 670 2GB: $800
2x 670 4GB (Galaxy): $820
2x 680 2GB: $1000
1x 690: $1000+
Max framerate of a 690 can be up to about 10% higher than an SLI 670 setup.
HOWEVER, that's utterly pointless.
Minimum framerate is 4% or less in most cases.
Average framerate is ALSO 4% or less in most cases.
Anything under 10% is within margin of error and, most of the time, TOTALLY unnoticeable.
Also, some people claim that the single-card SLI (like the 690) eliminates microstutter that dual-card SLI introduces into games.
BZZT! Thanks for playing!
However, the new 300-series drivers DO have some tech in there for alleviating microstutter by capping maximum framerate so that huge falloffs in framerate as a result of the two cores desyncing don't happen as often.
Hopefully this helps you. -
Wish Catalyst was going to DragonCon this year. Have fun guys!
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Evacuation day: Birth body: Merriment required!
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Quote:If you are standing around letting the pets and toggles do everything, then you aren't using the build to its best. Strategically using the single target damage with an attack chain will let an Ill/Rad be far more effective. I am very active when playing my Ill/Rad, taking out minions and Lts, choosing my next anchor in case my current one gets killed, moving to try to direct Phanty. If everything else is handled, applying the attack chain to the remaining tough targets will add to the damage and get you on to the next group.
There's certainly nothing wrong with preferring Ill/Cold, but I don't see why playing an Ill/Rad would be boring.
Agreed. I'm completely active while playing. YES, PA does a buttload of damage. But if that's all you're using it for, You're Doing It Wrong.
PA is a monster aggro anchor. It bunches up your enemies and leaves them open to attacks of opportunity and (especially) AoE attacks and debuffs. Yes, it's a "softer" form of control than locking them down with holds or sleeps. But it's unarguably effective. -
Please. This is my first Ill/Rad.
Just keep in mind that this build is more or less "organic". A product of just taking the powers as I leveled and then slotting up for maximum available recharge as I went along.
Also, the slottings of the purples aren't quite correct.
All of them forego the single-aspect IO (Hold, Damage, etc) in favor of the set procs.
Quote:The biggest problem I see is the lack of Blind. Blind is essential to set up Containment for Spectral Wounds. I don't care how well you slot Spectral Wounds, you will get a lot more damage if you double that damage with Blind first. Plus the single target hold is an essential power. Plus, you can add some damage to it as well. My usual recommended slotting is 4 Baz Gaze, an Acc/Dam Hami-O and a common Damage. You can get more damage on average with some procs, but that damage is inconsistant. I would rather have the consistant damage.
Quote:You also miss out on a lot of damage because you can't take advantage of Spectral Damage. I explain in my Ill/Rad guide how important it is to have a fast attack chain so that you can kill off lower level foes quickly before the heal-back. You really need an attack chain of Blind-SW-Blast-SW. You have skipped the APP blast needed for this. This blast is far, far more important than a situational power like Fallout.
And I agree about Fallout. I've used it all of maybe once since I got it. Mental Blast would probably be a better power choice there.
Quote:You have a damage proc in Deceive.
Ah. I'd been fiddling with the power selections a bit and I must have displaced one of the slots back into Deceive before I exported.
There's no damage IO in there currently. The pre-purple build DID have it in there though.
Quote:I see some significant endurance issues if you actually run all or most of your toggles. I explain in my Ill/Rad guide why I don't like Choking Cloud for an Ill/Rad . . . but if you are going to take it, you need more Endurance Reduction. (I would drop Choking Cloud and use those slots for Blind, taken at level 1 or 2.)
With a rework to enhance my attack chain, I figure I'll see more end consumption.
Also, from what I'm seeing the recharge portion of Agility is doing jack-squat for the recharge in PA.
One more thing. Choking Cloud is basically for those times when I DO find myself, unavoidably, in melee range. A good chunk of the time I run with CC off.
Quote:I'm not a fan of running Maneuvers unless you have a bunch of Defense, but that's OK if that's what you want to do. I just don't think it is really needed if you have Perma-PA. It may provide some small benefit for the team, but the power doesn't provide hardly any benefit for you.
Quote:I have no idea why you have a Stealth IO in Sprint when you have both SI and GI.
It HAS caused problems once. My SI dropped on zoning once and I didn't notice it. This was during the vines mission in an MOSTF and I got plastered before I noticed the toggle wasn't active.
It's not like it's helping me in PVP at all, since I avoid PVP like the plague.
Quote:Ling Rad needs an Accuracy and that's all once you have a perma-PA build. You don't need 2 Recharge. It needs that Acc because it needs to HIT on AVs for the -Regen.
Quote:Combat Jumping only uses .07 endurance. It is a waste of a slot to add EndRdx to it. Also, rather than spending a slot in CJ for a Karma -Knockback, why not put a Zephyr -Knockback in Recall Friend, where the Recharge has very little benefit? That would save you two slots.
Quote:I'm not a fan of the Psi pool for Illusion because it is the same damage type. Foes who are Psi resistant will be hard for you to defeat. I understand wanting mez protection, but if PA are drawing the aggro, you shouldn't get hit with Mez very often. (However, if you are running Choking Cloud, I can see why you would need Indomidible Will more since you draw more aggro.) I like the Fire pool because Fire Blast and Fireball do more damage quickly -- up front damage helps you kill faster and take advantage of spectral damage. If you want a place for a LotG Recharge, then you can go with the Ice pool -- Ice Blast, Frost Breath (or Ice Storm, but I like Frost Breath better), Ice Armor and Hibernate. Both Fire and Ice are rarely resisted so they will help you defeat foes better. My Ill/Rad guide discusses this in more detail.
Here's a quickie rework with some of your suggestions (again, I haven't really tweaked power order (yet) but it's a start).
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Morrigon: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:50(9)
Level 2: Deceive -- CoPers-Acc/Conf/Rchg:50(A), CoPers-Acc/Rchg:50(11), CoPers-Conf/EndRdx:50(11), CoPers-Conf/Rchg:50(13), CoPers-Conf%:50(13)
Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(19), Efficacy-EndMod/Acc/Rchg:50(19), Efficacy-Acc/Rchg:50(21), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/EndRdx:50(23)
Level 6: Flash -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(23), UbrkCons-Acc/Hold/Rchg:50(25), UbrkCons-Acc/Rchg:50(25), UbrkCons-EndRdx/Hold:50(27)
Level 8: Superior Invisibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(27)
Level 10: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(29)
Level 12: Group Invisibility -- LkGmblr-Rchg+:50(A)
Level 14: Recall Friend -- Zephyr-ResKB:50(A)
Level 16: Mutation -- RechRdx-I:50(A)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(29), ExRmnt-Acc/Rchg:50(31), ExRmnt-Acc/Dmg:50(31), RechRdx-I:50(31), Dmg-I:50(33)
Level 20: Lingering Radiation -- Acc-I:50(A), Acc-I:50(33)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50)
Level 26: Spectral Terror -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(34), SWotController-EndRdx/Rchg:50(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(36), SWotController-Rchg/Dmg%:50(36)
Level 28: Choking Cloud -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(37), BasGaze-EndRdx/Rchg/Hold:30(37), Lock-Acc/EndRdx/Rchg/Hold:50(37), Lock-%Hold:50(39)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(39)
Level 32: Phantasm -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(40)
Level 35: Blind -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(40), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42), HO:Nucle(42)
Level 38: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(43), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(43), Decim-Acc/Dmg/Rchg:40(45)
Level 41: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(46), Ragnrk-Dmg/EndRdx:50(46)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(46)
Level 47: EM Pulse -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-Rchg/Hold:30(48), BasGaze-EndRdx/Rchg/Hold:30(48)
Level 49: Radiation Infection -- DarkWD-ToHitDeb/EndRdx:50(A), DampS-ToHitDeb/EndRdx:50(50), EndRdx-I:50(50)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15), Numna-Heal:50(15)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(17), P'Shift-End%:50(17)
Level 1: Containment
Level 4: Ninja Run
Level 50: Cardiac Total Core Revamp
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I just got my Ill/Rad/Psi to 50 and have it tricked out over 205% recharge (with AM).
Just absolute enemy-munching mayhem!
I'm soloing high mission diff in DA with almost no problems.
The one thing I'm noticing happens to be bugs though.
Defilers cast Ice Storm. But, instead of casting it on your PA like they should try to, it auto-centers on you. No biggie. Just move out of it before it does any serious damage.
Ill/Anything is kinda rough at the get-go. Once you have PA though, the game COMPLETELY changes for you.
Normally what I'll do is sneak in on a group, drop PA, wait a sec for aggro to be anchored, then drop debuffs.
From that point on I move in a bit to allow my Phantasm to aggro and then start sailing in Spectral Wounds, Deceive, Psi Tornado, and my Vet ranged attacks. Stuff just falls over dead in droves.
Oh, and for those times when you get the Recharge Bonus off Secondary Mutation?
YEAH BABY!
Here's the non-finalized version.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Morrigon: Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Spectral Wounds -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(3), Apoc-Acc/Dmg/Rchg:50(3), Apoc-Acc/Rchg:50(5), Apoc-Dmg/EndRdx:50(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:45(A), Dct'dW-EndRdx/Rchg:45(7), Dct'dW-Heal/Rchg:45(7), Dct'dW-Heal/EndRdx/Rchg:45(9), Dct'dW-Heal:45(50)
Level 2: Deceive -- CoPers-Acc/Conf/Rchg:50(A), CoPers-Acc/Rchg:50(9), CoPers-Conf/EndRdx:50(11), CoPers-Conf/Rchg:50(11), CoPers-Conf%:50(13), Mlais-Dam%:50(34)
Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(17), Efficacy-EndMod/Acc/Rchg:50(19), Efficacy-Acc/Rchg:50(19), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/EndRdx:50(21)
Level 6: Flash -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(23), UbrkCons-Acc/Hold/Rchg:50(23), UbrkCons-Acc/Rchg:50(25), UbrkCons-EndRdx/Hold:50(25)
Level 8: Superior Invisibility -- EndRdx-I:45(A), EndRdx-I:45(27), LkGmblr-Rchg+:50(27)
Level 10: Enervating Field -- EndRdx-I:45(A), EndRdx-I:45(29)
Level 12: Group Invisibility -- LkGmblr-Rchg+:50(A)
Level 14: Recall Friend -- RechRdx-I:45(A)
Level 16: Mutation -- RechRdx-I:45(A)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg:30(A), ExRmnt-Acc/Dmg/Rchg:48(29), ExRmnt-Acc/Rchg:45(31), ExRmnt-Acc/Dmg:45(31), RechRdx-I:50(31), Dmg-I:50(33)
Level 20: Lingering Radiation -- RechRdx-I:45(A), RechRdx-I:45(33)
Level 22: Hasten -- RechRdx-I:45(A), RechRdx-I:45(33)
Level 24: Combat Jumping -- EndRdx-I:45(A), LkGmblr-Rchg+:50(34), Krma-ResKB:30(34)
Level 26: Spectral Terror -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(36), SWotController-EndRdx/Rchg:50(36), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(36), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(37), SWotController-Rchg/Dmg%:50(37)
Level 28: Choking Cloud -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(37), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39), Lock-Acc/EndRdx/Rchg/Hold:50(39), Lock-%Hold:50(40)
Level 30: Maneuvers -- EndRdx-I:45(A), LkGmblr-Rchg+:50(40)
Level 32: Phantasm -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg/Rchg:50(42), ExRmnt-EndRdx/Dmg/Rchg:50(42)
Level 35: Indomitable Will -- RechRdx-I:45(A), LkGmblr-Rchg+:50(42)
Level 38: Fallout -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(43), Posi-Acc/Dmg/EndRdx:50(45)
Level 41: Mind Over Body -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:30(45)
Level 44: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(46), Ragnrk-Acc/Rchg:50(46), Ragnrk-Dmg/EndRdx:50(46)
Level 47: EM Pulse -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(48), BasGaze-Rchg/Hold:30(48), BasGaze-EndRdx/Rchg/Hold:30(48)
Level 49: Radiation Infection -- DarkWD-ToHitDeb/EndRdx:50(A), DampS-ToHitDeb/EndRdx:50(50), EndRdx-I:50(50)
Level 1: Brawl -- Acc-I:45(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:27(A)
Level 2: Rest -- RechRdx-I:45(A)
Level 2: Swift -- Run-I:35(A)
Level 2: Hurdle -- Jump-I:30(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:29(13), Numna-Heal:50(15)
Level 2: Stamina -- EndMod-I:45(A), EndMod-I:45(15), EndMod-I:45(17)
Level 1: Containment
Level 4: Ninja Run
Level 50: Agility Core Paragon
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Quote:*Spews cola all over his monitor*The biggest difference is that Batman and Spiderman don't have harems.
Uh... WHAT?
Batman:
- Catwoman
- Talia
- Julie Madison
- Linda Page
- Vicky Vale
- Zatanna
- Poison Ivy
- Silver St. Cloud
- Rachel Caspian
- Natalia Knight
- Julia Pennyworth (Yeah, that's right Alfred's daughter!)
- Wonder Woman
- Black Canary
Spider Man:
- Mary Jane
- Gwen Stacy
- Black Cat
- Betty Brant
- Silver Sable
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Quote:Actually, it was "unwanted stepchild" that's older than B&B and in common usage.The red-headed stepchild phrase is a lot older than B&B.
I love my regen scrapper but I agree that IO's especially +Health and +Recharge are what really make it shine. Just slotted with SO's it is pretty anemic. In fact I think recharge is so important for them that they should have something to provide decent recharge-debuff resistance so that would be my main request.
And yeah, RHS is older too, as there are always idiots who can screw up even the easiest phrases.
So why don't I make like a tree...and get out of here. -
Okay one thing I notice is the placement of the Kismet +6%.
You DON'T want to place this in your Ally bubbles. Because it'll only activate when you spam the bubble.
Throw it in Dispersion Bubble.
Also, I'd be more inclined to build for defense.
Here's a "tossed together" build. It's not complete, nor is it optimized.
What it IS, is extremely hard to hit.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Dual Pistols
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), Krma-ResKB:30(3)
Level 1: Pistols -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx/Rchg:50(9)
Level 2: Force Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Dmg/Rchg:50(11), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 6: Insulation Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), Krma-ResKB:30(17)
Level 8: Dual Wield -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(23)
Level 10: Empty Clips -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(23), Det'tn-Dmg/Rchg:50(25), Det'tn-Dmg/Rng:50(25), Det'tn-Acc/Dmg/EndRdx:50(27)
Level 12: Swap Ammo
Level 14: Dispersion Bubble -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(29), LkGmblr-Def/EndRdx/Rchg:50(31), Ksmt-ToHit+:30(31)
Level 16: Kick -- Empty(A)
Level 18: Bullet Rain -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(33), Det'tn-Dmg/Rchg:50(33), Det'tn-Dmg/Rng:50(33), Det'tn-Acc/Dmg/EndRdx:50(34)
Level 20: Tough -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(31)
Level 22: Weave -- DefBuff-I:50(A), DefBuff-I:50(27)
Level 24: Fly -- Winter-ResSlow:50(A)
Level 26: Repulsion Bomb -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(34), RzDz-Acc/EndRdx:30(34), RzDz-Stun/Rng:30(36), RzDz-Acc/Stun/Rchg:30(36), RzDz-Immob%:30(36)
Level 28: Assault -- EndRdx-I:50(A), EndRdx-I:50(37)
Level 30: Executioner's Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(39)
Level 32: Repulsion Field -- FrcFbk-Dmg/KB:50(A), FrcFbk-Acc/KB:50(40), FrcFbk-Rchg/KB:50(40), FrcFbk-Rchg/EndRdx:50(40), FrcFbk-Dmg/EndRdx/KB:50(42), FrcFbk-Rechg%:50(42)
Level 35: Scorpion Shield -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/Rchg:50(43), LkGmblr-Rchg+:50(43)
Level 38: Hail of Bullets -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(43), M'Strk-Dmg/Rchg:50(45), M'Strk-Acc/EndRdx:50(45), M'Strk-Acc/Dmg/EndRdx:50(45), M'Strk-Dmg/EndRdx/Rchg:50(46)
Level 41: Web Cocoon -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(46), BasGaze-EndRdx/Rchg/Hold:30(46), BasGaze-Acc/EndRdx/Rchg/Hold:30(48)
Level 44: Piercing Rounds -- Empty(A)
Level 47: Summon Disruptor -- Empty(A)
Level 49: Tactics -- EndRdx-I:50(A), EndRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(48), Mrcl-Rcvry+:40(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(48), P'Shift-EndMod:50(50)
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Level 50: Agility Core Paragon
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All I can say is that I'm amazed at the effect Beavis and Butthead have had on the language.
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I'll try to be there for ya.
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Quote:Maybe it "aged the characters" too much.The problem with this pairing is it feels more like "Let's just pair the strongest male in DC witht he strongest female!"
And why have this pairing? From a movie stand point, are they going to start having them be together in the movies?
Ending the Supes/Lois marriage to begin with screamed "OMD" to me to begin with. :/
Stupid crap like this is why I've all but stopped buying comics.