Hyperstrike

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  1. Okay, left the demo on continuous loop for two and a half hours in the same configuration I ran set 3 (see above).

    No errors.

    Then again, random errors are random. I've had play sessions run 3 hours without a problem and some where I've crashed twice in rapid succession.

    Have to stop the demo now because I need the machine, as I'm working from home today. While the demo's running, the machine's so taxed that I'm actually able to overtype by several hundred characters.
  2. Quote:
    Originally Posted by Acemace View Post
    What, seven pages of tanker angst and no Johnny Butane sighting. /odd

    You had to say his name. Didn't you!
  3. Hyperstrike

    CoX crashing

    Okay that error looks quite familiar. A lot of people running nVidia cards lately have been seeing that.

    You may want to post and keep an eye on this thread over here.
  4. Tanked her on my Inv/SS Tank. She never hit me. Then again, I'm soft-capped. So that's not surprising.
  5. Quote:
    Originally Posted by CactusBrawler View Post
    O_O



    O_O



    O_O
    ^
    "I did not know this."
    If you want to find the exact salvage for your recipe:

    1. Drop the recipe on the market and hit FIND.
    2. 2: Once the recipe comes up in the search, you can click on the "find salvage" link.
  6. Quote:
    Originally Posted by Cinkidd View Post
    If you are going to quote something use the entire quote. You purposely left off the part where I said that I don't believe it. I don't care if you agree with me or not, just don't pick and choose only part of a sentence to make it seem like it is something that it is not.


    Rich the Quote Guy

    You may not believe it, but you decided to go all inflammatory with it, like you were going to sting the Devs with the accusation.

    Dirty pool old man!
  7. *FACEPALM*
    *HEADDESK*

    You're not asking for a market. You're asking for a STORE.

    You already have 2 of them. The merit vendor and the AM vendor.

    At that point, your complaint boils down to "you don't like the prices set by those vendors".

    As has been pointed out in the past, you are not SUPPOSED to be able to trivially outfit your toons with a world-beater build. Pre-planning and strategic bidding in the market can help reduce costs and time constraints, but won't ever beat them down to the levels you desire.

    Even with a hard reset of the market and inf system (destroying all extant inf), you're only going to see a temporary downward flux in pricing. It'll eventually rise back to it's current levels. Probably quite rapidly as I'm sure some people would resent such a rework (and theft of inf) enough to leave the game, further reducing the pool of players who actually generate such things.

    And 50 million inf for a purple? Quite a few of my characters have 50 million inf before they hit level 20.

    The market is only a painful experience for the stupid and impatient.
    Also, as has been said, inf is so easy to come by in this game that those complaining of it's dearth must not be trying at all.
  8. Additionally, to stress the video card itself, I've been running the Distributed.net CUDA client (using the video card to crack RC5-72 keys). Haven't noticed any real issues there. Then again, it's utilizing CUDA and not OGL executions.
  9. Okay,

    Methodology: 3 runs of each equaling one set. Results are the run in the middle of the high-low. Reboot machine after each set of runs.

    Actually, this was somewhat surprising. Successive runs didn't really do much to increase performance. In most cases it was 1 fps or less.

    The first set was maxed out settings (save for 3D video, which I don't play with) in DX11.

    The second set was closer to how I play CoH (2x FSAA and 4x AF). Tesselation was still extreme. Again, DX11.

    The third set was the OpenGL version of the first (maxed everything).

    The fourth set was the OpenGL version of the second (2x FSAA and 4x AF).

    The fifth run was OpenGL, 2xFSAA, 4X AF and normal tesselation to most closely simulate CoH.


    First set:
    Powered by Unigine Engine

    Heaven Benchmark v2.5 Basic

    FPS:18.7
    Scores:471
    Min FPS:6.3
    Max FPS:44.0
    Hardware

    Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
    Operating system:Windows 7 (build 7600) 64bit
    CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
    CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
    Settings

    Render:direct3d11
    Mode:1920x1080 8xAA fullscreen
    Shaders:high
    Textures:high
    Filter:trilinear
    Anisotropy:16x
    Occlusion:enabled
    Refraction:enabled
    Volumetric:enabled
    Tessellation:extreme



    Second set:

    Powered by Unigine Engine

    Heaven Benchmark v2.5 Basic

    FPS:27.3
    Scores:688
    Min FPS:7.1
    Max FPS:75.3
    Hardware

    Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
    Operating system:Windows 7 (build 7600) 64bit
    CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
    CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
    Settings

    Render:direct3d11
    Mode:1920x1080 2xAA fullscreen
    Shaders:high
    Textures:high
    Filter:trilinear
    Anisotropy:4x
    Occlusion:enabled
    Refraction:enabled
    Volumetric:enabled
    Tessellation:extreme


    Third set:

    Powered by Unigine Engine

    Heaven Benchmark v2.5 Basic

    FPS:8.5
    Scores:214
    Min FPS:5.5
    Max FPS:13.4
    Hardware

    Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
    Operating system:Windows 7 (build 7600) 64bit
    CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
    CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
    Settings

    Render: Opengl
    Mode:1920x1080 8xAA fullscreen
    Shaders:high
    Textures:high
    Filter:trilinear
    Anisotropy:16x
    Occlusion:enabled
    Refraction:enabled
    Volumetric:enabled
    Tessellation:extreme



    Fourth set:

    Powered by Unigine Engine

    Heaven Benchmark v2.5 Basic

    FPS:15.3
    Scores:386
    Min FPS:7.1
    Max FPS:25.0
    Hardware

    Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
    Operating system:Windows 7 (build 7600) 64bit
    CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
    CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
    Settings

    Render: Opengl
    Mode:1920x1080 2xAA fullscreen
    Shaders:high
    Textures:high
    Filter:trilinear
    Anisotropy:4x
    Occlusion:enabled
    Refraction:enabled
    Volumetric:enabled
    Tessellation:extreme



    Final set:

    Powered by Unigine Engine

    Heaven Benchmark v2.5 Basic

    FPS:18.2
    Scores:458
    Min FPS:7.7
    Max FPS:26.4
    Hardware

    Binary:Windows 32bit Visual C++ 1600 Release Mar 1 2011
    Operating system:Windows 7 (build 7600) 64bit
    CPU model:Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
    CPU flags:2499MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
    GPU model:NVIDIA GeForce GTX 560 Ti 8.17.12.6666 1024Mb
    Settings

    Render: Opengl
    Mode:1920x1080 2xAA fullscreen
    Shaders:high
    Textures:high
    Filter:trilinear
    Anisotropy:4x
    Occlusion:enabled
    Refraction:enabled
    Volumetric:enabled
    Tessellation:normal

    Going to leave the demo up and running a while here to see if I can get an OGL driver crash like CoH. As I've said before, I've just left CoH sit there with me in the market and crashed.

    One thing this demo does NOT have that CoH does are the network latency lags that may or may not contribute to whatever's choking the OpenGL and Display drivers.
  10. Quote:
    Originally Posted by Breog View Post
    Am I really reading this correctly.... You guys are now arguing about whos the better tanker based off the use of Aid Self? O_o


    I dont even know were to begin on whats wrong with that.
    No. You misunderstand.

    While it'd be a bit of a stretch to say that "all" power choices for a tank are valid, disqualifying a tank as a viable build because of a choice like Aid Self is extremely shortsighted.
  11. Quote:
    Originally Posted by slainsteel View Post
    You really have it in for me, don't you?
    Nope. Just disagree with your argument. So I'm attacking the argument.

    Quote:
    Putting personal remarks aside, regarding aid-self:
    Note where I said I was attacking the argument. Not you.

    Quote:
    DoT powers will render aid-self useless, is this correct?
    Only if they're hitting and have not been somehow interrupted from being used in the first place. This is part of the problem. Combat is still a fluid situation, you can imagine static scenarios where it'd be useless, and I can imagine static scenarios where your static scenarios would be mitigated.

    Quote:
    If so, how do we factor in Aid-Self's heal bonus into damage reduction calculations, considering if a DoT power has hit you, it's healing will be 0, otherwise it's healing will be ~45%?
    Why don't we cast "Summon Greater Arcanaville" and find out?

    Quote:
    Also, if you're tanking a large group, let's assume that the group has an average chance of 7.75% to hit you (taking the exact middle between the minimum of 5% and maximum of 10.5% of +4 av's), and you have 10 enemies aggro'ed on you. That means that the chance of a hit getting through is? What are the chances of a hit getting through in the 0.5 seconds that you need uninterrupted during aid-self? How long are their attacks taking to cast? How often are they hitting you? How do you calculate all these variables?
    You've already calculated the chance to hit. If it hits, it's interrupted. If it doesn't, you try again on the next tick.

    Quote:
    The kicker being, what if an elec tank 'also' takes Aid-Self?
    The kicker is, interruptible powers like Aid Self become both more, and less useful as your defense numbers rise. Unfortunately, the increase and decrease are not symmetrical, and are quite situational.

    Quote:
    Do you see why I am dismissing using aid-self as a damage reduction power for the purposes of calculating survivability?
    The problem is, heals are not "damage reduction". That implies that the amount of damage taken is lessened. This isn't the case. It's just band-aid'ed over after the fact.
  12. Hyperstrike

    CoX crashing

    Quote:
    Originally Posted by Nyvang View Post
    Because it uses the Geforce GT 425M card when it runs CoX, but for some reason it doesn't show up in the logs.
    Try running CoHelper while running the game then.
    Otherwise it's going to be damn difficult to troubleshoot you.
  13. I'll look into it, but not now. Currently fried from being up 32 hours straight.

    Right now it's my BRAINS that are losing the communication with my personal display drivers.

    *Bomb Whistle*
    *Bedstrike*
    ZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  14. Quote:
    Originally Posted by slainsteel View Post
    Aid self doesn't count as really being a tanker heal in terms of a damage reduction power per se; being interruptible, it can be made useless by several situations, DoT attacks being one common situation. A heal counts for survivability when it _will go off (provided you have the end for it), no matter what. Not just if there are no DoT attacks active on you, or no one manages a hit right as you hit your heal.

    None of the calculations made in this thread would work with Aid Self, unless specifically ignoring it's interruptible nature.
    The problem is, you can use that as license to move the goalposts of your argument however it suits you.

    Note that one of your builds was sporting Maneuvers. Some people here consider putting Maneuvers on a tank a failure.

    Yes, the interruptible nature of Aid Self is a detriment. But many tank sets specifically have non-damage forms of soft-control mitigation that will help prevent powers like this from being interrupted.

    Tanking does not merely fit your cookie-cutter image of what a tank "should be".
  15. Hyperstrike

    CoX crashing

    Okay, why exactly did you mention an nVidia display driver?

    You're running an on-board Intel graphics.

    You're throwing date errors on the drivers for graphics and sound. So the ones you have loaded are possibly corrupted/damaged.

    This could be the cause.
  16. Quote:
    Originally Posted by Desmodos View Post
    That's just disturbing... This is the first I hear of 400 or 500 series cards having the same issue.
    Yup.

    Quote:
    Hyperstrike, do you have the EVGA OC Scanner?
    Installed? Nope. I very rarely install nVidia drivers from the CD.

    Heck, with the GTX 590 right now, it's fricking DANGEROUS! (267.52 series).

    Quote:
    According to the folks I talked to at EVGA, it is OpenGL based. If you run it, it should be able to tell you if the card is functioning properly. I ran it on my original GTX 295 and it passed, but when I RMA'd the card, EVGA told me it failed the OC Scanner in their labs.
    I can try it.

    Quote:
    Curious to know if you have one of those older cards you can swap in, to see if the problem continues. I'm currently stuck with an old GTX 7900 while I wait for EVGA to receive the 2nd RMA'd card. I didn't pay for cross shipping, starting to wish I had.
    Nope. When I got the 460, I shipped my 260 off to a friend so she could upgrade (turns out the card wouldn't fit her case). When I did the StepUp to the 560, I had to send the 460 in.

    Quote:
    FYI, the issue does not seem unique to CoH. I've read several posts in various tech forums regarding this issue popping up with graphical programs. I presume these programs are OpenGL based? CoH is the only game I am aware of that is affected. That kind of makes sense since most games seem to be more Direct X based?
    I've seen it on various Adobe forums. They got around it by turning off CUDA and living with the performance degradation. Not sure we could (or should have to) do that here.
  17. Quote:
    Originally Posted by WolfSoul View Post
    Hi,

    I hope you all can help me, as you have in the past. I installed an ATI Radeon HD5670 graphics card. It works great and the game looks better than I have ever seen it. BUT, I decided to use two monitors. I was using my HDTV as a singl monitor. While that works great for the game, for just surfing around it was just to difficult to read. So I hooked up the LCD monitor that came with my computer.

    My problem is that I can not get the resolutions set right for the game to be full screen on the tv. It's off center and goes off screen. I'm not sure what to set what at. Do I use the grapic card control panel? Do I use Windows display control panel? I'm pretty much confused here. I'm not even sure what info to put here to help you help me.

    So, um, help!
    This is somewhat normal for video cards outputting to televisions.

    You'll want to use the built in driver tools to adjust the television image.
  18. Hyperstrike

    Sucker Punch

    Quote:
    Originally Posted by Dark One View Post
    I think part of that is the fact that we keep extending "childhood" (if not in biological level, then certainly in psychological and/or emotional levels) to the mid 20's and beyond. We take the impetus off of people to mature. Look at our grandparents for example. Would still goofing off in the mid-20's have been at all acceptable when they were that age? Of course not. One was expected to grow up and be an adult.

    I'm going to be 33 this summer and I know right well that even though I'm that old, I'm not even close to being an actual adult. I don't think I'll ever be an adult in the same sense that my parents and grandparents were/are.

    Combine the sheltering nature of our society with the schizophrenic nature of laws (can drive at 14 in some States, can die for the country at 18 but heaven forfend if you want a beer before you go off to some godforsaken rock in the middle of nowhere, etc).
    Hey, we come into this world bald, screaming, and pooping ourselves. We leave pretty much the same way. All the rest is "filler".
  19. Quote:
    Originally Posted by fallenz View Post
    Ughh I'm no good at flashing routers. I tried twice with my old router and almost bricked it.

    If you buy the Buffalo router, there's no need to flash anything. It's already pre-installed with DD-WRT.
  20. As far as I can tell, the only common factor here is CoH itself.

    I'm on the very latest nVidia drivers with my GTX 560 Ti and I random-crash out with the OGL issue all the time. Sometimes I can just be standing there and it'll go POOF.

    Strangely enough, I didn't have this problem with my GTX260 or my GTX460.

    So the fact that it's doing so now is immensely frustrating.

    I've even tried contacting nVidia and can only go so far with them since they want me to test it with other games. And CoH is the only game I actually play.

    I'm probably going to have EVGA RMA the card for me. But I'm seeing enough of these posts on the board that that I'm uncertain it'll help.

    At least this time, unlike the StepUp program, I paid for cross-shipping on RMAs.
  21. Hyperstrike

    Sucker Punch

    Quote:
    Originally Posted by starphoenix View Post
    Not quite. It is impossible to get that outfit since there are no gun/sword powersets, but can get pretty close to it. For the fashionably conscious warrior, the weapons are a part of the outfit. If their weapon clashes with their clothing, then they have to find a new weapon or outfit.
    The EXACT setup? Of course.

    However the basic clothing is trivially easy to duplicate.

    The sword/gun combo? Take a BS/Katana scrapper/brute and use the Official belt.

    Voila.
  22. Quote:
    Originally Posted by Syntax42 View Post
    I don't have the time to calculate it right now, but I'm pretty sure my Electric/Dark build is tougher than an Invuln when I have a small defense inspiration active.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1411;693;1386;HEX;|
    |78DA6593594F135114C7EF74A1525ADA02A5ACB20985026327F26E5430C1D0A489E|
    |89BA9431DDA915AEACC60E4CD8FA0A0F10BB83EBB7D01F7F809DCFD002E4FC60519|
    |4FCFFF524866D2E9EFCCB9FF7BCEB9E7DE9BBB3C1B11E2CA61A1448E5574DB2E2CE|
    |AD515C30AE6F49259142121443F3C855963D9A8DA863A57318A8E65160B47AC0BAB|
    |564A8EE68C8A61A8B3BAB50233315F2D1B965175D41D239A5F5DADA8C7CD52D931A|
    |BA5087F2D187A8D3E12FC315FBD64DAE69259319DF5D8CEF039C3B2CB662D395733|
    |8BEA516BCD310AB9B5424EB71DC35AEFA2F226E87D1AA33F855EE1FAC50C199AF06|
    |5018D11981275FC6C16F2718362995DE9122353664C9BC07986B6C27846D115440F|
    |2A35760D5D648C588C0336E0006B8C5F94CB2F73F9FFFAB88A2D46D33FC6BE6DC06|
    |50CD5C59A7841B982C8A504517413F09246421811A11419FDE237A5C08A5CD19C61|
    |D52B52B5C84EB49CE4B5471681538CF824EB9E932E0A9D2F8A8EB5A263ADE8D81F0|
    |A1C93E5C710288E406D08D4865675A0551DE8E66B9A92904526A6D9A5D0196A9745|
    |B6BBF4083F7992B2C624727722772772F760C501D2A5648DA9248F74750071C849D|
    |02D9BD50D410F045B547D2F9F0837D87B8B1BDC771BB8C3D87F17B807DC67A442F5|
    |AE2261FF5B760DBEC3EEBC67444930202B1A40C241241C444509120C4BC13004231|
    |08C40B04D858DCAB68EA26763388163388163E8671A472F8D269FA5B3312E678D5F|
    |E54013D7800D609391B90EDC60E8346B12B302930F38D0D443E011F018A7FD09638|
    |9E4AA94AB1F7CF5561CFC087C023E33B42F8C37B4D559B9AF596C585FA071BDE857|
    |DFEA058F271F9037953C0A7B26028DCBEBE6C3F5BD847D668FADEFB197F6D8CDF1C|
    |62573BF861BD75446FEE6F17CDFF528CA0932D2227C9A9BF56377C4A7DCE4DD0E6F|
    |30B44D46D6B3948CC7A3793C331ECF218FE73FA9E7FCEE|
    |-------------------------------------------------------------------|

    Okay. So you're good for 20 minutes. Then what?
  23. I just had this thread pointed out to me. Damn fine job Iggy!
  24. Quote:
    Originally Posted by slainsteel View Post
    Did he get the T3's while doing the TF? Or bought them from the market?
    If they came from the TF then it's fair game.
    Completely and utterly irrelevant. Whether they come from that particular TF, were on-hand beforehand from other TFs, came from SG stores, were bought on the market, etc. It doesn't matter.

    Your ideas of "fair game" are laughable. There's only "What works" and "What doesn't work". The latter usually involves you frenching floorboards.
  25. Quote:
    Originally Posted by slainsteel View Post
    Maybe our standards are different here; 60% rech isn't 'solid' recharge - I have better Invuln builds than that and I still find them inadequate.

    Though, I must say, I went back and looked at invuln again after this thread, and it is actually rather good. If I wasn't going for pure survivability, it looks like a good option.

    Though, when it comes to pure survivability, on really expensive builds, elec/dark still out-do it.

    Sorry, but for a tank, recharge comes DEAD FREAKIN' LAST in terms of survivability considerations.

    Defense > Resist > +HP > Regen/Heal > +Damage > +Recharge